Aerochemantics

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Aerochemantics, more formally known as Aerochemantic Engineering, is a skillchoice specialization after learning Elementalism and is an alternative to Aeromancy. Brought to Hallifax from a bleak future by Zedlon Windwhisper, this skill relies on the clever construction of engineered devices. Aerochemantic Engineers also use reagents transmuted from the cloudy essence of the Elemental Plane of Air to create dangerous and powerful reactions.
Skill Learned At Description
Windwalk Master+0% Walk upon the air like solid ground.
Batteries Master+0% Your power keeps going and going.
Stratus Master+50% A reagent filled with sparkling power.
Conductive Gifted+0% Become a conduit of electrical energy.
Ionic Gifted+33% Surround yourself with ionic particles.
Cirrus Gifted+66% A thin, wispy reagent.
Insulation Expert+0% Protect your vulnerable body from flames.
Antigravity Expert+25% Show your entourage the view from on high.
Cumulus Expert+50% A light, fluffy reagent.
Amplify Expert+??% Amplify your fields to disrupt muscles.
Cloudkill Expert+75% A violent reaction that will cause a storm.
BeamGenerator Virtuoso+0% Channel your power into a deadly beam.
Quantum Virtuoso+20% Your reactions can warp time itself.
Altostratus Virtuoso+40% A reagent of fine particles.
Fuse Virtuoso+60% Fuse runes into beam generator.
Dynomatic Virtuoso+80% The weight of your reagents slows your foes.
Force Fabled+0% Seal off rooms with your force generator.
Aurora Fabled+25% Colourful reactions warp enemies in clouds.
ThinkTank Fabled+50% Great minds think alike!
Cloudbourne Fabled+75% Work all of your cloudy fields at once.
FocalTip Mythical+0% Upgrade your beam generator.
Electromagnetic Mythical+25% Stun your enemies with a cloud of power.
Positronic Mythical+50% Steal the breath of your foes with this cloud.
Vacuum Mythical+75% Create a deadly vacuum implosion.
Static Transcendent+0% Surround yourself with shocking static.

WindWalk

Syntax
AEROWORK WINDWALK

WINDWALK, DESCEND

As the sky is the home to all Air Mages, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the Elemental Plane of Air.

You will now always find it easier to walk in high winds.


Batteries

Syntax
BATTERIES CREATE

BATTERIES STATUS
BATTERIES TRANSMUTE [#] TO <reagent>
BATTERIES RELEASE # <reagent>

Power: 10 (Matrix) (to create)

Outlay: silver 50 (to create)
cloudessence 1 (to transmute)

Batteries are the backbone of Aerochemantics, storing the raw power of reagents transmuted from cloud essence. A single piece of essence can be engineered to create five units of reagent. Your batteries can hold up to 2000 reagents of any type and you may release reagents to make room for other types.


Stratus

Syntax
AEROWORK STRATUS FIELD

AEROWORK DISSIPATE STRATUS FIELD
AEROWORK STATUS
AEROWORK FOCUS <target>
AEROWORK CONCENTRATE

Outlay: stratus 1

Damage Type: 100% Electricity

You are now able to transmute the stratus reagent. By releasing the stratus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, they will be periodically shocked by the energies.

Concentrating on your fields will bring them all in sync so that they all pulse at the same time.


Conductive

Syntax
ENGINEER CONDUCTIVE AMPLIFIER
Outlay: silver 10

stratus 100
Damage Modifier: 1/8 electricity increase

By engineering a silver circuit infused with aerochemantic reagents you are better able to conduct electrical energies, bolstering the amount of electric damage you do. The amplifier will lose its conductive ability after 50 Lusternian months.


Ionic

Syntax
ENGINEER IONIC CLOUD
Outlay: silver 10

stratus 100

You can release a cloud of ions around you using your knowledge of aerochemantic reagents. This cloud has a chance to knock those who attack you off balance. It will disperse after 50 months.


Cirrus

Syntax
AEROWORK CIRRUS FIELD

AEROWORK DISSIPATE CIRRUS FIELD

Outlay: cirrus 1

You are now able to transmute the cirrus reagent. By releasing the cirrus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, they will be periodically become sensitive to pain.


Insulation

Syntax
ENGINEER INSULATION
Outlay: silver 25

stratus 100
cirrus 100
Damage Modifier: 2/8 fire resist

By engineering a matrix of silver and aerochemantic reagents to cover your body, you are able to better insulate yourself against heat. The insulation will lose its resistive ability after 50 Lusternian months.


Antigravity

Syntax
ENGINEER ANTIGRAVITY DISC
Outlay: silver 25

cirrus 100
stratus 100

With an antigravity disc your entourage can follow you to do battle in the skies, even if they could not otherwise fly. Your disc will last 50 months.


Cumulus

Syntax
AEROWORK CUMULUS FIELD

AEROWORK DISSIPATE CUMULUS FIELD

Outlay: cumulus 1

You are now able to transmute the cumulus reagent. By releasing the cumulus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, the brilliance of your form will periodically cause epilepsy.


Amplify

Syntax
AEROWORK AMPLIFY [ON|OFF]

By amplifying the strength of your generated fields, you can allow them to penetrate deep into your enemy's organic tissue and disrupt muscular impulses, making movement out of your presence more difficult.


Cloudkill

Syntax
AEROWORK CATALYST CLOUDKILL
Power: 5 (Matrix)

Damage Type: 50% Electric, 50% Asphyxiation

By creating a reaction between your cirrus field and your stratus field, the resulting product will cause damage to all enemies in your room as well as making them sensitive to damage in a delayed blast. Your enemy's movements will be greatly hindered while the effect is growing.


BeamGenerator

Syntax
ENGINEER BEAM GENERATOR

GENERATOR BEAM <target> [<direction>]

Outlay: silver 50

cirrus 100
stratus 100
cumulus 100
Damage Type: 50% Electric, 50% Asphyxiation
Can Target Denizens (in room only)

Using your knowledge of engineering, you are now able to create a Class B beam generator. While Class A generators were lost to an alternate timeline, these beam generators maintain the firing strength while increasing mobility over the old prototype.


Quantum

Syntax
AEROWORK CATALYST QUANTUM
Power: 5 (Matrix)

Damage Type: 50% Electric, 50% Asphyxiation

By creating a reaction between your cirrus field and your cumulus field, the resulting product will cause damage to all enemies in your room as well as warping time around them in a delayed blast.


Altostratus

Syntax
AEROWORK ALTOSTRATUS FIELD

AEROWORK DISSIPATE ALTOSTRATUS FIELD

Outlay: altostratus 1

You are now able to transmute the altostratus reagent. By releasing the altostratus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, the particles in your field will passively cause asthma.


Embed

Syntax
GENERATOR EMBED <dream mote list>

WIPE GENERATOR (to remove motes)

You can now embed up to ten motes on your generator. Every time you perform an attack with your generator, one of the motes will be triggered.

Additional Notes:
Motes trigger first on, first off.


Dynomatic

Syntax
ENGINEER DYNOMATIC CLOUD
Outlay: silver 50

stratus 100
altostratus 100

You can release a cloud of spinning particles around you using your knowledge of aerochemantic reagents. This cloud has a chance of giving the aeon curse to those who attack you. It will disperse after 50 months.


Force

Syntax
ENGINEER FORCE GENERATOR
AEROWORK FORCEWALL <direction>
Power: 3 (Matrix)

Outlay: silver 25
cirrus 100
cumulus 100
altostratus 100

The compact force generator can be used to block an exit with a forcewall. Doing almost anything other than maintaining your forcewall will be too distracting to properly maintain the wall. Your force generator will break down after 50 months.

Additional Notes:
Periodically removes shields from the caster.


Aurora

Syntax
Syntax: AEROWORK CATALYST AURORA
Power: 5 (Matrix)

Damage Type: 50% Electric, 50% Asphyxiation

By creating a reaction between your cirrus, cumulus, and altostratus fields, you will cause damage to all enemies in your room with the resulting product, as well as make them hallucinate and suffer from paranoia.


ThinkTank

Syntax
Syntax: AEROWORK LINK <engineer or aeromancer>

By linking your fields to the elemental power of another Aeromancer or Aerochemantic Engineer, you can extend the reach of your catalysts. Each link will increase the radius of your effects by one room. Any damage caused by the catalysts will be increased by the synergistic environment of an Aeromancer's demesne.


Cloudbourne

Syntax
Syntax: AEROWORK FULL FIELD
Power: 3 (Matrix)

You can raise all of your fields (stratus, cirrus, cumulus and altostratus) at once with this powerful ability.


FocalTip

Syntax
ENGINEER FOCAL TIP

GENERATOR HYPERBEAM <target> [<direction>]

Outlay: silver 25

altostratus 100
Damage Type: 100% Electric

The focal tip can be created by a skilled engineer, upgrading the beam generator by allowing it to spread out the energies of the beam. Firing your beam generator in this manner will consume one altostratus reagent.


Electromagnetic

Syntax
ENGINEER ELECTROMAGNETIC CLOUD
Outlay: silver 50

cumulus 100
altostratus 100

You can release a cloud of electromagnetism around you using your knowledge of aerochemantic reagents. This cloud has a chance to stun those who attack you. It will disperse after 50 months.


Positronic

Syntax
ENGINEER POSITRONIC CLOUD
Outlay: silver 50

cirrus 100
altostratus 100

You can release a cloud of positrons around you using your knowledge of aerochemantic reagents. This cloud has a chance to confuse those who attack you. It will disperse after 50 months.


Vacuum

Syntax
AEROWORK CATALYST VACUUM
Power: 10 (Matrix)

Damage Type: 50% Electric, 50% Asphyxiation

By creating a reaction between your cirrus, cumulus, stratus, and altostatus fields, the resulting product will cause damage to all enemies in your room. The implosion will cause extra damage to those who are paranoid, confused, asthmatic, epileptic, or timewarped. The sheer force of the implosion will stun your enemies, with those who suffer from the above afflictions being stunned longer.

Additional Notes:
Base damage increased to 300 + random 300 + 20% of maximum target health. Each affliction increases damage by 10% of maximum target health (Changelog #2840)


Static

Syntax
AEROWORK STATIC FIELD

AEROWORK STATIC DISCHARGE (to remove)

Power: 5 (Matrix)

Outlay: cirrus 10
stratus 10
cumulus 10
altostratus 10

While you are surrounded by a static field, enemies who enter your location may be flung away, stunned, and knocked asprawl. Enemies who attack you may suffer the same fate. This field will weaken over time and will fade away completely after a Lusternian day.