Deepwounds

From Archives of Lusternian Lore

Jump to: navigation, search

Deep Wounds

Within the world of Lusternia, deep wounds may be quite unlike anything you'll find in other worlds. With a judicious slice, a warrior can inflict painful blows that can result in deep wounds. Deep wounds are damage so deep within your body that they cannot be cured by normal means. The greater your deep wounds, the more chance that the next blow against you by a trained warrior could have devastating effects, including broken bones, severed arteries, punctured lungs, and even mortal wounds or beheading.

Healing potions may be applied to body parts to cure these deep wounds (as opposed to drinking them). Since one can only effectively use a draught from a healing potion every few seconds, it is a choice whether to either drink the potion to heal your health or to apply the potion to cure deep wounds--yet another facet in the complex combat system of Lusternia.

How many do you have?

There are three main methods of tracking how many deep wounds you have.

  • Wounds skill: Use the Discernment skill WOUNDS (or WOUNDS SIMPLE) to check on your wounds. This is the only way to be certain, but it requires balance and consumes equilibrium, so you can't do it too often in a fight.
  • Estimate by hits: Every time a warrior or monk hits you, you take some wounds. How many can vary widely depending on the characteristics of the attacker and weapons, but estimating about 800 per warrior combo and 250 per monk combo is better than nothing.
  • Estimate by requirements: Warrior afflictions require a certain wound level, so if you just got an affliction, you know that you have at least that many deep wounds. Consult the following chart.

Warrior Attacks and Deep Wounds

Attack Spec Type Body Part Requires
AmputateArmAL, PBSwingArmcritical
AmputateLegAL, PBSwingLegcritical
ArmArteryBMJabArmnegligible
BashBrainBCSwingHeadcritical
BeheadAL, BM, PBHack DownHeadcritical
BlackEyeBCSwingHeadheavy
BloodyNoseBCJabHeadnegligible
BrokenArmAL, BCSwingArmheavy
BrokenChestBCEitherChestmedium
BrokenJawBCJabHeadlight
BrokenLegBCEitherLegheavy
BrokenNoseBCSwingHeadlight
BrokenSkullBCSwingHeadmedium
BrokenWristBCSwingArmcritical, plus broken arm
BurstOrgansBCJabGutcritical
CollapsedLungsBM, PBJabChestBM:heavy, PB:critical
ConcussionBCJabHeadcritical
CrackedKneecapALEitherLegheavy
CrackedElbowPBSwingArmheavy
CrushedChestBC, ALSwingChestBC:heavy, AL:critical
CrushedLegBCSwingLegcritical, less with broken leg
CrushedWindpipeBCJabHeadheavy
DisembowelBMJabGutcritical
ExecutionALEitherchest, gut, and head at heavy; at least one critical
FracturedArmAL, BCSwingArmmedium
FurrowedBrowPBSwingHeadmedium
GashedCheekPBJabHeadmedium
GashedChestBMSwingChestmedium
HeartPierceBMJabChestcritical
ImpaleBMJabGutheavy
KnockDownAL, BCEitherLegAL:light, BC:medium
LaceratedArmAL, PBEitherArmnegligible
LaceratedLegAL, PBEitherLegnegligible
LegTendonPB, BMEitherLegPB:heavy, BM:critical
OpenChestAL, PBEitherChestmedium
OpenGutAL, BM, PBEitherGutlight
PiercedArmBMJabArmlight
PiercedLegPB, BMJabLegmedium
PinnedLegBMJabLegheavy
PuncturedChestBMJabChestmedium
PuncturedLungBMJabChestlight
RingingEarALEitherHeadlight
RupturedStomachPBEitherGutheavy
ScalpedBMSwingHeadmedium
SepticWoundBMJabGutmedium
SeveredNervePB, BMJabArmmedium
SeveredPhrenicPBJabChestmedium
SeveredSpineALSwingGutcritical
ShatteredJawALEitherHeadheavy
SlapKnuckleBCEitherArmnone
SlicedBicepPBSwingArmlight
SlicedEarBM, PBSwingHeadlight
SlicedThighALSwingLegmedium
SlicedForeheadAL, BMSwingHeadnegligible
SlitThroatAL, BM, PBSwingHeadheavy
SnappedRibsALJabChestmedium
VomitingBloodBCEitherGutheavy
WindBCEitherGutmedium

AL=Axelord, BC=Bonecrusher, BM=Blademaster, PB=Pureblade

Personal tools
Lusternia Population
Lusternia Items