Difference between revisions of "Axelord"

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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
|-
|-
| style="background:lightyellow"|This specialization of Knighthood concentrates on two-handed axes. The two-handed axe is favored by dwarves and is similar to the specialization of Pureblade. The chopping action of these massive axes is extremely fearsome. The higher the skill, the more deadly and varied the effects.
| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on two-handed axes. The two-handed axe is favored by [[dwarf|dwarves]] and is similar to the specialization of [[Pureblade]]. The chopping action of these massive axes is extremely fearsome. The higher the skill, the more deadly and varied the effects.
|-
|-
|}
|}
{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Greataxe|Master|0|Mastery of the two-handed axe weapons.}}
|[[#Greataxe|Greataxe]]||Master||Mastery of the two-handed axe weapons.
{{SkillTableRow|SliceForehead|Master|25|Blind an opponent with blood in the eyes}}
|-
{{SkillTableRow|SeverPhrenic|Master|50|Cut a nerve to increase pain sensitivity.}}
|[[#LacerateArm|LacerateArm]]||Master +25%||Mangle the main artery of the arms.
{{SkillTableRow|UpsetStomach|Master|75|Momentary nausea to leave an opponent unable to cure.}}
|-
{{SkillTableRow|BreakArm|Gifted|0|Damage an opponent's arms.}}
|[[#LacerateLeg|LacerateLeg]]||Master +50%||Mangle the main artery of the legs.
{{SkillTableRow|Cleave|Gifted|25|Strike through shields into flesh in one stroke.}}
|-
{{SkillTableRow|KnockDown|Gifted|50|Send a person tumbling to the ground.}}
|[[#Maneuvers|Maneuvers]]||Master +75%||Refine your attacks with more focus.
{{SkillTableRow|Sweep|Gifted|75|A strong swing that bypasses many defences.}}
|-
{{SkillTableRow|SlitThroat|Expert|0|Slice open a target's neck.}}
|[[#SliceForehead|SliceForehead]]||Gifted||Slit the forehead open.
{{SkillTableRow|GashChest|Expert|25|Slice open the midsection to cause paralysis.}}
|-
{{SkillTableRow|Warcry|Expert|50|Bellow a furious roar to attract attention.}}
|[[#FractureArm|FractureArm]]||Gifted +25%||Minor wounds to the arms.
{{SkillTableRow|Disembowel|Expert|75|Shred the innards of an enemy.}}
|-
{{SkillTableRow|Berserker|Virtuoso|0|Barrel through parry attempts.}}
|[[#SnapRib|SnapRib]]||Gifted +50%||Cause internal bleeding with physical action.
{{SkillTableRow|Chop|Virtuoso|33|Chop down the sacred trees of the nature communes.}}
|-
{{SkillTableRow|HeftyAxe|Virtuoso|66|Use the weight of your axe against parrying.}}
|[[#RingingEar|RingingEar]]||Gifted +75%||Induce disorientation and vertigo.
{{SkillTableRow|Whack|Virtuoso|75|Hit your opponent with the broad side of your weapon.}}
|-
{{SkillTableRow|LegTendon|Fabled|0|A mutilating slice to the back of the leg.}}
|[[#Cleave|Cleave]]||Expert||Strike through shields into flesh in one stroke.
{{SkillTableRow|OpenCavity|Fabled|33|A damaging strike leaving sensitivity in its wake.}}
|-
{{SkillTableRow|CriticalCondition|Fabled|66|A strike that grows more powerful against wounded opponents.}}
|[[#OpenGut|OpenGut]]||Expert +20%||Split open the gut.
{{SkillTableRow|AmputateArm|Mythical|0|Render an arm utterly useless.}}
|-
{{SkillTableRow|Hack|Mythical|33|Shatter the defenses around a target.}}
|[[#OpenChest|OpenChest]]||Expert +40%||Slow down foes by laying open their chest.
{{SkillTableRow|Behead|Mythical|66|A brutal strike to remove the head.}}
|-
{{SkillTableRow|Execute|Transcendent|0|Chop a body clean in half.}}
|[[#KnockDown|KnockDown]]||Expert +60%||Send a person tumbling to the ground.
 
|-
|[[#BreakArm|BreakArm]]||Expert +80%||Major wounds to the arms.
|-
|[[#SliceThigh|SliceThigh]]||Virtuoso||Inhibit your foe from running.
|-
|[[#ShatterJaw|ShatterJaw]]||Virtuoso +25%||Make eating extremely painful.
|-
|[[#Sweep|Sweep]]||Virtuoso +50%||A strong swing that bypasses many defenses.
|-
|[[#Chop|Chop]]||Virtuoso +75%||Chop down the sacred trees of the nature communes.
|-
|[[#SlitThroat|SlitThroat]]||Fabled||Incapacitate communication by opening the throat.
|-
|[[#CrushChest|CrushChest]]||Fabled +25%||Devastating wounds to the chest's ribs.
|-
|[[#HeftyAxe|HeftyAxe]]||Fabled +50%||Use the weight of your axe against parrying.
|-
|[[#Kneecap|Kneecap]]||Fabled +75%||Cracking the leg joint stops combat stances.
|-
|[[#SeverSpine|SeverSpine]]||Mythical||A blow to the gut so hard it shatters the spine.
|-
|[[#AmputateArm|AmputateArm]]||Mythical +25%||Remove someone's arm.
|-
|[[#AmputateLeg|AmputateLeg]]||Mythical +50%||Remove someone's leg.
|-
|[[#Behead|Behead]]||Mythical +75%||Remove someone's head.
|-
|[[#Execute|Execute]]||Transcendent||Chop a body in half like a vicious executioner.
|-
|}
|}
[[Image:Axelord.jpg|thumb|Axelord (by Folken)]]
[[Image:Axelord.jpg|thumb|Axelord (by Folken)]]


==Greataxe==
You are now a master of two-handed axe weapons, and you will notice a drastic improvement while using them. See [[Knighthood]]'s slashing and targetting abilities for information on how to use two-handed axe weapons.
==LacerateArm==
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Negligible<br/>
Maneuver: Jab or swing, two-handed axe
|-
|}
Lacerating a major artery in the arm induces very major bleeding.


==LacerateLeg==
{{AB
|skillname = GreatAxe
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As an Axelord, your skill with two-handed axes is such that you now attack even faster. Additionally, as
you train in the Axelord skill, you will learn to apply modifiers to your strikes, which increase
the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK SLICEFOREHEAD</tt>
}}


{|
{{AB
|-
|skillname = SliceForehead
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Negligible<br/>
|cost = Targetable Body Parts: Head<br>
Maneuver: Jab or swing, two-handed axe
Requirements: Light wounds<br>
|-
Effects: [[Blind]]ness affliction
|}
|description = This modifier will blind your target with a stream of blood from their forehead.
Lacerating a major artery in the leg induces very major bleeding.
}}


==Maneuvers==
{{AB
|skillname = SeverPhrenic
|syntax = Modifier
|cost = Targetable Body Parts: Chest<br>
Requirements: Light wounds<br>
Effects: [[Sensitivity]] affliction
|description = This modifier will sever key nerves in the chest, causing sensitivity to pain.
}}


{|
{{AB
|-
|skillname = UpsetStomach
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = Modifier
|-
|cost = Targetable Body Parts: Gut<br>
| style="background:lightblue"|<tt>MANEUVER CREATE <name></tt><br/>
Requirements: Light wounds<br>
<tt>MANEUVER LIST</tt><br/>
Effects: Dust balance loss
<tt>MANEUVER DROP <name></tt><br/>
|description = This modifier will strike your opponents gut such that they cannot digest purity dust for a short
<tt>MANEUVER DEVELOP ACTION <maneuver> <attack></tt><br/>
time.
<tt>MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen></tt><br/>
}}
<tt>MANEUVER SHOW <maneuver></tt><br/>
<tt>MANEUVER PERFORM <maneuver> <inputs to maneuver's attack></tt>
|-
|}
You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)


When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of executing that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
{{AB
|skillname = BreakArm
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Light wounds<br>
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction
|description = This modifier will cause your strikes to damage your target's arms.
}}


==SliceForehead==
{{AB
{|
|skillname = Cleave
|-
|syntax = CLEAVE <target> <body part>
|style="background:pink"|Bodypart: Head<br/>
|description = This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.
Minimum Wound State: Negligible<br/>
}}
Maneuver: Swing, two-handed axe
|-
|}
Deeply slicing into the forehead not only causes major bleeding but will hinder an opponent's ability to hit you due to the flow of blood into the eyes.


==FractureArm==
{{AB
|skillname = Knockdown
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds<br>
Effects: [[Prone]] affliction, balance loss
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
}}


{|
{{AB
|-
|skillname = Sweep
|style="background:pink"|Bodypart: Arm<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Any<br>
Maneuver: Swing, two-handed axe
Requirements: None<br>
|-
Effects: Double wounding, bypass parry<br>
|}
Power: 4 (any)
Fracture the arms, slowing the balance on that arm.
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.
}}


==SnapRib==
{{AB
|skillname = SlitThroat
|syntax = Modifier
|cost = Targetable Body Parts: Head<br>
Requirements: Heavy wounds<br>
Effects: [[Damagedthroat]] affliction
|description = This modifier will slice open the throat of your target, damaging it.
}}


{|
{{AB
|-
|skillname = GashChest
|style="background:pink"|Bodypart: Chest<br/>
|syntax = Modifier
Minimum Wound State: Light<br/>
|cost = Targetable Body Parts: Chest<br>
Maneuver: Jab or swing, two-handed axe
Requirements: Heavy wounds<br>
|-
Effects: [[Paralysis]] afflictions
|}
|description = This modifier will leave a painful gash across your target's chest, leaving them unable to move.
Snapping the rib of a foe will cause some internal bleeding when he engages in physical activity (consumes balance). The sharp pain will also cause him to take longer to focus on mental skills (consumes equilibrium).
}}


==RingingEar==
{{AB
|skillname = Warcry
|syntax = WARCRY
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
}}


{|
{{AB
|-
|skillname = Berserker
|style="background:pink"|Bodypart: Head<br/>
|syntax = COMBATSTYLE BERSERKER
Minimum Wound State: Light<br/>
|description = Choosing a berseker fighting style will increase the chance to bypass an opponent's parry, at the expense of wounding.
Maneuver: Swing or jab, two-handed axe
}}
|-
|}
Inducing a ringing in the ears can cause a brief stun in addition to a random disorientation, such as dizziness or confusion.


==Cleave==
{{AB
|skillname = Chop
|syntax = CHOP <tree>
|description = With your more developed axe skills, you can chop down the great trees of the forests much more easily. You will be faster and do more damage than anyone else.
}}


{|
{{AB
|-
|skillname = HeftyAxe
| style="background:darkblue; color:white"|'''Syntax:'''
|description = When someone parries one of your attacks, the force behind your massive axe may send massive vibrations through their parrying weapon that will last for a short time. While a weapon its effectiveness drastically reduced. It can also affect parrying shields and will drastically reduce the protection they offer. In both cases, the parrying item will also be less able to parry until the vibrations cease.
|-
}}
| style="background:lightblue"|<tt>CLEAVE <target> <body part></tt>
|-
|}
This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.


==OpenGut==
{{AB
|skillname = Whack
|syntax = Modifier
|cost = Targetable Body Parts: Head<br>
Requirements: None<br>
Effects: [[Concussion]], [[Confusion]] and a 1.5 - 2 second [[stun]]<br>
Power: 3 (any)
|description = Hitting your target with the broadside of your axe will leave them fazed.
}}


{|
{{AB
|-
|skillname = LegTendon
|style="background:pink"|Bodypart: Gut<br/>
|syntax = Modifier
Minimum Wound State: Light<br/>
|cost = Targetable Body Parts: Right leg, left leg<br>
Maneuver: Jab or swing, two-handed axe
Requirements: Heavy wounds<br>
|-
Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction
|}
|description = This modifier will cause your strikes to mutilate your target's legs.
One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.
}}


==OpenChest==
{{AB
|skillname = OpenCavity
|syntax = Modifier
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds<br>
Effects: Increased damage, [[sensitivity]] affliction
|description = This modifier rip open the abdomen of your target, causing increased damage and a sensitivity to pain.
}}


{|
{{AB
|-
|skillname = CriticalCondition
|style="background:pink"|Bodypart: Chest<br/>
|description = This passive ability will increase the damage of your strikes based on the wounds of the targeted bodypart.
Minimum Wound State: Medium<br/>
}}
Maneuver: Swing, two-handed axe
|-
|}
This maneuver will hack open the chest of your foe, causing them to bleed directly from their chest cavity. This is not only messy, but the resulting strain on your opponent's heart will also force them to move more slowly.


==KnockDown==
{{AB
|skillname = AmputateArm
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Critical wounds<br>
Effects: [[Mutilatedrightarm]] or [[mutilatedleftarm]] affliction
|description = This modifier will cleave through an opponent's arm, mutilating it.
}}


{|
{{AB
|-
|skillname = Hack
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Light<br/>
|cost = Targetable Body Parts: Any<br>
Maneuver: Jab or swing, two-handed axe
Requirements: None<br>
|-
Effects: Delayed removal of defenses<br>
|}
Power: 3 (any)
Sweeps the legs out from under your opponent, knocking him or her to the ground and stunning.
|description = This modifier will, after a short wind-up period, destroy any magical shields or prismatic barriers around your target.
}}
'''Changelog:'''<br />
*Axelord Hack will no longer wound as well. '''(#1140 on 11-14-2017)'''


==BreakArm==
{{AB
|skillname = Behead
|syntax = Modifier
|cost = Targetable Body Parts: Head<br>
Requirements: Critical wounds, under half health OR<br>
Requirements: Under 25% health and [[sprawled]].<br>
Effects: Death<br>
Power: 3 (any)
|description = If your target is sufficiently wounded and weakened, you can remove their head in a single powerful chop.
}}


{|
{{AB
|-
|skillname = Execute
|style="background:pink"|Bodypart: Arm<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts:<br>
Maneuver: Jab, Swing, two-handed axe
Requirements: Heavy wounds on head, chest, and gut; at least once must be critically wounded<br>
|-
Effects: Death<br>
|}
Power: 5 (any)
Break the bones of the arms with a thrusting attack with your bludgeoning weapon.
|description = If your target's midline is sufficiently wounded, you can cleave their body in two.
 
}}
==SliceThigh==
[[Category:Class Skills]]
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Medium<br/>
Maneuver: Swing, two-handed axe
|-
|}
Slicing deep into your foe's thigh with your axe will lead to their leg buckling unexpectedly should they try to run from your axe-wielding wrath.
 
==ShatterJaw==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Jab, two-handed axe
|-
|}
Shattering the jaw causes difficulty with eating and drinking. It is more difficult to fully cure than other jaw injuries.
 
==Sweep==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SWEEP <target> <body part></tt>
|-
|style="background:pink"|Power: 4 (Any)
|-
|}
This precision swing will avoid most of your opponent's combat defences such as shields, rebounding, and stances, and it will do more wounding than normal. This counts as a swing.
 
==Chop==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CHOP <tree></tt>
|-
|}
With your more developed axe skills, you can chop down the great trees of the forests much more easily. You will be faster and do more damage than anyone else.
 
==SlitThroat==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Swing, two-handed axe
|-
|}
Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.
 
==CrushChest==
 
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed axe
|-
|}
Crushing the chest of your opponent will induce a massive endurance drain.
 
==HeftyAxe==
 
When someone parries one of your attacks, the force behind your massive axe may send massive vibrations through their parrying weapon that will last for a short time. While a weapon is in such a state, its damage, precision, and speed will be drastically reduced. It can also affect parrying shields and will drastically reduce the protection they offer. In both cases, the parrying item will also be less able to parry until the vibrations cease.
 
==Kneecap==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Swing or jab, two-handed axe
|-
|}
With this maneuver an axelord can slice through the very bone of the kneecap, making their foe entirely unable to stand in any complex stance. If the target already has cracked a kneecap, then it will do break the leg fully and knock the poor victim to the ground.
 
==SeverSpine==
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed axe
|-
|}
A hefty swing to the back of the gut area can sever the spine, causing paralysis.
 
==AmputateArm==
 
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed axe
|-
|}
This powerful maneuver will cause your swing to sever the entire arm of an opponent, landing the disembodied limb promptly at your feet.
 
==AmputateLeg==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed axe
|-
|}
This powerful maneuver will cause your swing to sever the entire leg of an opponent, landing the disembodied limb promptly at your feet.
 
==Behead==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed axe
|-
|}
If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.
 
==Execute==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>EXECUTE <target></tt>
|-
|style="background:pink"|Power: 5 (Any)
|-
|}
Possibly the most powerful of all axelord maneuvers, this special strike may kill the opponent instantly. You will strike at the head, chest, or gut. If all three of these regions have heavy wounds and one of them has critical wounds then you will chop the body in half. The strike also will ignore many defenses, such as combat stances, shields, etc.
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