Difference between revisions of "Cavalier"

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updated Maul to in light of Changelog 2841
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This specialisation of Knighthood concentrates on polearms. Polearms are the favoured weapon of the [[tae'dae]] and therefore they can use them better than any other race. The higher the skill, the more deadly and varied the effects.
NOTE: The Cavalier specialisation can only be taken after completing the [[Heart of Shallah]] quest and possessing a mount of your own; thus, it is considered a restricted skillset.
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Polearms|Master|0|Master over the long-reaching polearm}}
{{SkillTableRow|Polearms|Master|0|Master over the long-reaching polearm}}
{{SkillTableRow|LacterateArm|Master|25|Mangle the main artery of the arms.}}
{{SkillTableRow|Steed|Master|0|Train and tend to your humble steed.}}
{{SkillTableRow|LacerateLeg|Master|25|Mangle the main artery of the legs}}
{{SkillTableRow|DoubleVision|Master|25|A strike to the head to leave one reckless.}}
{{SkillTableRow|Steed|Master50?|Train and tend to your humble steed.}}
{{SkillTableRow|SpeticWound|Master|50|Sepsis will prevent a target from eating.}}
{{SkillTableRow|Maneuvers|Master|75|Refine your attacks with more focus.}}
{{SkillTableRow|Tender|Master|75|Keep your mount in pristine condition.}}
{{SkillTableRow|Tender|Gifted|0|Keep your mount in pristine condition.}}
{{SkillTableRow|Ulcer|Gifted|0|Induce vomiting with a sharp blow to the gut.}}
{{SkillTableRow|FurrowBrow|Gifted|17|Let blood flow into the eyes.}}
{{SkillTableRow|Cleave|Gifted|25|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|Obstruction|Gifted|34|Block egress from atop your steed.}}
{{SkillTableRow|BreakArm|Gifted|50|Damage an opponent's arms.}}
{{SkillTableRow|BreakNose|Gifted|50|Major wounds to the nose.}}
{{SkillTableRow|Sunder|Gifted|75|Brutally sweep through your enemy's guards.}}
{{SkillTableRow|OpenGut|Gifted|67|Split open the gut.}}
{{SkillTableRow|BreakLeg|Expert|0|Damage an opponent's legs.}}
{{SkillTableRow|Muster|Gifted|84|Muster your steed to your side.}}
{{SkillTableRow|KnockDown|Expert|25|Send a person tumbling to the ground.}}
{{SkillTableRow|Cleave|Expert|0|Cleave through their defences with a powerful jab.}}
{{SkillTableRow|Warcry|Expert|50|Bellow a furious roar to attract attention.}}
{{SkillTableRow|BreakArm|Expert|15|Major wounds to the arms.}}
{{SkillTableRow|Muster|Expert|75|Muster your steed to your side.}}
{{SkillTableRow|Guard|Expert|30|Maintain your offense with a good defense.}}
{{SkillTableRow|Mutilator|Virtuoso|0|Extra bleeding at the expense of bruising.}}
{{SkillTableRow|PunctureChest|Expert|45|Poke a hole in the chest.}}
{{SkillTableRow|SteedCharge|Virtuoso|16|A relentless charge to separate your target from the pack.}}
{{SkillTableRow|Hook|Expert|60|Hook your opponent's weapon after a successful parry.}}
{{SkillTableRow|Guard|Virtuoso|33|Maintain your offence with a good defence.}}
{{SkillTableRow|Wind|Expert|75|Knock the wind out of your opponent.}}
{{SkillTableRow|Impale|Virtuoso|50|Pin someone to the ground with your weapon.}}
{{SkillTableRow|BreakChest|Virtuoso|90|Major wounds to the chest's ribs.}}
{{SkillTableRow|Joust|Virtuoso|66|The most brutal of mounted traditions.}}
{{SkillTableRow|SteedCharge|Virtuoso|0|A relentless charge to separate your target from the pack.}}
{{SkillTableRow|Pulverizer|Virtuoso|83|Extra bruising at the expense of bleeding.}}
{{SkillTableRow|Warcry|Virtuoso|0|Below a furious roar to attract attention.}}
{{SkillTableRow|Knockdown|Virtuoso|15|Send a person tumbling to the ground.}}
{{SkillTableRow|Sunder|Virtuoso|30|Brutally sweep through your enemy's guards.}}
{{SkillTableRow|GashCheek|Virtuoso|45|Induce a muscular twitch.}}
{{SkillTableRow|Joust|Virtuoso|60|The most brutal of mounted traditions.}}
{{SkillTableRow|JaggedWound|Virtuoso|75|A long, brutal gash to cause intense bleeding.}}
{{SkillTableRow|ShatterAnkle|Virtuoso|90|Shatter ankles to prevent movement.}}
{{SkillTableRow|FarGuard|Fabled|0|Protect an ally from above.}}
{{SkillTableRow|FarGuard|Fabled|0|Protect an ally from above.}}
{{SkillTableRow|SliceBicep|Fabled|12|Weaken your foe's strike by cutting muscle.}}
{{SkillTableRow|Rend|Fabled|16|Carve up your target's inside when withdrawing your blade.}}
{{SkillTableRow|OpenChest|Fabled|25|Slow down foes by laying open their chest.}}
{{SkillTableRow|Bellow|Fabled|25|Order your steed to belt out a bellow that stops everyone in their tracks.}}
{{SkillTableRow|Heft|Fabled|37|Strengthen your assault with a powerful blow.}}
{{SkillTableRow|JaggedWound|Fabled|33|A strike dealing both bleeding and bruising.}}
{{SkillTableRow|CrackElbow|Fabled|50|Cracking the arm joint stops defensive moves.}}
{{SkillTableRow|CrushArm|Fabled|50|Mutilate an opponent's arm.}}
{{SkillTableRow|Impale|Fabled|62|Brutally pin someone in place with your polearm.}}
{{SkillTableRow|Hook|Fabled|66|Hook your opponent's weapon after a successful parry.}}
{{SkillTableRow|FractureSkull|Fabled|75|Minor wounds to the head.}}
{{SkillTableRow|CrushLeg|Fabled|83|Mutilate an opponent's leg.}}
{{SkillTableRow|Rend|Fabled|87|Viciously rip your impaled polearm from your target's body.}}
{{SkillTableRow|Obstruction|Mythical|0|Block egress from atop your steed.}}
{{SkillTableRow|Recovery|Mythical|0|Follow through on your missed strikes.}}
{{SkillTableRow|PiercePlexus|Mythical|20|A powerful blow to stun and paralyse.}}
{{SkillTableRow|CrushChest|Mythical|15|Devastating wounds to the chest's ribs.}}
{{SkillTableRow|Wind|Mythical|40|Knock the breath from a target.}}
{{SkillTableRow|CrushArm|Mythical|30|Devastating wounds to the arms.}}
{{SkillTableRow|PinCharge|Mythical|60|Brutally charge your target, impaling him through the gut.}}
{{SkillTableRow|PinCharge|Mythical|45|Brutally charge your target, impaling him through the gut.}}
{{SkillTableRow|Maul|Mythical|80|Annihilate your enemy with your steed's fury.}}
{{SkillTableRow|CrushLeg|Mythical|60|Devastating wounds to the legs.}}
{{SkillTableRow|Skewer|Transcendent|0|Fatally drive your weapon through your target.}}
{{SkillTableRow|SeverSpine|Mythical|75|A blow to the gut so hard it shatters the spine.}}
{{SkillTableRow|BashBrain|Mythical|90|Crushing the skill and that which it contains.}}
{{SkillTableRow|Skewer|Transcendent|0|Strike someone through the chest for a fatal wound.}}
|}
|}
{{AB
|skillname = Polearms
|syntax = STRIKE <target> [LEFT<nowiki>|</nowiki>RIGHT] [<bodypart>] [<modifier> [<modifier args>]]<br>
WEAPONSTYLE <CUTTING<nowiki>|</nowiki>BLUNT>
|description = As a Cavalier, your skill with polearms is such that you now attack even faster. Additionally, as you train in the Cavalier skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
<br><br>
Additionally, strikes with polearms are able to deal either cutting or blunt damage, depending on your weaponstyle.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK DOUBLEVISION</tt>
}}
{{AB
|skillname = Steed
|syntax = STEED BOND <beast><br>
STEED UNBOND<br>
Power: 10 (Any)<br>
|description = You may now forge a permanent bond with your beast, taking it on as your noble steed. This strong connection between man and beast increases its level, and grants the inherent abilities of [[Beastmastery#Riding|mount]], [[Beastmastery#Galloping|gallop]], [[Beastmastery#Trotting|trot]], and [[Beastmastery#Armour|armour]]. If the bond is lost, these abilities will be forgotten in the trauma.
<br><br>
As you learn more in the art of being a Cavalier, so too will you learn to predict the movements of your steed, allowing you the ability to stay mounted even in unusual circumstances.
}}
{{AB
|skillname = DoubleVision
|syntax = Modifier
|cost = Targetable Body Parts: Head<br>
Requirements: Light wounds<br>
Effects: [[Recklessness]] affliction<br>
Weaponstyle: Any
|description = This modifier will addle your target's brain, leaving them reckless.
}}
{{AB
|skillname = SepticWound
|syntax = Modifier
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds<br>
Effects: [[Anorexia]] affliction<br>
Weaponstyle: Cutting
|description = This modifier will cause sepsis in your opponent's gut, leaving them unable to eat.
}}
{{AB
|skillname = Tender
|syntax = TEND TO STEED
|description = It is important to ensure that your steed is always in the best condition for battle. By taking your time to care for your mount's body, mind, and spirit, you can swell their health, mana, and ego beyond normal limits.
}}
{{AB
|skillname = Ulcer
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds<br>
Effects: [[Vomiting]] affliction<br>
Weaponstyle: Any
|description = This modifier will ulcerate your target's stomach, causing vomiting.
}}
{{AB
|skillname = Cleave
|syntax = CLEAVE <target> <body part>
|description = This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.
}}
{{AB
|skillname = BreakArm
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds<br>
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction<br>
Weaponstyle: Any
|description = This modifier will cause your strikes to damage your target's arms.
}}
{{AB
|skillname = Sunder
|syntax = Modifier
|cost = Targetable Body Parts: Any<br>
Requirements: None<br>
Effects: Double wounding, bypass parry<br>
Weaponstyle: Any<br>
Power: 4 (any)
|description = This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike.
}}
{{AB
|skillname = BreakLeg
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds<br>
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction<br>
Weaponstyle: Any
|description = This modifier will cause your strikes to damage your target's legs.
}}
{{AB
|skillname = KnockDown
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds<br>
Effects: [[Prone]] affliction, balance loss<br>
Weaponstyle: Blunt
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
}}
{{AB
|skillname = Warcry
|syntax = WARCRY
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
}}
{{AB
|skillname = Muster
|syntax = BEAST MUSTER
|description = This ability works with your steed only. It is a faster version of the standard [[Beastmastery#Whistle|Beastmastery Whistle]].
}}
{{AB
|skillname = Mutilator
|syntax = COMBATSTYLE MUTILATOR
|description = Choosing a mutilator fighting style will increase the bleeding caused by your attacks at the expense of bruising.
}}
{{AB
|skillname = SteedCharge
|syntax = STEED CHARGE <target> <direction> <direction>
|cost = Power:  1 (Any)
|description = Charge towards your target and attempt to carry them off in another direction. At the end of the attack, your target will be [[sprawled|crumpled on the ground]] and [[stun]]ned for a time dependent on how far you have traveled.
}}
'''Changelog:'''<br />
*Cavalier [[#PinCharge|PinCharge]] and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 2018-Feb-26)'''
{{AB
|skillname = Guard
|syntax = GUARD SELF
|description = The best defense is a good offense. By watching the movements of those who would attack you, you can spot when they leave themselves open to assault and quickly get in a strike before they even touch you.
}}
{{AB
|skillname = Impale
|syntax = Modifier
|cost = Targetable Body Parts: Gut<br>
Requirements: Heavy wounds<br>
Effects: [[Impaled]] affliction<br>
Weaponstyle: Cutting
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground. The time it takes to writhe out from this impalement depends on how wounded the gut is.
}}
{{AB
|skillname = Joust
|syntax = STEED JOUST <target>
|description = This brutal, yet noble, tradition holds a great history for Cavaliers, being a sport often used for entertainment and honourable duels.
<br><br>
You can only joust with a mounted opponent, and you will have to take some time to gather speed. When you do finally connect with your target, you will deal massive wounds to their midriff and dismount them.
<br><br>
If your opponent is also a Cavalier, they can opt to accept your invitation for a joust. The outcome of this duel will depend upon a number of factors, including yours and your opponent's beast.
}}
{{AB
|skillname = Pulverizer
|syntax = COMBATSTYLE PULVERIZER
|description = Choosing a pulverizer fighting style will increase the bruising caused by your attacks at the expense of bleeding.
}}
{{AB
|skillname = FarGuard
|syntax = GUARD <target>
|cost = Mounted: Yes
|description = From your vantage point atop your noble steed, you can see the battle raging around you. By carefully watching those who would attack your ally, you can slip in a quick jab at the aggressor before they attack your friend. You will be more likely to notice a weak defense in those attacking your allies than if you were to guard yourself.
}}
{{AB
|skillname = Rend
|description = Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding.
}}
{{AB
|skillname = Bellow
|syntax = BEAST BELLOW<br>
Power:  3 (Any)<br>
|description = Will interrupt [[Environment#Tumbling|tumbles]] in progress or knock everyone off balance for 2 seconds.
<br><br>
You can order your beast to bellow on command, shocking those in the room.
}}
{{AB
|skillname = JaggedWound
|syntax = Modifier
|cost = Targetable Body Parts: Chest
Requirements: Light wounds<br>
Effects: Increased bleeding and bruising<br>
Weaponstyle: Cutting<br>
|description = By carefully controlling your weapon, this modifier allows you to split your strike between bruising and bleeding, both of which increase based on your opponent's wounds.
}}
{{AB
|skillname = CrushArm
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm
Requirements: Critical wounds<br>
Effects: [[Mutilatedrightarm]] or [[mutilatedleftarm]] affliction<br>
Weaponstyle: Blunt<br>
|description = This modifier will crush an opponent's arm, mutilating it.
}}
{{AB
|skillname = Hook
|syntax = PARRY <bodypart> <weight> HOOK
|description = You may prepare to hook attacks against a single bodypart. If you successfully parry, you will knock your aggressor's weapon with the shaft of your polearm and pull them off balance.
}}
{{AB
|skillname = CrushLeg
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Critical wounds<br>
Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction<br>
Weaponstyle: Blunt<br>
|description = This modifier will crush an opponent's leg, mutilating it.
}}
{{AB
|skillname = Obstruction
|syntax = STEED OBSTRUCT <target>
|description = Focus your steed's sights on a single player, harrying him to block that person's escape. If the steed is successful, the person will find themselves [[sprawled|kicked to the ground]] and perhaps [[Beastmastery#Trampling|trampled]], causing deep wounds to their body.
}}
{{AB
|skillname = PiercePlexus
|syntax = Modifier
|cost = Targetable Body Parts: Chest<br>
Requirements: Light wounds<br>
Effects: [[Paralysis]] affliction, [[stun]]<br>
Weaponstyle: Cutting
|description = This modifier will pierce your opponent's chest, causing paralysis. Additionally, they will be stunned for a duration dependent on their wounds.
}}
{{AB
|skillname = Wind
|syntax = Modifier
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds<br>
Effects: Balance loss<br>
Weaponstyle: Blunt
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
}}
{{AB
|skillname = PinCharge
|syntax = STEED PINCHARGE <target> <direction>
|cost = Power:  2 (Any)
|description = Charge at your target with your polearm ready to [[sprawled|knock them down]] and [[impaled|impale]] them viciously through the gut.
}}
'''Changelog:'''<br />
*Cavalier PinCharge and [[#SteedCharge|SteedCharge]] can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 2018-Feb-26)'''
{{AB
|skillname = Maul
|syntax = STEED MAUL <target>
|cost = Power: 3 (any)<br>
Mounted: Yes<br>
Requirements: Two critically wounded arms/legs and two heavily wounded arms/legs.
|description = Mutilated limbs can be substituted for a critically wounded limb. IE: A critically wounded left arm, mutilated left arm, heavy wounded legs would be sufficient to satisfy the requirements.
If your opponent's limbs are sufficiently damaged, your steed can tear them apart, resulting in death.
}}
{{AB
|skillname = Skewer
|syntax = SKEWER
|cost = Requirements: [[Impaled]], critical gut wounds, critical chest wounds OR<br>
Requirements: < 25% health and [[impaled]].<br>
Power: 4 (Any)
|description = If your target is impaled and sufficiently wounded, you can skewer the entirety of their body on your polearm, killing them instantly.
}}
[[Category: Class Skills]]
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