Difference between revisions of "Cavalier"

722 bytes added ,  01:32, 11 July 2023
updated Maul to in light of Changelog 2841
(updated Sunder)
(updated Maul to in light of Changelog 2841)
 
(3 intermediate revisions by the same user not shown)
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__NOTOC__
__NOTOC__
This specialisation of Knighthood concentrates on polearms. Polearms are the favoured weapon of the [[tae'dae]] and therefore they can use them better than any other race. The higher the skill, the more deadly and varied the effects.
NOTE: The Cavalier specialisation can only be taken after completing the [[Heart of Shallah]] quest and possessing a mount of your own; thus, it is considered a restricted skillset.
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Polearms|Master|0|Master over the long-reaching polearm}}
{{SkillTableRow|Polearms|Master|0|Master over the long-reaching polearm}}
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{{AB
{{AB
|skillname = Polearms
|skillname = Polearms
|syntax = STRIKE <target> [LEFT<nowiki>|</nowiki>RIGHT] [<bodypart>] [<modifier> [<modifier args>]] <br>
|syntax = STRIKE <target> [LEFT<nowiki>|</nowiki>RIGHT] [<bodypart>] [<modifier> [<modifier args>]]<br>
WEAPONSTYLE <CUTTING<nowiki>|</nowiki>BLUNT>
WEAPONSTYLE <CUTTING<nowiki>|</nowiki>BLUNT>
|description = As a Cavalier, your skill with polearms is such that you now attack even faster. Additionally, as you train in the Cavalier skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|description = As a Cavalier, your skill with polearms is such that you now attack even faster. Additionally, as you train in the Cavalier skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
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{{AB
{{AB
|skillname = Steed
|skillname = Steed
|syntax = STEED BOND <beast> <br>
|syntax = STEED BOND <beast><br>
STEED UNBOND<br>
STEED UNBOND<br>
Power: 10 (Any)<br>
Power: 10 (Any)<br>
|description = You may now forge a permanent bond with your beast, taking it on as your noble steed. This strong connection between man and beast increases its level, and grants the inherent abilities of mount, gallop, trot, and armour. If the bond is lost, these abilities will be forgotten in the trauma.
|description = You may now forge a permanent bond with your beast, taking it on as your noble steed. This strong connection between man and beast increases its level, and grants the inherent abilities of [[Beastmastery#Riding|mount]], [[Beastmastery#Galloping|gallop]], [[Beastmastery#Trotting|trot]], and [[Beastmastery#Armour|armour]]. If the bond is lost, these abilities will be forgotten in the trauma.
<br><br>
<br><br>
As you learn more in the art of being a Cavalier, so too will you learn to predict the movements of your steed, allowing you the ability to stay mounted even in unusual circumstances.
As you learn more in the art of being a Cavalier, so too will you learn to predict the movements of your steed, allowing you the ability to stay mounted even in unusual circumstances.
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|skillname = DoubleVision
|skillname = DoubleVision
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: [[Recklessness]] affliction <br>
Effects: [[Recklessness]] affliction<br>
Weaponstyle: Any
Weaponstyle: Any
|description = This modifier will addle your target's brain, leaving them reckless.
|description = This modifier will addle your target's brain, leaving them reckless.
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|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut<br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Anorexia]] affliction <br>
Effects: [[Anorexia]] affliction<br>
Weaponstyle: Cutting
Weaponstyle: Cutting
|description = This modifier will cause sepsis in your opponent's gut, leaving them unable to eat.
|description = This modifier will cause sepsis in your opponent's gut, leaving them unable to eat.
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|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: [[Vomiting]] affliction <br>
Effects: [[Vomiting]] affliction<br>
Weaponstyle: Any
Weaponstyle: Any
|description = This modifier will ulcerate your target's stomach, causing vomiting.
|description = This modifier will ulcerate your target's stomach, causing vomiting.
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|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: [[Damaged Arm|Damagedleftarm]] or [[Damaged Arm|damagedrightarm]] affliction <br>
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction<br>
Weaponstyle: Any
Weaponstyle: Any
|description = This modifier will cause your strikes to damage your target's arms.
|description = This modifier will cause your strikes to damage your target's arms.
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|skillname = Sunder
|skillname = Sunder
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry<br>
Weaponstyle: Any<br>
Weaponstyle: Any<br>
Power: 4 (any)
Power: 4 (any)
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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: [[Damaged Leg|Damagedleftleg]] or [[Damaged leg|damagedrightleg]] affliction<br>
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction<br>
Weaponstyle: Any
Weaponstyle: Any
|description = This modifier will cause your strikes to damage your target's legs.
|description = This modifier will cause your strikes to damage your target's legs.
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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds<br>
Requirements: Light wounds<br>
Effects: [[sprawled|Prone]] affliction, balance loss<br>
Effects: [[Prone]] affliction, balance loss<br>
Weaponstyle: Blunt
Weaponstyle: Blunt
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
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|skillname = Muster
|skillname = Muster
|syntax = BEAST MUSTER
|syntax = BEAST MUSTER
|description = This ability works with your steed only. It is a faster version of the standard Beastmastery Whistle.
|description = This ability works with your steed only. It is a faster version of the standard [[Beastmastery#Whistle|Beastmastery Whistle]].
}}
}}


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|syntax = STEED CHARGE <target> <direction> <direction>
|syntax = STEED CHARGE <target> <direction> <direction>
|cost = Power:  1 (Any)
|cost = Power:  1 (Any)
|description = Charge towards your target and attempt to carry them off in another direction. At the end of the attack, your target will be [[sprawled|crumpled on the ground]] and [[stun|stunned]] for a time dependent on how far you have traveled.
|description = Charge towards your target and attempt to carry them off in another direction. At the end of the attack, your target will be [[sprawled|crumpled on the ground]] and [[stun]]ned for a time dependent on how far you have traveled.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br />
*Cavalier PinCharge and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 02-26-2018)'''  
*Cavalier [[#PinCharge|PinCharge]] and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 2018-Feb-26)'''  


{{AB
{{AB
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|skillname = Impale
|skillname = Impale
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Heavy wounds<br>
Requirements: Heavy wounds<br>
Effects: [[Impaled]] afflicition <br>
Effects: [[Impaled]] affliction<br>
Weaponstyle: Cutting
Weaponstyle: Cutting
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground. The time it takes to writhe out from this impalement depends on how wounded the gut is.
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground. The time it takes to writhe out from this impalement depends on how wounded the gut is.
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{{AB
{{AB
|skillname = Bellow
|skillname = Bellow
|syntax = BEAST BELLOW <br>
|syntax = BEAST BELLOW<br>
Power:  3 (Any)<br>
Power:  3 (Any)<br>
|description = Will interrupt tumbles in progress or knock everyone off balance for 2 seconds.
|description = Will interrupt [[Environment#Tumbling|tumbles]] in progress or knock everyone off balance for 2 seconds.
<br><br>
<br><br>
You can order your beast to bellow on command, shocking those in the room.
You can order your beast to bellow on command, shocking those in the room.
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|cost = Targetable Body Parts: Right arm, left arm
|cost = Targetable Body Parts: Right arm, left arm
Requirements: Critical wounds<br>
Requirements: Critical wounds<br>
Effects: [[Mutilated Arm|Mutilatedrightarm]] or [[Mutilated Arm|mutilatedleftarm]] affliction<br>
Effects: [[Mutilatedrightarm]] or [[mutilatedleftarm]] affliction<br>
Weaponstyle: Blunt<br>
Weaponstyle: Blunt<br>
|description = This modifier will crush an opponent's arm, mutilating it.
|description = This modifier will crush an opponent's arm, mutilating it.
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|cost = Targetable Body Parts: Right leg, left leg<br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Critical wounds<br>
Requirements: Critical wounds<br>
Effects: [[Mutilated Leg|Mutilatedrightleg]] or [[Mutilated Leg|mutilatedleftleg]] affliction <br>
Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction<br>
Weaponstyle: Blunt<br>
Weaponstyle: Blunt<br>
|description = This modifier will crush an opponent's leg, mutilating it.
|description = This modifier will crush an opponent's leg, mutilating it.
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|skillname = Obstruction
|skillname = Obstruction
|syntax = STEED OBSTRUCT <target>
|syntax = STEED OBSTRUCT <target>
|description = Focus your steed's sights on a single player, harrying him to block that person's escape. If the steed is successful, the person will find themselves kicked to the ground and perhaps trampled, causing deep wounds to their body.
|description = Focus your steed's sights on a single player, harrying him to block that person's escape. If the steed is successful, the person will find themselves [[sprawled|kicked to the ground]] and perhaps [[Beastmastery#Trampling|trampled]], causing deep wounds to their body.
}}
}}


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|syntax = STEED PINCHARGE <target> <direction>
|syntax = STEED PINCHARGE <target> <direction>
|cost = Power:  2 (Any)
|cost = Power:  2 (Any)
|description = Charge at your target with your polearm ready to knock them down and [[impaled|impale]] them viciously through the gut.
|description = Charge at your target with your polearm ready to [[sprawled|knock them down]] and [[impaled|impale]] them viciously through the gut.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br />
*Cavalier PinCharge and SteedCharge can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 02-26-2018)'''  
*Cavalier PinCharge and [[#SteedCharge|SteedCharge]] can now be performed at the tree and flying elevations if your steed is trained with the appropriate skills. '''(#1303 on 2018-Feb-26)'''  


{{AB
{{AB
|skillname = Maul
|skillname = Maul
|syntax = STEED MAUL <target>
|syntax = STEED MAUL <target>
|cost = Requirements: Two critically wounded arms/legs and two heavily wounded arms/legs, plus at least one mutilated arm/leg.<br>
|cost = Power: 3 (any)<br>
Power: 3 (any)
Mounted: Yes<br>
|description = If your opponent's limbs are sufficiently damaged, your steed can tear them apart, resulting in death.
Requirements: Two critically wounded arms/legs and two heavily wounded arms/legs.
|description = Mutilated limbs can be substituted for a critically wounded limb. IE: A critically wounded left arm, mutilated left arm, heavy wounded legs would be sufficient to satisfy the requirements.
 
If your opponent's limbs are sufficiently damaged, your steed can tear them apart, resulting in death.
}}
}}


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|syntax = SKEWER
|syntax = SKEWER
|cost = Requirements: [[Impaled]], critical gut wounds, critical chest wounds OR<br>
|cost = Requirements: [[Impaled]], critical gut wounds, critical chest wounds OR<br>
Requirements: < 25% health and [[impaled]].
Requirements: < 25% health and [[impaled]].<br>
Power: 4 (Any)
Power: 4 (Any)
|description = If your target is impaled and sufficiently wounded, you can skewer the entirety of their body on your polearm, killing them instantly.
|description = If your target is impaled and sufficiently wounded, you can skewer the entirety of their body on your polearm, killing them instantly.
}}
}}
[[Category: Class Skills]]
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