Dreamweaving

Revision as of 22:13, 15 July 2018 by Xiran (talk | contribs) (typofix casing of abilities, updated ability descs, removed Outdated tag)
Dreamweaving is a recently discovered skill, last truly mastered by Emperor Ladantine. The main art of weaving dreams is the ability to disengage the spiritual body from the corporeal body. In this form, a dreamwalker cannot be seen by normal methods and is free to roam about in this dreambody form. As skill progresses, the dreamweaver can craft dream motes out of the fabric of the dreamrealm and use them to afflict others. Dreamwalkers have very few methods to interacting with those awake, though they can be quite fearsome against those that are asleep. The most feared ability of a dreamweaver is that of being able to possess those that are sleeping. It should be noted that dreamweaving is overall not considered a very offensive skill, though those who master its subtle strategies can be greatly feared.
Skill Learned At Description
DreamBody Inept+0% Separate your dreambody from your corporeal.
Burst Inept+25% An attack against noncorporeal beings.
Evaluate Inept+50% You can evaluate the state of corporeal bodies.
Slumber Inept+75% Bring sleep unto the waking.
DreamCatchers Novice+0% Store your dream motes on a dreamcatcher.
Stupidity Novice+33% Cause a loss in concentration by addling the mind.
Bodysnap Novice+66% Snap back into your corporeal body from afar.
Pacification Apprentice+0% Soothe all violent thoughts from your subject's mind.
DreamRealm Apprentice+25% Enter the dreamrealm.
DreamSearch Apprentice+50% Scan the dreamworld for other dreambodies.
Anchor Apprentice+75% Create an anchor to return to Nirvana.
Haunt Capable+0% Plague the waking with ghostly noises, sights and feelings.
DreamSpeak Capable+25% Communicate with the corporeal.
Illusion Capable+50% Create basic illusions while in the dreambody.
Control Capable+75% Gain complete control over your sleep.
Hallucination Adept+0% Project an illusion into the mind of your subject.
Interpretation Adept+33% Analyse your dreams to prepare for ominous futures.
Channel Adept+66% Extract ego from corporeal bodies to your dreambody.
Envelop Master+0% Absorb items your dreambody encounters.
DreamJack Master+25% Bring someone into the dreamrealm.
Nightmare Master+50% Make your enemy's nightmares become reality!
Tether Master+75% Bind yourself to a friend.
Sap Gifted+0% Extract health from corporeal bodies to your dreambody.
Amnesia Gifted+33% Induce temporary forgetfulness into your subject.
Link Gifted+66% Join your dreambody to the spirit of others.
Epilepsy Expert+0% Throw your victim's nervous system into disarray.
Induce Expert+25% Force another to act upon your whims.
Embed Expert+50% Drop motes into your demesne.
SleepSense Expert+75% Seek out the sleeping.
MemoryLoss Virtuoso+0% Cause a short-lived, total blackout to your subject.
MindSoothe Virtuoso+25% Soothe the ailments of the mind.
DeepDreams Virtuoso+50% Your mind creates more powerful dreams, even if awake.
DreamBlade Virtuoso+75% Create a disembodied blade in the dreamrealm.
Doldrums Fabled+0% A mental apathy that slows the minds.
Undoing Fabled+33% Strip the defences of your opponent.
DreamTower Fabled+66% Trap an opponent with a mystical dreamtower.
Coalesce Mythical+0% Make your corporeal self coalesce around your dreambody.
DreamDrift Mythical+25% Let your dreambody drift to meet a friend.
EternalSleep Mythical+50% Induce a "sleep" that lasts forever.
DreamBeast Mythical+75% Summon a monster from the dreamrealm.
Possess Transcendent+0% Take complete control of the sleeping body!
Merian Dreamweaver (by Mederrach)

DreamBody

Syntax
DREAMWEAVE LEAVEBODY

DREAMWEAVE UNITEBODY

This basic dreamweaving ability allows the dreamwalker to leave his or her physical body and enter the dreambody, and also to unite them together again. The dreamwalker must be asleep and the physical body left behind. (If cast when awake then you will first attempt to go to sleep.) While in the dreambody, a dreamwalker will be able to see other dreamwalkers and also people in other non-corporeal forms. It is extremely important that the physical body is protected and in a safe location as if it dies, so too will the dreamwalker. Most dreamweaving abilities only function while you are in the dreambody.

Note that you cannot maintain the connection between your dreambody and physical one if they are on different planes of existence.


Burst

Syntax
DREAMWEAVE BURST <target>

DREAMWEAVE BURST SEVER <target>
DREAMWEAVE BURST SEVER <target> <gem>
DREAMWEAVE BURST SEVER <target> <astrosphere>
DREAMWEAVE BURST SEVER <dreamtower|dreambeast|haunt|dreamblade>

Damage Type: 100% Magic

By weaving a burst of pure dream energy, you can attack other people and denizens while they are in dreambody form as well as other insubstantial forms. Can be used in both dream body and corporeal form. This ability does more damage when in the dreamrealm.

Alternatively, you can use the energies against the aura around an individual in an attempt to weaken and sever the link created by charged harmonic gems. Your spell can target a specific gem or dilute across a random selection of gems, or also be used to destroy astrospheres around a person. Against those in dream body who are linked to others, you can sever that link. You can also send dreamweaving manifestations back to the dreamrealm, though some manifestations will take more effort than others.


Evaluate

Syntax
DREAMWEAVE EVALUATE <target>

By evaluating the corporeal form of another, you will gain an understanding of their level of tiredness and state of consciousness. If you are in dreambody, you will also gain an understanding of the target's vitals.


Slumber

Syntax
DREAMWEAVE SLUMBER <target>

This spell will attempt to put others to sleep. It may be cast regardless of if you are in dreamform or not. While in the Dream Realm it will stun.


DreamCatchers

Syntax
DREAMWEAVE MARK <dreamcatcher>

DREAMWEAVE RECALL
DREAMCATCHER

Dreamcatchers can be crafted by and purchased from Enchanters.

A marked dreamcatcher will be used for advanced dreamweaving skills by gathering motes of dreams into it, which will then be used to power higher dreamweaving spells. It can store up to 25 motes and have 10 active motes at a time. When fewer than 10 motes are active then they will replenish from its reserve over time. If you lose your marked dreamcatcher, use DREAMWEAVE RECALL to sumon it back to you. The DREAMCATCHER command will give you the status of your marked dreamcatcher.

Syntax:
DREAMWEAVE HANG <dreamcatcher>
DREAMWEAVE UNHANG

When a dreamcatcher is hung in the air then it will capture dream motes from people who sleep near it.

Syntax:
DREAMWEAVE DREAM

When in dreamform or when exploring the dream realm, you can force a dream, which will be captured by any nearby hanging dreamcatcher.

Syntax:
DREAMWEAVE SIPHON [<quantity>]

You can transfer captured dream motes from a nearby hanging dreamcatcher into your marked dreamcatcher, adding the motes to its reserves.

Syntax:
DREAMWEAVE PLUCK

You can pluck a dream mote from your marked dreamcatcher, which can be used for certain crafts that require dream motes or for an unusual snack.


Stupidity

Syntax
DREAMWEAVE STUPIDITY <target>

At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause stupidity.

For this and all other mote abilities you will learn you must be in corporeal form or in the dreamrealm.


Bodysnap

Syntax
DREAMWEAVE BODYSNAP
Power: 3 (Any)

This will allow you to snap your dreambody back into your physical body, no matter how far away you are. Be prepared for a very long equilibrium loss.


Pacification

Syntax
DREAMWEAVE PACIFICATION <target>

At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause pacification.


DreamRealm

Syntax
DREAMWEAVE SLIP

When in dreamform, you can now slip to and from the dreamrealm. While in the realm of dreams, you will still be in dreamform but will have access to all the attacks of your corporeal body. As you progress in Dreamweaving, you will discover some abilities that are stronger when in the dreamrealm or can only be cast there.

Note: This is not usable from arenas.


DreamSearch

Syntax
DREAMSEARCH

You can now search the dream world for signs of other dreambodies near you.

Also, when you are traveling the dreamrealm you will be passively notified when anyone enters or leaves the dreamrealm.


Anchor

Syntax
DREAMWEAVE ANCHOR FORM <dreamcatcher>

Creates an anchor in a Nirvana dreamland where you stand using a dreamcatcher. This anchor can store a large volume of dream motes for your later use. Like a hung dreamcatcher, you can also DREAMWEAVE DREAM in the presence of your anchor.


Syntax:
DREAMWEAVE ANCHOR

Shows the current status of your anchor.

Syntax:
DREAMWEAVE ANCHOR SIPHON [<amount>] INTO
DREAMWEAVE ANCHOR SIPHON [<amount>] FROM

When you stand by a hanging dream catcher, you can siphon some of its motes INTO your dream anchor. You can also load up your marked dreamcatcher with motes in the anchor by siphoning FROM it.

Syntax:
DREAMWEAVE SLIP ANCHOR

When you slip into the dream realm, if you have an anchor there you can specify that you want to arrive at your anchor.


Haunt

Syntax
DREAMWEAVE HAUNT <target>

DREAMWEAVE HAUNT DISPERSE

Commit cost: 4 motes

You can weave a haunt and send it at another, which will throw random motes at your opponent. Your target can be anywhere in the area where you stand. The haunt will attack so long as the target is within five rooms from you.

A commit cost means it takes that many motes to cast, and furthermore, the maximum motes your marked dreamcatcher can hold is reduced by that many motes while the spell is active. Commit cost do not apply when in the dream realm.


DreamSpeak

Syntax
DREAMSPEAK <target> <text>

You can speak into the minds of those awake while you are dreamwalking. They will not, however, be able to tell who is speaking to them.


Illusion

Syntax
DREAMWEAVE ILLUSION <illusion>

While walking within the realm of dreams, you can create illusions and push them into reality.


Control

Syntax
DREAMWEAVE CONTROL

You have progressed in the arts of weaving dreams to the point where you have almost total control over when you need to sleep.

With this ability active you may use the command DEEPSLEEP to enter a state of sleep from which you shall not attempt to wake naturally: only damage, death or the WAKE command will bring you from it. This cannot be forced.


Hallucination

Syntax
DREAMWEAVE HALLUCINATION <target>

At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause hallucinations.


Interpretation

Syntax
DREAMWEAVE INTERPRETATION
Defense: 1/7

Types:
WARFARE (cutting/blunt)
CALAMITY (cold/fire/electric)
MYSTERY (magic/psychic)

While wandering the dreamrealm as a dreambody, you can encourage your mind to receive dreams of possible futures. By the careful interpretation of these visions, you will discover ways to protect yourself from these events should similar things happen to you in the corporeal realm.

Additional Notes:
When cast, you will receive a random dream of one of the noted three types, and will benefit from that defensive set until you cast interpretation again.


Channel

Syntax
DREAMWEAVE CHANNEL <target>

You can channel ego from your enemies. If in a dream state, you will restore your own ego in the process.


Envelop

Syntax
ENVELOP <item>

Your aura is now strong enough that you can envelop items, which can be taken back with you to your corporeal body.

This ability is only usable while in dreamform. Note that in the dreamrealm you can just use the normal GET command.


DreamJack

Syntax
DREAMWEAVE JACK

DREAMWEAVE JACK ANCHOR

You can now slip into the dreamrealm and force someone to come along with you. You must be linked to your target to cast this spell. Then he will be forced into dreamform and taken to the dreamrealm with you, unable to escape while you remain there or until he awakes himself (command WAKE). If you have an anchor in the dream realm, you can optionally specify ANCHOR to arrive in front of it.

When you cast this, your target will have some time to escape into a new area. He can also slow the spell by dropping an eye sigil where you stand.


Nightmare

Syntax
DREAMWEAVE NIGHTMARE <target>
Damage Type: 100% Psychic

If your target is sleeping, you can inflict nightmares upon him, damaging him. Note that in the dreamrealm it is always castable since everyone there is asleep.

This ability is only usable while in dreamform.


Tether

Syntax
DREAMWEAVE TETHER <ally>

DREAMWEAVE TETHER WALK

Power: 1 (any)

By forming a tether to a conscious ally, you will join your dreambody to their corporeal one. At any time, you may walk back along the tether to quickly arrive by their side.


Sap

Syntax
DREAMWEAVE SAP <target>
Damage Type: 100% Magic

While dreamwalking, you can channel health from the waking body to restore your own.


Amnesia

Syntax
DREAMWEAVE AMNESIA <target>

At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause amnesia.


Link

Syntax
DREAMWEAVE LINK <target>

By linking yourself to a corporeal person's soul while dreamwalking, you will follow him or her around. Also, any mote abilities can now be cast in dreamform, provided you are linked to your target.


Epilepsy

Syntax
DREAMWEAVE EPILEPSY <target>

At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause epilepsy.


Induce

Syntax
INDUCE <person>

ORDER <person> <action>

A suitably drowsy mind can be incredibly susceptible to follow orders given by a commanding, confident individual. The closer your target is to falling asleep, the quicker you can manipulate them. You can only focus on inducing one person at a time.


Embed

Syntax
DREAMWEAVE <mote type> HERE

DREAMWEAVE <mote type> WITHDRAW

While standing in your demesne, you now can cast any of your dream motes to your current location rather than just at individual people. The mote will embed into your demesne and strike any enemies at that location upon a regular time interval. A mote cannot be embedded twice in the same location, and your magics are unable to support more than 6 motes per location. To remove a mote from the location and return it to your inventory, you can withdraw it.


SleepSense

Syntax
DREAMWEAVE SLEEPSENSE

Seek out those who are sleeping anywhere on the plane. This spell can be cast regardless of whether or not you are in dreambody.


MemoryLoss

Syntax
DREAMWEAVE MEMORYLOSS <target>

At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause a loss of memory.


MindSoothe

Syntax
DREAMWEAVE MINDSOOTHE ON

DREAMWEAVE MINDSOOTHE OFF

While in dreamform, mindsoothe passively heals a random lucidity affliction from the person with whom you are linked and tethered.


DeepDreams

Syntax
DREAMWEAVE INTERPRETATION <type>
Types:

ILLNESS (asphyxiation/poison)
RETRIBUTION (divinus/excorable)

You have mastered the dreamrealm to such an extend that you can now manifest dreams at will and while awake. Furthermore, you have an understanding of more advanced dream types.


DreamBlade

Syntax
DREAMWEAVE BLADE <target>

DREAMWEAVE BLADE DISPERSE

Commit cost: 4 motes

Summon a disembodied blade that will passively attack your opponent's health, mana, and ego. Your target can be anywhere in the area where you stand. The blade will attack so long as the target is within five rooms from you.


Doldrums

Syntax
DREAMWEAVE DOLDRUMS [DEMESNE]

This can be cast in a single location or throughout your demesne. It will curse your enemies with a -5/-5 penalty to the regeneration of their ego and mana.


Undoing

Syntax
DREAMWEAVE UNDOING <target>

At the cost of one active mote in your dreamcatcher, the mote sent at your target will undo one of his defenses.


DreamTower

Syntax
DREAMWEAVE TOWER

DREAMWEAVE TOWER DISPERSE

Power: 3

Commit cost: 6 motes

Summon a tower of dreams that has two effects. One is the gravity felt by your enemies when by the tower of adjacent locations will be greatly increased, thereby slowing their movement. Secondly, when cast in the dreamrealm, it will lock the movement of all people within a one room perimeter of the tower. A tower will be destroyed by the power of unleashing your staff (UNLEASH STAFF) or by the presence of your phantomspheres (from the Phantasms skillset).


Coalesce

Syntax
DREAMWEAVE COALESCE
Power: 5 (Any)

Instead of snapping your dreambody back into your corporeal body, you can instead move your corporeal body to you and unite with it. Be prepared for a long equilibrium loss.


DreamDrift

Syntax
DREAMDRIFT <target>
Power: 3 (any)

Focusing in on another, you can drift your dreambody to a target on the same plane.


EternalSleep

Syntax
DREAMWEAVE ETERNALSLEEP <target>
Power: 8 (any) 4 if target is asleep

You can entice victims to wander deeper into the dream realm while in your normal body or dream body. If your target's ego is below 50% of its max, you will be able to draw him far enough into the dream realm to sever his link with his body, killing his instantly.


DreamBeast

Syntax
DREAMWEAVE BEAST <target>

DREAMWEAVE BEAST DISPERSE

Commit cost: 6 motes

Summon a dreambeast that drain the mana and ego of your target. The amount of the drain increases with the number of mental afflictions affecting him. Furthermore, if he has four or more mental afflictions then his next dose of lucidity slush after being struck by the beast will be slower. Your target can be anywhere in the area where you stand. The beast will attack so long as the target is within five rooms from you.


Possess

Syntax
DREAMWEAVE POSSESS <target>
Power: 10 (any)

The most feared power of the dreamwalker is the ability to possess the sleeping body of another. This can only be maintained for short periods of time, though the mischief that may be done during this time can be dramatic.