Difference between revisions of "Environment"

224 bytes removed ,  21:17, 14 December 2022
Added a link to tracking pits where pits are mentioned.
(Updating to templated skilltable.)
(Added a link to tracking pits where pits are mentioned.)
Tags: Mobile web edit Mobile edit
 
(11 intermediate revisions by 5 users not shown)
Line 2: Line 2:
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
|-
|-
| style="background:lightyellow"|Mastering the environment around you offers a variety of skills to help you survive in the differing surroundings. Skills in this ability range from movement (such as finding sewers or climbing trees) to perceiving the state of the environment around you to useful skills to survive the weather.
| style="background:lightyellow"|Mastering the '''Environment''' around you offers a variety of skills to help you survive in the differing surroundings. Skills in this ability range from movement (such as finding sewers or climbing trees) to perceiving the state of the environment around you to useful skills to survive the weather.
|-
|-
|}
|}
Line 8: Line 8:
{{SkillTableRow|Swimming|Inept|0|Swim in the beautiful waterways of Lusternia.}}
{{SkillTableRow|Swimming|Inept|0|Swim in the beautiful waterways of Lusternia.}}
{{SkillTableRow|Glancing|Inept|0|See summarized information about your surroundings.}}
{{SkillTableRow|Glancing|Inept|0|See summarized information about your surroundings.}}
{{SkillTableRow|Surveying|Inept|50|Gain information on the characteristics of your location.}}
{{SkillTableRow|Surveying|Inept|21|Gain information on the characteristics of your location.}}
{{SkillTableRow|Forecast|Novice|50|Check the weather in your location accurately.}}
{{SkillTableRow|Snowballs|Inept|42|What's more fun than a snowball fight!}}
{{SkillTableRow|Squinting|Apprentice|0|See extended distances in your line of sight.}}
{{SkillTableRow|Forecast|Inept|71|Check the weather in your location accurately.}}
{{SkillTableRow|Secrets|Apprentice|50|Discover hidden exits.}}
{{SkillTableRow|Squinting|Novice|0|See extended distances in your line of sight.}}
{{SkillTableRow|Secrets|Novice|50|Discover hidden exits.}}
{{SkillTableRow|Treading|Capable|0|Swim in one place without drowning.}}
{{SkillTableRow|Treading|Capable|0|Swim in one place without drowning.}}
{{SkillTableRow|Perceive|Capable|50|Perceive magics melded into the local environment.}}
{{SkillTableRow|Perceive|Capable|12|Perceive magics melded into the local environment.}}
{{SkillTableRow|Flyers|Adept|0|Take notice of those in the skies.}}
{{SkillTableRow|Scouting|Capable|25|Scout for nearby areas.}}
{{SkillTableRow|RockClimbing|Adept|66|Scale even the most difficult of surfaces.}}
{{SkillTableRow|Flyers|Capable|38|Take notice of those in the skies.}}
{{SkillTableRow|Observe|Master|33|Gain information about your extended surroundings.}}
{{SkillTableRow|Dousing|Capable|53|Only you can stop forest fires!}}
{{SkillTableRow|Sewers|Master|66|Gaining entry to the dark underbelly of the cities.}}
{{SkillTableRow|RockClimbing|Capable|84|Scale even the most difficult of surfaces.}}
{{SkillTableRow|Chop|Gifted|0|Chop down the sacred trees of the nature communes.}}
{{SkillTableRow|Windtalk|Master|0|Don't let the wind blow your words away!}}
{{SkillTableRow|Fluidswim|Gifted|50|Swimming with not a care in the world.}}
{{SkillTableRow|Observe|Master|14|Gain information about your extended surroundings.}}
{{SkillTableRow|Tumbling|Expert|0|Tumble past obstructions.}}
{{SkillTableRow|Sewers|Master|29|Gaining entry to the dark underbelly of the cities.}}
{{SkillTableRow|TrueGround|Expert|50|Uncover the true environment in unmelded areas.}}
{{SkillTableRow|Chop|Master|45|Chop down the sacred trees of the nature communes.}}
{{SkillTableRow|Mountaineering|Virtuoso|0|Scale the sides of steep mountain slopes.}}
{{SkillTableRow|Fluidswim|Master|72|Swimming with not a care in the world.}}
{{SkillTableRow|Crashing|Virtuoso|33|Crashing past obstructions that block your way.}}
{{SkillTableRow|Tumbling|Gifted|0|Tumble past obstructions.}}
{{SkillTableRow|Stargazing|Virtuoso|66|Witness the splendor of the stars.}}
{{SkillTableRow|TrueGround|Gifted|11|Uncover the true environment in unmelded areas.}}
{{SkillTableRow|Climbing|Fabled|0|Rise up into the trees.}}
{{SkillTableRow|DisarmTraps|Gifted|23|Disarm pesky traps you see lying about.}}
{{SkillTableRow|Rooftops|Fabled|33|Scale up onto rooftops in urban environs.}}
{{SkillTableRow|Mountaineering|Gifted|36|Scale the sides of steep mountain slopes.}}
{{SkillTableRow|Diving|Fabled|66|Dive deep below the waves.}}
{{SkillTableRow|Crashing|Gifted|57|Crashing past obstructions that block your way.}}
{{SkillTableRow|Shaking|Mythical|0|Shaking a tree to see what falls out.}}
{{SkillTableRow|Stargazing|Gifted|78|Witness the splendor of the stars.}}
{{SkillTableRow|Clinging|Mythical|33|Clinging tightly onto a tree.}}
{{SkillTableRow|Climbing|Expert|0|Rise up into the trees.}}
{{SkillTableRow|Weathersight|Mythical|66|Navigate through even the most horrid weather conditions.}}
{{SkillTableRow|Rooftops|Expert|15|Scale up onto rooftops in urban environs.}}
{{SkillTableRow|Attunement|Transcendent|0|Attune yourself to your surroundings.}}
{{SkillTableRow|Diving|Expert|31|Dive deep below the waves.}}
{{SkillTableRow|Shaking|Expert|47|Shaking a tree to see what falls out.}}
{{SkillTableRow|Clinging|Expert|64|Clinging tightly onto a tree.}}
{{SkillTableRow|Weathersight|Expert|82|Navigate through even the most horrid weather conditions.}}
{{SkillTableRow|Attunement|Fabled|0|Attune yourself to your surroundings.}}
 
|}
|}
[[Image:Environment.jpg|thumb|Morning to Night (by Ashai)]]
[[Image:Environment.jpg|thumb|Morning to Night (by Ashai)]]


==Swimming==
{{AB
 
|skillname = Swimming
{|
|syntax = SWIM <direction>
|-
|description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.
| style="background:darkblue; color:white"|'''Syntax:'''
|notes = You will take health damage unless you can breathe water or know [[#Fluidswim|Fluidswim]].
|-
}}
| style="background:lightblue"|<tt>SWIM <direction></tt>
|-
|}
Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.
 
==Glancing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GLANCE <direction></tt>
|-
|}
Take a quick glance into an adjacent location.
 
==Surveying==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SURVEY</tt>
|-
|}
You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways.  Note that the environment it shows might be false if a mage or druid has imbued the area (even if not melded), or if an illusory terrain is placed, or both.
|-
|}
 
==Snowballs==


{|
{{AB
|-
|skillname = Glancing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = GLANCE <direction><br>
|-
GLANCE [GROUND{{!}}SKIES{{!}}ROOFTOPS{{!}}TREES]
| style="background:lightblue"|<tt>PACK SNOWBALL</tt>
|description = Take a quick glance into an adjacent location. Alternatively, you can glance at different elevations, assuming you have the pre-requisite Environment skill. <tt>GL</tt> is also a pre-set alias for <tt>GLANCE</tt> that is usable with any of its other arguments.
|-
}}
|}
During a snowfall, you can pack well formed snowballs and have a lovely snowball fight.


{|
{{AB
|-
|skillname = Surveying
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SURVEY
|-
|description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. If you have the [[Planar#Gatemaster|Gatemaster ability in Planar]], you can also see where rifts in your location lead whenever you survey your surroundings.
| style="background:lightgreen"|Snowballs melt over the course of a day; probing them will show how slushy they are.
|notes = This will show what area and [[Planescape|plane]] you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a [[mage]] or [[druid]] has imbued the area (even if not melded), or if an [[Phantasms#Terrain|illusory terrain]] is placed, or both.
|-
}}
|}


==Forecast==
{{AB
|skillname = Snowballs
|syntax = PACK SNOWBALL
|description = During a snowfall, you can pack well formed snowballs and have a lovely snowball fight.
|notes = Snowballs melt over the course of a day; probing them will show how slushy they are.
}}


{|
{{AB
|-
|skillname = Forecast
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FORECAST
|-
|description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.
| style="background:lightblue"|<tt>FORECAST</tt>
|notes = Requires being outdoors. Despite the name it doesn't actually tell you what the weather will be, just what it is right now.
|-
}}
|}
Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.


{|
{{AB
|-
|skillname = Squinting
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SQUINT <direction>
|-
|description = Glance through all locations within your line of sight.
| style="background:lightgreen"|Despite the name it doesn't actually tell you what the weather will be, just what it is right now.
|notes = Outputs glance information for all rooms adjacent along a single direction.
|-
}}
|}


==Squinting==
{{AB
|skillname = Secrets
|syntax = SECRETS
|description = Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.
|notes = Your likelihood of success depends on your total lessons invested in Environment.
}}


{|
{{AB
|-
|skillname = Treading
| style="background:darkblue; color:white"|'''Syntax:'''
|description = With Treading, you are able to stay in one place in the water without fear of drowning.
|-
}}
| style="background:lightblue"|<tt>SQUINT <direction></tt>
|-
|}
Glance through all locations within your line of sight.


==Secrets==
{{AB
 
|skillname = Perceive
{|
|syntax = PERCEIVE
|-
|description = When surveying a location, you can now determine whether you are treading within the demesne of a powerful [[mage]] or [[druid]].
| style="background:darkblue; color:white"|'''Syntax:'''
|notes = Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>.
|-
}}
| style="background:lightblue"|<tt>SECRETS</tt>
|-
|}
Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.


{|
{{AB
|-
|skillname = Scouting
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SCOUT
|-
|description = Look around for adjacent areas and estimate in which direction they can be found.
| style="background:lightgreen"|Your likelihood of success depends on your total lessons invested in Environment.
}}
|-
|}


==Treading==
{{AB
|skillname = Flyers
|syntax = FLYERS
|description = If you use this ability while outdoors, you will gain information on those in the skies above you.
|notes = All you really learn is who is up there.
}}


With Treading, you are able to stay in one place in the water without fear of drowning.
{{AB
|skillname = Dousing
|syntax = FILL BUCKET WITH WATER, DOUSE FIRE
|description = With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.
|notes = One can create buckets using the [[Arts#Ironcraft|Ironcraft ability in Arts]].
}}


==Perceive==
{{AB
|skillname = RockClimbing
|syntax = CLIMB ROCKS
|cost = Power: 3 (any)
|description = If you find yourself stuck in a [[tracking#pit|pit]] and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.
}}


{|
{{AB
|-
|skillname = Windtalk
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Your words will never be blown away during high winds.
|-
|notes = Note that wind stealing your voice even affects denizens, like scholars you're offering to lead.
| style="background:lightblue"|<tt>PERCEIVE</tt>
}}
|-
|}
When surveying a location, you can now determine whether you are treading within the demesne of a powerful mage or druid.


{|
{{AB
|-
|skillname = Observe
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = OBSERVE
|-
|description = This will perform a <tt>QL</tt> on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.
| style="background:lightgreen"|Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>.
}}
|-
|}


==Flyers==
{{AB
|skillname = Sewers
|syntax = ENTER GRATE
|description = Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.
|notes = Also note that sometimes sewers can lead you unwillingly into the body of [[Muud]], which is very dangerous for all but the most powerful.
}}


{|
{{AB
|-
|skillname = Chop
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CHOP <tree> WITH <axe><br>
|-
CHOP VINES
| style="background:lightblue"|<tt>FLYERS</tt>
|description = With an axe, you can chop down even the great trees of the forests, including [[Wicca#Dryad|dryad]] trees.
|-
|notes = [[Forging#Blades|Axes are made by smiths]].
|}
[OLD NOTE] The stats of your axe do determine how many blows it takes to fell a tree. [PLEASE VERIFY]
If you use this ability while outdoors, you will gain information on those in the skies above you.
}}


{|
{{AB
|-
|skillname = Fluidswim
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|description = Once you have gained this ability, you will be able to swim constantly without fear of health loss due to drowning.
|-
}}
| style="background:lightgreen"|All you really learn is who is up there.
|-
|}


==Dousing==
{{AB
|skillname = Tumbling
|syntax = TUMBLE <direction>
TUMBLE BELOW
|description = You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!
|notes = Very few things prevent tumble and even fewer will stop a tumble once it's been started.
}}


{|
{{AB
|-
|skillname = TrueGround
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = TRUEGROUND
|-
|cost = Power: 2 (Any)
| style="background:lightblue"|<tt>FILL BUCKET WITH WATER, DOUSE FIRE</tt>
|description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.
|-
}}
|}
With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.


==RockClimbing==
{{AB
|skillname = DisarmTraps
|syntax = DISARM <trap> [CAREFULLY]
|cost = Power: 2 (to disarm carefully)
|description = If you know the trap that is in the room, you can attempt to disarm it.
<br><br>
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap.
<br><br>
<nowiki>*</nowiki>NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned.
}}


{|
{{AB
|-
|skillname = Mountaineering
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SCALE [UP{{!}}DOWN]<br>
|-
OBSERVE MOUNTAINS
| style="background:lightblue"|<tt>CLIMB ROCKS</tt>
|description = You can scale up to the highest peaks of a mountain.
|-
<br><br>
|style="background:pink"|Power:  3 (any)
You are also able to peer into all the mountain elevations in a room, at an equilibrium cost.
|-
|notes = Scaling uses balance. Mountain rooms have 10 special elevations between flying and the ground. Like how flying puts you in "Flying above <room name>", scaling up will put you "In the mountains above <room name>". If flying, one can use <tt>LAND MOUNTAINS</tt> to immediately reach the highest mountain elevation, however, without Mountaineering, the landed flyer will then rapidly drop down through these elevation rooms one at a time (taking health damage each time).<br><br>
|}
The effect of <tt>a pair of thin spectacles</tt> (see <tt>ASHOP 22</tt>) does apply to <tt>OBSERVE MOUNTAINS</tt>.
If you find yourself stuck in a pit and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.
}}


==Windtalk==
{{AB
|skillname = Crashing
|syntax = CRASH <direction>
|description = Using this ability, you will be able to crash through any unnatural wall (except a [[Elementalism#Firewall|firewall]]). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.
}}


Your words will never be blown away during high winds.
{{AB
|skillname = Stargazing
|syntax = STARGAZE
|description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. Only an [[Astrology|Astrologer]] can make accurate predictions and reveal the full readings of the heavenly bodies.
}}


{|
{{AB
|-
|skillname = Climbing
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CLIMB UP, CLIMB DOWN
|-
|description = When in a forest location, you will be able to climb up into the trees.
| style="background:lightgreen"|Note that wind stealing your voice even affects denizens, like scholars you're offering to lead.
}}
|-
|}


==Observe==
{{AB
|skillname = Rooftops
|syntax = SCALE ROOFTOPS / CLIMB DOWN
|description = You can scale up to rooftops if they are accessible. Rooftops can only be found in certain urban locations, usually over roads.
}}


{|
{{AB
|-
|skillname = Diving
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DIVE, RISE
|-
|description = When in an ocean location, that does not have a down exit, you can DIVE into the ocean depths.
| style="background:lightblue"|<tt>OBSERVE</tt>
}}
|-
|}
This will perform a <tt>QL</tt> on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.


==Sewers==
{{AB
|skillname = Shaking
|syntax = SHAKE TREES
|description = By using this ability, you will be able to try and shake people loose who might be hiding up in the trees.
}}


{|
{{AB
|-
|skillname = Clinging
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CLING
|-
|description = Such is your knowledge of the outdoors and so comfortable are you in the trees, that you are able to cling tightly onto them, maintaining your balance when in them, even if the branches should be greatly disturbed by wind or sinister persons.
| style="background:lightblue"|<tt>ENTER GRATE</tt>
}}
|-
|}
Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.


{|
{{AB
|-
|skillname = Weathersight
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|description = You will be able to find exits even during blizzards or through banks of fog.
|-
}}
| style="background:lightgreen"|Also note that sometimes sewers can lead you unwillingly into the body of Muud, which is very dangerous for all but the most powerful.
|-
|}
 
==Chop==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CHOP <tree> [WITH <axe>]</tt>
 
|-
|}
With an axe, you can chop down even the great trees of the forests, including dryad trees.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|The stats of your axe do determine how many blows it takes to fell a tree.
|-
|}
 
==Fluidswim==
 
Once you have gained this ability, you will be able to swim constantly without fear of health loss due to drowning.
 
==Tumbling==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TUMBLE <direction></tt><br/>
<tt>TUMBLE BELOW</tt>
|-
|}
You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Very few things prevent tumble and even fewer will stop a tumble once it's been started.
|-
|}
 
==TrueGround==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TRUEGROUND</tt>
|-
|style="background:pink"|Power:  2 (Any)
|-
|}
In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.
 
==Mountaineering==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SCALE [UP|DOWN]</tt>
|-
|}
You can scale up to the highest peaks of a mountain.
 
==Crashing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRASH <direction></tt>
|-
|}
Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.
 
==Stargazing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STARGAZE</tt>
|-
|}
By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. If it is night and you have an unobstructed view of the sky, you can attempt to predict when Nexus World weakenings will occur - though this is inaccurate at best. Only an Astrologer can make accurate predictions and reveal the full readings of the heavenly bodies.
 
==Climbing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CLIMB UP, CLIMB DOWN</tt>
|-
|}
When in a forest location, you will be able to climb up into the trees.
 
==Rooftops==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SCALE ROOFTOPS / CLIMB DOWN</tt>
|-
|}
You can scale up to rooftops if they are accessible. Rooftops can only be found in certain urban locations, usually over roads.
 
==Diving==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DIVE, RISE</tt>
|-
|}
When in an ocean location, that does not have a down exit, you can DIVE into the ocean depths.
 
==Shaking==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SHAKE TREES</tt>
|-
|}
By using this ability, you will be able to try and shake people loose who might be hiding up in the trees.
 
==Clinging==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CLING</tt>
|-
|}
Such is your knowledge of the outdoors and so comfortable are you in the trees, that you are able to cling tightly onto them, maintaining your balance when in them, even if the branches should be greatly disturbed by wind or sinister persons.
 
==Weathersight==
 
You will be able to find exits even during blizzards or through banks of fog.
 
==Attunement==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ATTUNE</tt><br/>
<tt>ATTUNE RELEASE</tt>
|-
|style="background:pink"|Power: 10 - Attune, 3 - Release (Any)<br/>
Damage Modifier: 10 (In Environment)
|-
|}


Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.
{{AB
|skillname = Attunement
|syntax = ATTUNEATTUNE RELEASE
|cost = Power: 10 - Attune, 3 - Release (Any)
Damage Modifier: 2/6 universal resistance (In Environment)
|description = Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.
}}
[[Category: Core Skills]]
2,562

edits