Difference between revisions of "Environment"

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Added a link to tracking pits where pits are mentioned.
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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|Mastering the environment around you offers a variety of skills to help you survive in the differing surroundings. Skills in this ability range from movement (such as finding sewers or climbing trees) to perceiving the state of the environment around you to useful skills to survive the weather.
| style="background:lightyellow"|Mastering the '''Environment''' around you offers a variety of skills to help you survive in the differing surroundings. Skills in this ability range from movement (such as finding sewers or climbing trees) to perceiving the state of the environment around you to useful skills to survive the weather.
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{{SkillTableRow|Swimming|Inept|0|Swim in the beautiful waterways of Lusternia.}}
{{SkillTableRow|Swimming|Inept|0|Swim in the beautiful waterways of Lusternia.}}
{{SkillTableRow|Glancing|Inept|0|See summarized information about your surroundings.}}
{{SkillTableRow|Glancing|Inept|0|See summarized information about your surroundings.}}
{{SkillTableRow|Surveying|Inept|50|Gain information on the characteristics of your location.}}
{{SkillTableRow|Surveying|Inept|21|Gain information on the characteristics of your location.}}
{{SkillTableRow|Forecast|Novice|50|Check the weather in your location accurately.}}
{{SkillTableRow|Snowballs|Inept|42|What's more fun than a snowball fight!}}
{{SkillTableRow|Squinting|Apprentice|0|See extended distances in your line of sight.}}
{{SkillTableRow|Forecast|Inept|71|Check the weather in your location accurately.}}
{{SkillTableRow|Secrets|Apprentice|50|Discover hidden exits.}}
{{SkillTableRow|Squinting|Novice|0|See extended distances in your line of sight.}}
{{SkillTableRow|Secrets|Novice|50|Discover hidden exits.}}
{{SkillTableRow|Treading|Capable|0|Swim in one place without drowning.}}
{{SkillTableRow|Treading|Capable|0|Swim in one place without drowning.}}
{{SkillTableRow|Perceive|Capable|50|Perceive magics melded into the local environment.}}
{{SkillTableRow|Perceive|Capable|12|Perceive magics melded into the local environment.}}
{{SkillTableRow|Flyers|Adept|0|Take notice of those in the skies.}}
{{SkillTableRow|Scouting|Capable|25|Scout for nearby areas.}}
{{SkillTableRow|RockClimbing|Adept|66|Scale even the most difficult of surfaces.}}
{{SkillTableRow|Flyers|Capable|38|Take notice of those in the skies.}}
{{SkillTableRow|Observe|Master|33|Gain information about your extended surroundings.}}
{{SkillTableRow|Dousing|Capable|53|Only you can stop forest fires!}}
{{SkillTableRow|Sewers|Master|66|Gaining entry to the dark underbelly of the cities.}}
{{SkillTableRow|RockClimbing|Capable|84|Scale even the most difficult of surfaces.}}
{{SkillTableRow|Chop|Gifted|0|Chop down the sacred trees of the nature communes.}}
{{SkillTableRow|Windtalk|Master|0|Don't let the wind blow your words away!}}
{{SkillTableRow|Fluidswim|Gifted|50|Swimming with not a care in the world.}}
{{SkillTableRow|Observe|Master|14|Gain information about your extended surroundings.}}
{{SkillTableRow|Tumbling|Expert|0|Tumble past obstructions.}}
{{SkillTableRow|Sewers|Master|29|Gaining entry to the dark underbelly of the cities.}}
{{SkillTableRow|TrueGround|Expert|50|Uncover the true environment in unmelded areas.}}
{{SkillTableRow|Chop|Master|45|Chop down the sacred trees of the nature communes.}}
{{SkillTableRow|Mountaineering|Virtuoso|0|Scale the sides of steep mountain slopes.}}
{{SkillTableRow|Fluidswim|Master|72|Swimming with not a care in the world.}}
{{SkillTableRow|Crashing|Virtuoso|33|Crashing past obstructions that block your way.}}
{{SkillTableRow|Tumbling|Gifted|0|Tumble past obstructions.}}
{{SkillTableRow|Stargazing|Virtuoso|66|Witness the splendor of the stars.}}
{{SkillTableRow|TrueGround|Gifted|11|Uncover the true environment in unmelded areas.}}
{{SkillTableRow|Climbing|Fabled|0|Rise up into the trees.}}
{{SkillTableRow|DisarmTraps|Gifted|23|Disarm pesky traps you see lying about.}}
{{SkillTableRow|Rooftops|Fabled|33|Scale up onto rooftops in urban environs.}}
{{SkillTableRow|Mountaineering|Gifted|36|Scale the sides of steep mountain slopes.}}
{{SkillTableRow|Diving|Fabled|66|Dive deep below the waves.}}
{{SkillTableRow|Crashing|Gifted|57|Crashing past obstructions that block your way.}}
{{SkillTableRow|Shaking|Mythical|0|Shaking a tree to see what falls out.}}
{{SkillTableRow|Stargazing|Gifted|78|Witness the splendor of the stars.}}
{{SkillTableRow|Clinging|Mythical|33|Clinging tightly onto a tree.}}
{{SkillTableRow|Climbing|Expert|0|Rise up into the trees.}}
{{SkillTableRow|Weathersight|Mythical|66|Navigate through even the most horrid weather conditions.}}
{{SkillTableRow|Rooftops|Expert|15|Scale up onto rooftops in urban environs.}}
{{SkillTableRow|Attunement|Transcendent|0|Attune yourself to your surroundings.}}
{{SkillTableRow|Diving|Expert|31|Dive deep below the waves.}}
{{SkillTableRow|Shaking|Expert|47|Shaking a tree to see what falls out.}}
{{SkillTableRow|Clinging|Expert|64|Clinging tightly onto a tree.}}
{{SkillTableRow|Weathersight|Expert|82|Navigate through even the most horrid weather conditions.}}
{{SkillTableRow|Attunement|Fabled|0|Attune yourself to your surroundings.}}
 
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[[Image:Environment.jpg|thumb|Morning to Night (by Ashai)]]
[[Image:Environment.jpg|thumb|Morning to Night (by Ashai)]]
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|syntax = SWIM <direction>
|syntax = SWIM <direction>
|description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.
|description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.
|notes = You will take health damage unless you can breathe water or know [[#Fluidswim|Fluidswim]].
}}
}}


{{AB
{{AB
|skillname = Glancing
|skillname = Glancing
|syntax = GLANCE <direction>
|syntax = GLANCE <direction><br>
|description = Take a quick glance into an adjacent location.
GLANCE [GROUND{{!}}SKIES{{!}}ROOFTOPS{{!}}TREES]
|description = Take a quick glance into an adjacent location. Alternatively, you can glance at different elevations, assuming you have the pre-requisite Environment skill. <tt>GL</tt> is also a pre-set alias for <tt>GLANCE</tt> that is usable with any of its other arguments.
}}
}}


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|skillname = Surveying
|skillname = Surveying
|syntax = SURVEY
|syntax = SURVEY
|description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance.
|description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. If you have the [[Planar#Gatemaster|Gatemaster ability in Planar]], you can also see where rifts in your location lead whenever you survey your surroundings.
|notes = This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a mage or druid has imbued the area (even if not melded), or if an illusory terrain is placed, or both.
|notes = This will show what area and [[Planescape|plane]] you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a [[mage]] or [[druid]] has imbued the area (even if not melded), or if an [[Phantasms#Terrain|illusory terrain]] is placed, or both.
}}
}}


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|syntax = FORECAST
|syntax = FORECAST
|description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.
|description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.
|notes = Despite the name it doesn't actually tell you what the weather will be, just what it is right now.
|notes = Requires being outdoors. Despite the name it doesn't actually tell you what the weather will be, just what it is right now.  
}}
}}


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|syntax = SQUINT <direction>
|syntax = SQUINT <direction>
|description = Glance through all locations within your line of sight.
|description = Glance through all locations within your line of sight.
|notes = Outputs glance information for all rooms adjacent along a single direction.
}}
}}


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|skillname = Perceive
|skillname = Perceive
|syntax = PERCEIVE
|syntax = PERCEIVE
|description = When surveying a location, you can now determine whether you are treading within the demesne of a powerful mage or druid.
|description = When surveying a location, you can now determine whether you are treading within the demesne of a powerful [[mage]] or [[druid]].
|notes =Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>.
|notes = Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>.
}}
}}


{{AB
|skillname = Scouting
|syntax = SCOUT
|description = Look around for adjacent areas and estimate in which direction they can be found.
}}
}}
{{AB
{{AB
|skillname = Flyers
|skillname = Flyers
|syntax = FLYERS
|syntax = FLYERS
|description = If you use this ability while outdoors, you will gain information on those in the skies above you.
|description = If you use this ability while outdoors, you will gain information on those in the skies above you.
|notes =All you really learn is who is up there.
|notes = All you really learn is who is up there.
}}
}}


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|syntax = FILL BUCKET WITH WATER, DOUSE FIRE
|syntax = FILL BUCKET WITH WATER, DOUSE FIRE
|description = With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.
|description = With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.
|notes = One can create buckets using the [[Arts#Ironcraft|Ironcraft ability in Arts]].
}}
}}


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|skillname = RockClimbing
|skillname = RockClimbing
|syntax = CLIMB ROCKS
|syntax = CLIMB ROCKS
|cost = Power: 3 (any)
|cost = Power: 3 (any)
|description = If you find yourself stuck in a pit and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.
|description = If you find yourself stuck in a [[tracking#pit|pit]] and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.
}}
}}


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|syntax = ENTER GRATE
|syntax = ENTER GRATE
|description = Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.
|description = Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.
|notes =Also note that sometimes sewers can lead you unwillingly into the body of Muud, which is very dangerous for all but the most powerful.
|notes = Also note that sometimes sewers can lead you unwillingly into the body of [[Muud]], which is very dangerous for all but the most powerful.
}}
}}


{{AB
{{AB
|skillname = Chop
|skillname = Chop
|syntax = CHOP <tree> [WITH <axe>]
|syntax = CHOP <tree> WITH <axe><br>
|description = With an axe, you can chop down even the great trees of the forests, including dryad trees.
CHOP VINES
|notes =The stats of your axe do determine how many blows it takes to fell a tree.
|description = With an axe, you can chop down even the great trees of the forests, including [[Wicca#Dryad|dryad]] trees.
|notes = [[Forging#Blades|Axes are made by smiths]].
[OLD NOTE] The stats of your axe do determine how many blows it takes to fell a tree. [PLEASE VERIFY]
}}
}}


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TUMBLE BELOW
TUMBLE BELOW
|description = You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!
|description = You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!
|notes =Very few things prevent tumble and even fewer will stop a tumble once it's been started.
|notes = Very few things prevent tumble and even fewer will stop a tumble once it's been started.
}}
}}


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|skillname = TrueGround
|skillname = TrueGround
|syntax = TRUEGROUND
|syntax = TRUEGROUND
|cost = Power: 2 (Any)
|cost = Power: 2 (Any)
|description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.
|description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.
}}
{{AB
|skillname = DisarmTraps
|syntax = DISARM <trap> [CAREFULLY]
|cost = Power: 2 (to disarm carefully)
|description = If you know the trap that is in the room, you can attempt to disarm it.
<br><br>
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap.
<br><br>
<nowiki>*</nowiki>NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned.
}}
}}


{{AB
{{AB
|skillname = Mountaineering
|skillname = Mountaineering
|syntax = SCALE [UP{{!}}DOWN]
|syntax = SCALE [UP{{!}}DOWN]<br>
OBSERVE MOUNTAINS
|description = You can scale up to the highest peaks of a mountain.
|description = You can scale up to the highest peaks of a mountain.
<br><br>
You are also able to peer into all the mountain elevations in a room, at an equilibrium cost.
|notes = Scaling uses balance. Mountain rooms have 10 special elevations between flying and the ground. Like how flying puts you in "Flying above <room name>", scaling up will put you "In the mountains above <room name>". If flying, one can use <tt>LAND MOUNTAINS</tt> to immediately reach the highest mountain elevation, however, without Mountaineering, the landed flyer will then rapidly drop down through these elevation rooms one at a time (taking health damage each time).<br><br>
The effect of <tt>a pair of thin spectacles</tt> (see <tt>ASHOP 22</tt>) does apply to <tt>OBSERVE MOUNTAINS</tt>.
}}
}}


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|skillname = Crashing
|skillname = Crashing
|syntax = CRASH <direction>
|syntax = CRASH <direction>
|description = Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.
|description = Using this ability, you will be able to crash through any unnatural wall (except a [[Elementalism#Firewall|firewall]]). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.
}}
}}


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|skillname = Stargazing
|skillname = Stargazing
|syntax = STARGAZE
|syntax = STARGAZE
|description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. If it is night and you have an unobstructed view of the sky, you can attempt to predict when Nexus World weakenings will occur - though this is inaccurate at best. Only an Astrologer can make accurate predictions and reveal the full readings of the heavenly bodies.
|description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. Only an [[Astrology|Astrologer]] can make accurate predictions and reveal the full readings of the heavenly bodies.
}}
}}


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|description = Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.
|description = Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.
}}
}}
[[Category: Core Skills]]
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