Difference between revisions of "Gnomeweapon"

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'''Gnomeweapons''' are [[artifacts]] that provide a [[HuntingGuide|hunting]] attack that can only be used against non-player [[denizen]]s. While the damage of these weapons is not quite as high as some other artifact types (namely the [[Artifact Whips]] or [[Wonderwand]]), they have the unique ability to be upgradeable with up to nine gearboxes which will split the damage of the attack into equal portions. This means that a gnome weapon with nine [[#Gearboxes|gearboxes]] attached will hit the target ten times, each hit having its own [[Critical hit|critical]] roll and potential to splash onto the next denizen in the room if the first has been killed.
'''Gnomeweapons''' are [[artifact]]s that provide a [[HuntingGuide|hunting]] attack that can only be used against non-player [[denizen]]s. While the damage of these weapons is not quite as high as some other artifact types (namely the [[artifact whip]]s or [[wonderwand]]), they have the unique ability to be upgradeable with up to nine [[#Gearboxes|gearboxes]] which will split the damage of the attack into equal portions. This means that a gnome weapon with nine gearboxes attached will hit the target ten times, each hit having its own [[Critical hit|critical]] roll and potential to splash onto the next denizen in the room if the first has been killed.


==Mechanics==
==Mechanics==
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|You turn a crank on the handle of $WEAPON$, and the ribs flare open as the umbrella spins rapidly.\n$WEAPON$ coughs up $TYPES$ that shoot at $=(target$).\n
|You turn a crank on the handle of $WEAPON$, and the ribs flare open as the umbrella spins rapidly.\n$WEAPON$ coughs up $TYPES$ that shoot at $=(target$).\n
|$+(caster$) turns a crank on the handle of $WEAPON$, and the ribs flare open as the umbrella spins rapidly.\n$WEAPON$ coughs up $TYPES$ that shoot at $=(target$).\n
|$+(caster$) turns a crank on the handle of $WEAPON$, and the ribs flare open as the umbrella spins rapidly.\n$WEAPON$ coughs up $TYPES$ that shoot at $=(target$).\n
|
| TARGET dies from the discharge of OBJECT.
|-
|-
| A mechanical cane
| A mechanical cane
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| You press a button at the end of the handle and a hiss of steam announces the buildup of hydraulic pressure within $WEAPON$.\n$WEAPON$ gusts out $TYPES$ that strikes $=(target$).\n
| You press a button at the end of the handle and a hiss of steam announces the buildup of hydraulic pressure within $WEAPON$.\n$WEAPON$ gusts out $TYPES$ that strikes $=(target$).\n
| $+(caster$) presses a button at the end of the handle and a hiss of steam announces the buildup of hydraulic pressure within $WEAPON$.\n$WEAPON$ gusts out $TYPES$ that strikes $=(target$).\n
| $+(caster$) presses a button at the end of the handle and a hiss of steam announces the buildup of hydraulic pressure within $WEAPON$.\n$WEAPON$ gusts out $TYPES$ that strikes $=(target$).\n
|
|TARGET expires from the impact of OBJECT.
|-
|-
| A mechanical cat
| A mechanical cat
| 964
| 964
| This mechanical feline looks alike to its biological kin, except it has been put together from various metal parts. Its body is a large solid sphere, while the head is a similar smaller sphere. The four limbs have been crafted from tightly wound copper wire coils, ending in a loop where the paws would be. The wire also runs in a frame around the body and head, keeping them in place. Two prominent metal ears sit atop the head, and a pair of remarkably lifelike eyes stare out at you. Fine wire has been used to give the feline a set of long whiskers. A long tail made from a flat metal band completes the cat, ending in an upturned curl.
| This mechanical feline looks alike to its biological kin, except it has been put together from various metal parts. Its body is a large solid sphere, while the head is a similar smaller sphere. The four limbs have been crafted from tightly wound copper wire coils, ending in a loop where the paws would be. The wire also runs in a frame around the body and head, keeping them in place. Two prominent metal ears sit atop the head, and a pair of remarkably lifelike eyes stare out at you. Fine wire has been used to give the feline a set of long whiskers. A long tail made from a flat metal band completes the cat, ending in an upturned curl.
|  
| You pet the back of $WEAPON$ and a light goes on in its eyes.\nLaser lines carrying $TYPES$ shoot from the eyes of $WEAPON$ and hit $=(target$).\n
|  
| $+(caster$) pets the back of $WEAPON$ and a light goes on in its eyes.\nLaser lines carrying $TYPES$ shoot from the eyes of $WEAPON$ and hit $=(target$).\n
|  
| TARGET has been killed by the laser death stare of OBJECT.
|-
|-
| A mechanical dog
| A mechanical dog
| 965
| 965
| This mechanical canine resembles a small dog, except its made up entirely from gears in various sizes and shapes. All around the contours of its body, head, paws and tail are interlocking toothed wheels which are set upon  invisible axis that run through the inside, unable to move but holding firmly together. A pair of floppy ears has been crafted from sheet metal and a set of remarkably lifelike eyes adorns its face. Fine wire forms its whiskers that are set upon the muzzle.
| This mechanical canine resembles a small dog, except its made up entirely from gears in various sizes and shapes. All around the contours of its body, head, paws and tail are interlocking toothed wheels which are set upon  invisible axis that run through the inside, unable to move but holding firmly together. A pair of floppy ears has been crafted from sheet metal and a set of remarkably lifelike eyes adorns its face. Fine wire forms its whiskers that are set upon the muzzle.
|  
| You pat the head of $WEAPON$ and a light goes on in its eyes.\nLaser lines carrying $TYPES$ shoot from the eyes of $WEAPON$ and hit $=(target$).\n
|
| $+(caster$) pat the head of $WEAPON$ and a light goes on in its eyes.\nLaser lines carrying $TYPES$ shoot from the eyes of $WEAPON$ and hit $=(target$).\n
|  
| TARGET has been killed by the laser death stare of OBJECT.
|-
|-
| A mechanical spider
| A mechanical spider
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| You press against the belly of $WEAPON$ and the lightbulb on its rear powers on.\nWebbing filled with $TYPES$ spits from $WEAPON$ and covers $=(target$).\n
| You press against the belly of $WEAPON$ and the lightbulb on its rear powers on.\nWebbing filled with $TYPES$ spits from $WEAPON$ and covers $=(target$).\n
| $+(caster$) presses against the belly of $WEAPON$ and the lightbulb on its rear powers on.\nWebbing filled with $TYPES$ spits from $WEAPON$ and covers $=(target$).\n
| $+(caster$) presses against the belly of $WEAPON$ and the lightbulb on its rear powers on.\nWebbing filled with $TYPES$ spits from $WEAPON$ and covers $=(target$).\n
|  
| TARGET has met their end in the deadly web of OBJECT.
|-
|-
| Mechanical lace gloves
| Mechanical lace gloves
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| Folding your hands together, the timepiece on $WEAPON$ opens up and a small pistol appears.\nA bullet wrapped in $TYPES$ shoots from $WEAPON$ and hits $=(target$).\n
| Folding your hands together, the timepiece on $WEAPON$ opens up and a small pistol appears.\nA bullet wrapped in $TYPES$ shoots from $WEAPON$ and hits $=(target$).\n
| $+(caster$) folds $=(his$) hands together, causing the timepiece on $WEAPON$ to open up and a small pistol appears.\nA bullet wrapped in $TYPES$ shoots from $WEAPON$ and hits $=(target$).\n
| $+(caster$) folds $=(his$) hands together, causing the timepiece on $WEAPON$ to open up and a small pistol appears.\nA bullet wrapped in $TYPES$ shoots from $WEAPON$ and hits $=(target$).\n
|  
| TARGET has been shot down by OBJECT.
|-
|-
| A mechanical fountain pen
| A mechanical fountain pen
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| As you wind up $WEAPON$, the clock face flies open and a small cannon extends from it.\nA cannonball surrounded by $TYPES$ flies from $WEAPON$ and impacts upon $=(target$).\n
| As you wind up $WEAPON$, the clock face flies open and a small cannon extends from it.\nA cannonball surrounded by $TYPES$ flies from $WEAPON$ and impacts upon $=(target$).\n
| As $+(caster$) winds up $WEAPON$, the clock face flies open and a small cannon extends from it.\nA cannonball surrounded by $TYPES$ flies from $WEAPON$ and impacts upon $=(target$).\n
| As $+(caster$) winds up $WEAPON$, the clock face flies open and a small cannon extends from it.\nA cannonball surrounded by $TYPES$ flies from $WEAPON$ and impacts upon $=(target$).\n
|
| OBJECT has counted the remaining seconds of the life of TARGET.
|-
|-
| A mechanical tophat
| A mechanical tophat
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| The top of your $WEAPON$ pops off and hinges to the side, as a glove set upon an extendable arm appears.\nThe glove of $WEAPON$ slaps $=(target$) in the face and $TYPES$ go flying everywhere.\n
| The top of your $WEAPON$ pops off and hinges to the side, as a glove set upon an extendable arm appears.\nThe glove of $WEAPON$ slaps $=(target$) in the face and $TYPES$ go flying everywhere.\n
|The top of $WEAPON$ of $+(caster$) pops off and hinges to the side, as a glove set upon an extendable arm appears.\nThe glove of $WEAPON$ slaps $=(target$) in the face and $TYPES$ go flying everywhere.\n  
|The top of $WEAPON$ of $+(caster$) pops off and hinges to the side, as a glove set upon an extendable arm appears.\nThe glove of $WEAPON$ slaps $=(target$) in the face and $TYPES$ go flying everywhere.\n  
|
| TARGET has been slapped into oblivion by OBJECT.
|-
|-
| A mechanical apron
| A mechanical apron
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| The pockets of $WEAPON$ wiggle as their contents begin to shift about.\nAs the pockets of $WEAPON$ fly open, $=(target$) is barraged by a rain of nuts and bolts filled with $TYPES$.\n
| The pockets of $WEAPON$ wiggle as their contents begin to shift about.\nAs the pockets of $WEAPON$ fly open, $=(target$) is barraged by a rain of nuts and bolts filled with $TYPES$.\n
| The pockets of $WEAPON$ of $+(caster$) wiggle as their contents begin to shift about.\nAs the pockets of $WEAPON$ fly open, $=(target$) is barraged by a rain of nuts and bolts filled with $TYPES$.\n
| The pockets of $WEAPON$ of $+(caster$) wiggle as their contents begin to shift about.\nAs the pockets of $WEAPON$ fly open, $=(target$) is barraged by a rain of nuts and bolts filled with $TYPES$.\n
|
|The contents of $WEAPON$ have battered $=(target$) to a pulp.
|-
|-
| Mechanical goggles
| Mechanical goggles
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| Whirring as you touch a button on the side of $WEAPON$, the lenses darken and become refractive.\nFocusing the light towards $=(target$), $WEAPON$ send out a ray filled with $TYPES$.\n
| Whirring as you touch a button on the side of $WEAPON$, the lenses darken and become refractive.\nFocusing the light towards $=(target$), $WEAPON$ send out a ray filled with $TYPES$.\n
| Whirring as $+(caster$) touches a button on the side of $WEAPON$, the lenses darken and become refractive.\nFocusing the light towards $=(target$), $WEAPON$ send out a ray filled with $TYPES$.\n
| Whirring as $+(caster$) touches a button on the side of $WEAPON$, the lenses darken and become refractive.\nFocusing the light towards $=(target$), $WEAPON$ send out a ray filled with $TYPES$.\n
|
| TARGET has succumbed to the death stare of OBJECT.
|}
|}
==Gearboxes==
==Gearboxes==
The gearboxes are 1500 aethergoop each, and the infusion description messages known are shown below
The gearboxes are 1500 [[aethergoop]] each, and the infusion description messages known are shown below
{| class="wikitable"
{| class="wikitable"
! ASHOP #
! ASHOP #
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==Sources==
==Sources==
[https://forums.lusternia.com/discussion/3395/dingbat-weapons Forum post with the attack lines.]
[https://forums.lusternia.com/discussion/3395/dingbat-weapons Forum post with the attack lines.]
[https://pastebin.com/vG65d5Pi PasteBin with attack lines.]
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