Difference between revisions of "Hexes"

1,372 bytes removed ,  05:17, 24 January 2022
Updated the skill table; added links
(Updating to templated skilltable.)
(Updated the skill table; added links)
 
(One intermediate revision by one other user not shown)
Line 17: Line 17:
{{SkillTableRow|Control|Inept|0|Decide whether or not to curse wandering enemies.}}
{{SkillTableRow|Control|Inept|0|Decide whether or not to curse wandering enemies.}}
{{SkillTableRow|Fear|Inept|0|Instill great fear in your target.}}
{{SkillTableRow|Fear|Inept|0|Instill great fear in your target.}}
{{SkillTableRow|Worms|Inept|33|An affliction of parasites that live in the gut.}}
{{SkillTableRow|Dysentery|Inept|50|A nasty affliction of the gut.}}
{{SkillTableRow|Impatience|Inept|66|Inability to concentrate on focused tasks.}}
{{SkillTableRow|Clumsy|Novice|0|Your victim will fumble about.}}
{{SkillTableRow|Clumsy|Novice|0|Your victim will fumble about.}}
{{SkillTableRow|Gluttony|Novice|33|A glutton will devour anything within reach.}}
{{SkillTableRow|Vertigo|Novice|66|A devastating fear of heights.}}
{{SkillTableRow|Amnesia|Apprentice|0|Make your victim forget what he meant to do.}}
{{SkillTableRow|Amnesia|Apprentice|0|Make your victim forget what he meant to do.}}
{{SkillTableRow|Agoraphobia|Apprentice|33|Fear of open spaces.}}
{{SkillTableRow|Confusion|Apprentice|50|Fill the mind with bewildering confusion.}}
{{SkillTableRow|Vestiphobia|Apprentice|66|An unreasonable fear of clothing.}}
{{SkillTableRow|Hallucinations|Capable|0|Strange visions to plague your opponent.}}
{{SkillTableRow|Dizzy|Capable|0|Causes problems when trying to move.}}
{{SkillTableRow|Whammy|Capable|50|A complex method of throwing two hexes at once.}}
{{SkillTableRow|Claustrophobia|Capable|33|Fear of being under cover.}}
{{SkillTableRow|Paranoia|Adept|0|They are out to get you, believe me.}}
{{SkillTableRow|Vapors|Capable|66|Hex someone with fainting spells.}}
{{SkillTableRow|Pox|Adept|50|A terrible disease that eats away the skin.}}
{{SkillTableRow|Whammy|Adept|0|A complex method of throwing a hex to hide its effect.}}
{{SkillTableRow|Asthma|Master|0|Creates difficulty when breathing.}}
{{SkillTableRow|Paranoia|Adept|33|They are out to get you, believe me.}}
{{SkillTableRow|Reckless|Master|33|A dangerous disregard for personal well-being.}}
{{SkillTableRow|Pox|Adept|66|A terrible disease that eats away the skin.}}
{{SkillTableRow|Sense|Master|66|Sense when an enemy walks into your hexes.}}
{{SkillTableRow|Masochism|Master|0|The love of your own pain.}}
{{SkillTableRow|Asthma|Master|25|Creates difficulty when breathing.}}
{{SkillTableRow|Reckless|Master|50|A dangerous disregard for personal well-being.}}
{{SkillTableRow|Sense|Master|75|Sense when an enemy walks into your hexes.}}
{{SkillTableRow|Epilepsy|Gifted|0|Disrupt the nervous system of your victim.}}
{{SkillTableRow|Epilepsy|Gifted|0|Disrupt the nervous system of your victim.}}
{{SkillTableRow|Push|Gifted|33|You can push your hexes to adjacent rooms.}}
{{SkillTableRow|Push|Gifted|25|You can push your hexes to adjacent rooms.}}
{{SkillTableRow|Scabies|Gifted|66|A contagious affliction of very tiny mites.}}
{{SkillTableRow|Scabies|Gifted|50|A contagious affliction of very tiny mites.}}
{{SkillTableRow|Peace|Expert|0|Fill your enemy's mind with thoughts of peace.}}
{{SkillTableRow|Pacifism|Expert|0|Fill your enemy's mind with thoughts of pacifism.}}
{{SkillTableRow|Dementia|Expert|25|Distorts the victim's perceptions of the world.}}
{{SkillTableRow|Paralyse|Expert|33|Freeze the limbs of your enemy.}}
{{SkillTableRow|Paralyse|Expert|50|Freeze the limbs of your enemy.}}
{{SkillTableRow|HexenThroat|Expert|66|Draw hexes on your throat to prepare your next shout.}}
{{SkillTableRow|HexenThroat|Expert|75|Draw hexes on your throat to prepare your next shout.}}
{{SkillTableRow|Addiction|Virtuoso|0|Creates an addiction to potions.}}
{{SkillTableRow|Addiction|Virtuoso|0|Creates an addiction to potions.}}
{{SkillTableRow|Jinx|Virtuoso|25|A curse to stupefy the befuddled mind.}}
{{SkillTableRow|Jinx|Virtuoso|25|A curse to stupefy the befuddled mind.}}
{{SkillTableRow|Stupidity|Virtuoso|50|Make a victim dumb as a rock.}}
{{SkillTableRow|Stupidity|Virtuoso|50|Make a victim dumb as a rock.}}
{{SkillTableRow|HexenSoles|Virtuoso|75|Draw hexes on the soles of your feet for defense.}}
{{SkillTableRow|HexenSoles|Virtuoso|75|Draw hexes on the soles of your feet for defence.}}
{{SkillTableRow|Doublewhammy|Fabled|0|Throw two whammy hexes at once against your foe.}}
{{SkillTableRow|Doublewhammy|Fabled|0|Obscure two hexes at once against your foe.}}
{{SkillTableRow|Healthleech|Fabled|33|A curse that transfers health from the victim to others.}}
{{SkillTableRow|Healthleech|Fabled|33|A curse that transfers health from the victim to others.}}
{{SkillTableRow|Sensitivity|Fabled|66|Cause your victim to become extremely sensitive to pain.}}
{{SkillTableRow|Sensitivity|Fabled|66|Cause your victim to become extremely sensitive to pain.}}
Line 57: Line 49:
[[Image:Hexes.jpg|thumb|Glowing Glyphs! (by Solea)]]
[[Image:Hexes.jpg|thumb|Glowing Glyphs! (by Solea)]]


==Control==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEXCONTROL <ON|OFF></tt>
|-
|}
Sometimes you may not want your hexes to hit enemies who enter your location, so you can control your hexes to only use them for throwing.
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Otherwise, a random one of the hexes drawn in the room will hit a personal enemy on entering.  You can draw up to six hexes in a room at once, and only the person who drew them can use them.  You can also use <tt>HEX DISPERSE</tt> to get rid of them.


{{AB
|skillname = Hexcontrol
|syntax = HEXCONTROL <ON{{!}}OFF>
|description = Sometimes you may not want your hexes to hit enemies who enter your location, so you can control your hexes to only use them for throwing (i.e. HEX <target> WITH <hex>).<br><br>
Otherwise to utilise room hexes:<br>
DRAW HEX <hex> - Draw up to 6 hex glyphs in a room to hit enemies.<br>
HEX DISPERSE - Fade your attuned hexes into nothingness.
|notes = Otherwise, a random one of the hexes drawn in the room will hit a personal enemy on entering.  You can draw up to six hexes in a room at once, and only the person who drew them can use them.  You can also use <tt>HEX DISPERSE</tt> to get rid of them.
<br>
You don't need to have the [[Discernment]] skill of Hexes to use the <tt>HEXES</tt> command to see hexes in a room.
You don't need to have the [[Discernment]] skill of Hexes to use the <tt>HEXES</tt> command to see hexes in a room.
|-
}}
|}
 
==Whammy==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>WHAMMY <target> WITH <hex></tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
This complex method of throwing hexes allows you to mask the effect of the hex.
 
==Sense==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEX SENSE [ON|OFF]</tt>
|-
|style="background:pink"|Power: 3 (Any)
|-
|}
If an enemy walks into one of your hexes, you will be notified of it.
 
==Push==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PUSH HEX <hex> <direction></tt>
|-
|}
You can push a hex into an adjacent location. If an enemy is in that direction, he or she will automatically be hexed.


{|
{{AB
|-
|skillname = Whammy
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = WHAMMY <target> WITH <hex> <hex>
|-
|description = This complex method of throwing hexes allows you to throw two hexes at once.
| style="background:lightgreen"|If multiple enemies are present, a random one will be afflicted.
}}
|-
|}


==HexenThroat==
{{AB
|skillname = Sense
|syntax = HEXSENSE [ON{{!}}OFF]
|description = If an enemy walks into one of your hexes, you will be notified of it.
}}


{|
{{AB
|-
|skillname = Push
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PUSH HEX <hex> <direction>
|-
|description = You can push a hex into an adjacent location. If an enemy is in that direction, he or she will automatically be hexed.
| style="background:lightblue"|<tt>HEXEN THROAT <hex></tt><br/>
|notes = If multiple enemies are present, a random one will be afflicted.
<tt>HEXEN WIPE THROAT</tt>
}}
|-
|style="background:pink"|Power:  3 (any)
|-
|}
With one application of magic ink, you can trace a hex on your throat. This is known as a hexen mark. This mark will empower your next yell to be heard by everyone in your local area, piercing into their very minds. Furthermore, all enemies who hear your voice will be afflicted by the hexen. The hexen fades upon use.


{{AB
|skillname = HexenThroat
|syntax = HEXEN THROAT <hex> <br>
HEXEN WIPE THROAT
|cost = Power: 3 (any)
|description = With one application of [[Brewmeister#MagicInk|magic ink]], you can trace a hex on your throat. This is known as a hexen mark. This mark will empower your next yell to be heard by everyone in your local area, piercing into their very minds. Furthermore, all enemies who hear your voice will be afflicted by the hexen. The hexen fades upon use.
<br>
<tt>HEXEN LIST</tt> will show you what hexens you have drawn on your body.
<tt>HEXEN LIST</tt> will show you what hexens you have drawn on your body.
}}


==Jinx==
{{AB
|skillname = Jinx
|syntax = JINX <player>
|cost = Power: 2 (Any)
|description = A jinx is a powerful curse that jinxes a person's body and turns it against them, causing it to resist their actions. This curse is only effective against victims with [[Category: Mental Afflictions|mental afflictions]] already plaguing them, and is negated by the time-altering effects of [[aeon]] (and similar curses). The more mental afflictions that the target has, the more pronounced the jinx effect at the rate of 10% per affliction (maxing out at 40%).
<br>
Jinx is cured with auric cures ([[Herbs#SoothingSteam|soothing steam]]); however, it cannot be cured unless the afflicted is free of all mental afflictions.
}}


{|
{{AB
|-
|skillname = HexenSoles
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = HEXEN SOLES <hex> <hex> <br>
|-
HEXEN WIPE <left/right> FOOT
| style="background:lightblue"|<tt>JINX <player></tt>
|cost = Power: 3 (any)
|-
|description = With two applications of [[Brewmeister#MagicInk|magic ink]], you can draw a hex upon each of the soles of your feet. These hexen will remain inert until an enemy attempts to move you against your will. Your enemy will be afflicted by both hexen if they succeed or come close to succeeding. The hexes will fade upon use.
|style="background:pink"|Power: 2 (Any)
}}
|-
|}
A jinx is a powerful curse that jinxes a person's body and turns it against them, causing it to resist their actions. This curse is only effective against victims with mental afflictions already plaguing them, and is negated by the time-altering effects of aeon (and similar curses). The more mental afflictions that the target has, the more pronounced the jinx effect at the rate of 10% per affliction (maxing out at 40%).


Jinx is cured with auric cures (such as reishi); however, it cannot be cured unless the afflicted is free of all mental afflictions.
{{AB
|skillname = DoubleWhammy
|syntax = DOUBLEWHAMMY <target> WITH <hex> <hex>
|cost = Power: 1 (any)
|description = The ability to throw a double whammy at your enemies is one of the more advanced methods of hexing another, hiding the effects of the hexes you use.
}}


==HexenSoles==
{{AB
|skillname = HexenPalm
|syntax = HEXEN PALM <hex> <hex> <hex> <br>
HEXEN WIPE PALM
|cost = Power: 10 (any)
|description = With thirty applications of [[Brewmeister#MagicInk|magic ink]], you can draw three hexes upon the palm of your hand. These hexens will remain until you wipe them off. With the hexes upon your palm, you can throw them without having to draw them first.
}}


{|
{{AB
|-
|skillname = HexAura
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = HEXAURA [ON{{!}}OFF] <br>
|-
HEXAURA DETACH <hex>
| style="background:lightblue"|<tt>HEXEN SOLES <hex> <hex></tt><br/>
|cost = Power: 5 (Any) [to turn it on]
<tt>HEXEN WIPE <left/right> FOOT</tt>
|description = Surround yourself in an aura of hexes. Any hexes that you draw after turning this on will become part of your aura, and will follow you as you move.
|-
}}
|style="background:pink"|Power:  3 (any)
|-
|}
With two applications of magic ink, you can draw a hex upon each of the soles of your feet. These hexen will remain inert until an enemy attempts to move you against your will. Your enemy will be afflicted by both hexen if they succeed, or come close to succeeding. The hexes will fade upon use.
 
==Doublewhammy==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DOUBLEWHAMMY <target> WITH <hex> <hex></tt>
|-
|style="background:pink"|Power: 2 (any)
|-
|}
The ability to throw a double whammy at your enemies is one of the more advanced methods of hexing another.
 
==HexenPalm==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEXEN PALM <hex></tt><br/>
<tt>HEXEN WIPE PALM</tt>
|-
|style="background:pink"|Power:  5 (any)
|-
|}
With three applications of magic ink, you can draw a hex upon the palm of your hand. This hexen will remain until you fling a hex of this type three times, after which it will disappear. With the hexen upon your palm, you will not need to draw a hex in order to fling.
 
==Hexaura==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEXAURA [ON|OFF]</tt><br/>
<tt>HEXAURA DETACH <hex></tt>
|-
|style="background:pink"|Power: 10 (Any) [to turn it on]
|-
|}
Surround yourself in an aura of hexes. Any hexes that you draw after turning this on will become part of your aura, and will follow you as you move.
2,562

edits