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| style="background:lightyellow"|Lorecraft is the natural progression onwards from basic alchemy. Its practitioners deal with more complex formulae and can amalgamate more potent salves and potions, as well as creating rare oils and perfumes. At the apex of his or her career, the lorecrafter will be able to create the fabled elixir vitae which restores life and the much-coveted philosopher's stone: useable only by the alchemist who created it. | | style="background:lightyellow"|[[Lorecraft]] is the natural progression onwards from basic [[alchemy]]. Its practitioners deal with more complex formulae and can amalgamate more potent salves and potions, as well as creating rare oils and perfumes. At the apex of his or her career, the lorecrafter will be able to create the fabled elixir vitae which restores life and the much-coveted philosopher's stone: useable only by the alchemist who created it. | ||
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{{SkillTableRow|Vanilla|Gifted|33|An aromatic oil that weakens with its scent.}} | {{SkillTableRow|Vanilla|Gifted|33|An aromatic oil that weakens with its scent.}} | ||
{{SkillTableRow|Galvanism|Gifted|66|Protect yourself from electricity.}} | {{SkillTableRow|Galvanism|Gifted|66|Protect yourself from electricity.}} | ||
{{SkillTableRow| | {{SkillTableRow|DragonsBlood|Expert|0|An aromatic oil that empowers with its scent.}} | ||
{{SkillTableRow|Preservation|Expert|50|An oil to protect an item against decay.}} | |||
{{SkillTableRow|Preservation|Expert| | {{SkillTableRow|Sandalwood|Virtuoso|0|An aromatic oil that instills charity with its scent.}} | ||
{{SkillTableRow| | {{SkillTableRow|Musk|Fabled|0|An aromatic oil that seduces with its scent.}} | ||
{{SkillTableRow|MineralOil|Fabled|50|Mineral oil is used by forgers to enhance weapons.}} | |||
{{SkillTableRow| | {{SkillTableRow|Constructs|Mythical|0|Create a golden heart to power a construct.}} | ||
{{SkillTableRow|Vitae|Mythical|50|The elixir vitae represents a hallmark in alchemy.}} | |||
{{SkillTableRow| | |||
{{SkillTableRow|Constructs|Mythical| | |||
{{SkillTableRow|Vitae|Mythical| | |||
{{SkillTableRow|PhilosopherStone|Transcendent|0|Indeed, every alchemist dreams of possessing one.}} | {{SkillTableRow|PhilosopherStone|Transcendent|0|Indeed, every alchemist dreams of possessing one.}} | ||
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|cost = Amalgamation Cost: 2 percent of power reserve.<br> | |cost = Amalgamation Cost: 2 percent of power reserve.<br> | ||
Ingredients: myrtle 2 kafe 2 horehound 3 coltsfoot 1 sage 2<br> | Ingredients: myrtle 2 kafe 2 horehound 3 coltsfoot 1 sage 2<br> | ||
Damage Modifier: | Damage Modifier: 1/5 cold resistance | ||
|description = The fire potion will warm your insides, reducing cold damage. Also, it will cure shivering or afflictions that cause abnormal chills. | |description = The fire potion will warm your insides, reducing cold damage. Also, it will cure shivering or afflictions that cause abnormal chills. | ||
}} | }} | ||
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|cost = Amalgamation Cost: 2 percent of power reserve.<br> | |cost = Amalgamation Cost: 2 percent of power reserve.<br> | ||
Ingredients: merbloom 4 juniper 2 kombu 1 mistletoe 1 sargassum 1<br> | Ingredients: merbloom 4 juniper 2 kombu 1 mistletoe 1 sargassum 1<br> | ||
Damage Modifier: | Damage Modifier: 1/5 fire resistance | ||
|description = The frost potion will temper your body against heat, thus reducing fire damage. Also, if you are on fire, it will instantly put out the flames. | |description = The frost potion will temper your body against heat, thus reducing fire damage. Also, if you are on fire, it will instantly put out the flames. | ||
}} | }} | ||
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|cost = Amalgamation Cost: 2 percent of power reserve.<br> | |cost = Amalgamation Cost: 2 percent of power reserve.<br> | ||
Ingredients: coltsfoot 10 colewort 5 arnica 3<br> | Ingredients: coltsfoot 10 colewort 5 arnica 3<br> | ||
Damage Modifier: | Damage Modifier: 1/5 electricity resistance | ||
|description = The galvanism potion will cause you to lose conductivity, making you better resistant to electrical damage. | |description = The galvanism potion will cause you to lose conductivity, making you better resistant to electrical damage. | ||
}} | }} | ||
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{{AB | {{AB | ||
|skillname = | |skillname = Mineral Oil | ||
|cost = Amalgamation Cost: 2 percent of power reserve.<br> | |cost = Amalgamation Cost: 2 percent of power reserve.<br> | ||
Ingredients: arnica 5 kafe 5 flax 3 coltsfoot 2 | Ingredients: arnica 5 kafe 5 flax 3 coltsfoot 2 | ||
|description = | |description = Mineral oil is used by forgers to enhance weapons. | ||
}} | }} | ||
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|description = Only a master alchemist can create and use the philosopher's stone. Having it in his or her inventory will increase the healing powers of potions. | |description = Only a master alchemist can create and use the philosopher's stone. Having it in his or her inventory will increase the healing powers of potions. | ||
}} | }} | ||
[[Category:Trade Skills]] |
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