Difference between revisions of "Pureblade"

183 bytes added ,  04:22, 31 October 2022
m
adding links
(Added skillranks, BleedOut and affliction links. Updated Exsanguinate, Carve, PinLeg, Decapitate)
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Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: [[Haemophilia]] affliction  
Effects: [[Haemophilia]] affliction  
|description = This modifier will open a gaping wound in your target's chest, leaving them unable to prevent bleeding.
|description = This modifier will open a gaping wound in your target's chest, leaving them unable to prevent [[bleeding]].
}}
}}


{{AB
{{AB
|skillname = Sealing
|skillname = Sealing
|description = This passive ability will slightly decrease the amount you bleed from attacks.
|description = This passive ability will slightly decrease the amount you [[bleed]] from attacks.
}}
}}


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|syntax = PURESTANCE [<target><nowiki>|</nowiki>ME]
|syntax = PURESTANCE [<target><nowiki>|</nowiki>ME]
Power: 5 (any)  
Power: 5 (any)  
|description = Effect: You may protect an ally or yourself with your blade. Any attack against will be deflected and met with retalitory strikes. Should you be sprawled, entangled or separated from the person you are protecting, you will be unable to deflect attacks.
|description = Effect: You may protect an ally or yourself with your blade. Any attack against will be deflected and met with retaliatory strikes. Should you be sprawled, entangled or separated from the person you are protecting, you will be unable to deflect attacks.


Additionally, all your focus must be on maintaining the Pure Stance and any other action will prevent you from continuing it.
Additionally, all your focus must be on maintaining the Pure Stance and any other action will prevent you from continuing it.
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|skillname = Bleeder
|skillname = Bleeder
|syntax = COMBATSTYLE BLEEDER
|syntax = COMBATSTYLE BLEEDER
|description = Choosing a bleeder fighting style will increase the bleeding caused by your attacks at the expense of wounding.
|description = Choosing a bleeder fighting style will increase the [[bleeding]] caused by your attacks at the expense of wounding.
}}
}}


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Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Increased bleeding
Effects: Increased bleeding
|description = This modifier will cause increased bleeding according to how wounded your opponent is.
|description = This modifier will cause increased [[bleeding]] according to how wounded your opponent is.
}}
}}


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Effects: Increased damage, hemorrhaging
Effects: Increased damage, hemorrhaging
|description = This modifier will increase the damage of your strike, scaling according to your opponent's bleeding. It will also add hemorrhaging.
|description = This modifier will increase the damage of your strike, scaling according to your opponent's bleeding. It will also add hemorrhaging.
|notes = [[Hemorrhaging]] is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.
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|skillname = Carve
|skillname = Carve
|syntax = CARVE
|syntax = CARVE
|description = While your target is impaled, you can carve through their body with your weapon, increasing existing hemorrhaging and causing or increasing gut wounding. The hemorrhaging increase is dependent on how wounded the target's gut is.
|description = While your target is [[#Impale|impaled]], you can carve through their body with your weapon, increasing existing hemorrhaging and causing or increasing gut wounding. The hemorrhaging increase is dependent on how wounded the target's gut is.
}}
}}


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