Difference between revisions of "Rituals"

898 bytes added ,  20:00, 18 July 2022
Updating to current AB text; added notes on some.
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(Updating to current AB text; added notes on some.)
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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|Rituals focuses upon chanting and tonal notes to perform various magical rites. Though High Magic is not a prerequisite, Rituals is sometimes associated with [[Highmagic]] because both were established in civilized urban environments. Upon mastering this magical skill, the ritualist may move on to the specialization associated with the nexus of power they are connected to.
| style="background:lightyellow"|Rituals focuses upon chanting and tonal notes to perform various magical rites. Though [[HighMagic|High Magic]] is not a prerequisite, Rituals is sometimes associated with High Magic because both were established in civilized urban environments. Upon mastering this magical skill, the ritualist may move on to the specialization associated with the [[Nexus of Power]] they are connected to.
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{{SkillTableHeader}}
{{SkillTableHeader}}
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|skillname = Fortuna
|skillname = Fortuna
|syntax = CHANT FORTUNA
|syntax = CHANT FORTUNA
|description = The Ritual of Fortuna will increase one of your racial stats. It may only be cast once per Lusternia day.
|description = The Ritual of Fortuna will increase one of your vitals by 1/5, as well as a random resistance and buff by 1/5. It may only be cast once per Lusternia day.
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|skillname = Puer
|skillname = Puer
|syntax = CHANT PUER <HEAD{{!}}CHEST{{!}}GUT{{!}}LARM{{!}}RARM{{!}}LLEG{{!}}RLEG>
|syntax = CHANT PUER <HEAD{{!}}CHEST{{!}}GUT{{!}}LARM{{!}}RARM{{!}}LLEG{{!}}RLEG>
|description = Heal deep wounds in your body parts through this ritual. This will not
|description = Heal [[Deepwounds|deep wounds]] in your body parts through this ritual. This will not heal specific [[:Category: Physical Afflictions|afflictions in a body part]], rather it heals the deep damage caused by weapons.
heal specific afflictions in a body part, rather it heals the deep damage caused by weapons.
See {{Helpfile|number=891|name=HELP DEEP WOUNDS}}.
See HELP DEEP WOUNDS.
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|skillname = Via
|skillname = Via
|syntax = CHANT VIA <target>
|syntax = CHANT VIA <target>
|description = If you are upon one of the major roads of Lusternia, you may travel to any person who is also upon one of the major roads, which are the Ackleberry Highway, the Great Southern Highway, the Old Imperial Road, and the Alabaster Road.
|description = If you are upon one of the major roads of [[Lusternia]], you may travel to any person who is also upon one of the major roads, which are the [[Ackleberry Highway]], the [[Great Southern Highway]], the [[Old Imperial Road]], and the [[Alabaster Road]].
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|syntax = CHANT ACQUISITIO [ON{{!}}OFF]
|syntax = CHANT ACQUISITIO [ON{{!}}OFF]
|description = Allow yourself to become avaricious, and you will automatically pick up anything on the ground.
|description = Allow yourself to become avaricious, and you will automatically pick up anything on the ground.
|notes = This will also cause you to automatically pick up corpses of denizens you slay as soon as you slay them. A [[Enchantment#Palm|palm sigil]] on the ground will prevent Acquisitio from working in a location.
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|skillname = Rubeus
|skillname = Rubeus
|syntax = CHANT RUBEUS
|syntax = CHANT RUBEUS
|description = The Ritual of Rubeus is performed during times of war. It will prevent pacifism, lover's effects, lust, and fear.
|description = The Ritual of Rubeus is performed during times of war. It will prevent [[pacifism]], lover's effects, [[lust]], and [[fear]]. After preventing one of these effects, it will take some time before it can prevent another one, leaving you vulnerable in the interim. You can recast it again for instant protection once more.
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|syntax = CHANT CARCER
|syntax = CHANT CARCER
|description = Create a field of magical energy in a location, which has a chance of preventing others from exiting there.
|description = Create a field of magical energy in a location, which has a chance of preventing others from exiting there.
|notes = Appears at the beginning of room descriptions as "Shafts of blue light form crisscrossing patterns here." Seems to last for 2 minutes.
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{{AB
{{AB
|skillname = Master
|skillname = Master
|description = At this point in your training of Rituals, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|description = At this point in your training of Rituals, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|notes = Specializations linked to organizations and classes:
*New Celest = [[Sacraments]]
*Magnagora = [[Necromancy]]
*Gaudiguch = [[Paradigmatics]]
*Hallifax = [[Aeonics]]
}}
}}
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