Difference between revisions of "Tracking"

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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|Tracking is the specialization of [[Hunting]] which is open to warriors. Trackers continue with learning the arts of capturing, mostly through the use of traps. Also, trackers can keep a hunting companion to help them. Trackers can be trained in any warrior guild, though often through ignoring development of the spiritual precepts of the guild. Warriors with this specialization who are not in a guild are sometimes referred to as mercenaries.
| style="background:lightyellow"|Tracking is the specialization of [[Hunting]] which is open to [[warrior]]s. Trackers continue with learning the arts of capturing, mostly through the use of traps. Also, trackers can keep a hunting companion to help them. Trackers can be trained in any warrior guild, though often through ignoring development of the spiritual precepts of the guild. Warriors with this specialization who are not in a guild are sometimes referred to as mercenaries.
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{{SkillTableHeader}}
{{SkillTableHeader}}
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{{SkillTableRow|Traps|Master|66|Search for and disarm hidden traps.}}
{{SkillTableRow|Traps|Master|66|Search for and disarm hidden traps.}}
{{SkillTableRow|StinkTrap|Gifted|0|Release a stinking cloud to help track your prey.}}
{{SkillTableRow|StinkTrap|Gifted|0|Release a stinking cloud to help track your prey.}}
{{SkillTableRow|DeepseaHunter|Gifted|25|You can stalk even in water by studying ripples and eddies.}}
{{SkillTableRow|DeepseaHunter|Gifted|20|You can stalk even in water by studying ripples and eddies.}}
{{SkillTableRow|Track|Gifted|50|Track anyone who has been marked with a scent.}}
{{SkillTableRow|Track|Gifted|40|Track anyone who has been marked with a scent.}}
{{SkillTableRow|Cloak|Gifted|75|Hide the actions of your hunting companion.}}
{{SkillTableRow|Cloak|Gifted|60|Hide the actions of your hunting companion.}}
{{SkillTableRow|Trip|Gifted|75|Intentionally trigger a trap.}}
{{SkillTableRow|Trip|Gifted|80|Intentionally trigger a trap.}}
{{SkillTableRow|LegSnare|Expert|0|A trap triggered by walking, clamping onto the leg.}}
{{SkillTableRow|LegSnare|Expert|0|A trap triggered by walking, clamping onto the leg.}}
{{SkillTableRow|MountainHunter|Expert|25|Not even mountain cliffs will prevent you from stalking.}}
{{SkillTableRow|MountainHunter|Expert|20|Not even mountain cliffs will prevent you from stalking.}}
{{SkillTableRow|Retriever|Expert|50|Your hunting companion can sniff out creatures and things.}}
{{SkillTableRow|Retriever|Expert|40|Your hunting companion can sniff out creatures and things.}}
{{SkillTableRow|SpringTrap|Expert|75|Stepping on this trap will fling you out of the room.}}
{{SkillTableRow|SpringTrap|Expert|60|Stepping on this trap will fling you out of the room.}}
{{SkillTableRow|Bloodthirst|Expert|80|Force your companion into a frenzy.}}
{{SkillTableRow|Bloodthirst|Expert|80|Force your companion into a frenzy.}}
{{SkillTableRow|Headhunter|Virtuoso|0|Remember your enemies with their shrunken heads.}}
{{SkillTableRow|Headhunter|Virtuoso|0|Remember your enemies with their shrunken heads.}}
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{{SkillTableRow|Bell|Virtuoso|75|Attach a silver bell to warn of trap activation.}}
{{SkillTableRow|Bell|Virtuoso|75|Attach a silver bell to warn of trap activation.}}
{{SkillTableRow|Conceal|Fabled|0|Conceal the effects of some traps.}}
{{SkillTableRow|Conceal|Fabled|0|Conceal the effects of some traps.}}
{{SkillTableRow|Pit|Fabled|25|Dig a pit and conceal it to catch your prey.}}
{{SkillTableRow|Pit|Fabled|20|Dig a pit and conceal it to catch your prey.}}
{{SkillTableRow|Mark|Fabled|50|Allow your allies to recognize your trap as their own.}}{{SkillTableRow|Armour|Fabled|50|Restrictive armour for your companion.}}
{{SkillTableRow|Mark|Fabled|40|Allow your allies to recognize your trap as their own.}}
{{SkillTableRow|Clamp|Fabled|75|Train your hunting companion to clamp onto limbs.}}
{{SkillTableRow|Clamp|Fabled|60|Train your hunting companion to clamp onto limbs.}}
{{SkillTableRow|Armour|Fabled|80|Restrictive armour for your companion.}}
{{SkillTableRow|Darts|Mythical|0|Construct a trigger to release deadly darts.}}
{{SkillTableRow|Darts|Mythical|0|Construct a trigger to release deadly darts.}}
{{SkillTableRow|ForgePath|Mythical|20|Create the mystic pathways with another forger of paths.}}
{{SkillTableRow|Spikepit|Mythical|25|Place sharp spikes at the bottom of your pits.}}
{{SkillTableRow|Spikepit|Mythical|25|Place sharp spikes at the bottom of your pits.}}
{{SkillTableRow|Unite|Mythical|50|Unite through the bond with your hunting companion.}}
{{SkillTableRow|Unite|Mythical|50|Unite through the bond with your hunting companion.}}
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TRAPS LIST <br>
TRAPS LIST <br>
DISARM <trap> <direction> [CAREFULLY]  
DISARM <trap> <direction> [CAREFULLY]  
|cost = Power: 2 (to disarm carefully)
|cost = Power: 2 (to disarm carefully)
|description = You can search for traps in the same room for you or list the traps you've laid. If you know the trap that is in the room, you can attempt to disarm it. Some traps will be invisible to you. Increasing your skill level in Tracking and Environment will help you see traps.
|description = You can search for traps in the same room for you or list the traps you've laid. If you know the trap that is in the room, you can attempt to disarm it. Some traps will be invisible to you. Increasing your skill level in Tracking and [[Environment]] will help you see traps.
<br><br>
<br><br>
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap.
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap.
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companion finds a trail, it will lead you to one room adjacent to your target and indicate the direction in which he or she is located.
companion finds a trail, it will lead you to one room adjacent to your target and indicate the direction in which he or she is located.
<br><br>
<br><br>
Due to the difficulty of leading you, with your own scent interfering with the trail, the target's scent must be particularly strong. This can be accomplished by spraying the target with skunk's stench, causing them to get hit by a stink trap, or anything else which will make them smell powerfully enough. For one Lusternian day after this occurs, even if the target washes themselves, they will still smell strong enough to be tracked. Also, the target must be in the same local area and corporeal.
Due to the difficulty of leading you, with your own scent interfering with the trail, the target's scent must be particularly strong. This can be accomplished by spraying the target with [[Totems#skunk|skunk's stench]], causing them to get hit by a [[#stinktrap|stink trap]], or anything else which will make them smell powerfully enough. For one Lusternian day after this occurs, even if the target washes themselves, they will still smell strong enough to be tracked. Also, the target must be in the same local area and corporeal.
<br><br>
<br><br>
Finally, if you move into a room where the ground has been sprayed with skunk's scent, your companion will be too confused by the overpowering smell to continue tracking your prey.
Finally, if you move into a room where the ground has been sprayed with skunk's scent, your companion will be too confused by the overpowering smell to continue tracking your prey.
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|skillname = LegSnare
|skillname = LegSnare
|syntax = LAY LEGSNARE <direction>
|syntax = LAY LEGSNARE <direction>
|description = You can lay a snare which will entangle an enemy's leg, which will also slightly wound that leg.
|description = You can lay a snare which will [[entangle]] an enemy's leg, which will also slightly wound that leg.
|cost = Commodities: iron 1 rope 1
|cost = Commodities: iron 1 rope 1
}}
}}
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|syntax = SCALE [UP{{!}}DOWN]
|syntax = SCALE [UP{{!}}DOWN]
|cost = Speed Bonus: 1/3 Balance (mountains, natural underground)
|cost = Speed Bonus: 1/3 Balance (mountains, natural underground)
|description = You can scale mountains faster than a mountaineer. More importantly, you can stalk your prey up and down different mountain elevations.
|description = You can [[environment#mountaineering|scale mountains faster than a mountaineer]]. More importantly, you can stalk your prey up and down different mountain elevations.
<br><br>
<br><br>
Furthermore, you will receive a 1/3 balance bonus in the following environments: mountains, natural underground.
Furthermore, you will receive a 1/3 balance bonus in the following environments: mountains, natural underground.
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Once your companion is in sight of an objective, you can command it to <tt>RETRIEVE</tt> the item, which, providing it is less than a third of its weight, it will then pick up with its jaws. <tt>BOND RELEASE</tt> will command your companion to drop the item again.
Once your companion is in sight of an objective, you can command it to <tt>RETRIEVE</tt> the item, which, providing it is less than a third of its weight, it will then pick up with its jaws. <tt>BOND RELEASE</tt> will command your companion to drop the item again.
}}
}}
{{AB
{{AB
|skillname = SpringTrap
|skillname = SpringTrap
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CONSTRUCT TROPHY FROM <head> (requires 1 wood and 1 gold) <br>
CONSTRUCT TROPHY FROM <head> (requires 1 wood and 1 gold) <br>
EXHIBIT <trophy>
EXHIBIT <trophy>
|description = This ability will allow you to make hunting trophies out of the decapitated heads of your fallen enemies. You must first behead a corpse on the ground before you, then you may construct a trophy from it, using a wood commodity and a gold commodity. Finally, if you wish to truly display your prowess as a hunter, you may exhibit the trophy, providing that you have the necessary skill in [[Arts]].
|description = This ability will allow you to make hunting trophies out of the decapitated heads of your fallen enemies. You must first behead a corpse on the ground before you, then you may construct a trophy from it, using a wood commodity and a gold commodity. Finally, if you wish to truly display your prowess as a hunter, you may exhibit the trophy, providing that you have [[Arts#Exhibit|the necessary skill in Arts]].
|notes = City trackers only.
|notes = City trackers only.
}}
}}


{{AB
{{AB
|skillname = Deliver
|skillname = Deliver
|syntax = BOND DELIVER <item> TO <person>
|syntax = BOND DELIVER <item> TO <person>
|description = Your hunting companion is now able to deliver items to your allies, provided they are on the same plane. After being given the item, your faithful companion will move off and begin searching for the person you specify. If the delivery is successful, you will be notified through your bond and your companion will begin to return to you. If not, your companion will simply return.
|description = Your hunting companion is now able to deliver items to your allies, provided they are on the same plane. After being given the item, your faithful companion will move off and begin searching for the person you specify. If the delivery is successful, you will be notified through your bond and your companion will begin to return to you. If not, your companion will simply return.
}}
}}
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|syntax = MARK <trap> <direction>
|syntax = MARK <trap> <direction>
|cost = Tints Required:  green 2
|cost = Tints Required:  green 2
|description = You can mark a trap so your allies will be able to see it, even if their
|description = You can mark a trap so your allies will be able to see it, even if their perception is not as attuned as yours.
perception is not as attuned as yours.
}}
 
{{AB
|skillname = Clamp
|description = Requiring no extra direction from you, your hunting companion will now occasionally attempt to leap up and [[ClampedArm|lock its jaws around the arm]] of its given target. If successful, your foe will have to writhe to escape your companion's grip, and until then will be unable to use that arm at all. This will also do extra wounding damage to the arm that is clamped. You cannot order your companion to clamp while in a [[#Bloodthirst|bloodthirst rage]].
}}
}}


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|syntax = BOND ARMOUR [CREATE{{!}}REMOVE]
|syntax = BOND ARMOUR [CREATE{{!}}REMOVE]
|cost = Commodities: iron 1
|cost = Commodities: iron 1
|description = By pounding out a sheet of very thin iron, you can encase your companion in a suit of relatively durable armour. The armour will approximately halve the damage your companion receives and it will become immune to
|description = By pounding out a sheet of very thin iron, you can encase your companion in a suit of relatively durable armour. The armour will approximately halve the damage your companion receives and it will become immune to [[critical hit]]s. While your bond is wearing armour you will be unable to unite, listen, or look through your bond.
critical hits. While your bond is wearing armour you will be unable to unite, listen, or look through your bond.
}}
 
{{AB
|skillname = Clamp
|description = Requiring no extra direction from you, your hunting companion will now occasionally attempt to leap up and lock its jaws around the arm of your enemy when ordered to ATTACK. If successful, your foe will have to writhe to escape your companion's grip, and until then will be unable to use that arm at all. This will also do extra wounding damage to the arm that is clamped. Your companion will not clamp while in a bloodthirst rage.
}}
}}


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|syntax = LAY DARTS <direction> <br>  
|syntax = LAY DARTS <direction> <br>  
ENVENOM DARTS <direction> WITH <poison>  
ENVENOM DARTS <direction> WITH <poison>  
|description = Small wooden darts can be set to a network of trip wires that will
|description = Small wooden darts can be set to a network of trip wires that will release the darts. Though the darts do no damage, they can be poisoned.
release the darts. Though the darts do no damage, they can be poisoned.
|cost = Commodities: rope 1 wood 3 iron 2
|cost = Commodities: rope 1 wood 3 iron 2
}}
{{AB
|skillname = ForgePath
|syntax = FORGEPATH <path forger>
|cost = Power: 10 (any)
|description = With another person with this skill, you can forge mystic pathways between two locations of the same type of natural environment on the same plane. While the path is being formed, you are very limited in what you can do lest you disrupt the process.
}}
}}


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|skillname = Unite
|skillname = Unite
|syntax = BOND UNITE
|syntax = BOND UNITE
|description = Your bond with your hunting companion is now so strong that you are able to travel to it through sheer force of will. You must focus very hard on your bond, and after a short time the connection will become so powerful
|description = Your bond with your hunting companion is now so strong that you are able to travel to it through sheer force of will. You must focus very hard on your bond, and after a short time the connection will become so powerful that you will be unable to be apart, and so you will be brought together. As opposed to recalling your companion, this will bring you to its location, rather than it to yours.
that you will be unable to be apart, and so you will be brought together. As opposed to recalling your companion, this will bring you to its location, rather than it to yours.
}}
}}


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