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Within the world of Lusternia, deep wounds may be quite unlike anything you'll find in other worlds. With a judicious slice, a warrior can inflict painful blows that can result in deep wounds. Deep wounds are damage so deep within your body that they cannot be cured by normal means. The greater your deep wounds, the more chance that the next blow against you by a trained warrior could have devastating effects, including broken bones, severed arteries, punctured lungs, and even mortal wounds or beheading.
Healing potions may be applied to body parts to cure these deep wounds (as opposed to drinking them). Since one can only effectively use a draught from a healing potion every few seconds, it is a choice whether to either drink the potion to heal your health or to apply the potion to cure deep wounds--yet another facet in the complex combat system of Lusternia.
How many do you have?
There are three main methods of tracking how many deep wounds you have.
- Wounds skill: Use the Discernment skill WOUNDS (or WOUNDS SIMPLE) to check on your wounds. This is the only way to be certain, but it requires balance and consumes equilibrium, so you can't do it too often in a fight.
- Estimate by hits: Every time a warrior or monk hits you, you take some wounds. How many can vary widely depending on the characteristics of the attacker and weapons, but estimating about 800 per warrior combo and 250 per monk combo is better than nothing.
- Estimate by requirements: Warrior afflictions require a certain wound level, so if you just got an affliction, you know that you have at least that many deep wounds. Consult the following chart.
Warrior Attacks and Deep Wounds
|Behead||AL, BM, PB||Hack Down||Head||critical|
|BrokenWrist||BC||Swing||Arm||critical, plus broken arm|
|CollapsedLungs||BM, PB||Jab||Chest||BM:heavy, PB:critical|
|CrushedChest||BC, AL||Swing||Chest||BC:heavy, AL:critical|
|CrushedLeg||BC||Swing||Leg||critical, less with broken leg|
|Execution||AL||Either||chest, gut, and head at heavy; at least one critical|
|KnockDown||AL, BC||Either||Leg||AL:light, BC:medium|
|LegTendon||PB, BM||Either||Leg||PB:heavy, BM:critical|
|OpenGut||AL, BM, PB||Either||Gut||light|
|SlitThroat||AL, BM, PB||Swing||Head||heavy|
AL=Axelord, BC=Bonecrusher, BM=Blademaster, PB=Pureblade