Difference between revisions of "Discernment"

2,660 bytes removed ,  21:47, 15 January 2016
Migrating to template
(Updating to templated skilltable.)
(Migrating to template)
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[[Image:Discernment.jpg|thumb|Nightvision (by Alger)]]
[[Image:Discernment.jpg|thumb|Nightvision (by Alger)]]


==Nightsight==


{|
{{AB
|-
|skillname = Nightsight
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = NIGHTSIGHT
|-
|description = You will gain the ability to see in normal darkness.
| style="background:lightblue"|<tt>NIGHTSIGHT</tt>
|notes = Only really noticeable when you squint or glance.
|-
}}
|}
You will gain the ability to see in normal darkness.


{|
{{AB
|-
|skillname = Wounds
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = WOUNDS [SIMPLE], WS
|-
|description = You can determine exactly what level of wounding you have been dealt to all your body parts. Note: your wounds start at 0 and go higher the worse they are.
| style="background:lightgreen"|Only really noticeable when you squint or glance.
|-
|}
 
==Wounds==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>WOUNDS [SIMPLE], WS</tt>
|-
|}
You can determine exactly what level of wounding you have been dealt to all your body parts. Note: your wounds start at 0 and go higher the worse they are.


<tt>WOUNDS SIMPLE</tt> (or <tt>WS</tt>) will show the same information as above, except in a tabular format.
<tt>WOUNDS SIMPLE</tt> (or <tt>WS</tt>) will show the same information as above, except in a tabular format.


See <tt>HELP DEEPWOUNDS</tt>.
See <tt>HELP DEEPWOUNDS</tt>.
|notes = See [[Deepwounds]] for information about what effect deep wounds have.
}}


{|
{{AB
|-
|skillname = Search
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SEARCH
|-
|description = Force those in your location to reveal themselves if hidden.
| style="background:lightgreen"|See [[Deepwounds]] for information about what effect deep wounds have.
}}
|-
|}
 
==Search==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEARCH</tt>
|-
|}
Force those in your location to reveal themselves if hidden.
 
==Itemlist==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ITEMLIST CLOTHES|JEWELRY|BOOKS|ESTEEM|POWERSTONES|KEGS|PALETTES<br/>
ITEMLIST INV|WORN|CARRIED [columns]</tt>
|-
|}
You can assess pertinent details about your possessions such as descriptions, months until decay, quantities, authors, and titles.
 
==Diagnose==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DIAG</tt>
|-
|}
This ability will give you a list of the afflictions, if any, that are affecting you currently.


==Recognition==
{{AB
|skillname = Itemlist
|syntax = ITEMLIST
ITEMLIST <type>
|description = You can assess pertinent details about your possessions such as descriptions, months until decay, quantities, authors, and titles.
}}


This ability works automatically. It will allow you to perceive the name of the person who is shouting.
{{AB
|skillname = Diagnose
|syntax = DIAG
|description = This ability will give you a list of the afflictions, if any, that are affecting you currently.
}}


==Firstaid==
{{AB
|skillname = Recognition
|description = This ability works automatically. It will allow you to perceive the name of the person who is shouting.
}}


{|
{{AB
|-
|skillname = Firstaid
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FIRSTAID <br>
|-
FIRSTAID ADD <affliction><br>
| style="background:lightblue"|<tt>FIRSTAID<br/>
FIRSTAID REMOVE <affliction><br>
FIRSTAID ADD <affliction><br/>
FIRSTAID CUREQUEUE<br>
FIRSTAID REMOVE <affliction><br/>
FIRSTAID AFFS<br>
FIRSTAID CUREQUEUE<br/>
WHATCURES <affliction><br>
FIRSTAID AFFS<br/>
WHATISCUREDBY <curetype>
WHATCURES <affliction><br/>
|description = This ability will give you a list of the afflictions, such as in diagnose, and then list cures of each. In addition, it will automatically act to cure you.
WHATISCUREDBY <curetype></tt>
|-
|}
This ability will give you a list of the afflictions, such as in diagnose, and then list cures of each. In addition, it will automatically act to cure you.


It can also be used without the diagnosing function by manually adding and removing afflictions from the queue and then explicitly curing the stored queue.
It can also be used without the diagnosing function by manually adding and removing afflictions from the queue and then explicitly curing the stored queue.
}}


==Keylist==
{{AB
 
|skillname = Keylist
{|
|syntax = KEYLIST
|-
|description = This ability will allow you to see a list of the keys in your inventory and what doors, if any, they open. If you see a key that opens "an impossible place" your key has likely become useless as concerns that lock.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
| style="background:lightblue"|<tt>KEYLIST</tt>
|-
|}
This ability will allow you to see a list of the keys in your inventory and what doors, if any, they open. If you see a key that opens "an impossible place" your key has likely become useless as concerns that lock.
 
==Bodyscan==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BODYSCAN BUFFS (<damage type>|FULL)<br/>
BODYSCAN RESISTANCES (<damage type>|FULL)<br/>
BODYSCAN STATS (FULL)
</tt>
|-
|}
Scan your body for any alterations that affect you your the damage you receive from, and deal to, other people and creatures. Optionally, you can limit the scan to certain parameters, or do a full and detailed scan.
 
The brief scan will show an overview of the modifications you are currently living under.
 
The full scan will list, grouped according to type, all of the defences you have which offer DMP or stats. The final row of each category shows the total provided by defences and ailments for the type (in parenthesis is the total you receive for that type). Finally, the weighted result is provided in the last column.
 
For DMP:<br/>
It is worth noting that skills or defences offering DMP in an inconsistent or limited manner may not be listed. BodyScan should not be considered an exhaustive list, as some DMP is only validated based on the caster, the target, the damage type, and/or the damage sources involved.
 
==Deathsense==


{|
{{AB
|-
|skillname = Bodyscan
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = BODYSCAN BUFFS [UNIVERSAL{{!}}<damage type>{{!}}FULL]<br>
|-
BODYSCAN RESISTANCES [UNIVERSAL{{!}}<damage type>{{!}}FULL]<br>
| style="background:lightblue"|<tt>DEATHSENSE [(ON)|OFF]</tt>
BODYSCAN VITALS [HEALTH{{!}}MANA{{!}}EGO{{!}}FULL]<br>
|-
BODYSCAN REGENERATION [HEALTH{{!}}MANA{{!}}EGO{{!}}FULL]<br>
|}
BODYSCAN AGILITY [BALANCE{{!}}EQUILIBRIUM{{!}}FULL]<br>
Using this ability, you will attune yourself to the deaths of others.
BODYSCAN INFLUENCE [UNIVERSAL{{!}}<influence type>{{!}}FULL]
|description = Scan your body for any alterations that affect the damage you receive
from, and deal to, other people and creatures - for bonuses to your
health, mana and ego - or for bonuses to the regeneration of your
vitals.


==Assessing==
Note that for influence it only shows buffs to the ego damage you dish
out with each successful attack. It does not show buffs related to
prestige and resistance. See HELP INFLUENCE for info on prestige and
resistances.
}}


{|
{{AB
|-
|skillname = Deathsight
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DEATHSIGHT [ON{{!}}OFF]
|-
|description = Using this ability, you will attune yourself to the deaths of others.
| style="background:lightblue"|<tt>ASSESS <player></tt>
}}
|-
|}
You've now gained the ability to see various information about the physical well being of another player by evaluating the seriousness of his wounds.


==Pipelist==
{{AB
{|
|skillname = Assessing
|-
|syntax = ASSESS <player>
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You've now gained the ability to see various information about the physical well being of another player by evaluating the seriousness of his wounds.
|-
}}
| style="background:lightblue"|<tt>PIPELIST or PIPEL</tt>
|-
|}
You can list all the pipes in your inventory, including what herb they are filled with, how many puffs are left and whether they are lit.


==Thirdeye==
{{AB
|skillname = Pipelist
|syntax = PIPELIST or PIPEL
|description = You can list all the pipes in your inventory, including what herb they are filled with, how many puffs are left and whether they are lit.
}}


{|
{{AB
|-
|skillname = Thirdeye
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = THIRDEYE
|-
|description = This powerful ability will allow you to see everybody on the continent's location with the WHO command. It will also reveal shrouded persons in the room with you.
| style="background:lightblue"|<tt>THIRDEYE</tt>
}}
|-
|}
This powerful ability will allow you to see everybody on the continent's location with the WHO command. It will also reveal shrouded persons in the room with you.


==Potionlist==
{{AB
|skillname = Potionlist
|syntax = POTIONLIST/PL [BOTTLES{{!}}VIALS] [SUMMARY]
PLV [SUMMARY]
PLB [SUMMARY]
|description = This will give you information on the various potions, purgatives, and salves that you may be holding. If you specify <tt>BOTTLES</tt> or <tt>VIALS</tt> (or use <tt>PLB</tt> or <tt>PLV</tt>), only items in bottles or vials will be included. The <tt>SUMMARY</tt> option shows total sips per type of fluid rather than individual containers.
}}


{|
{{AB
|-
|skillname = Audit
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AUDIT [months [container]]
|-
|description = Shows a list of items in your inventory which will decay within the specified number of months (which defaults to 25), with those soonest to decay listed first. You may also audit items in containers.
| style="background:lightblue"|<tt>POTIONLIST/PL [BOTTLES/VIALS] [SUMMARY]</tt><br>
}}
<tt>PLV [SUMMARY]</tt><br/>
<tt>PLB [SUMMARY]</tt>
|-
|}
This will give you information on the various potions, purgatives, and salves that you may be holding. If you specify <tt>BOTTLES</tt> or <tt>VIALS</tt> (or use <tt>PLB</tt> or <tt>PLV</tt>), only items in bottles or vials will be included. The <tt>SUMMARY</tt> option shows total sips per type of fluid rather than individual containers.


==Audit==
{{AB
|skillname = Hexes
|syntax = HEXES
|description = Even if you don't know how to draw them, you can see what hexes are in your location.
}}


{|
{{AB
|-
|skillname = Illusions
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = REALITYCHECK
|-
|description = Doing a realitycheck will uncover any illusory terrain in a location and automatically destroy it.
| style="background:lightblue"|<tt>AUDIT [months [container]]</tt>
}}
|-
|}
Shows a list of items in your inventory which will decay within the specified number of months (which defaults to 25), with those soonest to decay listed first. You may also audit items in containers.


==Hexes==
{{AB
|skillname = Magiclist
|syntax = MAGICLIST or ML
|description = You may quickly take stock of all your magic items and tell if they are worn (if jewelery) or wielded (if wands), what enchantments are on them, how many charges are left on each and how many months are left until they decay.
}}


{|
{{AB
|-
|skillname = Scan
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SCAN
|-
|description = So long as they are outdoors, you can scan for passersby throughout your local area.
| style="background:lightblue"|<tt>HEXES</tt>
}}
|-
|}
Even if you don't know how to draw them, you can see what hexes are in your location.


==Illusions==
{{AB
|skillname = Powersense
|syntax = POWERSENSE <target>
|description = You can determine the state of someone else's current power level and energy reserves.
}}


{|
{{AB
|-
|skillname = Lipread
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = LIPREAD
|-
|description = This will allow you to hear speech as normal when deaf.
| style="background:lightblue"|<tt>REALITYCHECK</tt>
|notes = This only affects people speaking to you from within the room; you still don't hear aethers or tells, for instance.
|-
}}
|}
Doing a realitycheck will uncover any illusory terrain in a location and automatically destroy it.


==Magiclist==
{{AB
|skillname = Tattoos
|syntax = TATTOOS SHOW <person>
|description = You can get detailed information on the visible tattoos of any person, including knowing the power and weight of the tattoo.
}}


{|
{{AB
|-
|skillname = Contemplation
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CONTEMPLATE <player>
|-
|description = With this ability, you may see how much mana a player has.
| style="background:lightblue"|<tt>MAGICLIST or ML</tt>
}}
|-
|}
You may quickly take stock of all your magic items and tell if they are worn (if jewelery) or wielded (if wands), what enchantments are on them, how many charges are left on each and how many months are left until they decay.


==Scan==
{{AB
 
|skillname = Powermask
{|
|syntax = POWERMASK
|-
|cost = Power: 10 (Any)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You can mask your actions so that powerlogs will not be able to register when you drain a nexus through power quests (for example, killing demons in Nil will not register your name in the Magnagora powerlog). Note that this will ''not'' mask linking to the nexus you are affiliated with to fill your energy reserves.
|-
| style="background:lightblue"|<tt>SCAN</tt>
|-
|}
So long as they are outdoors, you can scan for passersby throughout your local area.
 
==Powersense==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>POWERSENSE <target></tt>
|-
|}
You can determine the state of someone else's current power level and energy reserves.
 
==Lipread==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>LIPREAD</tt>
|-
|}
This will allow you to hear speech as normal when deaf.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This only affects people speaking to you from within the room; you still don't hear aethers or tells, for instance.
|-
|}
 
==Tattoos==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TATTOOS SHOW <person></tt>
|-
|}
You can get detailed information on the visible tattoos of any person, including knowing the power and weight of the tattoo.
 
==Contemplation==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONTEMPLATE <player></tt>
|-
|}
With this ability, you may see how much mana a player has.
 
==Powermask==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>POWERMASK</tt>
|-
|style="background:pink"|Power: 10 (Any)
|-
|}
You can mask your actions so that powerlogs will not be able to register when you drain a nexus through power quests (for example, killing demons in Nil will not register your name in the Magnagora powerlog). Note that this will ''not'' mask linking to the nexus you are affiliated with to fill your energy reserves.


The powermask will also give you a chance to block any attempts to forcibly drain your power reserves so long as it is active.
The powermask will also give you a chance to block any attempts to forcibly drain your power reserves so long as it is active.
}}


==Appraise==
{{AB
 
|skillname = Appraise
{|
|syntax = APPRAISE <player>
|-
|description = You may use this ability to gain information on an opponent's weapons.
| style="background:darkblue; color:white"|'''Syntax:'''
|notes = It actually shows you someone's entire inventory.
|-
}}
| style="background:lightblue"|<tt>APPRAISE <player></tt>
|-
|}
You may use this ability to gain information on an opponent's weapons.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|It actually shows you someone's entire inventory.
|-
|}
 
==Discerning==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DISCERN <target></tt>
|-
|}
Your highly developed discerning skills can now detect the level of a person's health, mana, ego, and power in a single glance.


==Aethersight==
{{AB
|skillname = Discerning
|syntax = DISCERN <target>
|description = Your highly developed discerning skills can now detect the level of a person's health, mana, ego, and power in a single glance.
}}


{|
{{AB
|-
|skillname = Aethersight
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AETHERSIGHT [(ON){{!}}OFF]<br>
|-
AETHERSIGHT BLOCK <person><br>
| style="background:lightblue"|<tt>AETHERSIGHT [(ON)|OFF]</tt><br/>
AETHERSIGHT UNBLOCK <person><br>
<tt>AETHERSIGHT BLOCK <person></tt><br/>
AETHERSIGHT IGNORING
<tt>AETHERSIGHT UNBLOCK <person></tt><br/>
|cost = Power:  3 (Any)
<tt>AETHERSIGHT IGNORING</tt>
|description = The strongest of the discernment skills, this extraordinary feat will tell you who is attempting to view your location, summon you, teleport to you or tesseract to you. It will also tell you who is summoning, teleporting or tesseracting to another in the same location as you. Note: It will not cost any power to turn off this feat.
|-
|style="background:pink"|Power:  3 (Any)
|-
|}
The strongest of the discernment skills, this extraordinary feat will tell you who is attempting to view your location, summon you, teleport to you or tesseract to you. It will also tell you who is summoning, teleporting or tesseracting to another in the same location as you. Note: It will not cost any power to turn off this feat.


If you wish to ignore repeated scries from a particular person, use <tt>AETHERSIGHT BLOCK</tt>.
If you wish to ignore repeated scries from a particular person, use <tt>AETHERSIGHT BLOCK</tt>.
}}
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