Difference between revisions of "Tailoring"

690 bytes removed ,  22:04, 19 January 2016
Migrating to template and adding new Tailoring skills. Some still missing.
(Updating Skills Table)
(Migrating to template and adding new Tailoring skills. Some still missing.)
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Washing|Inept|0| Better do something about that dirty laundry!}}
{{SkillTableRow|Shoes|Inept|0|Basic cobbling for practical footwear.}}
{{SkillTableRow|Shoes|Inept|0|Basic cobbling for practical footwear.}}
{{SkillTableRow|Underwear|Inept|50|Keep the family jewels snug and warm.}}
{{SkillTableRow|Underwear|Inept|50|Keep the family jewels snug and warm.}}
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[[Image:Tailoring.jpg|thumb|Wedding Portrait of Mortexia and Azaryu (by Fania)]]
[[Image:Tailoring.jpg|thumb|Wedding Portrait of Mortexia and Azaryu (by Fania)]]


==Shoes==
{{AB
|skillname = Washing
|syntax = WASH <clothing>
|description = You can wash items of clothing to remove any proofings on them, among other things.
}}


{|
{{AB
|-
|skillname = Shoes
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to cobble shoes.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to cobble shoes.<br/>
Also see <tt>TAILORING SHOES</tt>.
Also see <tt>TAILORING SHOES</tt>.
}}


==Underwear==
{{AB
 
|skillname = Underwear
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together underwear.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together underwear.<br/>
Also see <tt>TAILORING UNDERWEAR</tt>.
Also see <tt>TAILORING UNDERWEAR</tt>.
}}


==Shirts==
{{AB
 
|skillname = Shirts
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together shirts.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together shirts.<br/>
Also see <tt>TAILORING SHIRTS</tt>.
Also see <tt>TAILORING SHIRTS</tt>.
}}


==Hats==
{{AB
 
|skillname = Hats
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together hats.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together hats.<br/>
Also see <tt>TAILORING HATS</tt>.
Also see <tt>TAILORING HATS</tt>.
}}


==Tunics==
{{AB
 
|skillname = Tunics
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together tunics.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together tunics.<br/>
Also see <tt>TAILORING TUNICS</tt>.
Also see <tt>TAILORING TUNICS</tt>.
}}


==Mending==
{{AB
|skillname = InfluenceKnots
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|description = Using silk and various potions, you can tie special knots used by
enchanters and forgers to enhance armour. Each knot requires 2 silk, and
50 sips of the appropriate potion. This ability allows the creation of
the following knot types, using the indicated fluids.
<br>
Charity - Sandalwood oil<br>
Empower - Dragonsblood oil<br>
Weaken - Vanilla oil<br>
Seduction - Musk oil<br>
Paranoia - Jasmine oil
}}


{|
{{AB
|-
|skillname = Mending
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MEND <clothes>
|-
|description = For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.
| style="background:lightblue"|<tt>MEND <clothes></tt>
}}
|-
|}
For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.


==Pants==
{{AB
 
|skillname = Pants
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together pants.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together pants.<br/>
Also see <tt>TAILORING PANTS</tt>.
Also see <tt>TAILORING PANTS</tt>.
}}


==Coats==
{{AB
 
|skillname = Coats
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together coats. A master tailor may cure coats to add extra protection against fire, cold, electricity or magic.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together coats. A master tailor may cure coats to add extra protection against fire, cold, electricity or magic.<br/>
Also see <tt>TAILORING COATS</tt>.
Also see <tt>TAILORING COATS</tt>.
}}


==Fireproof==
{{AB
 
|skillname = PhysicalKnots
{|
|syntax = TIE KNOT <type>
|-
|cost = Comms: 2 silk
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This ability allows the creation of the following knot types, using the
|-
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
| style="background:lightblue"|<tt>FIREPROOF <item></tt>
<br>
|-
Cutting - Mineral oil<br>
|style="background:pink"|Damage Modifier: 10
Blunt - Mineral oil
|-
}}
|}
You can cure a coat, cloak, or robes in a fire potion, which will give the wearer some protection against fire and other sources of heat. This uses a full potion of fire.
 
==Accessories==


{|
{{AB
|-
|skillname = Accessories
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to craft accessories.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to craft accessories.<br/>
Also see <tt>TAILORING ACCESSORIES</tt>.
Also see <tt>TAILORING ACCESSORIES</tt>.
}}


==Lingerie==
{{AB
 
|skillname = Lingerie
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together lingerie.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together lingerie.<br/>
Also see <tt>TAILORING LINGERIE</tt>.
Also see <tt>TAILORING LINGERIE</tt>.
}}


==Coldproof==
{{AB
 
|skillname = ElementalKnots
{|
|syntax = TIE KNOT <type>
|-
|cost = Comms: 2 silk
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This ability allows the creation of the following knot types, using the
|-
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
| style="background:lightblue"|<tt>COLDPROOF <item></tt>
<br>
|-
Fire - Fire potion<br>
|style="background:pink"|Damage Modifier: 10
Cold - Frost potion<br>
|-
Electric - Galvanism potion<br>
|}
Magic - Vitae potion
You can cure a coat, cloak or robes in a frost potion, which will give the wearer some protection against cold. This uses a full potion of frost.
}}


==Dresses==


{|
{{AB
|-
|skillname = Dresses
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together dresses.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together dresses.<br/>
Also see <tt>TAILORING DRESSES</tt>.
Also see <tt>TAILORING DRESSES</tt>.
}}


==Embroidery==
{{AB
 
|skillname = Embroidery
{|
|syntax = EMBROIDER <clothing> <text>
|-
|description = You can embroider script upon articles of clothing. This costs 10 gold pieces per letter.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
| style="background:lightblue"|<tt>EMBROIDER <clothing> <text></tt>
|-
|}
You can embroider script upon articles of clothing. This costs 10 gold pieces per letter.
 
==Greatrobes==


{|
{{AB
|-
|skillname = Greatrobes
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together great robes.  Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be  cured by a tailor against many non-physical forms of damage.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together great robes.  Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be  cured by a tailor against many non-physical forms of damage.<br/>
Also see <tt>TAILORING GREATROBES</tt>.
Also see <tt>TAILORING GREATROBES</tt>.
}}


==Miniatures==
{{AB
|skillname = BiologicKnots
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|description = This ability allows the creation of the following knot types, using the
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
<br>
Psychic - Lucidity slush potion<br>
Poison - Antidote potion<br>
Asphyxiation - Quicksilver potion<br>
}}


{|
{{AB
|-
|skillname = Miniatures
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW MINICLOAK</tt><br>
|-
<tt>DRESS <figurine> WITH <cloak>
| style="background:lightblue"|<tt>SEW MINICLOAK</tt><br/>
|description = At a tailoring workbench, you can sew miniature cloaks that will protect
<tt>DRESS <figurine> WITH <cloak></tt>
against breath weapons.<br>
|-
|}
At a tailoring workbench, you can sew miniature cloaks that will protect
against breath weapons.<br/>
Note: This requires 2 cloth commodities.
Note: This requires 2 cloth commodities.
}}


==Magicproof==
{{AB
|skillname = Batting
|syntax = BATT <vest>
|cost = Cost:  silk 50
|description = On any leather vest, you can batt it with silk, making it a much more expensive and desirable item. Batted vests can be proofed just like greatrobes (but do not stack with greatrobes).
}}


{|
{{AB
|-
|skillname = Highfashion
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW CLOAK
|-
|cost = Comms:   cloth 25 silk 25
| style="background:lightblue"|<tt>MAGICPROOF <item></tt>
|description = Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.
|-
}}
|style="background:pink"|Damage Modifier: 10
|-
|}
You can cure a coat, cloak, or robes in an elixir vitae, which will give the wearer some protection against magic. This requires a full vial of elixir vitae.


==Batting==
{{AB
 
|skillname = Highfashion
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together high fashion items.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BATT <vest></tt>
|-
|style="background:pink"|Cost:  silk 50
|-
|}
On any leather vest, you can batt it with silk, making it a much more expensive and desirable item. Batted vests can be proofed just like greatrobes (but do not stack with greatrobes).
 
==Highfashion==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW CLOAK</tt>
|-
|style="background:pink"|Comms:  cloth 25 silk 25
|-
|}
Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.
 
==Highfashion==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together high fashion items.<br/>
Also see <tt>TAILORING HIGHFASHION</tt>.
Also see <tt>TAILORING HIGHFASHION</tt>.
}}
{{AB
|skillname = CosmicKnots
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|description = This ability allows the creation of the following knot types, using the
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.


==Electricproof==
Psychic - Lucidity slush potion<br>
 
Poison - Antidote potion<br>
{|
Asphyxiation - Quicksilver potion<br>
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ELECTRICPROOF <item></tt>
|-
|style="background:pink"|Damage Modifier: 10
|-
|}
You can cure a coat, cloak or robes in a quicksilver potion, which will give the wearer some protection against electricity. This requires a full vial of quicksilver.


==Splendour==


{|
{{AB
|-
|skillname = Splendour
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = The epitome of every tailor is to create for him or herself an outfit of splendor. The fit of a splendor outfit is such that only the tailor it is made for can wear it. A splendor outfit can be enchanted and cured like great robes, though its quality makes enchantments upon it greater than those of great robes. Splendor outfits seem to have a life of their own, and creating another will cause the previous one to disintegrate in a fit of jealousy.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
The epitome of every tailor is to create for him or herself an outfit of splendor. The fit of a splendor outfit is such that only the tailor it is made for can wear it. A splendor outfit can be enchanted and cured like great robes, though its quality makes enchantments upon it greater than those of great robes. Splendor outfits seem to have a life of their own, and creating another will cause the previous one to disintegrate in a fit of jealousy.<br/>
Also see <tt>TAILORING SPLENDOR</tt>.
Also see <tt>TAILORING SPLENDOR</tt>.
 
|notes = Splendour robes can take all four proofings, but they do not stack with proofed coats or cloaks.
{|
}}
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Splendour robes can take all four proofings, but they do not stack with proofed coats or cloaks.
|-
|}
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