Difference between revisions of "Knighthood"
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{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow| | {{SkillTableRow|Striking|Inept|0|Strike out with your weapons.}} | ||
{{SkillTableRow|Raze|Inept|0|Attack the defences that would keep your weapons out.}} | |||
{{SkillTableRow|Raze|Inept| | {{SkillTableRow|WeaponMaster|Inept|0|Improved competency in all weapons.}} | ||
{{SkillTableRow|WeaponMaster| | {{SkillTableRow|Defensive|Inept|0|Change your fighting style to be more defensive.}} | ||
{{SkillTableRow|Aggressive|Inept|0|An inaccurate but slow fighting style.}} | |||
{{SkillTableRow|ShieldParry|Inept|0|Use shields to parry.}} | |||
{{SkillTableRow|Defensive| | {{SkillTableRow|Gripping|Inept|0|Grip your wielded items in a deathlock.}} | ||
{{SkillTableRow|Aggressive| | {{SkillTableRow|Assay|Inept|0|Analyze the fighting techniques of your foe.}} | ||
{{SkillTableRow|ShieldParry| | {{SkillTableRow|Weaponparry|Inept|0|Use weapons to parry.}} | ||
{{SkillTableRow| | {{SkillTableRow|Lightning|Inept|0|A reckless but swift fighting style.}} | ||
{{SkillTableRow|Engage|Inept|0|Strike out at a cowardly opponent.}} | |||
{{SkillTableRow|Targeting|Inept|0|Aim your jabs at specific body parts.}} | |||
{{SkillTableRow|Assay| | {{SkillTableRow|StandardBearer|Inept|0|Protect your squad by bearing the brunt of any aggression.}} | ||
{{SkillTableRow| | |||
{{SkillTableRow|Lightning| | |||
{{SkillTableRow|Engage| | |||
{{SkillTableRow| | |||
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}} | {{SkillTableRow|Master|Master|0|Move on to a master specialization.}} | ||
|} | |} | ||
[[Image:Knighthood.jpg|thumb|Loboshigaru Serenguard (by Reodan)]] | [[Image:Knighthood.jpg|thumb|Loboshigaru Serenguard (by Reodan)]] | ||
== | {{AB | ||
|skillname = Striking | |||
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] | |||
|description = Striking is the most basic use of weapons, allowing you to bash or cut an opponent. If you are wielding two one-handed weapons, you can optionally select which hand to strike with. | |||
}} | |||
{{AB | |||
|skillname = Raze | |||
|syntax = RAZE <target><br> | |||
RAZE <target> LEFT HAND<br> | |||
RAZE <target> RIGHT HAND | |||
|description = With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with. | |||
}} | |||
{ | |||
| | |||
| | |||
| | |||
== | {{AB | ||
|skillname = Weaponmaster | |||
|description = Your skill with weapons is such that you will strike faster than non-warriors. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Defensive | ||
|syntax = COMBATSTYLE DEFENSIVE | |||
|description = Choosing a defensive fighting style will increase the effectiveness of your parrying while decreasing the effectiveness of your attacks. | |||
| | }} | ||
| | |||
Choosing a | |||
== | {{AB | ||
|skillname = Aggressive | |||
|syntax = COMBATSTYLE AGGRESSIVE | |||
|description = Choosing an aggressive fighting style will increase the damage from your attacks while slowing your balance recovery. | |||
}} | |||
{ | {{AB | ||
| | |skillname = ShieldParry | ||
|syntax = PARRY <body part> <numeric weight><br> | |||
| | PARRY ALL<br> | ||
PARRY<br> | |||
< | UNPARRY | ||
|description = Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields. | |||
| | }} | ||
= | {{AB | ||
|skillname = Gripping | |||
|syntax = GRIP<br> | |||
RELAX GRIP | |||
|description = While using this ability, you will prevent items from being knocked out of your grip. Relax when you | |||
want to unwield. | |||
}} | |||
| | |||
{{AB | |||
{ | |skillname = Assay | ||
|syntax = ASSAY <target> [STANCE{{!}}UPPER{{!}}MIDDLE{{!}}LOWER{{!}}<bodypart>] | |||
| | |description = Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting | ||
style, and parrying. | |||
| | }} | ||
| | |||
== | {{AB | ||
|skillname = WeaponParry | |||
|syntax = PARRY <body part> <numeric weight><br> | |||
PARRY<br> | |||
PARRY ALL<br> | |||
UNPARRY | |||
|description = Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons. | |||
}} | |||
{ | {{AB | ||
|skillname = Lightning | |||
| | |syntax = COMBATSTYLE LIGHTNING | ||
| | |description = Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the | ||
amount of damage dealt. | |||
| | }} | ||
Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the amount of damage | |||
{ | {{AB | ||
|skillname = Engage | |||
| | |syntax = ENGAGE <player><br> | ||
DISENGAGE <player> | |||
| | |description = There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing. | ||
}} | |||
| | |||
There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing. | |||
== | {{AB | ||
|skillname = Targeting | |||
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] | |||
|description = Bodyparts (with shorthand): | |||
Head (h) | |||
Chest (c) | |||
Gut (g) | |||
Rightarm (rarm, ra) | |||
Leftarm (larm, la) | |||
Rightleg (rleg, rl) | |||
Leftleg (lleg, ll) | |||
Your skill with weapons is such that you may now target specific body parts on an opponent, inflicting deep wounds. | |||
}} | |||
{ | {{AB | ||
|skillname = StandardBearer | |||
| | |syntax = BEAR <standard{{!}}NOTHING> | ||
| | |description = By bearing a standard, which can be crafted by a blacksmith, you will become the focal point of a unit, standing at the front and representing the group. Any creatures that would attack your group will see and target the standard bearer first. | ||
}} | |||
| | |||
{{AB | |||
At this point in your training of Knighthood, you have progressed where you must specialize in | |skillname = Master | ||
|description = At this point in your training of Knighthood, you have progressed where you must specialize in anaspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations. | |||
}} |
Revision as of 23:08, 19 January 2016
The prime skill for all warrior guilds is Knighthood, which is where they learn basic fighting styles and maneuvers. The beginning skills here immediately and dramatically improve using a weapon, which increases as the skill in knighthood increases. Although the general skill of Combat will also improve the ability to hit and damage with weapons, it is more a defensive skill and accordingly improves defense more than offense. Knighthood, on the other hand, will strongly improve offensive and most warriors choose to master Knighthood before the general skill of Combat. After mastering the basics of Knighthood, the warrior moves on to a weapon specialization. Also, increasing your ability in Knighthood will provide a moderate boost to your abilities in the general skill of Combat. |
Skill | Learned At | Description |
---|---|---|
Striking | Inept+0% | Strike out with your weapons. |
Raze | Inept+0% | Attack the defences that would keep your weapons out. |
WeaponMaster | Inept+0% | Improved competency in all weapons. |
Defensive | Inept+0% | Change your fighting style to be more defensive. |
Aggressive | Inept+0% | An inaccurate but slow fighting style. |
ShieldParry | Inept+0% | Use shields to parry. |
Gripping | Inept+0% | Grip your wielded items in a deathlock. |
Assay | Inept+0% | Analyze the fighting techniques of your foe. |
Weaponparry | Inept+0% | Use weapons to parry. |
Lightning | Inept+0% | A reckless but swift fighting style. |
Engage | Inept+0% | Strike out at a cowardly opponent. |
Targeting | Inept+0% | Aim your jabs at specific body parts. |
StandardBearer | Inept+0% | Protect your squad by bearing the brunt of any aggression. |
Master | Master+0% | Move on to a master specialization. |
Striking
Syntax |
STRIKE <target> [LEFT|RIGHT] |
Striking is the most basic use of weapons, allowing you to bash or cut an opponent. If you are wielding two one-handed weapons, you can optionally select which hand to strike with.
Raze
Syntax |
RAZE <target> RAZE <target> LEFT HAND |
With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with.
Weaponmaster
Your skill with weapons is such that you will strike faster than non-warriors.
Defensive
Syntax |
COMBATSTYLE DEFENSIVE |
Choosing a defensive fighting style will increase the effectiveness of your parrying while decreasing the effectiveness of your attacks.
Aggressive
Syntax |
COMBATSTYLE AGGRESSIVE |
Choosing an aggressive fighting style will increase the damage from your attacks while slowing your balance recovery.
ShieldParry
Syntax |
PARRY <body part> <numeric weight> PARRY ALL |
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.
Gripping
Syntax |
GRIP RELAX GRIP |
While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.
Assay
Syntax |
ASSAY <target> [STANCE|UPPER|MIDDLE|LOWER|<bodypart>] |
Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting style, and parrying.
WeaponParry
Syntax |
PARRY <body part> <numeric weight> PARRY |
Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons.
Lightning
Syntax |
COMBATSTYLE LIGHTNING |
Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the amount of damage dealt.
Engage
Syntax |
ENGAGE <player> DISENGAGE <player> |
There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing.
Targeting
Syntax |
STRIKE <target> [LEFT|RIGHT] [<bodypart>] |
Bodyparts (with shorthand):
Head (h) Chest (c) Gut (g) Rightarm (rarm, ra) Leftarm (larm, la) Rightleg (rleg, rl) Leftleg (lleg, ll)
Your skill with weapons is such that you may now target specific body parts on an opponent, inflicting deep wounds.
StandardBearer
Syntax |
BEAR <standard|NOTHING> |
By bearing a standard, which can be crafted by a blacksmith, you will become the focal point of a unit, standing at the front and representing the group. Any creatures that would attack your group will see and target the standard bearer first.
Master
At this point in your training of Knighthood, you have progressed where you must specialize in anaspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.