Difference between revisions of "Pureblade"

3,944 bytes removed ,  06:25, 20 January 2016
Updated to new knighthood
(Updating to templated skilltable.)
(Updated to new knighthood)
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Greatsword|Master|0|Mastery of the two-handed sword weapons.}}
{{SkillTableRow|Greatsword|Master|0|Mastery of the two-handed sword weapons.}}
{{SkillTableRow|LacerateArm|Master|25|Mangle the main artery of the arms.}}
{{SkillTableRow|OpenChest|Unknown|?|A gaping chest wound to prevent clotting.}}
{{SkillTableRow|LacerateLeg|Master|50|Mangle the main artery of the legs.}}
{{SkillTableRow|Sealing|Unknown|?|Mastery of the body reduces bleeding.}}
{{SkillTableRow|Maneuvers|Master|75|Refine your attacks with more focus.}}
{{SkillTableRow|Disembowel|Unknown|?|Shred the innards of an enemy.}}
{{SkillTableRow|OpenChest|Gifted|0|Slow down foes by laying open their chest.}}
{{SkillTableRow|Cleave|Unknown|?|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|OpenGut|Gifted|25|Split open the gut.}}
{{SkillTableRow|PierceArm|Unknown|?|Induce clumsiness by damaging the arm.}}
{{SkillTableRow|SliceEar|Gifted|50|Chop off an ear.}}
{{SkillTableRow|Assault|Unknown|?|A strong swing that bypasses many defences.}}
{{SkillTableRow|Cleave|Gifted|75|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|SlitThroat|Unknown|?|Slice open a target's neck.}}
{{SkillTableRow|FurrowBrow|Expert|0|Let blood flow into the eyes.}}
{{SkillTableRow|SeverPhrenic|Unknown|?|Cut a nerve to increase pain sensitivity.}}
{{SkillTableRow|SeverPhrenic|Expert|20|Cut a nerve to make breathing difficult.}}
{{SkillTableRow|Warcry|Unknown|?|Bellow a furious roar to attract attention.}}
{{SkillTableRow|SliceBicep|Expert|40|Weaken your foe's strike by cutting muscle.}}
{{SkillTableRow|Impale|Unknown|?|Pin someone to the ground with your weapon.}}
{{SkillTableRow|GashCheek|Expert|60|Induce a muscular twitch.}}
{{SkillTableRow|Bleeder|Unknown|?|Increased bleeding at the cost of deep wounds.}}
{{SkillTableRow|SlitThroat|Expert|80|Incapacitate communication by opening the throat.}}
{{SkillTableRow|HeftySword|Unknown|?|Use the weight of your sword against parrying.}}
{{SkillTableRow|CollapseLungs|Virtuoso|0|Completely ruin the lungs.}}
{{SkillTableRow|LegTendon|Unknown|?|A mutilating slice to the back of the leg.}}
{{SkillTableRow|LegTendon|Virtuoso|25|Cut apart the leg tendons.}}
{{SkillTableRow|RuptureStomach|Unknown|?|Strike at a wounded gut to increase bleeding.}}
{{SkillTableRow|Assault|Virtuoso|50|A strong swing that bypasses many defenses.}}
{{SkillTableRow|Twist|Unknown|?|Strike a bleeding enemy with extra damage.}}
{{SkillTableRow|Furrow|Virtuoso|75|Bury your blade to strike those down under.}}
{{SkillTableRow|PinLeg|Unknown|?|Strike at a wounded leg to increase bleeding.}}
{{SkillTableRow|PierceLeg|Fabled|0|Open a large hole in the leg.}}
{{SkillTableRow|PinArm|Unknown|?|Strike at a wounded arm to increase bleeding.}}
{{SkillTableRow|SeverNerve|Fabled|25|Cut apart a main nerve.}}
{{SkillTableRow|Carve|Unknown|?|Carve up your target's inside when withdrawing your blade.}}
{{SkillTableRow|HeftySword|Fabled|50|Use the weight of your sword against parrying.}}
{{SkillTableRow|Exsanguinate|Unknown|?|Cause death via catastrophic blood loss.}}
{{SkillTableRow|CollapseNerve|Fabled|75|Send the nervous system into complete disarray.}}
{{SkillTableRow|Decapitate|Transcendent|0|Kill the head and the body will follow.}}
{{SkillTableRow|RuptureStomach|Mythical|0|A deep wound into the stomach.}}
{{SkillTableRow|AmputateLeg|Mythical|20|Remove someone's leg.}}
{{SkillTableRow|AmputateArm|Mythical|40|Remove someone's arm.}}
{{SkillTableRow|Disembowel|Mythical|60|Remove someone's innards.}}
{{SkillTableRow|Behead|Mythical|80|Remove someone's head.}}
{{SkillTableRow|Decapitate|Transcendent|0|Chop off someone's head, regardless of wounds.}}
|}
|}
[[Image:Pureblade.jpg|thumb|Pureblade (by Folken)]]
[[Image:Pureblade.jpg|thumb|Pureblade (by Folken)]]


==Greatsword==
{{AB
|skillname = Greatsword
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As a Pureblade, your skill with two-handed swords is such that you now attack even faster. Additionally, as you train in the Pureblade skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK OPENCHEST</tt>
}}


You are now a master of two-handed sword weapons, and you will notice a drastic improvement while using them. See [[Knighthood]]'s slashing and targetting abilities for information on how to use cutting weapons.
{{AB
|skillname = OpenChest
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
Requirements: Light wounds <br>
Effects: Haemophilia affliction
|description = This modifier will open a gaping wound in your target's chest, leaving them unable to prevent bleeding.
}}


==LacerateArm==
{{AB
|skillname = Sealing
|description = This passive ability will slightly decrease the amount you bleed from attacks.
}}


{|
{{AB
|-
|skillname = Disembowel
|style="background:pink"|Bodypart: Arm<br/>
|syntax = Modifier
Minimum Wound State: Negligible<br/>
|cost = Targetable Body Parts: Gut <br>
Maneuver: Jab or swing, two-handed sword
Requirements: Light wounds <br>
|-
Effects: Internalbleeding affliction
|}
|description = This modifier will damage the insides of your opponent, causing internal bleeding
Lacerating a major artery in the arm induces very major bleeding.
}}


==LacerateLeg==
{{AB
|skillname = Cleave
|syntax = CLEAVE <target> <body part>
|description = This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.
}}


{|
{{AB
|-
|skillname = Piercing
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Negligible<br/>
|cost = Targetable Body Parts: Right arm, left arm <br>
Maneuver: Jab or swing, two-handed sword
Requirements: Light wounds <br>
|-
Effects: Clumsiness affliction
|}
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
Lacerating a major artery in the leg induces very major bleeding.
}}


==Maneuvers==
{{AB
|skillname = Assault
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
Requirements: None <br>
Effects: Double wounding, bypass parry <br>
Power: 4 (any)
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.
}}


{|
{{AB
|-
|skillname = SlitThroat
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = Modifier
|-
|cost = Targetable Body Parts: Head <br>
| style="background:lightblue"|<tt>MANEUVER CREATE <name></tt><br/>
Requirements: Heavy wounds <br>
<tt>MANEUVER LIST</tt><br/>
Effects: Damagedthroat affliction
<tt>MANEUVER DROP <name></tt><br/>
|description = This modifier will slice open the throat of your target, damaging it.
<tt>MANEUVER DEVELOP ACTION <maneuver> <attack></tt><br/>
}}
<tt>MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen></tt><br/>
<tt>MANEUVER SHOW <maneuver></tt><br/>
<tt>MANEUVER PERFORM <maneuver> <inputs to maneuver's attack></tt>
|-
|}
You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)


When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
{{AB
|skillname = SeverPhrenic
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
Requirements: Heavy wounds <br>
Effects: Sensitivity affliction
|description = This modifier will sever key nerves in the chest, causing sensitivity to pain.
}}


==OpenChest==
{{AB
|skillname = Warcry
|syntax = WARCRY
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
}}


{|
{{AB
|-
|skillname = Impale
|style="background:pink"|Bodypart: Chest<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Gut <br>
Maneuver: Swing, two-handed sword
Requirements: Heavy wounds <br>
|-
Effects: Impaled afflicition
|}
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground.
This maneuver will hack open the chest of your foe, causing them to bleed directly from their chest cavity. This is not only messy, but the resulting strain on your opponent's heart will also force them to move more slowly.
}}


==OpenGut==
{{AB
|skillname = Bleeder
|syntax = COMBATSTYLE BLUDGEONER
|description = Choosing a bleeder fighting style will increase the bleeding caused by your attacks at the expense of wounding.
}}


{|
{{AB
|-
|skillname = HeftySword
|style="background:pink"|Bodypart: Gut<br/>
|description = When someone parries one of your attacks, the force behind your massive sword set their parrying item to vibrate strongly, temporarily decreasing its parrying effectiveness.
Minimum Wound State: Light<br/>
}}
Maneuver: Jab or swing, two-handed sword
|-
|}
One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.


==SliceEar==
{{AB
|skillname = LegTendon
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Heavy wounds <br>
Effects: Mutilatedrightleg or mutilatedleftleg affliction
|description = This modifier will cause your strikes to mutilate your target's legs.
}}


{|
{{AB
|-
|skillname = RuptureStomach
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Light<br/>
|cost = Targetable Body Parts: Gut <br>
Maneuver: Swing, two-handed sword
Requirements: Light wounds <br>
|-
Effects: Increased damage
|}
|description = This modifier will cause increased bleeding according to how wounded your opponent is.
A favorite maneuver for a few infamous warriors who like collecting trophies is cutting off an opponent's ear, which also fills the ear canal with blood causing bouts of vertigo.
}}


==Cleave==
{{AB
|skillname = Twist
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
Requirements: None <br>
Effects: Increased damage
|description = This modifier will increase the damage of your strike, scaling according to your opponent's bleeding.
}}


{|
{{AB
|-
|skillname = PinLeg
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = Modifier
|-
|cost = Targetable Body Parts: Right leg, left leg <br>
| style="background:lightblue"|<tt>CLEAVE <target> <body part></tt>
Requirements: Light wounds <br>
|-
Effects: Increased bleeding
|}
|description = This modifier will cause increased bleeding according to how wounded your opponent is.
This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your sword into your foe, all in one movement.
}}


==FurrowBrow==
{{AB
|skillname = PinArm
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds <br>
Effects: Increased bleeding
|description = This modifier will cause increased bleeding according to how wounded your opponent is.
}}


{|
{{AB
|-
|skillname = Carve
|style="background:pink"|Bodypart: Head<br/>
|syntax = CARVE
Minimum Wound State: Light<br/>
|description = While your target is impaled, you can carve through their body with your weapon, causing bleeding and wounding.
Maneuver: Swing, two-handed sword
}}
|-
|}
This wound will cause bleeding from the brow, which will run into the eyes and cause regular blindness.


==SeverPhrenic==
{{AB
|skillname = Exsanguinate
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
Requirements: Critical wounds, at least 2000 bleeding <br>
Effects: Death <br>
Power: 3 (any)
|description = If your opponent is wounded and bleeding enough, you can kill them instantly via exansguination.
}}


{|
{{AB
|-
|skillname = Decapitate
|style="background:pink"|Bodypart: Chest<br/>
|syntax = DECAPITATE <target>
Minimum Wound State: Medium<br/>
|cost = Power: 5 (any)
Maneuver: Jab, two-handed sword
|description = This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.
|-
}}
|}
This is an important nerve for breathing. By severing it, breathing becomes very difficult. This will have several effects. First, it will make it difficult to travel over long distances without losing your breath. Secondly, it will increase the amount of endurance consumed when the victim engages in physical activities (consumes balance). Lastly, it will make it difficult to use smoked cures.
 
==SliceBicep==
 
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Light<br/>
Maneuver: Swing, two-handed sword
|-
|}
Slicing deep into your foe's bicep with your sword will cause that arm to be weakened. Any attacks against you using that arm will be performed with greatly weakened strength.
 
==GashCheek==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab, two-handed sword
|-
|}
Cutting into the nerves of the face can cause a nervous twitch, which can throw one off balance.
 
==SlitThroat==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Swing, two-handed sword
|-
|}
Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.
 
==CollapseLungs==
 
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Jab, two-handed sword
|-
|}
With a collapsed pair of lungs, not only will there be regular blackouts but also the complete inability to smoke.
 
==LegTendon==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Jab, two-handed sword
|-
|}
Severing the tendon of the leg just above the ankle is a vicious maneuver that will knock your foe down and prevent him from standing up.
 
==Assault==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ASSAULT <target> <body part></tt>
|-
|style="background:pink"|Power: 4 (Any)
|-
|}
This precision swing will avoid most of your opponent's combat defences, for example rebounding and stances, and it will do more wounding than normal. This counts as a swing.
 
==Furrow==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FURROW</tt>
|-
|}
Using the length of the greatsword, you are able to plunge your blade deep into the ground in order to strike those who seek to hide beneath the earth.
 
==PierceLeg==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab, two-handed sword
|-
|}
Cutting a nerve in the leg will cripple an opponent.
 
==SeverNerve==
 
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab, two-handed sword
|-
|}
A precision strike to the nerve bundle near the shoulder can paralyse one side of the body.
 
==HeftySword==
 
When someone parries one of your attacks, the force behind your massive sword may throw their parrying arm off balance.
 
==CollapseNerve==
 
{|
|-
|style="background:pink"|Bodypart:            Arm<br/>
Minimum Wound State: Heavy<br/>
Maneuver:            Jab, Swing, two-handed sword
|-
|}
 
By striking into the shoulder, you can send the nervous system into complete disarray, which will cause periodic seizures until healed. Unlike smaller one-handed blades, your large blade can inflict this wound without hacking through the outer nerves first.
 
==RuptureStomach==
 
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Swing or jab, two-handed sword
|-
|}
Rupturing the stomach will cause much bleeding and also drain some nutrition from the poor victim.
 
==AmputateArm==
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed sword
|-
|}
This powerful maneuver will cause your swing to sever the entire leg of an opponent, landing the disembodied limb promptly at your feet.
 
==AmputateLeg==
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed sword
|-
|}
This powerful maneuver will cause your swing to sever the entire arm of an opponent, landing the disembodied limb promptly at your feet.
 
==Disembowel==
 
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Critical<br/>
Maneuver: Jab or wwing, two-handed sword
|-
|}
Disemboweling is a mortal wound which will result in death if not immediately treated.
 
==Behead==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, two-handed sword
|-
|}
If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.
 
==Decapitate==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DECAPITATE <person></tt>
|-
|style="background:pink"|Power: 5 (Any)
|-
|}
This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.
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