Difference between revisions of "Starhymn"
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{{SkillTableRow|StarLight|Gifted|25|The light of the stars replenishes the body's needs.}} | {{SkillTableRow|StarLight|Gifted|25|The light of the stars replenishes the body's needs.}} | ||
{{SkillTableRow|Refrain|Gifted|50|A musical structure that allows repetition of a stanza.}} | {{SkillTableRow|Refrain|Gifted|50|A musical structure that allows repetition of a stanza.}} | ||
{{SkillTableRow|Reprise|Unknown|?|A musical structure that allows reversal of a stanza.}} | |||
{{SkillTableRow|StarChord|Gifted|75|Send forth the Light to vanquish your enemies.}} | {{SkillTableRow|StarChord|Gifted|75|Send forth the Light to vanquish your enemies.}} | ||
{{SkillTableRow|MercifulSanctus|Expert|0|Honours to Japhiel, a hymn of balanced justice.}} | {{SkillTableRow|MercifulSanctus|Expert|0|Honours to Japhiel, a hymn of balanced justice.}} | ||
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[[Image:Starhymn.jpg|thumb|Merian (by Daermon)]] | [[Image:Starhymn.jpg|thumb|Merian (by Daermon)]] | ||
{{AB | |||
|skillname = Composition | |||
|syntax = COMPOSE NEW <song> <br> | |||
COMPOSE LIST <br> | |||
COMPOSE <song> STANZA <number> LYRIC <text> <br> | |||
COMPOSE <song> STANZA <number> IMBUE [<power>{{!}}NONE] <br> | |||
COMPOSE <song> STANZA <number> DELETE <br> | |||
COMPOSE <song> DELETE <br> | |||
COMPOSE <song> [INFO] <br> | |||
PERFORM SONG <song> [<target>] <br> | |||
SONGSTAT, SONGSTATUS <br> | |||
|description = As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and set it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types: Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
| |||
<br><br> | |||
When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses. | |||
}} | |||
{ | {{AB | ||
|skillname = Sustain | |||
|syntax = SUSTAIN | |||
|description = This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place. | |||
}} | |||
{ | |||
| | |||
| | |||
| | |||
This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place. | |||
{{AB | |||
|skillname = Processional | |||
{ | |cost = Stanza: Low (1-3) <br> | ||
| | |||
| | |||
Targetable: No | Targetable: No | ||
| | |description = The processional is an inspiring introduction to any hymn. When you and your allies hear this sound, your willpower and endurance will regenerate faster. Your health and mana will regenerate slightly as well. | ||
}} | |||
{{AB | |||
|skillname = DiscordantChord | |||
|syntax = PLAY DISCORDANTCHORD <target> | |||
|cost = Power: Variable (Any) <br> | |||
Damage Type: 100% Magic | |||
|description = The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, egovice, and an achromatic aura. If the hapless victim suffers all three of these tonal disorders, and powerspikes, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain. | |||
<br> | |||
<br> | |||
If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost. | If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost. | ||
}} | |||
{{AB | |||
|skillname = HopesCarol | |||
{ | |cost = Stanza: Low (1-3) <br> | ||
| | Targetable: No <br> | ||
| | Damage Modifier: 1/8 cold, fire, poison and electricity resistance | ||
Targetable: No<br | |description = The beauty of Shakiniel's voice can be imbued into your hymns, which offers protection to you and your allies who hear this music. The protection extends to most forms of elemental damage, including fire, cold, electricity, and poison. | ||
Damage Modifier: | }} | ||
| | |||
The beauty of Shakiniel's voice can be imbued into your hymns, which offers protection to you and your allies who hear this music. The protection extends to most forms of elemental damage, including fire, cold and | |||
{ | {{AB | ||
| | |skillname = StarLight | ||
| | |cost = Stanza: Low (1-3) <br> | ||
Targetable: No | Targetable: No | ||
| | |description = The sound of the stars has a disturbing effect on your enemies. When they hear it, they will have a chance of being afflicted with either sensitivity, sunallergy, or vomiting. | ||
}} | |||
The sound of the stars has a disturbing effect on your enemies. When they hear it, they will have a chance of being afflicted with either sensitivity, sunallergy, or vomiting. | |||
== | {{AB | ||
|skillname = | |||
|syntax = PLAY REPRISE | |||
|cost = Power: 1 (any) <br> | |||
|description = By reprising your melodies and harmonies, you can take your song back one stanza. | |||
}} | |||
{ | {{AB | ||
| | |skillname = StarChord | ||
| | |syntax = PLAY STARCHORD <target> | ||
|cost = Damage Type: 50% Divinus, 50% Fire <br> | |||
| | Damage Source: Magical (charisma) <br> | ||
| | Can Target Denizens <br> | ||
|description = This chord is similar to minor second, except it vibrates to the martial energies of Celestia, calling forth Holy Fire. | |||
}} | |||
{| | {{AB | ||
| | |skillname = CrusaderCanto | ||
| | |syntax = STARSONG CALL CRUSADERCANTO ON <target> | ||
| | |cost = Stanza: Mid (4-6) <br> | ||
Targetable: Yes | |||
|description = Upon a crusade against the evil, Methrenton will lend you his voice, and when you hear it the holy flames of Holy Celestia will surround you, growing from orange to white over time. When you are ready to punish your enemy, simply call the crusdader canto down upon them. | |||
}} | |||
{{AB | |||
|skillname = LightCantata | |||
{ | |cost = Stanza: Mid (4-6) <br> | ||
| | |||
| | |||
= | |||
Targetable: No | Targetable: No | ||
| | |description = When the light of Elohora is woven into your music, an angelic choir will join your hymn. Those enemies who hear the sound of the choir will be blinded and bow before the might of the light. If they are under the effects of an afterimage, they will suffer confusion and epilepsy. | ||
}} | |||
== | {{AB | ||
|skillname = CaptiveAudience | |||
|syntax = CAPTIVATE AUDIENCE | |||
|description = This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation. | |||
}} | |||
{ | {{AB | ||
| | |skillname = CelestOde | ||
| | |cost = Stanza: Mid (4-6) <br> | ||
Targetable: No | Targetable: No <br> | ||
Damage Modifier: 1/8 universal increase | |||
| | |description = This rousing music will inspire the citizens of New Celest to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Ode to New Celest" by Raflein, the first guildmaster and founder of the guild. | ||
}} | |||
== | {{AB | ||
|skillname = GuardianAngel | |||
|syntax = STARSONG CALL GUARDIANANGEL | |||
|cost = Power: 2 (Pool of Stars) | |||
Requires: At least two of the following songs: <br> | |||
*LoveCanticle <br> | |||
*HopesCarol <br> | |||
*MercifulSanctus <br> | |||
*CrusaderCanto <br> | |||
| | *LightCantata <br> | ||
|description = Sing this song and you will summon an angel to guard you from harm, granting 3/10 universal damage resistance for a short period of time. However, your song will turn back by one stanza. | |||
}} | |||
{{AB | |||
|skillname = AngelSong | |||
{ | |cost = Stanza: Mid (4-6) <br> | ||
{ | |||
| | |||
| | |||
Targetable: No | Targetable: No | ||
| | |description = Any angel who hears this song will be inspired to vanquish the forces of evil, attacking at a faster rate than normal. | ||
}} | |||
== | {{AB | ||
|skillname = PrincessFairwell | |||
|cost = Stanza: High (7-9) <br> | |||
Targetable: Yes <br> | |||
Power: 3 (Pool of Stars) | |||
|description = Before Princess Marilynth, the last Vernal Goddess, sacrificed herself to save Celestia and the elemental plane of water from the Taint, she sang one bittersweet note in farewell. That note can be captured in your hymn and those who hear it may be caught up in that longlost memory. | |||
}} | |||
{ | {{AB | ||
| | |skillname = JustChorale | ||
| | |cost = Stanza: High (7-9) <br> | ||
Targetable: No | |||
|description = The Holy Supernals of Celestia shall judge the unworthy, casting down your enemies' souls into torment and misery. | |||
}} | |||
| | |||
{{AB | |||
|skillname = AvengingAngel | |||
|syntax = STARSONG CALL AVENGINGANGEL ON <target> | |||
|cost = Power: 3 (Pool of Stars) | |||
= | Requires: At least four of the following songs: <br> | ||
*LoveCanticle <br> | |||
*HopesCarol <br> | |||
*MercifulSanctus <br> | |||
*CrusaderCanto <br> | |||
*LightCantata | |||
|description = Sing this song and you will summon an angel to bring harm to your foe. However, it will cause you to fade two stanzas. | |||
}} | |||
{ | {{AB | ||
|skillname = Encore | |||
| | |syntax = ENCORE PERFORMANCE | ||
|cost = Power: 3 (Any) | |||
| | |description = By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved. | ||
| | }} | ||
| | |||
By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved. | |||
{{AB | |||
|skillname = Recessional | |||
|cost = Stanza: High (7-9) <br> | |||
Targetable: No | |||
|description = When your enemies hear the recessional, which is the winding down of the hymn, they will be loathe to disturb it by eating and drinking, and there will be a chance that they find themselves unable to do either. | |||
}} | |||
{ | {{AB | ||
| | |skillname = EverSea | ||
| | |cost = Stanza: High (7-9) <br> | ||
Targetable: No | Targetable: No | ||
| | |description = When your music is heard by the oceans and rivers, they become infused with the power of the stars. | ||
<br> | |||
When your | Any enemies who hear this music will find the waters prevent them from raising magical protections. | ||
}} | |||
== | {{AB | ||
|skillname = AngelicHost | |||
|syntax = STARSONG CALL ANGELICHOST ON <target> | |||
|cost = 10 (Pool of Stars) | |||
Requires: At least five of the following songs: <br> | |||
*LoveCanticle <br> | |||
*HopesCarol <br> | |||
*MercifulSanctus <br> | |||
*CrusaderCanto <br> | |||
| | *LightCantata <br> | ||
|description = Sing this song and you will summon an angelic host who will carry the soul of a fallen comrade back into life. The power of this effect is such that your song will immediately end. | |||
}} | |||
{{AB | |||
|skillname = Requiem | |||
{ | |cost = Stanza: High (7-9) <br> | ||
Targetable: Yes <br> | |||
Power: 3 (Pool of Stars) | |||
|description = By singing the requiem for the dead in honour of an enemy, you will be joined by an angelic choir who will lead that enemy unto death if he or she is still living. Once you start the killing note, you can do nothing that will disrupt the song. | |||
}} | |||
| | |||
| | |||
Stanza: High (7-9)<br | |||
Targetable: Yes | |||
| | |||
By singing the requiem for the dead in honour of an enemy, you will be joined by an angelic choir who will lead that enemy unto death if he or she is still living. Once you start the killing note, you can do nothing that will disrupt the song. | |||
Revision as of 01:48, 23 January 2016
When Raflein awoke the voice of the Elder Goddess Rhapsody, they developed the musical style known as the Starhymn. Those who practice this style mimic the sounds of the angelic choirs on Celestia as well as the beauty of running waters, evoking the music of the stars. |
Skill | Learned At | Description |
---|---|---|
Composition | Master+0% | You may compose songs expressing your own creativity. |
Sustain | Master+0% | The ability to maintain a song. |
Processional | Master+0% | A beautiful hymnal that regenerates willpower and mana. |
LoveCanticle | Master+33% | Blessed be Raziela, a hymn of love and healing. |
DiscordantChord | Master+66% | This painful chord shall crush the disharmonic soul. |
HopesCarol | Gifted+0% | Thanks be Shakiniel, a hymn of protection. |
StarLight | Gifted+25% | The light of the stars replenishes the body's needs. |
Refrain | Gifted+50% | A musical structure that allows repetition of a stanza. |
Reprise | Unknown+?% | A musical structure that allows reversal of a stanza. |
StarChord | Gifted+75% | Send forth the Light to vanquish your enemies. |
MercifulSanctus | Expert+0% | Honours to Japhiel, a hymn of balanced justice. |
CrusaderCanto | Expert+33% | Glory to Methrenton, a hymn of the holy flame. |
LightCantata | Expert+66% | Praise be Elohora, a hymn of the blinding light. |
CaptiveAudience | Virtuoso+0% | Both friends and enemies hear nothing but your songs. |
CelestOde | Virtuoso+33% | Rousing song that inspires the citizens of Celest. |
GuardianAngel | Virtuoso+66% | A guardian angel to take your blows. |
AngelSong | Fabled+0% | Angels who hear will increase their speed. |
PrincessFarewell | Fabled+25% | The last song of Princess Marilynth holds great power. |
JustChorale | Fabled+50% | Your music brings penance from Holy Celestia. |
AvengingAngel | Fabled+75% | An avenging angel to chase your foes. |
Encore | Mythical+0% | Play a rousing encore performance. |
Recessional | Mythical+0% | When the hymn winds down, it is best not to disturb it. |
EverSea | Mythical+33% | Infuse the waters with the music of the stars. |
AngelicHost | Mythical+66% | An angelic host descends to force your music through. |
Requiem | Transcendent+0% | Lead those unto death with the requiem for the dead. |
Composition
Syntax |
COMPOSE NEW <song> COMPOSE LIST |
As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and set it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types: Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.
Sustain
Syntax |
SUSTAIN |
This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.
Processional
Stanza: Low (1-3) Targetable: No |
The processional is an inspiring introduction to any hymn. When you and your allies hear this sound, your willpower and endurance will regenerate faster. Your health and mana will regenerate slightly as well.
DiscordantChord
Syntax |
PLAY DISCORDANTCHORD <target> |
Power: Variable (Any) Damage Type: 100% Magic |
The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, egovice, and an achromatic aura. If the hapless victim suffers all three of these tonal disorders, and powerspikes, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.
HopesCarol
Stanza: Low (1-3) Targetable: No |
The beauty of Shakiniel's voice can be imbued into your hymns, which offers protection to you and your allies who hear this music. The protection extends to most forms of elemental damage, including fire, cold, electricity, and poison.
StarLight
Stanza: Low (1-3) Targetable: No |
The sound of the stars has a disturbing effect on your enemies. When they hear it, they will have a chance of being afflicted with either sensitivity, sunallergy, or vomiting.
Syntax |
PLAY REPRISE |
Power: 1 (any) |
By reprising your melodies and harmonies, you can take your song back one stanza.
StarChord
Syntax |
PLAY STARCHORD <target> |
Damage Type: 50% Divinus, 50% Fire Damage Source: Magical (charisma) |
This chord is similar to minor second, except it vibrates to the martial energies of Celestia, calling forth Holy Fire.
CrusaderCanto
Syntax |
STARSONG CALL CRUSADERCANTO ON <target> |
Stanza: Mid (4-6) Targetable: Yes |
Upon a crusade against the evil, Methrenton will lend you his voice, and when you hear it the holy flames of Holy Celestia will surround you, growing from orange to white over time. When you are ready to punish your enemy, simply call the crusdader canto down upon them.
LightCantata
Stanza: Mid (4-6) Targetable: No |
When the light of Elohora is woven into your music, an angelic choir will join your hymn. Those enemies who hear the sound of the choir will be blinded and bow before the might of the light. If they are under the effects of an afterimage, they will suffer confusion and epilepsy.
CaptiveAudience
Syntax |
CAPTIVATE AUDIENCE |
This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.
CelestOde
Stanza: Mid (4-6) Targetable: No |
This rousing music will inspire the citizens of New Celest to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Ode to New Celest" by Raflein, the first guildmaster and founder of the guild.
GuardianAngel
Syntax |
STARSONG CALL GUARDIANANGEL |
Power: 2 (Pool of Stars)
Requires: At least two of the following songs:
|
Sing this song and you will summon an angel to guard you from harm, granting 3/10 universal damage resistance for a short period of time. However, your song will turn back by one stanza.
AngelSong
Stanza: Mid (4-6) Targetable: No |
Any angel who hears this song will be inspired to vanquish the forces of evil, attacking at a faster rate than normal.
PrincessFairwell
Stanza: High (7-9) Targetable: Yes |
Before Princess Marilynth, the last Vernal Goddess, sacrificed herself to save Celestia and the elemental plane of water from the Taint, she sang one bittersweet note in farewell. That note can be captured in your hymn and those who hear it may be caught up in that longlost memory.
JustChorale
Stanza: High (7-9) Targetable: No |
The Holy Supernals of Celestia shall judge the unworthy, casting down your enemies' souls into torment and misery.
AvengingAngel
Syntax |
STARSONG CALL AVENGINGANGEL ON <target> |
Power: 3 (Pool of Stars)
Requires: At least four of the following songs:
|
Sing this song and you will summon an angel to bring harm to your foe. However, it will cause you to fade two stanzas.
Encore
Syntax |
ENCORE PERFORMANCE |
Power: 3 (Any) |
By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.
Recessional
Stanza: High (7-9) Targetable: No |
When your enemies hear the recessional, which is the winding down of the hymn, they will be loathe to disturb it by eating and drinking, and there will be a chance that they find themselves unable to do either.
EverSea
Stanza: High (7-9) Targetable: No |
When your music is heard by the oceans and rivers, they become infused with the power of the stars.
Any enemies who hear this music will find the waters prevent them from raising magical protections.
AngelicHost
Syntax |
STARSONG CALL ANGELICHOST ON <target> |
10 (Pool of Stars)
Requires: At least five of the following songs:
|
Sing this song and you will summon an angelic host who will carry the soul of a fallen comrade back into life. The power of this effect is such that your song will immediately end.
Requiem
Stanza: High (7-9) Targetable: Yes |
By singing the requiem for the dead in honour of an enemy, you will be joined by an angelic choir who will lead that enemy unto death if he or she is still living. Once you start the killing note, you can do nothing that will disrupt the song.