Difference between revisions of "Transmology"

2,170 bytes removed ,  02:47, 23 January 2016
Updated. That was a doozy.
(Updating to templated skilltable.)
(Updated. That was a doozy.)
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{{SkillTableRow|Skin|Master|50|Your skin is the first line of defense of your body.}}
{{SkillTableRow|Skin|Master|50|Your skin is the first line of defense of your body.}}
{{SkillTableRow|SkinFold|Master|75|Store flesh within the folds of your skin.}}
{{SkillTableRow|SkinFold|Master|75|Store flesh within the folds of your skin.}}
{{SkillTableRow|Robes|Gifted|0|The uninitiated are not worthy of seeing your superior body.}}
{{SkillTableRow|Folds|Gifted|0|The uninitiated are not worthy of seeing your superior body.}}
{{SkillTableRow|Eyes|Gifted|25|Your eyes are the windows to your true inner soul.}}
{{SkillTableRow|Eyes|Gifted|25|Your eyes are the windows to your true inner soul.}}
{{SkillTableRow|Spix|Gifted|50|Create a creature to distract your enemies.}}
{{SkillTableRow|Spix|Gifted|50|Create a creature to distract your enemies.}}
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{{SkillTableRow|Sludgeworm|Expert|80|Your most disgusting beast. And yet strangely beautiful...}}
{{SkillTableRow|Sludgeworm|Expert|80|Your most disgusting beast. And yet strangely beautiful...}}
{{SkillTableRow|FleshCloak|Virtuoso|0|Hide creatures from the prying eyes of others.}}
{{SkillTableRow|FleshCloak|Virtuoso|0|Hide creatures from the prying eyes of others.}}
{{SkillTableRow|Channels|Unknown|?|Open aetheric channels to other planar entities.}}
{{SkillTableRow|Torso|Virtuoso|25|The torso can be the base for powerful transformations.}}
{{SkillTableRow|Torso|Virtuoso|25|The torso can be the base for powerful transformations.}}
{{SkillTableRow|Morrible|Virtuoso|50|Create a creature that can alter thoughts and perceptions.}}
{{SkillTableRow|Morrible|Virtuoso|50|Create a creature that can alter thoughts and perceptions.}}
{{SkillTableRow|Pathways|Virtuoso|75|Choose the illuminated pathway on which you will walk.}}
{{SkillTableRow|Pathways|Virtuoso|75|Choose the illuminated pathway on which you will walk.}}
{{SkillTableRow|FluidFlesh|Unknown|?|Briefly melt your flesh, allowing instant transformation.}}
{{SkillTableRow|Hands|Fabled|0|Transform your hands into powerful weapons.}}
{{SkillTableRow|Hands|Fabled|0|Transform your hands into powerful weapons.}}
{{SkillTableRow|Throat|Fabled|25|Oh, what beautiful sounds you can now make.}}
{{SkillTableRow|Throat|Fabled|25|Oh, what beautiful sounds you can now make.}}
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{{SkillTableRow|Aura|Mythical|50|Even your spirit surpasses the mundane norm.}}
{{SkillTableRow|Aura|Mythical|50|Even your spirit surpasses the mundane norm.}}
{{SkillTableRow|Homunculus|Mythical|75|Form a creature from your own vital essence.}}
{{SkillTableRow|Homunculus|Mythical|75|Form a creature from your own vital essence.}}
{{SkillTableRow|Fleshmound|Transcendent|0|Establish your hold on the flesh of the Vortex.}}
|}
|}
[[Image:Transmology.jpg|thumb|Eternal Flame of Gaudiguch (by Lysandus)]]
[[Image:Transmology.jpg|thumb|Eternal Flame of Gaudiguch (by Lysandus)]]


==Harvest==
{{AB
|skillname = Harvest  
|syntax = Syntax: HARVEST [<number>] <fleshpot>
|description = With permission from a guild leader, you are able to harvest flesh from
the fleshpots on the Vortex so long as you know a skill that uses that flesh.
}}


{|
{{AB
|-
|skillname = Fleshwork
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLESHCALL FLESHWORK <br>
|-
FLESHFORM [LIST] <br>
| style="background:lightblue"|<tt>HARVEST <fleshpot></tt>
LESHCLOAK <br>
|-
|cost = Flesh:  Lovashi
|}
|description = By merging the flesh of lovashi into your own flesh, you prepare your body for greater transmological transformations. Fleshwork also provides some resistance to skin diseases. To list all your transformations, you can review using <tt>FLESHFORM LIST</tt>. As you gain abilities through transformations, <tt>FLESHFORM</tt> will show you the syntax for more commands.
With permission from a guild leader, you are able to harvest flesh from the fleshpots on the Vortex so long as you know a skill that uses that flesh.
}}
 
==Fleshwork==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL FLESHWORK</tt><br/>
<tt>FLESHFORM [LIST]</tt>
|-
|style="background:pink"|Flesh:  Lovashi
|-
|}
By merging the flesh of lovashi into your own flesh, you prepare your body for greater transmological transformations. Fleshwork also provides some resistance to skin diseases. To list all your transformations, you can review using <tt>FLESHFORM LIST</tt>. As you gain abilities through transformations, <tt>FLESHFORM</tt> will show you the syntax for more commands.
 
==Link==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL LINK NODE</tt>
|-
|style="background:pink"|Flesh:  Any
|-
|}
Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Eternal Flame. You can use any charged type of flesh to make the link (and it will not be consumed).
 
==Return==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL RETURN</tt>
|-
|}
Return your flesh to you.
 
==Skin==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL SKIN <thicken|marble|fur|bubble></tt>
|-
|style="background:pink"|Flesh:  Lovashi, Yig<br/>
DMP:    Varies with Transmology skill level, goes to 10 at transcendent
|-
|}
From the Fleshpot of Yig, you can use the protoplasm to transform your skin by (1) thickening it (blunt protection), (2) marbleizing it (cutting protection), (3) creating thick fur on it (elemental protection) or (4) creating bubble warts (magic protection). Your skin can only hold one of these transformations.


==SkinFold==
{{AB
|skillname = Link
|syntax = FLESHCALL LINK NODE
|cost = Flesh:  Any
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Eternal Flame. You can use any charged type of flesh to make the link (and it will not be consumed).
}}


{|
{{AB
|-
|skillname = Return
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLESHCALL RETURN
|-
|description = Return your flesh to you.
| style="background:lightblue"|<tt>INSKIN [<amount>|ALL] <item><br/>
}}
OUTSKIN [|ALL]<br/>
INVSKIN</tt>
|-
|}
You can create folds within your own skin to store transmorphic flesh, which only you can access. The skin folds will only hold flesh harvested on the Vortex plane.


<tt>INSKIN</tt> puts a given number of a single type of flesh (or all by default) into your skin folds. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
{{AB
|skillname = Skin
|syntax = FLESHCALL SKIN <thicken{{!}}marble{{!}}fur{{!}}bubble>
|cost = Flesh:  Lovashi, Yig
Damage Modifier: 1/8 variable resistance
|description = From the Fleshpot of Yig, you can use the protoplasm to transform your skin by (1) thickening it (blunt protection), (2) marbleizing it (cutting protection), (3) creating thick fur on it (elemental protection) or (4) creating bubble warts (magic protection). Your skin can only hold one of these transformations.
}}


<tt>OUTSKIN</tt> takes a given number of a single type of flesh (or all by default) out of your skin folds. If no amount is specified, then the default is to take out only one gem.
{{AB
|skillname = SkinFold
|syntax = INSKIN [<amount>{{!}}ALL] <item> <br>
OUTSKIN [<amount>{{!}}ALL] <item> <br>
INVSKIN
|description = You can create folds within your own skin to store transmorphic flesh, which only you can access. The skin folds will only hold flesh harvested on the Vortex plane.
<br><br>
INSKIN puts a given number of a single type of flesh (or all by default) into your skin folds. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
<br><br>
OUTSKIN takes a given number of a single type of flesh (or all by default) out of your skin folds. If no amount is specified, then the default is to take out only one flesh.
<br><br>
INVSKIN peeks into the skin folds to take a quick inventory of what is stored there.
}}


<tt>INVSKIN</tt> peeks into the skin folds to take a quick inventory of what is stored there.
{{AB
|skillname = Folds
|syntax = FLESHCALL FOLDS <robes>
|cost = Flesh: Yig <br>
Power: 10 (Eternal Flame)
|description = Historically, the Illuminati have hidden their transformations from the general public. To do so, they have developed special illusory magics that can be imbued within the folds of loose garments such as robes, coats and cloaks.
}}


==Robes==
{{AB
|skillname = Eyes
|syntax = FLESHCALL EYES <whirl{{!}}darken{{!}}silver> <br>
:Darkened <br>
::FLESHFORM SCAN <target> <br>
:Silvery <br>
::FLESHFORM HYPNOTISE <target> <br>
::ORDER <target> <action> <br>
|cost = Flesh:  Lovashi, Olormi
|description = From the Fleshpot of Olormi, you can use the protoplasm to transform your eyes by (1) chromatically whirling them (helps illusion protection), (2) darkening the eyes (scan weaknesses of others), or (3) turning your eyes silver (the ability to hypnotise). Your eyes can only hold one of these transformations.
<br><br>
If you have silvery eyes, you can hypnotise another. Once hypnotised, you have roughly 30 seconds to issue an order. Once ordered, you cannot hypnotise that person for 10 seconds.
<br><br>
If you have darkened eyes, you can scan another person's body for signs of illness.
}}


{|
{{AB
|-
|skillname = Spix
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLESHCALL SPIX
|-
|cost = Power2 (Eternal Flame) <br>
| style="background:lightblue"|<tt>FLESHCALL ROBES <robes></tt>
FleshOlormi
|-
|description = The spix can transfix enemies who aren't blind or unblind enemies who are blind. It is a slow attacker and can be ordered like other loyal denizens. See HELP DENIZENS.
|style="background:pink"|FleshYig<br/>
}}
Power10 (Eternal Flame)
|-
|}
Historically, the Illuminati have hidden their transformations from the general public. To do so, they have developed special illusory magics that can be imbued onto robes.


==Eyes==
{{AB
{|
|skillname = Legs
|-
|syntax = FLESHCALL LEGS [fatten{{!}}lengthen{{!}}doublejoint]
| style="background:darkblue; color:white"|'''Syntax:'''
:Double Jointed
|-
:: FLESHFORM LEAP <direction>
| style="background:lightblue"|<tt>FLESHCALL EYES <whirl|darken|silver></tt>
|cost = Flesh:  Lovashi, Flahti
|-
|description = From the Fleshpot of Flahti, you can use the protoplasm to transform your legs to either (1) fatten them (helps protect against summons), (2) lengthen them (improves movement), or (3) making them doublejoint (ability to leap). Your legs can only hold one of these transformations.
|style="background:pink"|Flesh:  Lovashi, Olormi
<br><br>
|-
|}
From the Fleshpot of Olormi, you can use the protoplasm to transform your eyes by (1) chromatically whirling them (helps illusion protection), (2) darkening the eyes (some protection from blindness, or (3) turning your eyes silver (the ability to hypnotize). Your eyes can only hold one of these transformations.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM HYPNOTIZE <target><br/>
ORDER</tt>
|-
|}
If you have silvery eyes, you can hypnotize another. Once hypnotized, you have roughly 30 seconds to issue an order. Once ordered, you cannot hypnotize that person for 10 seconds.
 
==Spix==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL SPIX</tt>
|-
|style="background:pink"|Power:  2 (Eternal Flame)<br/>
Flesh:  Olormi
|-
|}
The spix can transfix enemies who aren't blind or unblind enemies who are blind.  It is a slow attacker and can be ordered like other loyal denizens. See <tt>HELP DENIZENS</tt>.
 
==Legs==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL LEGS [fatten|lengthen|doublejoint]</tt>
|-
|style="background:pink"|Flesh:  Lovashi, Flahti
|-
|}
From the Fleshpot of Flahti, you can use the protoplasm to transform your legs to either (1) fatten them (helps protect against summons), (2) lengthen them (improves movement), or (3) making them doublejoint (ability to leap). Your legs can only hold one of these transformations.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>LEAP <direction></tt>
|-
|}
If your legs are doublejointed, you can leap over obstacles.
If your legs are doublejointed, you can leap over obstacles.
}}


==Ears==
{{AB
 
|skillname = Ears
{|
|syntax = FLESHCALL EARS [sharpen{{!}}lengthen{{!}}scales] <br>
|-
:Sharpened <br>
| style="background:darkblue; color:white"|'''Syntax:'''
::FLESHFORM EAVESDROP <direction><br>
|-
:Lengthened <br>
| style="background:lightblue"|<tt>FLESHCALL EARS [sharpen|lengthen|scales]</tt>
::FLESHFORM PING <direction>
|-
|cost = Flesh:  Lovashi, Augorum <br>
|style="background:pink"|Flesh:  Lovashi, Augorum<br/>
Damage Modifier: 1/5 resistance (scaled ears)
DMP:   10 (scaled ears)
|description = From the Fleshpot of Augorum, you can use the protoplasm to transform your ears to either (1) sharpen them (allows eavesdropping two rooms away), (2) lengthen them (grants sonar), or (3) cover them in scales (reduces sound damage). Your ears can only hold one of these transformations.
|-
<br><br>  
|}
From the Fleshpot of Augorum, you can use the protoplasm to transform your ears to either (1) sharpen them (allows eavesdropping two rooms away), (2) lengthen them (grants sonar), or (3) cover them in scales (reduces sound damage). Your ears can only hold one of these transformations.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM EAVESDROP <direction></tt>
|-
|}
If you have sharpened your ears, you can eavesdrop up to two rooms away. However, you cannot listen through doors.
If you have sharpened your ears, you can eavesdrop up to two rooms away. However, you cannot listen through doors.
 
<br><br>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM PING <direction></tt>
|-
|}
If you have lengthened your ears, you can 'ping' in a direction, gathering vital statistics of everyone in that adjacent room.
If you have lengthened your ears, you can 'ping' in a direction, gathering vital statistics of everyone in that adjacent room.
}}


==Ribbachi==
{{AB
|skillname = Ribbachi
|syntax = FLESHCALL RIBBACHI <br>
ORDER RIBBACHI MOVE <direction>
ORDER RIBBACHI LOOK [object] [ON <person>] <br>
ORDER RIBBACHI CLIMB [trees{{!}}up{{!}}down] <br>
ORDER RIBBACHI RETURN <br>
ORDER RIBBACHI FOLLOW <person> <br>
ORDER RIBBACHI SEEK <person> <br>
ORDER RIBBACHI EXITS <br>
ORDER RIBBACHI GIVE [number] <item> TO <person> <br>
ORDER RIBBACHI DROP [number] <item> <br>
|cost = Power:  2 (Eternal Flame) <br>
Flesh:  Augorum, Flahti
|description = This albino blind frog can be remotely controlled through the ORDER command to move silently. You will hear whatever is said in the room the frog is in, making it the perfect spy.
}}


{|
{{AB
|-
|skillname = Belly
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLESHCALL BELLY [harden{{!}}temper{{!}}fatten]
|-
|cost = Flesh:  Lovashi, Bahlik
| style="background:lightblue"|<tt>FLESHCALL RIBBACHI</tt>
|description = From the Fleshpot of Bahlik, you can use the protoplasm to transform your belly to either (1) harden it (some protection from vomiting, cramps, and worms), (2) temper it (some resistance to alcohol), or (3) fatten it (adds resistance to summoning). Your belly can only hold one of these transformations.
|-
}}
|style="background:pink"|Power:  2 (Eternal Flame)<br/>
Flesh:  Aurogrum, Flahti
|-
|}
This albino blind frog can be remotely controlled through the <tt>ORDER</tt> command to move silently. You will hear whatever is said in the room the frog is in, making it the perfect spy.
 
==Belly==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL BELLY [harden|temper|fatten]</tt>
|-
|style="background:pink"|Flesh:  Lovashi, Bahlik
|-
|}
From the Fleshpot of Bahlik, you can use the protoplasm to transform your belly to either (1) harden it (some protection from stomach ailments), (2) temper it (some resistance to alcohol), or (3) fatten it (adds resistance to summoning). Your belly can only hold one of these transformations.


==Nose==
{{AB
 
|skillname = Nose
{|
|syntax = FLESHCALL NOSE [lengthen{{!}}bulbous{{!}}harden]
|-
:Lengthened <br>
| style="background:darkblue; color:white"|'''Syntax:'''
::FLESHFORM SCENT <br>
|-
:Bulbous<br>
| style="background:lightblue"|<tt>FLESHCALL NOSE [lengthen|bulbous|harden]</tt>
::FLESHFORM SLIME <target> <br>
|-
:Hardened <br>
|style="background:pink"|Flesh:  Lovashi, Phlo
::FLESHFORM PECK <target> <br>
|-
|cost = Flesh:  Lovashi, Phlo <br>
|}
(Peck) Damage Type: 100% Cutting
From the Fleshpot of Phlo, you can use the protoplasm to transform your nose to either (1) lengthen (scent others), (2) become bulbous (slime attack), or (3) harden into a beak (beak). Your nose can only hold one of these transformations.
|description = From the Fleshpot of Phlo, you can use the protoplasm to transform your nose to either (1) lengthen (scent others), (2) become bulbous (slime attack), or (3) harden into a beak (beak). Your nose can only hold one of these transformations.
 
<br><br>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM SCENT</tt>
|-
|}
If your nose is lengthened, you can use scent to find others in the area.
If your nose is lengthened, you can use scent to find others in the area.
 
<br><br>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM SLIME <target></tt>
|-
|style="background:pink"|Power: 1 (Eternal Flame)
|-
|}
If your nose is bulbous, you can cover another in ectoplasmic slime.
If your nose is bulbous, you can cover another in ectoplasmic slime.
 
<br><br>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM PECK <target></tt>
|-
|style="background:pink"|Damage Type: 100% Cutting<br/>
Damage Source: Physical
|-
|}
If your nose has been hardened into a beak, you can use it to peck others as an attack (which has its own head balance).
If your nose has been hardened into a beak, you can use it to peck others as an attack (which has its own head balance).
}}


==Sludgeworm==
{{AB
 
|skillname = Sludgeworm
{|
|syntax = FLESHCALL SLUDGEWORM
|-
|cost = Power: 2 (Eternal Flame) <br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL SLUDGEWORM</tt>
|-
|style="background:pink"|Power: 2 (Eternal Flame)<br/>
Flesh: Bahlik, Phlo
Flesh: Bahlik, Phlo
|-
|description = A sludgeworm will spit slime at enemies, which may make them slip upon movement.
|}
}}
A sludgeworm will spit slime at enemies, which may make them slip upon movement.
 
==FleshCloak==


==Torso==
{{AB
|skillname = FleshCloak
|syntax = FLESHCLOAK <ON/OFF>
|description = Cloak your entourage of flesh.
}}


{|
{{AB
|-
|skillname = Channels
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = OPEN CHANNELS
|-
|cost = Power: 10
| style="background:lightblue"|<tt>FLESHCALL TORSO [fatten|sprout wings|sprout tentacles]</tt>
|description = This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when summoning (though you must have equilibrium).
|-
<br><br>
|style="background:pink"|Flesh: Lovashi, Hakii
Opening your channels while on the Vortex Plane will only require half the normal power cost.
|-
}}
|}
From the Fleshpot of Hakii, use the protoplasm to transform your torso to either: (1) increase weight (adds to summons resistance), (2) grow wings (flight and gust), (3) grow tentacles (special exit blocking). Your torso can only hold one of these transformations.


{|
{{AB
|-
|skillname = Torso
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLESHCALL TORSO [fatten{{!}}sprout wings{{!}}sprout tentacles] <br>
|-
:Wings <br>
| style="background:lightblue"|<tt>FLESHFORM GUST [<target> <direction>]</tt>
::FLESHFORM GUST [<target> <direction>] <br>
|-
:Tentacles <br>
|}
::FLESHFORM BLOCK <direction> <br>
::UNBLOCK
|cost = Flesh: Lovashi, Hakii
|description = From the Fleshpot of Hakii, use the protoplasm to transform your torso to either: (1) increase weight (adds to summons resistance), (2) grow wings (flight and gust), (3) grow tentacles (special exit blocking). Your torso can only hold one of these transformations.
<br><br>
If you have transformed wings, you can use them to create a gust of wind like the elementalism spell. You can either blow clouds or fogs out of the room or blow someone away from you.
If you have transformed wings, you can use them to create a gust of wind like the elementalism spell. You can either blow clouds or fogs out of the room or blow someone away from you.
 
<br><br>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM BLOCK <direction></tt><br/>
<tt>UNBLOCK</tt>
|-
|}
If you have tentacles, you can use them to block an exit. Anyone who tries to use that exit will find themselves webbed in your tentacles. Note that this will rip the tentacles out of your torso which can be a bit painful!
If you have tentacles, you can use them to block an exit. Anyone who tries to use that exit will find themselves webbed in your tentacles. Note that this will rip the tentacles out of your torso which can be a bit painful!
}}


==Morrible==
{{AB
 
|skillname = Morrible
{|
|syntax = FLESHCALL MORRIBLE
|-
|cost = Flesh:  Bahlik, Hakii, Flahti <br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL MORRIBLE</tt>
|-
|style="background:pink"|Flesh:  Bahlik, Hakii, Flahti<br/>
Power:  2 (Eternal Flame)
Power:  2 (Eternal Flame)
|-
|description = The morrible can stick its suckered fingers onto the head of others, causing mind ailments and chance of 1-2 temporary madness.
|}
}}
The morrible can stick its suckered fingers onto the head of others, causing mind ailments and chance of 1-2 temporary madness.
 
==Pathways==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL PATHWAYS <path></tt>
|-
|style="background:pink"|Power:  10 (Eternal Flame)
|-
|}
At this point in your studies of the Illuminati, it is time to pick one of the Ways to Enlightenment. You must perform this ritual at the room in your guild devoted to the pathway you want. Below is a brief description of each path:


{{AB
|skillname = Pathways
|syntax = FLESHCALL PATHWAYS <path>
|cost = Power:  10 (Eternal Flame)
|description = At this point in your studies of the Illuminati, it is time to pick one of the Ways to Enlightenment. You must perform this ritual at the room in your guild devoted to the pathway you want. Below is a brief description of each path:
<br><br>
Manipulation - The Path of Manipulation is also sometimes called the Path of Politics. Illuminati who take this path generally are concerned with worldly affairs. They have the permanent ability to hypnotize others at will as though they have silvery eyes.
Manipulation - The Path of Manipulation is also sometimes called the Path of Politics. Illuminati who take this path generally are concerned with worldly affairs. They have the permanent ability to hypnotize others at will as though they have silvery eyes.
 
<br><br>
Transformation - Those on the Path of Transformation devote themselves to understanding their own physical transformations. They are often the warriors of the Illuminati as their understanding of the physical form lends itself to physical supremacy. They have permanent fangs in their mouths.
Transformation - Those on the Path of Transformation devote themselves to understanding their own physical transformations. They are often the warriors of the Illuminati as their understanding of the physical form lends itself to physical supremacy. They have permanent tentacles upon their torso.
 
<br><br>
Whispers - Throughout history, the Illuminati have often found the need to hide themselves from persecution for their unorthodox beliefs. Those on the Path of Whispers are the unspoken guardians of the true secrets of the Illuminati, dedicating themselves to subterfuge and espionage. They have the permanent abilities of the silver tongue and sharpened ears.
Whispers - Throughout history, the Illuminati have often found the need to hide themselves from persecution for their unorthodox beliefs. Those on the Path of Whispers are the unspoken guardians of the true secrets of the Illuminati, dedicating themselves to subterfuge and espionage. They have the permanent abilities of the silver tongue and sharpened ears.
 
<br><br>
Gnosis - The inner teachings of the Illuminati offer the way to reach the highest of spiritual enlightenments, and those who devote themselves are known to be on the Path of Gnosis. Those on this path have a permanent stable aura.
Gnosis - The inner teachings of the Illuminati offer the way to reach the highest of spiritual enlightenments, and those who devote themselves are known to be on the Path of Gnosis. Those on this path have a permanent stable aura.
 
<br><br>
Psychedelia - Some Illuminati choose to simply be free spirits, joyously participating in the trials and tribulations of life. This way is called the Path of Psychedelia. This path attracts a wide variety of followers and not all are as wild as their reputation for indulgent behavior may make one believe. Followers of this path have a permanent psychedelic aura.
Psychedelia - Some Illuminati choose to simply be free spirits, joyously participating in the trials and tribulations of life. This way is called the Path of Psychedelia. This path attracts a wide variety of followers and not all are as wild as their reputation for indulgent behavior may make one believe. Followers of this path have a permanent psychedelic aura.
 
<br><br>
(NOTE: Even if you do not yet have the ability to use any of the special transformations, you will gain them upon choosing a path that grants that ability.)
(NOTE: Even if you do not yet have the ability to use any of the special transformations, you will gain them upon choosing a path that grants that ability.)
}}


==Hands==
{{AB
 
|skillname = FluidFlesh
{|
|syntax = FLESHCALL FLUIDFLESH
|-
|cost = Power: 5 (Eternal Flame)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Briefly turn your flesh to liquid, allowing for instantaneous mutations.
|-
}}
| style="background:lightblue"|<tt>FLESHCALL HANDS [claws|giant|ethereal]</tt>
|-
|style="background:pink"|Flesh: Lovashi, Cluuvia
|-
|}
From the Fleshpot of Cluuvia, use the protoplasm to transform your hands into powerful weapons. They can be either: (1) claws (poisonous but light damage), (2) gigantic (blunt heavy damage), or (3) ethereal (strong attack against dream bodies or incorporeals). Your hands can only hold one of these transformations.


{|
{{AB
|-
|skillname = Hands
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLESHCALL HANDS [claws{{!}}giant{{!}}ethereal] <br>
|-
:Claws <br>
| style="background:lightblue"|<tt>FLESHFORM CLAW <target></tt>
::FLESHFORM CLAW <target> <br>
|-
:Giant<br>
|style="background:pink"|Damage Type: 100% Cutting<br/>
::FLESHFORM CRUSH <target><br>
Damage Source: Brute
:Ethereal <br>
|-
::FLESHFORM FLAY <target> <br>
|}
::FLESHFORM FLAY SEVER <target>
|cost = Flesh: Lovashi, Cluuvia <br>
(Claws) Damage Type: 100% Cutting <br>
(Giant) Damage Type: 100% Blunt<br>
(Ethereal) Damage Type: 100% Psychic<br>
|description = From the Fleshpot of Cluuvia, use the protoplasm to transform your hands into powerful weapons. They can be either: (1) claws (poisonous but light damage), (2) gigantic (blunt heavy damage), or (3) ethereal (strong attack against dream bodies or incorporeals). Your hands can only hold one of these transformations.
<br><br>
With clawed hands, you will exude a random poison with your attacks.
With clawed hands, you will exude a random poison with your attacks.
 
<br><br>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM CRUSH <target></tt>
|-
|}
With gigantic hands, you will do heavy blunt damage.
With gigantic hands, you will do heavy blunt damage.
 
<br><br>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM FLAY <target><br/>
FLESHFORM FLAY SEVER <target></tt>
|-
|style="background:pink"|Damage Type: 100% Magic<br/>
Damage Source: Magical
|-
|}
Transparent hands can attack those in dreambodies or other incorporeal entities. Optionally, you can flay the aura around an individual in an attempt to weaken and sever the link created by the abominable use of charged harmonic gems.
Transparent hands can attack those in dreambodies or other incorporeal entities. Optionally, you can flay the aura around an individual in an attempt to weaken and sever the link created by the abominable use of charged harmonic gems.
}}


==Throat==
{{AB
 
|skillname = Throat
{|
|syntax = FLESHCALL THROAT [scales{{!}}frog{{!}}feathers]
|-
:Scaled
| style="background:darkblue; color:white"|'''Syntax:'''
::Syntax: FLESHFORM SCREAM <target> <text>
|-
:Frog
| style="background:lightblue"|<tt>FLESHCALL THROAT [scales|frog|feathers]</tt>
::FLESHFORM CROAK <direction>
|-
:Feathered
|style="background:pink"|Flesh: Lovashi, Mhogaki
::FLESHFORM SING <target>
|-
|cost = Flesh: Lovashi, Mhogaki
|}
|description = From the Fleshpot of Mhogaki, use the protoplasm to transform your throat to either: (1) scaled (piercing scream that stuns), (2) frog-like (croak attack that can damage those in adjacent rooms), or (3) feathered (sing to summon others). Your throat can only hold one of these transformations.
From the Fleshpot of Mhogaki, use the protoplasm to transform your throat to either: (1) scaled (piercing scream that stuns), (2) frog-like (croak attack that can damage those in adjacent rooms), or (3) feathered (sing others to sleep). Your throat can only hold one of these transformations.
<br><br>
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM SCREAM <target> <text></tt>
|-
|}
If you have a scaled throat, your screams at others can stun.
If you have a scaled throat, your screams at others can stun.
 
<br><br>
{|
If you have a frog-like throat, you can croak towards adjacent rooms, causing damage to those of your enemies unfortunate enough to be there.
|-
<br><br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM CROAK <target></tt>
|-
|style="background:pink"|Damage Type: 100% Magic<br/>
Damage Source: Magical (charisma)
|-
|}
If you have a frog-like throat, you can croak towards adjacent rooms, causing damage to those unfortunate enough to be there.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM SING <target> <text></tt>
|-
|}
If you have a feathered throat, you can sing a melody that will lure an individual from an adjacent room to you. The time it takes to call them will depend on their level of insanity (high insanity will decrease the summoning time).
If you have a feathered throat, you can sing a melody that will lure an individual from an adjacent room to you. The time it takes to call them will depend on their level of insanity (high insanity will decrease the summoning time).
}}


==Hekoskeri==
{{AB
 
|skillname = Hekoskeri
{|
|syntax = FLESHCALL HEKOSKERI
|-
|cost = Flesh: Cluuvia, Mhogaki, Olormi <br>
| style="background:darkblue; color:white"|'''Syntax:'''
Power:  2 (Eternal Flame)
|-
|description = This mass of arms and eyes will inject your opponents with a fluid that will give a -10/-10 penalty to balance and equilibrium recovery for 5 seconds.
| style="background:lightblue"|<tt>FLESHCALL HEKOSKERI</tt>
}}
|-
|style="background:pink"|Power:  2 (Eternal Flame)<br/>
Flesh:  Cluuvia, Mhoghaki, Olormi
|-
|}
This mass of arms and eyes will attempt to grab enemies that try to leave. If they succeed in grabbing, they will inject them with fluid that will double balance and equilibrium loss for 10 seconds.


==Gauntlets==
{{AB
 
|skillname = Gauntlets
{|
|syntax = FLESHCALL GAUNTLETS
|-
|cost = Flesh:  Yig, Olormi, Flahti, Augorum, Bahlik, Phlo, Hakii, Cluuvia, Mhogaki <br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL GAUNTLETS</tt>
|-
|style="background:pink"|Flesh:  Yig, Olormi, Flahti, Augorum, Bahlik, Phlo, Hakii, Cluuvia, Mhogaki<br/>
Power:  10 (Eternal Flame)
Power:  10 (Eternal Flame)
|-
|description = The gauntlets will fit over your wrists and enhance the damage of hand attacks (claw, crush, and flay). However, if you are walking on a pathway, the gauntlets you summon will be specialized for that pathway with an additional bonus:
|}
<br><br>
The gauntlets will fit over your wrists and enhance the damage of hand attacks (claw and crush only). However, if you are walking on a pathway, the gauntlets you summon will be specialized for that pathway with an additional bonus:
Gauntlets of Gnosis - additional magic damage. <br>
Gauntlets of Transformation - additional fire damage. <br>
Gauntlets of Whispers - additional psychic damage. <br>
Gauntlets of Manipulation - additional cold damage. <br>
Gauntlets of Psychedelia - additional electric damage. <br>
<br><br>
Note: For the extra specialized damage, you must be on the same path as the gauntlets.
}}


Gauntlets of Gnosis - additional magic damage.<br/>
{{AB
Gauntlets of Transformation - additional fire damage.<br/>
|skillname = Mouth
Gauntlets of Whispers - additional psychic damage.<br/>
|syntax = FLESHCALL MOUTH [fangs{{!}}silver{{!}}scales]
Gauntlets of Manipulation - additional cold damage.<br/>
:Fangs
Gauntlets of Psychedelia - additional electric damage.
::FLESHFORM BITE <target>
 
|cost = Flesh: Lovashi, Slaavi
Note: For the extra specialized damange, you must be on the same path as the gauntlets.
(Fangs) Damage Type: 100% Unblockable
 
|description = From the Fleshpot of Slaavi, use the protoplasm to transform your mouth to either have: (1) fangs (leach health, mana and ego), (2) a silver tongue (improve influence battles), or (3) scaled lips (health/mana/bromide potion enhancer). Your mouth can only hold one of these transformations.
==Mouth==
<br><br>
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL MOUTH [fangs|silver|scales]</tt>
|-
|style="background:pink"|Flesh: Lovashi, Slaavi
|-
|}
From the Fleshpot of Slaavi, use the protoplasm to transform your mouth to either have: (1) fangs (leach health, mana and ego), (2) a silver tongue (improve influence battles), or (3) scaled lips (health/mana/bromide potion enhancer). Your mouth can only hold one of these transformations.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHFORM BITE <target></tt>
|-
|style="background:pink"|Damage Type: 100% Unblockable<br/>
Damage Source: None
|-
|}
If you have fangs, you can bite your target, draining him or her of health, mana and ego into yourself.
If you have fangs, you can bite your target, draining him or her of health, mana and ego into yourself.
}}


==Madfly==
{{AB
|skillname = Madfly
|syntax = FLESHCALL MADFLY <target>
|cost = Flesh:  Hakii, Mhogaki, Slaavi <br>
Power:  5 (Eternal Flame)
|description = This small fly will enter a target's ear and whisper terrible secrets that drive the target insane. Once the madfly is on its target, you will have no control over it. Madflies do not live long.
}}


{|
{{AB
|-
|skillname = Aura
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLESHCALL AURA [psychedelic{{!}}electric{{!}}stable]
|-
|cost = Flesh: Lovashi, Uurulu
| style="background:lightblue"|<tt>FLESHCALL MADFLY <target></tt>
(Electric) Damage Type: 100% Electric
|-
|description = From the Fleshpot of Uurulu, use the protoplasm to transform your aura to either be: (1) psychedelic (if an enemy attacks, aura has a chance of randomly afflicting), (2) electrical (randomly strikes enemies with electrical strikes), or (3) stable (regenerates health/mana/ego). Your aura can only hold one of these transformations.
|style="background:pink"|Power:  5 (Eternal Flame)<br/>
}}
Flesh:  Hakii, Mhoghaki, Slaavi
|-
|}
This small fly will enter a target's ear and whisper terrible secrets that drive the target insane. Once the madfly is on its target, you will have no control over it. Madflies do not live long.


==Aura==
{{AB
|skillname = Homunculus
|syntax = FLESHCALL HOMUNCULUS <br>


{|
ORDER <homunculus> MOVE (direction) <br>
|-
ORDER <homunculus> SAY (text) <br>
| style="background:darkblue; color:white"|'''Syntax:'''
ORDER <homunculus> EMOTE (emote) <br>
|-
ORDER <homunculus> LOOK [(object)] <br>
| style="background:lightblue"|<tt>FLESHCALL AURA [psychedelic|electric|stable]</tt>
ORDER <homunculus> EXITS <br>
|-
ORDER <homunculus> GET (object) <br>
|style="background:pink"|Flesh: Lovashi, Uurulu
ORDER <homunculus> BITE (target) <br>
|-
ORDER <homunculus> CAST BADLUCK AT (target) <br>
|}
ORDER <homunculus> CAST GREYWHISPERS AT (target) <br>
From the Fleshpot of Uurulu, use the protoplasm to transform your aura to either be: (1) psychedelic (if an enemy attacks, aura has a chance of randomly afflicting), (2) electrical (randomly strikes enemies with electrical strikes), or (3) stable (regenerates health/mana/ego). Your aura can only hold one of these transformations.
ORDER <homunculus> RETURN <br>
 
|cost = Flesh:  Uurulu, Slaavi, Mhogaki, Cluuvia, Hakii, Phlo, Bahlik, Augorum, Flahti, Olormi, Yig, Lovashi <br>
For the electric aura:<br/>
Power:  10 (Eternal Flame)
Damage Type: 100% Electric<br/>
|description = The homunculus represents the pinnacle of transmology, creating a creature using yourself as a template. The homunculus is under the complete mental and physical domination of its caster. The caster will receive increased health, mana and ego so long as the homunculus lives. However, if the homunculus dies, the caster will experience its physical pain. On the other hand, if the caster dies, the caster will send his or her essence completely into the homunculus and be reborn. More formidably, the homunculus uses its own balance and can even cast some paradigmatic spells. Also, the bite of a homunculus causes insanity.  
Damage Source: Magical
 
==Homunculus==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLESHCALL HOMUNCULUS</tt>
|-
|style="background:pink"|Power10 (Eternal Flame)<br/>
Flesh: Uurulu, Slaavi, Mhogkhaki, Cluuvia, Hakii, Phlo, Bahlik, Augorum, Flahti, Olormi, Yig, Lovashi
|-
|}
The homunculus represents the pinnacle of transmology, creating a creature using yourself as a template. The homunculus is under the complete mental and physical domination of its caster. The caster will receive increased health, mana and ego so long as the homunculus lives. However, if the homunculus dies, the caster will experience its physical pain. More formidably, the homunculus uses its own balance and can even cast some paradigmatic spells. Also, the bite of a homunculus causes insanity. The commands available are:
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>  ORDER <homunculus> MOVE (direction)<br/>
ORDER <homunculus> SAY (text)<br/>
ORDER <homunculus> EMOTE (emote)<br/>
ORDER <homunculus> LOOK [(object)]<br/>
ORDER <homunculus> EXITS<br/>
ORDER <homunculus> GET (object)<br/>
ORDER <homunculus> BITE (target)<br/>
ORDER <homunculus> CAST BADLUCK AT (target)<br/>
ORDER <homunculus> CAST GREYWHISPERS AT (target)<br/>
ORDER <homunculus> RETURN</tt>
|-
|}


==Fleshmound==
}}


{|
{{AB
|-
|skillname = Fleshmound
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLESHCALL FLESHMOUND <br>
|-
FLESHMOUND STATUS <br>
| style="background:lightblue"|<tt>FLESHMOUND STATUS<br/>
FLESHMOUND PROTECTION [ON{{!}}OFF] <br>
FLESHMOUND RAISE<br/>
FLESHMOUND HARVEST <amount> <br>
FLESHMOUND HARVEST<br/>
FLESHMOUND STORE <amount> <br>
FLESHMOUND STORE<br/>
FLESHMOUND REANIMATE <corpse> <br>
FLESHMOUND REANIMATE </tt>
|cost = Power:  10 (Eternal Flame) (to raise mound and to reanimate) <br>
|-
|style="background:pink"|Power:  10 (Eternal Flame) (to raise mound and to reanimate)<br/>
Flesh:  10 <fleshpot type>
Flesh:  10 <fleshpot type>
|-
|description = You can raise a flesh mound at the base of any fleshpot on the Vortex plane. That mound will slowly regenerate flesh of that type (up to 100). The mound will last indefinitely so long as the caster uses it at least once a year. The more flesh is in the mound, the faster it will regenerate. You can STORE flesh in the mound or HARVEST flesh for your own use. The mound has several other benefits:
|}
<br><br>
You can raise a flesh mound at the base of any fleshpot on the Vortex plane. That mound will slowly regenerate flesh of that type (up to 100). The mound will last indefinitely so long as the caster uses it at least once a year. The more flesh is in the mound, the faster it will regenerate. You can <tt>STORE</tt> flesh in the mound or <tt>HARVEST</tt> flesh for your own use. The mound has several other benefits:
Reanimate - You can place a corpse on the mound and reanimate that corpse to full life so long as there is 25 flesh within the mound (which will be consumed). Alternatively, you can send a corpse to your mound for reanimation from wherever you are, though that will consume 50 flesh from the mound. Can only be used on someone who considers you an ally.
 
<br><br>
Reanimate - You can place a corpse on the mound and reanimate that corpse to full life so long as there is 25 flesh within the mound (which will be consumed). Alternatively, you can send a corpse to your mound for reamination from wherever you are, though that will consume 50 flesh from the mound.
Vortex Protection - If the caster dies on the Plane of Vortex, he or she will automatically be resurrected in the flesh mound at the cost of 25 flesh within the mound. This will only happen if you have told your fleshmound to protect you from death.
 
<br><br>
Vortex Protection - If the caster dies on the Plane of Vortex, he or she will automatically be resurrected in the flesh mound at the cost of 25 flesh within the mound.
 
Aura Enhancement - While in the same room as the flesh mound, the caster's transmological aura will be enhanced to supranormal levels.
Aura Enhancement - While in the same room as the flesh mound, the caster's transmological aura will be enhanced to supranormal levels.
 
<br><br>
NOTE: If the fleshpot that your mound is under dies, the fleshmound will be rendered useless and unnable to utilize any of its abilities.
NOTE: If the fleshpot that your mound is under dies, the fleshmound will be rendered useless and unable to utilize any of its abilities.
}}
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