Difference between revisions of "Geomancer"

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[[Psionics]] (with the choice of specialization between [[Telepathy]] and  
[[Psionics]] (with the choice of specialization between [[Telepathy]] and  
[[Telekinesis]]).
[[Telekinesis]]).
[[Category: Guilds]]
[[Category: Magnagora]]

Revision as of 01:15, 24 April 2017

Geomancers
Guildmaster Tanin
Administrator Ventidius
Champion Vladimere
Patron Drocilla
Envoy Tanin
Archetype Mage
Organization Magnagora


The Geomancers Guild are mages who devote themselves to the element of earth, a Tainted plane that has been become associated with disease and destruction. Even their allies consider Geomancers to be somewhat insane, as the twisted element they work with often twists their minds as well. Their magics are honed to be aggressive and deadly.

Geomancers are a mage archetype. Thus, they are required to take HighMagic as a common skill before being able to study the Elemental magic. Once having mastered Elemental magic, the Geomancer then specializes in Geomancy, allowing them to travel to the elemental plane of earth. The main secondary skill of a mage is Illusions. Geomancers also at some point decide to be a runic mage by taking the skill of Runes, or a dream mage by taking the skill of Dreamweaving, or a psionic mage by taking Psionics (with the choice of specialization between Telepathy and Telekinesis).