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{{AB | {{AB | ||
|skillname = Condense | |skillname = Condense | ||
|syntax | |syntax = MIST CONDENSE ON <br> | ||
MIST CONDENSE OFF | |||
|description= | |description= By condensing your mists, their thick, chill wisps will drag against | ||
your focused target, slowing any attempts for them to leave. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Depuration | |skillname = Depuration | ||
|syntax | |syntax = MIST ADJUVANT DEPURATION | ||
|cost = | |cost = Power: 5 (Pool of Stars) <br> | ||
|description= | Damage Type: 50% asphyxiation 50% blunt <br> | ||
Damage Source: Magical | |||
|description=An adjuvant requires two or more mists to be released, in this case a | |||
pellucid and humid mist, to elicit a more powerful effect than can | |||
normally be achieved. The depuration adjuvant will climax shortly after | |||
being released and will cause any of your enemies whom it hits to suffer | |||
damage to their health and ego while also being afflicted with recklessness. | |||
Your enemy's movements will be greatly hindered while the effect is growing. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Chalice | |skillname = Chalice | ||
|syntax | |syntax = CHALICE CRAFT <br> | ||
|cost = | CHALICE SPRAY <target> [<direction>] | ||
|description= | |cost = Power: 10 (Pool of Stars) <br> | ||
Outlay: platinum 50 pellucid 100 humid 100 bubbling 100 <br> | |||
Damage Type: 50% asphyxiation 25% cold 25% blunt <br> | |||
Damage Source: Magical <br> | |||
Can Target Denizens (in room only) | |||
|description= Forming an Aquatic chalice represents a fantastic milestone in the | |||
career of an Aquachemantic, giving focus to their abilities. You can | |||
direct its energies towards one of your enemies for a powerful attack. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Percolation | |skillname = Percolation | ||
|syntax | |syntax = MIST ADJUVANT PERCOLATION | ||
|cost = | |cost = Power: 5 (Pool of Stars) <br> | ||
|description= | Damage Type: 50% asphyxiation 50% fire <br> | ||
Damage Source: Magical | |||
|description= Requiring humid and bubbling mists, this adjuvant releases a spray of asphyxiating and scalding vapour upon your enemies, further causing recklessness, and sensitivity. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Luminated | |skillname = Luminated | ||
|syntax | |syntax = MIST EXPEL LUMINATED <br> | ||
MIST DISPERSE LUMINATED <br> | |||
|description= | MIST FOCUS <target> <br> | ||
MIST FOCUS NOBODY <br> | |||
MIST STATUS | |||
|description= By expelling some luminated reagent from your amphora you can create a | |||
mist around yourself that will last one Lusternia day. When you focus | |||
your mists upon a target, they will either be blinded, or surrounded by | |||
glorious light that reveals many of their actions. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Embed | |skillname = Embed | ||
|syntax | |syntax = CHALICE EMBED <dream mote list> <br> | ||
WIPE CHALICE (to remove motes) | |||
|description= | |description= You can now embed up to ten motes on your chalice. Every time you | ||
perform an attack with your chalice, one of the motes will be triggered. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Fervid | |skillname = Fervid | ||
|syntax | |syntax = WATERWORK FERVID SHEEN | ||
|cost = | |cost = Outlay: platinum 50 pellucid 100 luminated 100 | ||
|description= | |description= This fervid sheen covers your skin. Anyone who attacks you may be | ||
affected by your fervor, causing terrible addiction. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Chilled | |skillname = Chilled | ||
|syntax | |syntax = WATERWORK CHILLED GLOBE | ||
|cost = | |cost = Outlay: platinum 25 humid 100 bubbling 100 luminated 100 | ||
|description= | |description= This chilled globe will keep your body temperature down in hot | ||
temperatures, providing some respite from summery weather. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Dehydration | |skillname = Dehydration | ||
|syntax | |syntax = MIST ADJUVANT DEHYDRATION | ||
|cost = | |cost = Power: 5 (Pool of Stars) <br> | ||
|description= | Damage Type: 33% asphyxiation 33% fire 33% blunt <br> | ||
Damage Source: Magical | |||
|description= This adjuvant requires humid, bubbling and luminated mists to be present | |||
around the Aquachemantic mage. At the climax of the adjuvant, any | |||
enemies in range will suffer from a burst of damage which is increased | |||
by how weak their ego is. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Fellowship | |skillname = Fellowship | ||
|syntax | |syntax = MIST LINK <Aqua mage> | ||
|description= By linking your mists to the elemental magics of another Aquamancer or | |||
|description= | Aquachemancer, you can allow cast adjuvants to spread further. Each link | ||
will increase the radius of your effects by one room. Any damage caused | |||
by the adjuvants will be increased if the target is standing inside the | |||
demesne of a linked mage. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Mistbourne | |skillname = Mistbourne | ||
|syntax | |syntax = MIST EXPEL ALL | ||
|cost = | |cost = Power: 3 | ||
|description= | |description= You can expel pellucid, humid, bubbling and luminated mists all at once | ||
with this powerful ability. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Gild | |skillname = Gild | ||
|syntax | |syntax = CHALICE GILD <br> | ||
|cost = | CHALICE LUMINATE <target> [<direction>] | ||
|description= | |cost = Outlay: platinum 25 luminated 100 <br> | ||
Damage Type: 100% divinus <br> | |||
Damage Source: Magical <br> | |||
|description = By gilding your chalice you will gain access to a further attack. | |||
Luminating your target will cause pure divinus damage but will consume | |||
one luminated reagent per use. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Surging | |skillname = Surging | ||
|syntax | |syntax = WATERWORK SURGING GLOBE | ||
|cost = | |cost = Outlay: platinum 25 pellucid 100 luminated 100 <br> | ||
|description= | Damage Modifier: 1/8 divinus increase | ||
|description= The surging globe will last for fifty months and will provide a boost to | |||
any divinus damage you cause. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Ardent | |skillname = Ardent | ||
|syntax | |syntax = WATERWORK ARDENT SHEEN | ||
|cost = | |cost = Outlay: platinum 50 humid 100 luminated 100 | ||
|description= | |description= This ardent sheen covers your skin. Anyone who attacks you may be | ||
affected by your fervor, making them fall in love with you. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Aquoxitism | |skillname = Aquoxitism | ||
|syntax | |syntax = MIST ADJUVANT AQUOXITISM | ||
|cost = | |cost = Power: 10 (Pool of Stars) <br> | ||
|description= | Damage Type: 33% cold 33% asphyxiation 33% blunt <br> | ||
Damage Source: Magical | |||
|description= Requiring pellucid, humid, bubbling and luminated mists to be in effect | |||
around the Aquachemancer, this incredibly powerful adjuvant causes | |||
staggering damage and stun to those enemies whom it effects. The damage | |||
is further increased for each of the following afflictions the target is | |||
suffering from: recklessness, pacifism, luminosity, blindness, and | |||
addiction. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname =Novamist | |skillname =Novamist | ||
|syntax | |syntax = MIST EXPEL NOVAMIST | ||
|cost = | |cost = Outlay: pellucid 10 humid 10 bubbling 10 luminated 10 <br> | ||
|description= | Power: 5 (Pool of Stars) | ||
|description= The most remarkable of all mists that Aquachemancers can produce is the | |||
famed novamist. Brimming with life-giving energies that can revitalise a | |||
dying mage, this mist lingers around the skin until the caster is on the | |||
brink of death, at which point it rushes in through the pores and brings | |||
them back into health. The amount of health restored will depend on how | |||
long ago the mist was first expelled. Novamist only provides protection | |||
against deaths caused by a loss of health. Once expelled, the protection | |||
of the novamist will last one Lusternian day. You will receive a brief | |||
prismatic barrier against harm when the novamist is drawn in. | |||
}} | }} |
edits