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In order to forge something, you must first find a forge. Chances are it will not be burning, in which case you must buy some coal (probably at one of the markets), and put it in the forge. Then, you must <tt>FIRE FORGE</tt> to get it going. If a forge goes too long without anyone forging in it, then it will go out. Once you have got the forge going, you can try to forge something. Each item has certain commodity requirements which are viewable on the forging pattern you use. | In order to forge something, you must first find a forge. Chances are it will not be burning, in which case you must buy some coal (probably at one of the markets), and put it in the forge. Then, you must <tt>FIRE FORGE</tt> to get it going. If a forge goes too long without anyone forging in it, then it will go out. Once you have got the forge going, you can try to forge something. Each item has certain commodity requirements which are viewable on the forging pattern you use. | ||
For all forging commands, you should use the exact pattern number of the item. Once you've established that you have the proper ingredients, you may <tt>FORGE FOR <pattern number></tt>. The commodities will be removed from your inventory and put in the forge, at which point you cannot recover them | For all forging commands, you should use the exact pattern number of the item. Once you've established that you have the proper ingredients, you may <tt>FORGE FOR <pattern number></tt>. The commodities will be removed from your inventory and put in the forge, at which point you cannot recover them. | ||
The exception is leather items, in which case you <tt>CRAFT <item> <number></tt> in place of FORGE, e.g. <tt>CRAFT SCABBARD <design #></tt>. Full details can be found in the AB for each relevant ability, e.g <tt>AB FORGING SCABBARDS</tt>. | |||
Some items created with forging can be enhanced - see <tt>HELP ENHANCEMENTS</tt>. | |||
|- | |- | ||
|} | |} | ||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Clubs|Inept|0|The most elementary of bludgeoning weapons.}} | {{SkillTableRow|Clubs|Inept|0|The most elementary of bludgeoning weapons.}} | ||
{{SkillTableRow|Blades|Inept|50|Basic bladed weapons, generally small.}} | {{SkillTableRow|Blades|Inept|50|Basic bladed weapons, generally small.}} | ||
{{SkillTableRow|Leather|Novice|0|Not only stylish, but offers some protection.}} | {{SkillTableRow|Leather|Novice|0|Not only stylish, but offers some protection.}} | ||
{{SkillTableRow| | {{SkillTableRow|Bludgeons|Apprentice|0|Bludgeoning weapons that include flails and hammers.}} | ||
{{SkillTableRow|Shields|Apprentice|50|A necessity for those who engage in combat.}} | {{SkillTableRow|Shields|Apprentice|50|A necessity for those who engage in combat.}} | ||
{{SkillTableRow|Axes|Capable|0|From chopping wood to hacking limbs, a useful instrument.}} | {{SkillTableRow|Axes|Capable|0|From chopping wood to hacking limbs, a useful instrument.}} | ||
{{SkillTableRow| | {{SkillTableRow|Scale|Capable|50|Scale armour is common among apprentice warriors.}} | ||
{{SkillTableRow| | {{SkillTableRow|ArmourEnhance|Adept|0|Enhance armour to increase its utility.}} | ||
{{SkillTableRow|Swords|Adept| | {{SkillTableRow|Swords|Adept|50|A hallmark of the weaponsmith is crafting true swords.}} | ||
{{SkillTableRow|Smelt| | {{SkillTableRow|Smelt|Master|0|Smelt your weapons down into their component parts.}} | ||
{{SkillTableRow|Scabbards|Master| | {{SkillTableRow|Scabbards|Master|50|Fashion scabbards and frogges to hold weapons.}} | ||
{{SkillTableRow| | {{SkillTableRow|Padding|Gifted|0|Pad your armour to retain warmth.}} | ||
{{SkillTableRow|Chain|Gifted| | {{SkillTableRow|Chain|Gifted|33|Chainmail provides both protection and style.}} | ||
{{SkillTableRow|Kata|Gifted| | {{SkillTableRow|Kata|Gifted|66|Specializations of Kata require certain weapons.}} | ||
{{SkillTableRow|Polearms| | {{SkillTableRow|Polearms|Expert|0|These enormous weapons are standard fare in battles.}} | ||
{{SkillTableRow| | {{SkillTableRow|WeaponEnhance|Expert|50|Enhance weapons to increase their effectiveness.}} | ||
{{SkillTableRow|Plate| | {{SkillTableRow|Plate|Virtuoso|0|Knights of renown would not be without their platemail.}} | ||
{{SkillTableRow|Miniatures|Virtuoso|50|Fashion brass knuckles and helmets for your miniatures.}} | {{SkillTableRow|Miniatures|Virtuoso|50|Fashion brass knuckles and helmets for your miniatures.}} | ||
{{SkillTableRow|Greathelms|Fabled|0|Many a knight is known by an opulent great helm.}} | {{SkillTableRow|Greathelms|Fabled|0|Many a knight is known by an opulent great helm.}} | ||
{{SkillTableRow| | {{SkillTableRow|Standards|Fabled|33|Craft great standards to unite people under a cause.}} | ||
{{SkillTableRow| | {{SkillTableRow|Greatshields|Fabled|66|Such shields can only be successfully wielded by warriors.}} | ||
{{SkillTableRow|Constructs|Mythical|0|A steel girdle to strengthen the attacks of constructs.}} | {{SkillTableRow|Constructs|Mythical|0|A steel girdle to strengthen the attacks of constructs.}} | ||
{{SkillTableRow|Masterkata|Mythical| | {{SkillTableRow|Masterkata|Mythical|50|Master the most exquisite of the kata weapons.}} | ||
{{SkillTableRow|Masterweapons|Mythical|50|Only master weaponsmiths can create such awesome weapons.}} | {{SkillTableRow|Masterweapons|Mythical|50|Only master weaponsmiths can create such awesome weapons.}} | ||
{{SkillTableRow|Masterarmour|Transcendent|0|A suit of heroic armour exclusively for legendary | {{SkillTableRow|Masterarmour|Transcendent|0|A suit of heroic armour exclusively for legendary knights.}} | ||
knights.}} | |||
[[Image:Forging.jpg|thumb|Seren Warrior (by Reodan)]] | [[Image:Forging.jpg|thumb|Seren Warrior (by Reodan)]] | ||
==Clubs== | ==Clubs== | ||
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For specific designs, see <tt>FORGING LEATHER</tt> and <tt>FORGING LEATHER <design #></tt>. | For specific designs, see <tt>FORGING LEATHER</tt> and <tt>FORGING LEATHER <design #></tt>. | ||
== | ==Bludgeons== | ||
{| | {| | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
|- | |- | ||
| style="background:lightblue"|<tt> | | style="background:lightblue"|<tt>FORGE FOR <design #></tt><br/> | ||
<tt> | <tt>FORGE</tt> | ||
|- | |- | ||
|} | |} | ||
For specific designs, see <tt>FORGING BLUDGEONS</tt> and <tt>FORGING BLUDGEONS <design #></tt>. | |||
==Shields== | ==Shields== | ||
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For specific designs, see <tt>FORGING AXES</tt> and <tt>FORGING AXES <design #></tt>. | For specific designs, see <tt>FORGING AXES</tt> and <tt>FORGING AXES <design #></tt>. | ||
== | ==Scale== | ||
{| | {| | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
|- | |- | ||
| style="background:lightblue"|<tt> | | style="background:lightblue"|<tt>FORGE FOR <design #></tt><br/> | ||
<tt>FORGE</tt> | |||
|- | |- | ||
|} | |} | ||
For specific designs, see <tt>FORGING SCALE </tt>and <tt>FORGING SCALE <design #></tt>. | |||
== | ==ArmourEnhance== | ||
{| | {| | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
|- | |- | ||
| style="background:lightblue"|<tt> | | style="background:lightblue"|<tt> ENHANCEMENT ADD <armour> <enhancement> <type></tt> | ||
<tt> | |- | ||
| style="background:lightblue"|<tt> ENHANCEMENT REMOVE <armour> <enhancement> <type></tt> | |||
|- | |||
|style="background:pink"|Power Reserves: 10% | |||
|- | |- | ||
|} | |} | ||
Enchanters are able to enhance armour with a variety of additional capabilities, ranging from weather resistance to increased influence ability. Each enhancement has its own materials requirement, as listed below. Additionally, some enhancements have specific types that must be selected; these enhancements can be used multiple times, so long as they are of different types. Armour must be worn for the enhancements to take effect. | |||
Charm: Typed according to damage type. Requires one tailoring knot of the appropriate type. Provides 1/6 resistance of the selected damage type. | |||
Influence: Types according to influence type. Requires one tailoring knot of the appropriate type. Provides 1/6 buff to selected influence type. | |||
Quickening: Requires 5 wood and 5 silk. Increased celerity/movement speed. | |||
Mass: Requires 10 steel. Increased rooting/summoning resistances. | |||
Prestige: Requires 3 gold, 3 silver, 3 platinum, 1 silk. Increased prestige. | |||
Weatherproofing: Requires 10 cloth. Increased resistance to weather effects. | |||
==Swords== | ==Swords== | ||
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For specific designs, see <tt>FORGING SCABBARDS</tt> and <tt>FORGING SCABBARDS <design #></tt>. | For specific designs, see <tt>FORGING SCABBARDS</tt> and <tt>FORGING SCABBARDS <design #></tt>. | ||
== | ==Padding== | ||
{| | {| | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
|- | |- | ||
| style="background:lightblue"|<tt> | | style="background:lightblue"|<tt>Syntax: PAD <item></tt> Outlay: 5+ cloth | ||
|- | |- | ||
|} | |} | ||
You can now pad out armour with cloth, increasing its ability to retain heat. The amount of cloth required will vary depending on how many body parts the armour covers. | |||
==Chain== | ==Chain== | ||
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For specific designs, see <tt>FORGING POLEARMS</tt> and <tt>FORGING POLEARMS <design #></tt>. | For specific designs, see <tt>FORGING POLEARMS</tt> and <tt>FORGING POLEARMS <design #></tt>. | ||
== | ==ArmourEnhance== | ||
{| | {| | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
|- | |- | ||
| style="background:lightblue"|<tt> | | style="background:lightblue"|<tt> ENHANCEMENT ADD <weapon> <enhancement> <type></tt> | ||
|- | |||
| style="background:lightblue"|<tt> ENHANCEMENT REMOVE <weapon> <enhancement> <type></tt> | |||
|- | |||
|style="background:pink"|Power Reserves: 10% | |||
|- | |- | ||
|} | |} | ||
Forgers are able to enhance weapons with a variety of additional capabilities, ranging from increased speed to damage type changes. Each enhancement has its own materials requirement, as listed below. Additionally, some enhancements have specific types that must be selected. All enhancements require 50 sips of mineral oil, unless otherwise noted. | |||
Damage: Increases weapon damage by 7%. | |||
Speed: Increases weapon speed by .1 seconds. | |||
Razor: Increases weapon bleeding by 2% of weapon damage for cutting weapons. | |||
Impact: Increases weapon bruising by 2% of weapon damage for blunt weapons. | |||
Honed: Increases the chance for the weapon to proc a poison. | |||
Weighted: Increases length of stun/blackout from knighthood modifiers by .25 seconds. | |||
Enchanted: Converts 1/3 of weapon damage to a specified damage type. Requires a Hammer of Clangorum's Mastery, does not consume mineral oil. Changes 33% of the weapon's damage to the selected type. | |||
Virulent: The weapon will act as though it is always envenomed with a specified poison, which it will attempt to deal if there are no other poisons applied. Requires a Hammer of Clangorum's Mastery, consumes 50 sips of the selected poison in place of mineral oil. The weapon will act as though it is always envenomed with the selected poison, unless another poison is applied over the top. | |||
==Plate== | ==Plate== | ||
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For specific designs, see <tt>FORGING PLATE</tt> and <tt>FORGING PLATE <design #></tt>. | For specific designs, see <tt>FORGING PLATE</tt> and <tt>FORGING PLATE <design #></tt>. | ||
==Miniatures== | ==Miniatures== | ||
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For specific designs, see <tt>FORGING GREATHELMS</tt> and <tt>FORGING GREATHELMS <design #></tt>. | For specific designs, see <tt>FORGING GREATHELMS</tt> and <tt>FORGING GREATHELMS <design #></tt>. | ||
== | ==Standards== | ||
{| | {| | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
|- | |- | ||
| style="background:lightblue"|<tt> | | style="background:lightblue"|<tt>CRAFT STANDARD <design></tt> | ||
|- | |- | ||
|} | |} | ||
For specific designs, see <tt>FORGING | For specific designs, see <tt>FORGING STANDARDS</tt> and <tt>FORGING STANDARDS <design #></tt>. | ||
== | ==Greatshields== | ||
{| | {| | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
|- | |- | ||
| style="background:lightblue"|<tt> | | style="background:lightblue"|<tt>FORGE FOR <design #></tt><br/> | ||
<tt>FORGE</tt> | |||
|- | |- | ||
|} | |} | ||
For specific designs, see <tt>FORGING GREATSHIELDS</tt> and <tt>FORGING GREATSHIELDS <design #></tt>. | |||
==Constructs== | ==Constructs== | ||
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You may continue to wear your masterarmour after you have forgotten the forging skill, but not after you forget the knighthood skill. | You may continue to wear your masterarmour after you have forgotten the forging skill, but not after you forget the knighthood skill. | ||
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