Difference between revisions of "Tempquests"

Jump to navigation Jump to search
56,149 bytes added ,  10:00, 21 April 2018
no edit summary
 
(14 intermediate revisions by the same user not shown)
Line 333: Line 333:
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Ahhuma
|width="85%"|Ahhuma Rrohur
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
Line 396: Line 396:
|width="85%"|Gold. Marilynth will sing prettily throughout the Sea of Despair, staving off any further sea battles and annoying Magnagorans until she is weakened and banished. It has been noted that banishing her may be slightly more difficult than banishing Ladantine, but raising her is slightly more difficult than raising Ladantine.
|width="85%"|Gold. Marilynth will sing prettily throughout the Sea of Despair, staving off any further sea battles and annoying Magnagorans until she is weakened and banished. It has been noted that banishing her may be slightly more difficult than banishing Ladantine, but raising her is slightly more difficult than raising Ladantine.
|}
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She has scribed the tales of old Celest into the Tome of Remembrance.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|21+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Spectre Isle
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> A bit of hidden things coupled with a simple puzzle.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The biggest challenge in this area might be finding it when it's not hunted out. The quest has no hunting, but does require interacting with denizens used in Magnagora's power quest. Those who aren't able to visit Magnagora for the ferry will need to swim to visit the island. This is a part of Celest's epic quest cycle.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She aided Ciarrus in sealing Castle Djarrakh for all time.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|40+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Grey Moors
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Ciarrus
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> You're essentially given the end-goal and very little further direction in what is a fairly extensive series of subquests. Some hunting will be necessary, but nothing difficult.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"| Assume that almost everyone you meet in the moors will be important in finishing the quest. Manticore poison is NOT necessary to complete the quest.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She helped seal the gorgogs behind the dimensional barriers.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Arysian Isles
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Marinus
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-Hard.</span> Expect to be repeatedly disrupted in this very popular hunting ground. Some middle to higher level hunting, with a lot of 'figuring out.'
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Vague directions are not really informative. Proceed on the assumption that the various side-quests in the area must be linked.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, the gorgogs no longer being present in the seas.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She rescued the child Joiya from the machinations of Jeitara.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|30+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Carai Caroo
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> The biggest part of the quest is a sudoku style puzzle, which can be arduous both in the solving and in inputting the solution.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|You'll need a waterbreathe enchant if you're not a Totems user. Requires planar travel to Faethorn.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Kelpies will flood the seas, preventing Ladantine from raising seawolves or poisoning Marilynth.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She destroyed the Soulforge, ending its reign of terror.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Village of Duum
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> Requires a fair amount of high-level hunting.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|This honour can only be completed if the Soulforge is currently active, which happens quite rarely.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Ends the global effects of the Soulforge.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She did save Aestra, the celestial pegasus, from the Cult of Legion.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Floating Isle of the Forgotten
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> High level bashing, a bit of figuring out and hidden things, a maze.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|This is Hajamin's temple on the Isle of Light, parts of which are formally Celestian territory, though they tend to claim it all. The temple is pretty interesting to puzzle with, a small area full of pitfalls - one fatal. Just getting into the temple can be quite difficult.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Aestra will follow you around for a bit as a powerful mount.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She did subdue the insane residents of the i'Xiia asylum.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The i'Xiia Asylum
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|A Swirling Water Elemental
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She has freed the maiden Feyahi from the prison of the Kryden Valik.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|65+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Kryden Valk
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Feyahi
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> A mix of mid-level hunting and influencing, along with puzzles.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She did free the souls of Malacoda from their nightmare.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Malacoda Manor
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Difficult.</span> Mid to high level hunting required, coupled with hidden things, deductive reasoning, a cryptogram, and a fate game.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Malacoda is an interesting but potentially frustrating area, spanning multiple planes. The lower levels are easy hunting but groups of spectres can hurt. Be sure to read the rules when you play the fate game, card values differ from the normal game. A lot of history here. Dealing with respawns gets taxing. Best to do all the figuring out that you can before you begin solving, as timing may require you to do handins twice. This is a part of Celest's epic quest cycle.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She restored the Spire of Dionamus, spreading healing energies across Lusternia.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Mount Dio
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span>High level bashing, hidden things, easier puzzles, a lot of 'figuring out'. Requires digging.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Getting to Mount Dio currently requires owning a full Vernal collection, as the previous means of getting there through the observatory no longer exist. The spire can only be repaired if it isn't already working.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A vernal ikon and curio. The spire being restored gives a regeneration malus to all liches (from the Necromancy skill) and those with dark spirits (from the Crow skill). Everyone who doesn't fall into one of these categories receives a regeneration buff.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She freed the Dwarven Kingdom from the clutches of the Dark Virago.
She blessed the Altar of Clangorum and summoned forth the Flame Warriors.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Chancel of Clangorum
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Thorgan
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> High level hunting and influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Item respawns are notoriously frustrating. Both lines involve the same steps.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Freeing the Dwarven Kingdom removes the dark armours which reside in Rockholm and Southgard, and allows undead dwarven miners to once again be brought back to life. Summoning the Flame Warriors increases the number of high-level denizens in the Chancel, and prevents dwarves from being turned to the undead in Angkrag.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She enacted the ritual of the Cay of Cloadahi, protecting the Inner Sea.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Cay of Cloadahi
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Mid to high tier hunting and influencing. Some puzzling. Directions are fairly clear throughout.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold. If the Cay was previously turned to the dark side, it cancels this and removes the mist lurkers from the Inner Sea. If the Cay was neutral, completing this prevents dolphins from being converted to seawolves. In either case, neither side of the quest can be completed for eight hours.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She has sided with the Paladins of Old in their Crusade against the Scorpion Cult.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|50+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Skarch
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|A spectral paladin
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Involves mid-level bashing. The main difficulty is guessing what needs to be done.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Some minor lore.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|Sympathetic Paladin
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|Mwauka's Abomination
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She has been named an honourary Keeper of Dreams by the guardians of the Sleeping Child.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Emerald Enclave
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|An engraved staff.
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She restored the singing coral, bringing the Song of Sirenalai to the Inner Sea.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Inner Sea
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Lousha Lou
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}


==Dark Honour Quests==
==Dark Honour Quests==
Line 407: Line 834:
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"|The Sea of Despair
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|width="85%"|Ladantine
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
Line 423: Line 850:




{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She released the horrors of Castle Djarrakh onto an unsuspecting world.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|40+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Grey Moors
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> You're essentially given the end-goal and very little further direction in what is a fairly extensive series of subquests. Some hunting will be necessary, but nothing difficult.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"| Assume that almost everyone you meet in the moors will be important in finishing the quest. Manticore poison is NOT necessary to complete the quest.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold. Opens up an area beneath Castle Djarrakh, where the "horrors" reside.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She freed the gorgogs from their dimensional prison.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Arysian Isles
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Gognigin
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-Hard.</span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"| Vague directions are not really informative. Proceed on the assumption that the various side-quests in the area must be linked. Start point is clearer on the sealing the gorgogs side. The end result of freeing the gorgogs makes life difficult for city novices. Releasing the gorgogs is part of the Magnagoran epic quest cycle.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, releasing aggressive gorgogs throughout the seas.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She did sacrifice the innocent Joiya, thus aiding Jeitara's schemes.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|30+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Carai Caroo
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Jeitara
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> The biggest part of the quest is a sudoku style puzzle, which can be arduous both in the solving and in inputting the solution.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|You'll need a waterbreathe enchant if you're not a Totems user. Requires planar travel to Faethorn.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Mutant kelpies flood the seas, preventing seawolves from being turned back into dolphins.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She ruthlessly assassinated the noble traitor at the Presidio of the Damned.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|55+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Presidio of the Damned
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Hidden things, deductive reasoning, and a small bit of mid-level hunting.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The progress from this quest is kept, so you might encounter it untouched, or at any stage of completion, and it can be difficult to jump in. Though seemingly geared towards Magnagorans (there's a good amount of information pertaining to the noble houses), it's by no means exclusive to members of this org, and completing it doesn't help them in any way.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She awakened what lay sleeping within the Shallamurine Cathedral.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|55+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Shallamurine Cathedral
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-hard.</span> Some easy hunting, hidden things and a challenging logic puzzle, but more or less straightforward in the doing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Reaching Shallamurine is a mini-quest in itself. A really great area to explore for game history. The priestesses have no connection to any organization, and the result of this quest reflects that. This is a part of Magnagora's epic quest cycle.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold and an ego blessing. If not done for the Magnagoran epic, this also wakens Marani Veloske. Marani gets stronger over time and drains power from travelers in the mountains.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She did lower the veil over the Hifarae hills and release Gromagh's horde.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|50+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Hifarae Hills
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-medium.</span> Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Not the easiest quest, but a decent introductory venture. Part of the Glomdoring epic quest cycle.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold throughout, releasing aggressive denizens on the Alabaster Road.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She slew Aestra, the golden pegasus, and brought her heart to Morgfyre, the Legion.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Floating Isle of the Forgotten
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> High level bashing, a bit of figuring out and hidden things, a maze.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|This is Hajamin's temple on the Isle of Light, parts of which are formally Celestian territory, though they tend to claim it all. The temple is pretty interesting to puzzle with, a small area full of pitfalls - one fatal. Just getting into the temple can be quite difficult.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A vitals blessing if you have access to Morgfyre's realm.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She aided Norchatine in the repair of the Tainted Broadcasting Centre.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Tainted Broadcasting Center
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-hard.</span> Though fairly straightforward once you get started, this quest is a good mix of high-level bashing, influencing, and puzzling. If you can get into the TBC, you can probably handle the denizens you must kill during the quest.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Some orgs don't allow completion of this quest. Upon completion, all nexii but your own org's will be subject to what some consider a very annoying level of extra spam, and on top of that, everyone will know that you caused it. Despite having no counter, this is considered a conflict quest, and it is not unheard of for fighting to break out if anyone finds out you're attempting it.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, and access to bards, scholars, and pilgrims by anyone in your org. Members of other organizations will not be able to lead these wanderers.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|(asylum)
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She did condemn the souls of Malacoda to their nightmare.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Malacoda Manor
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Mid to high level hunting required, coupled with hidden things, deductive reasoning, a cryptogram, and a fate game.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Malacoda is an interesting but potentially frustrating area, spanning multiple planes. The lower levels are easy hunting but groups of spectres can hurt. Be sure to read the rules when you play the fate game, card values differ from the normal game. A lot of history here. Dealing with respawns gets taxing, but you aren't punished for guessing incorrectly on the puzzle.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She resurrected the Soulforge to reign terror upon the world once again.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Village of Duum
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Wanda Murkle
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> An org-level quest with lots of high-level hunting, a bit of puzzling and figuring out.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Resurrecting the Soulforge will require summoning and killing a supermob.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Power for your organization's nexus at the expense of the cities'.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She summoned a shadow of the Soulless God Crazen to possess the priestess Kiska.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|65+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Kryden Valik
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> Though straightforward in execution, these quests are mixtures of mid to high level hunting and influencing, coupled with some puzzles and require very fine timing in places.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Finishing this quest results in an encounter with a very strong, aggressive denizen.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, a soulless curio, and a soulless ikon.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She destroyed the healing energies emanating from the Spire of Dionamus.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Mount Dio
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Rawari
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> High level bashing, hidden things, easier puzzles. Requires digging, and for one part requires two people.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|It's good to do this quest with a friend, both to help with the bashing and because one portion requires you to be in two places at once. You can easily tell if the spire is active by the pinkish global messages at dusk and dawn, or by checking your defenses.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold. Removes the regeneration buff and malus caused by the spire.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|He helped the Dark Virago banish the dwarven flame warriors.
He aided the Dark Virago to take control of the Dwarven Kingdom.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Chancel of Clangorum
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Ethildora
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> More or less an org-level quest. High-level hunting, influencing, hidden things, a maze - a very fun quest for the seasoned veteran.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Item respawns are notoriously frustrating, although the dark side requires fewer items than the light side. Both lines involve the same steps.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Banishing the flame warriors removes them from the Chancel and once again allows dwarven miners to be turned undead in Angkrag. Aiding the Dark Virago to take control of the Dwarven Kingdom releases hordes of aggressive high level denizens in Rockholm and Southgard.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|He foiled the ritual of the Cay of Cloadahi, releasing the lurkers of mist.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Cay of Cloadahi
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|The Dark Sphere
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-medium.</span> Mid to high tier hunting and influencing. Some puzzling.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold. If the Cay was previously turned to the light side, it cancels this and and allows the collection of dolphin corpses. If the Cay was neutral, completing this releases mist lurkers which prevent seawolves from being converted back into dolphins. In either case, neither side of the quest can be completed for eight hours.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She empowered the Slaghora'ruin to invade the Faethorn.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Tar Pit Wastes
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-hard.</span> The difficulty rating is more due to its length and tedium rather than difficult hunting or puzzles.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The communes will be unhappy if they find you working on this quest.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A soulless curio. Aggressive low-level denizens invade Faethorn.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She is an esteemed associate of the Effervescent Beauty Laboratory.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Presidio of the Damned
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Latifa y'Bolgari
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Requires some mid-level hunting, figuring out, and a fair amount of knowledge about where to obtain ingredients in the basin.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Empowering the monolith can be tricky. SAY the appropriate person's title. You'll know it's working by the reaction that happens when you drop the corpses. The quest must be completed five times to get the honour.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, a jar which can be used to gain an ego blessing and a curio-like ambient if used by the undead. The mix is extra special if the fruit you bring is already cold.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|The Blasted Land was plagued by the zombified groundhogs due to her actions.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She has aided the Oracle of the Earthburner in exacting her vengeance.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Mornhai Sanctuary
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"| Cimtri, the Oracle of the Earthburner
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Mid to high level hunting.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|An important quest to do for explorers.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A journal full of interesting lore.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She aided Mwauka Blackfur in creating a monstrous abomination.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Verasavir Valley
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Mwauka Blackfur
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy.</span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold. Releases an aggressive denizen in Verasavir.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She completed the lost experiments of Xischonai Xeeth.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Secret Laboratories of Xeeth
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> Some mid level hunting and difficult puzzles.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Completing this quest will get you enemied to the communes. The quest itself involves several unique puzzles that are not found elsewhere.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|An eaf'Eramich, which can be used as a mount.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She has assisted Rasebal i'Xiia in studying the monstrous gulagoyles.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|50+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Southern Mountains
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Rasebal i'Xiia
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> Mid level hunting.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Requires scaling.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A beaker which can be used to give a 1/6 divinus resistance blessing.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She taught Strength to children through Adversity in the Bloodmines.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|50+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Blasted Lands
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"| Nevak d'Sifal
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-medium.</span> Requires killing a rather powerful denizen right at the beginning. Also requires finding the Feyranti Estate, which can be a task in and of itself.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Requires 5 completions to receive the line.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She did assist Vuram Blegurli in recovering the insanity cure research.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|60+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The i'Xiia Asylum
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"| Vuram Blegurli
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Involves finding hidden things and mid-level hunting and influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A bit of lore.
|}


==Nature Honour Quests==
==Nature Honour Quests==
Line 435: Line 1,461:
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Hifarae Hills
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle. Not the easiest quest, but a decent introductory venture. Part of Serenwilde's epic cycle.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold throughout, removing the horde from the Alabaster Road.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She did raise the veil over the Hifarae hills and drive back Gromagh's horde.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|50+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Hifarae Hills
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|width="85%"|
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle.
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle. Not the easiest quest, but a decent introductory venture.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold throughout.
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She assisted Kravch to bring vengeance upon the taurians of Verasavir Valley.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|30+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Verasavir Valley
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Kravch
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> Very simple quests which might offer an introduction to denizens which team up against you. Mostly hunting with some hidden things and hidden locations. Part of the Communes' epic quest.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold and the temporary disappearance of taurians.
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She helped the shaman Rynak vanquish the ghost-wolves of Verasavir Valley.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|30+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Hifarae Hills
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Rynak
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> Very simple quests which might offer an introduction to denizens which team up against you. Mostly hunting with some hidden things and hidden locations. Part of the Communes' epic quest.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold and the temporary disappearance of wolves.
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She did help summon the Great Cat Spirit to aid the Igasho Tribe of Hhuhur.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|60+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Snow Valley
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: orange;">Medium difficulty.</span> With straightforward starting points, this quest consists of mid to high level hunting paired with a nominal amount of information acquiring. Requires the ability to fly and suggested use of a levitation enchantment. Scaling may also be used in part. Yodeleh HE hoo.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She brought balance to the Kiakodan Reserve, preserving it for future generations.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|30+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Kiakodan Nature Reserve
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: orange;">Medium difficulty.</span> Low level hunting, some hidden things, a lot of 'figuring out.' There are four sub-quests to the larger quest, and your progress is kept indefinitely. Several unique mechanics to be found here. Requires swimming. Climbing is helpful. Some truly memorable denizens in this area. A lot of dialog-based solving. Slight chance of death.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, vernal ikon and curio.
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|(wydyr lovers)
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: lightgreen;"></span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She woke the Old Ones and restored connection to Grandmother Scorpion.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|75+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Scorpion Caverns
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: red;">Difficult.</span> Higher level hunting and influencing, hidden things, time constraints, and a puzzle. Players from Glomdoring and from the Nekotai in particular have an interest in completing this quest. A lot of interesting information about Grandmother Scorpion to be gleaned. Having a friend along to help in some sections is necessary for all but the most efficient hunters. This is a prophecy quest.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, prophecy.
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|(Maeve Sceptre)
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: lightgreen;"></span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"| (Song of the Ail'Fae)
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: lightgreen;"></span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She helped Tolborolla tae'dae and furrikin contact Ackleberry.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|21+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Tolborolla Valley
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: orange;">Medium difficulty.</span> A smidgen of low level hunting coupled with hidden things. An emphasis on timing, but designed for novices. Lots of waiting for resets. Requires swimming. There are some low quantity collection tasks, which can get slightly frustrating.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold, prophecy. Influencers will also be able to get a about thirty pieces of unique lumber on completion.
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She succeeded in containing the Slaghora'ruin.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Tar Pits
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: lightgreen;"></span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She aided in the summoning of the Spirit of Groundhog.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Tolborolla Valley
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Theodorous Rosefelt
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: lightgreen;"></span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She has restored the lost souls of the Mornhai Sanctuary.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: lightgreen;"></span>
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She helped Magee Gladheart return the golden salmon to the Toronada River.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|40+
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|The Toronada River
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|Magee Gladheart
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Requires planar travel to each of the elemental planes. It can be frustrating to find the right mix of elemental beasts.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|}
 
 
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|He did bathe the fae until they were squeaky clean.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|-valign="top"
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|Faethorn
|-valign="top"
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"| Margie Shimmerwing
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Not the easiest quest, but a decent introductory venture. There are three lines in this area, to "drive out" the horde, which prevents them from being released for a time, to "release" the horde, which creates lower level aggressive creatures in the near vicinity, and to "drive back" the horde, vanquishing them. Clear starting points and clear instructions. Part of the commune [[Epic_Quests|epic quest]] cycles.  
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> Requires the ability to climb trees and fly. Mid-level influencing is involved.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold throughout, releasing or banishing the horde.
|width="85%"| Gold.
|}
|}


==Aether Bubble Honour Quests==
==Aether Bubble Honour Quests==
59

edits

Navigation menu