Difference between revisions of "Harmony"

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[[Image:Harmony.jpg|thumb|Harmony (by Exarius)]]
[[Image:Harmony.jpg|thumb|Harmony (by Exarius)]]


==Ooshmun==
{{AB
 
|skillname = Ooshmun
{|
|cost = Type:    Mind<br/>
|-
|style="background:pink"|Type:    Mind<br/>
Element: Wind
Element: Wind
|-
|description = By infusing your mental aura with the qualities of wind, you can sense the movement of those who are shrouded. This does not detect those in dreambodies.
|}
{{sub
By infusing your mental aura with the qualities of wind, you can sense the movement of those who are shrouded. This does not detect those in dreambodies.
|syntax = MANTRA CHANT <mantra> <mantra> <mantra><br/>
 
MANTRA STATUS
{|
}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANTRA CHANT <mantra> <mantra> <mantra></tt><br/>
<tt>MANTRA STATUS</tt>
|-
|}
All chants are made up of three parts, each part being filled by a mantra. You cannot have duplicate mantras within a chant. It doesn't matter which order you chant mantras. You can use the sound of "na" to denote a blank space within a mantra so you may change parts of your mantra without needing to replace the entire chant.
All chants are made up of three parts, each part being filled by a mantra. You cannot have duplicate mantras within a chant. It doesn't matter which order you chant mantras. You can use the sound of "na" to denote a blank space within a mantra so you may change parts of your mantra without needing to replace the entire chant.


For example, you may start with:<br/>
For example, you may start with:<br/>
<tt>MANTRA CHANT OOSHMUN LUMUTI CHUPHET</tt>
<tt>MANTRA CHANT OOSHMUN LUMUTI CHUPHET</tt><br/>
Later you can change the chant by using "na" in one or two positions.<br/>
Later you can change the chant by using "na" in one or two positions.
For example:<br/>
For example:<br/>
<tt>MANTRA CHANT NA KRAKMUN NA</tt>
<tt>MANTRA CHANT NA KRAKMUN NA</tt><br/>
This would change the previous chant to be: <tt>OOSHMUN KRAKMUN CHUPHET</tt><br/>
This would change the previous chant to be: <tt>OOSHMUN KRAKMUN CHUPHET</tt>
Note that equilibrium is shorter when using blank "na" positions within a chant.
Note that equilibrium is shorter when using blank "na" positions within a chant.


{|
Chants such as Krakuti that enable you to use active abilities like <tt>MANTRA HEARTFIRE</tt> must be chanted in order for the ability to be accessible.
|-
|notes = You can MANTRA CHANT RELEASE to drop all mantras.
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|You can <tt>MANTRA CHANT RELEASE</tt> to drop all mantras.<br/>
Chu = Wood<br/>
Chu = Wood<br/>
Krak = Fire<br/>
Krak = Fire<br/>
Line 77: Line 65:
Mun = Mind<br/>
Mun = Mind<br/>
Uti = Heart<br/>
Uti = Heart<br/>
Akh = Spirit
Akh = Spirit<br/>
|-
}}
|}
{{AB
 
|skillname = Lumuti
==Lumuti==
|cost = Type:    Heart<br/>
 
{|
|-
|style="background:pink"|Type:    Heart<br/>
Element: Water
Element: Water
|-
|description = With the heart aura filled with the qualities of the element of water, you never will know fear.
|}
With the heart aura filled with the qualities of the element of water, you never will know fear.


==Chuphet==
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
 
}}
{|
{{AB
|-
|skillname = Chuphet
|style="background:pink"|Type:    Body<br/>
|cost = Type:    Body<br/>
Element: Wood
Element: Wood
|-
|description = Stand still and strong against forces that try to move you with the qualities of wood within your body aura.
|}
Stand still and strong against forces that try to move you with the qualities of wood within your body aura.


==Ooshphet==
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
 
}}
{|
{{AB
|-
|skillname = Oosphet
|style="background:pink"|Type:    Body<br/>
|cost = Type:    Body<br/>
Element: Wind
Element: Wind
|-
|description = With the wind within your body aura, you can travel at greater speeds without getting the "hasty" message.
|}
With the wind within your body aura, you can travel at greater speeds without getting the "hasty" message.
 
==Krakuti==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
{{AB
|-
|skillname = Krakuti
| style="background:lightblue"|<tt> MANTRA HEARTFIRE <target></tt>
|syntax = MANTRA HEARTFIRE <target>
|-
|cost = Type:    Heart<br/>
|style="background:pink"|Type:    Heart<br/>
Element: Fire
Element: Fire
|-
|description = With fire in your heart, the egos of others cannot stand in your way. This ability may not be used on denizens.
|}
With fire in your heart, the egos of others cannot stand in your way.
 
==Anguti==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
|style="background:pink"|Type:    Heart<br/>
{{AB
|skillname = Anguti
|cost = Type:    Heart<br/>
Element: Metal
Element: Metal
|-
|description = With the strength of metal supporting your heart aura, you can excel at debates and influencing others.
|}
With the strength of metal supporting your heart aura, you can excel at debates and influencing others.


==Lumphet==
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
 
}}
{|
{{AB
|-
|skillname = Lumphet
|style="background:pink"|Type:    Body<br/>
|cost = Type:    Body<br/>
Element: Water
Element: Water
|-
|description = The water element runs through your body aura, allowing your body to absorb healing potions at a faster rate.
|}
The water element runs through your body aura, allowing your body to absorb healing potions at a faster rate.


==Highchant==
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
 
}}
{|
{{AB
|-
|skillname = HighChant
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MANTRA HIGHCHANT <mantra> <mantra> <mantra>
|-
|cost = Power: 1 (Any)
| style="background:lightblue"|<tt>MANTRA HIGHCHANT <mantra> <mantra> <mantra></tt>
|description = You can chant this with fervour and no impact will be felt on balance or equilibrium.
|-
}}
|style="background:pink"|Power: 1 (Any)
{{AB
|-
|skillname = Krakmun
|}
|syntax = MANTRA MINDFIRE <target>
You can chant this with fervour and no impact will be felt on balance or equilibrium.
|cost = Type:    Mind<br/>
 
==Krakmun==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt> MANTRA MINDFIRE <target></tt>
|-
|style="background:pink"|Type:    Mind<br/>
Element: Fire
Element: Fire
|-
|description = With the fire of the mind blazing in your mental aura, you can attack the mana from others.
|}
With the fire of the mind blazing in your mental aura, you can attack the mana from others.
 
==Angphet==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
|style="background:pink"|Type:    Body<br/>
{{AB
|skillname = Angphet
|cost = Type:    Body<br/>
Element: Metal<br/>
Element: Metal<br/>
Damage Modifier: 10
Damage Modifier: 1/8 cutting and blunt resistance
|-
|description = With your body aura reinforced with the strength of the element of metal, you can resist damage from cutting and blunt attacks.
|}
With your body aura reinforced with the strength of the element of metal, you can resist damage from cutting and blunt attacks.
 
==Regeneration==
 
Depending on the types of mantras that you currently have active, you will regenerate health (body), mana (mind), or ego (heart). The more of a certain type of mantra you have vibrating will increase the amount of regeneration. For example, having two heart mantras active will regenerate ego more than just having one.


==Akhooshlumang==
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
{|
}}
|-
{{AB
|style="background:pink"|Type:    Spirit<br/>
|skillname = Regeneration
|description = Depending on the types of mantras that you currently have active, you will regenerate health (body), mana (mind), or ego (heart). The more of a certain type of mantra you have vibrating will increase the amount of regeneration. For example, having two heart mantras active will regenerate ego more than just having one.
}}
{{AB
|skillname = Akhooshlumang
|cost = Type:    Spirit<br/>
Elements: Metal, Water and Wind
Elements: Metal, Water and Wind
|-
|description = While the elements of metal, water and wind combine within your aura, others will be unable to accurately discern the health, mana or ego of your inner being.
|}
While the elements of metal, water and wind combine within your aura, others will be unable to accurately discern the health, mana or ego of your inner being.
 
==Lummun==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
|style="background:pink"|Type:    Mind<br/>
{{AB
Element: Water
|skillname = Lummun
|-
|cost = Type:    Mind<br/>
|}
Element: Water<br/>
While the water element flows through your mental aura, you will be in a state where your mind will master your body. The time it takes to <tt>FOCUS BODY</tt> is cut in half if you suffer from paralysis.
Vitals Modification: 1/4 mana regeneration
|description = While the water element flows through your mental aura, you will be in a state where your mind will master your body. The ability to sip lucidity slush will be improved. Also, a 1/4 mana regeneration.


==Akhlum==
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
 
}}
{|
{{AB
|-
|skillname = Akhlum
|style="background:pink"|Type:    Spirit<br/>
|cost = Type:    Spirit<br/>
Elements: Water, Water and Water
Elements: Water, Water and Water
|-
|description = This mantra is not chanted; instead, it is a special bond arising from the rhythm created by three seperate water mantras. In attaining such a state of harmony you will be surrounded by a frosty protection whereby there is a chance when someone harms you that they in turn will be chilled.
|}
This mantra is not chanted; instead, it is a special bond arising from the rhythm created by three seperate water mantras. In attaining such a state of harmony you will be surrounded by a frosty protection whereby there is a chance when someone harms you that they in turn will be chilled.


For those who are connected to the Pool of Stars and stands in a watery location, this frosty protection will be greatly enhanced.
For those who are connected to the Pool of Stars and stands in a watery location, this frosty protection will be greatly enhanced.


==Chuuti==
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
 
}}
{|
{{AB
|-
|skillname = Chuuti
|style="background:pink"|Type:    Heart<br/>
|cost = Type:    Heart<br/>
Element: Wood
Element: Wood
|-
|description = While your heart aura is reinforced with the qualities of wood, those who harm you may at times find themselves at peace.
|}
While your heart aura is reinforced with the qualities of wood, those who harm you may at times find themselves at peace.
 
==Akhchukrakoosh==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
{{AB
|-
|skillname = Akhchukrakoosh
| style="background:lightblue"|<tt> MANTRA KARMA <target></tt>
|syntax =  MANTRA KARMA <target>
|-
|cost = Type:    Spirit<br/>
|style="background:pink"|Type:    Spirit<br/>
Elements: Wood, Fire and Wind
Elements: Wood, Fire and Wind
|-
|description = With the blending elements in your aura of wood, fire and wind, you can determine the karma of others. Further, any damage you do against another will be increased by the difference between their karma and yours.
|}
With the blending elements in your aura of wood, fire and wind, you can determine the karma of others. Further, any damage you do against another will be increased by the difference betwen their karma and yours.
 
==Krakphet==
 
{|
|-
|style="background:pink"|Type:    Body<br/>
Element: Fire
|-
|}
By causing your body aura to blaze, you can increase the damage done of your physical attacks.


==Akhkrak==
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
}}
{{AB
|skillname = Krakphet
|cost = Type:    Body<br/>
Element: Fire<br/>
Damage Modifier: 1/8 blunt and cutting increase
|description = By causing your body aura to blaze, you can increase the damage done of your physical attacks.


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
{{AB
|-
|skillname = Akhkrak
| style="background:lightblue"|<tt> MANTRA BOIL</tt>
|syntax = MANTRA BOIL
|-
|cost = Power:    3<br/>
|style="background:pink"|Power:    3<br/>
Type:    Spirit<br/>
Type:    Spirit<br/>
Elements: Fire, Fire and Fire
Elements: Fire, Fire and Fire
|-
|description = This mantra is not chanted; instead, it is a special bond arising from the rhythm created by three seperate fire mantras. In attaining such a state of harmony you will have the ability to boil afflictions from the blood.
|}
This mantra is not chanted; instead, it is a special bond arising from the rhythm created by three seperate fire mantras. In attaining such a state of harmony you will have the ability to boil afflictions from the blood.
 
==Angmun==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
|style="background:pink"|Type:    Mind<br/>
{{AB
|skillname = Angmun
|cost = Type:    Mind<br/>
Element: Metal<br/>
Element: Metal<br/>
Damage Modifier: 10
Damage Modifier: 1/3 psychic resistance
|-
|description = Gird your mental aura with the strength of steel and resist the effects of psychic damage.
|}
Gird your mental aura with the strength of steel and resist the effects of psychic damage.
 
==Akhang==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
|style="background:pink"|Type:    Spirit<br/>
{{AB
Elements: Metal, Metal and Metal
|skillname = Akhang
|-
|cost = Type:    Spirit<br/>
|}
Elements: Metal, Metal and Metal<br/>
This mantra is not chanted; instead, it is a special bond arising from the rhythm created by three seperate metal mantras. In attaining such a state of harmony, any weapons you hold will be enhanced.
Damage Modifier: 2/10 blunt and cutting increase
|description = This mantra is not chanted; instead, it is a special bond arising from the rhythm created by three seperate metal mantras. In attaining such a state of harmony, any weapons you hold will be enhanced.


==Chumun==
This will provide a 2/10 buff to both cutting and blunt damage types.


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
|style="background:pink"|Type:    Mind<br/>
{{AB
|skillname = Chumun
|cost = Type:    Mind<br/>
Element: Wood
Element: Wood
|-
|description = Allow your mental aura to bend like wood and resist the effects of confusion, stupidity and dementia.
|}
Allow your mental aura to bend like wood and resist the effects of confusion, stupidity and dementia.
 
==Akhchu==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
|style="background:pink"|Type:    Spirit<br/>
{{AB
|skillname = Akhchu
|cost = Type:    Spirit<br/>
Elements: Wood, Wood and Wood
Elements: Wood, Wood and Wood
|-
|description = This mantra is not chanted; instead, it is a special bond arising from the rhythm created by three seperate wood mantras. In attaining such a state of harmony you will be surrounded by an aura that rejects ties that bind occasionally.
|}
This mantra is not chanted; instead, it is a special bond arising from the rhythm created by three seperate wood mantras. In attaining such a state of harmony you will be surrounded by an aura that rejects ties that bind occasionally.


For those bonded with the Moonhart Mother, the chance of the aura rejecting entanglements will be greatly increased.
For those bonded with the Moonhart Mother, the chance of the aura rejecting entanglements will be greatly increased.


==Akhlumangchu==
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
 
}}
{|
{{AB
|-
|skillname = Akhlumangchu
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MANTRA PRISM
|-
|cost = Power:    1 (any)<br/>
| style="background:lightblue"|<tt>  MANTRA PRISM</tt>
|-
|style="background:pink"|Power:    1 (any)<br/>
Type:    Spirit<br/>
Type:    Spirit<br/>
Elements: Water, Metal and Wood
Elements: Water, Metal and Wood
|-
|description = By blending the auric elements of water, metal and wood around you, you may call up a prismatic aura at any time for protection.
|}
By blending the auric elements of water, metal and wood around you, you may call up a prismatic aura at any time for protection.
 
==Ooshuti==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
|style="background:pink"|Type:    Heart<br/>
{{AB
|skillname = Ooshuti
|cost = Type:    Heart<br/>
Element: Wind
Element: Wind
|-
|description = Opening your heart to be as free as the wind allows you to help pierce illusions that would fool you.
|}
Opening your heart to be as free as the wind allows you to help pierce illusions that would fool you.
 
==Akhoosh==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
{{AB
|-
|skillname = Akhoosh
| style="background:lightblue"|<tt>  MANTRA WIND <direction></tt>
|syntax = MANTRA WIND <direction>
|-
|cost = Power:    2 (Any)<br/>
|style="background:pink"|Power:    1<br/>
Type:    Spirit<br/>
Type:    Spirit<br/>
Elements: Wind, Wind and Wind
Elements: Wind, Wind and Wind
|-
|description = This mantra is not chanted; instead, it is a special bond arising from the rhythm created by three seperate wind mantras. In attaining such a state of harmony you can move in any direction even if you are bound or otherwise normally are blocked from movement.
|}
This mantra is not chanted; instead, it is a special bond arising from the rhythm created by three seperate wind mantras. In attaining such a state of harmony you can move in any direction even if you are bound or otherwise normally are blocked from movement.


==Akhlumooshchu==
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
}}
{{AB
|skillname = Akhlumooshchu
|syntax = MANTRA BANISH <ghost/spirit><br/>
MANTRA SENSE
|cost = Type:            Spirit<br/>
Elements:        Wood, Water and Wind<br/>
Damage Type:    100% Magical<br/>
Damage Source:  Magical
|description = For ghosts and spirits that plague you, this extremely powerful attack will help drive them away. Its power is partially based on your karmic strength.


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
{{AB
|-
|skillname = Akhangooshkrak
| style="background:lightblue"|<tt>  MANTRA BANISH <ghost/spirit></tt>
|syntax = MANTRA DEATHTOUCH <target>
|-
|cost = Power:   5 (any)<br/>
|style="background:pink"|Type:    Spirit<br/>
Type:    Spirit<br/>
Elements: Wood, Water and Wind
Elements: Metal, Fire, Wind
|-
|description = This supremely powerful vibration will mark another who has two of the three vital statistics (health, mana, or ego) below 2/3. It will take some time for the mark to sink in and obliterate their soul, and it will only do so if you are in the same room as them, not asleep, and not blind. Power will be consumed upon attempting to place the deathtouch, even if they are too healthy to be marked.
|}
For ghosts and spirits that plague you, this extremely powerful attack will help drive them away. Its power is partially based on your karmic strength.
 
==Akhangooshkrak==


{|
For full details on the use of chants, see <tt>AB HARMONY OOSHMUN</tt>.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt> MANTRA DEATHTOUCH <target></tt>
|-
|style="background:pink"|Type:    Spirit<br/>
Elements: Metal, Fire, Wind
|-
|}
This supremely powerful vibration will instantly kill another who is at 2/3 their body (health), mind (mana) and heart (ego).
[[category:Outdated]]
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