Difference between revisions of "Questing"
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|style="background: lightblue" width="15%"|'''Reward''' | |style="background: lightblue" width="15%"|'''Reward''' | ||
|width="85%"|Kelpies, mutated or not, will flood the seas. | |width="85%"|Kelpies, mutated or not, will flood the seas. | ||
|} | |||
==Dramube Triangle== | |||
{|cellpadding="5" cellspacing="2" | |||
|-valign="top" | |||
|style="background: lightblue" width="15%"|'''Honour''' | |||
|width="85%"|She holds the position of Planar Trader at the Facility in the Aetherways. | |||
|-valign="top" | |||
|style="background: lightblue" width="15%"|'''Start Level''' | |||
|width="85%"|60+ | |||
|-valign="top" | |||
|style="background: lightblue" width="15%"|'''Difficulty''' | |||
|width="85%"|<span style="background-color: red;">Difficult.</span> Requiring mid to high level hunting, rudimentary math skills, and aetherflight. | |||
|-valign="top" | |||
|style="background: lightblue" width="15%"|'''Notes''' | |||
|width="85%"|While possible to complete alone, bring a friend. Digging and flying are necessary, as well as a fair amount of aetherflying. Will require multiple times completing the same puzzle and this progress is saved indefinitely. Don't over think it, math geeks. | |||
|-valign="top" | |||
|style="background: lightblue" width="15%"|'''Reward''' | |||
|width="85%"| Above average gold. | |||
|} | |} | ||
Revision as of 22:26, 25 September 2009
Questing in Lusternia goes well beyond the simple fetch or kill tasks that are common in many games, though naturally, we have these as well. There are dozens of more intricate quests to be completed here, for those who enjoy doing so. Some can be accomplished on your own in an hour or two, while others may take your entire organization days to complete.
General Hints
While many of these larger quests contain unique mechanics, there are a couple of features common enough to merit pointing out as general hints. Speaking of hints, HINTS ON is a good default for questers of all levels of experience. Sometimes, you'll know what you wish to do, but get it wrong on syntax. This is where hints come in handy.
Hidden Things
Just because something does not appear in a location when you glance, does not mean it isn't there. VERBOSE is a great tool for questing, allowing you to see a room's full description each time you move. Many items are hidden this way, in the room's description. You can PROBE these items, and often manipulate them with one or more of the following commands: USE, TURN, PRESS, PUSH, PULL, OPEN, TOUCH. Going one step further, if you probe one of these hidden items and note a particular feature in its description, you can always try taking a closer look there, too!
Puzzles
Logic puzzles appear fairly commonly in quests with varying degrees of simplicity. Variations of Sudoku, Mastermind, Einstein's Puzzle, the Tower of Hanoi, and various square puzzles can all be found. Recognizing these familiar puzzles for what they are when you encounter them can be a big help to solving them.
Influence
The influencing skill plays a prominent role in many quests, though it's generally left up to the quester to follow the hints. If a denizen suggests that someone be chided for their wrong-doing, try using weakening type influence. If you're told to embolden or bolster their courage, try empowering them. Note that paranoia type of influence can be a quester's bane. Denizens who have been made paranoid will not respond to interaction in their normal way. If you don't have the ability to ANALYZE a denizen, be wary of curious behavior and try back later.
Talking to Denizens
In Lusternia, we do not just walk up to denizens and say quest quest quest quest until they tell us that their son has been trapped down a well. Greeting denizens is a great way to get started, as is asking, "Can I help you?" Listen to the replies you get. Though you're dealing with computer-controlled characters, part of immersion is treating them like people! Many quests require a certain phrase which can only be sussed out by conversing with the denizen.
When all else fails...
Sometimes, even when you know you're terribly close, you get flat out stuck. It's okay to ask for advice on our forums. Chances are, someone else has been through the same thing. While we don't give solutions, players are great about giving others a nudge in the right direction.
Honours Quests
Honors quests are one type of the longer, more involved quests that Lusternia has to offer. When you check someone's HONOURS, you'll often see a line at the end directing you to HONOURS FULL (person) and it's here where you may view all of the honours quests they have completed. As noted above, these range broadly in both difficulty and time to complete.
Honours quests may be done for a variety of reasons. Some yield rewards to help an organization or to hinder an opposing one. Some may be considered rites of passage for a certain characters. Many yield historical context in the game world, bits of information or secrets about the world of Lusternia that are available nowhere else. Most grant gold and karma rewards with some giving other personal blessings.
For a completionist, acquiring new honours will be a constant venture throughout one's play, and as you'll see, there are enough to keep one busy for a very long time.
Regarding level suggestions, bear in mind that some races and classes are more adept at hunting than others, and so outside of Newton Caverns these are all sweeping generalizations. If you know that you're out of your depth in a given area, grab a friend to help or return when you're a bit stronger.
Arthar'rt Observatory
Honours | She sabotaged the experiment of Etil'ck Arthar'rt.
She aided Etil'ck Arthar'rt in his attempt to cleanse the taint. |
Start Level | 50+ |
Difficulty | Easy-Medium. A mixture of hidden things with some time constraints, coupled with puzzling. |
Notes | Some influencing may be required to reach a starting point. There are no automatic enemy statuses, though Magnagora is known to not look kindly on those who are assisting Etil'ck Arthar'rt. You are able to complete both sides, if you wish. Be mindful of gravediggers in the Blasted Lands. |
Reward | Gold. |
Carai Caroo
Honours | She rescued the child Joiya from the machinations of Jeitara.
She did sacrifice the innocent Joiya, thus aiding Jeitara's schemes. |
Start Level | 30+ |
Difficulty | Medium. The biggest part of the quest is a sudoku style puzzle, which can be arduous both in the solving and in inputting the solution. |
Notes | Others have noted that finding Carai Caroo in itself is a challenge. You'll need a waterbreathe enchant if you're not a totems user. You can complete either or both sides of this quest without picking up any enemy statuses, though Celest has been known to enemy those who aid Jeitara. May require nominal planar travel. |
Reward | Kelpies, mutated or not, will flood the seas. |
Dramube Triangle
Honour | She holds the position of Planar Trader at the Facility in the Aetherways. |
Start Level | 60+ |
Difficulty | Difficult. Requiring mid to high level hunting, rudimentary math skills, and aetherflight. |
Notes | While possible to complete alone, bring a friend. Digging and flying are necessary, as well as a fair amount of aetherflying. Will require multiple times completing the same puzzle and this progress is saved indefinitely. Don't over think it, math geeks. |
Reward | Above average gold. |
Facility
Honour | She aided the gnomes of the Facility in a mysterious endeavor. |
Start Level | 50+ |
Difficulty | Medium-Hard. The quest is not really difficult to initiate nor work on, largely hunting with a tiny measure of hidden things. It is extremely time-consuming with a seemingly inexplicable failure component. |
Notes | Progess on this quest is saved indefinitely, though saved by the quest, not by the person, so it's entirely possible to pick up where someone else left off. A good opportunity to share information about gnomes in general was missed here - the honour line more or less says it all. |
Reward | Gold. |
Grey Moors
Honours | She released the horrors of Castle Djarrakh onto an unsuspecting world.
She aided Ciarrus in sealing Castle Djarrakh for all time. |
Start Level | 40+ |
Difficulty | Difficult. You're essentially given the end-goal and very little further direction in what is a fairly extensive series of subquests. A bit of low to mid level hunting. No puzzles, but fairly extensive amounts of 'figuring out'. |
Notes | The horrors of Castle Djarrakh are disappointingly non-horrible, but these must be released before Ciarrus may be aided. Neither quest resets until it is completed, so it's common enough to encounter it partially done. There's another, unrelated, non-honour quest in the area you're bound to encounter as you poke and prod every nook and cranny of the Moors. |
Reward | Gold. |
Hallifax and Gaudiguch
Honours | She used the Hand of Tzaraziko in an attempt to free Hallifax.
She used the Hand of Tzaraziko in an attempt to free Gaudiguch. |
Start Level | 30+ |
Difficulty | Difficult. The quests themselves are not difficult, it's the sheer volume of them which earns this rating. This is one of those quests that will take (real) days of effort to complete, and will be interrupted by the seasons, the occasional outbreak of Nomad versus Mesa fighting, or just lately, the utter decimation of one or both of these settlements resulting from a different quest. Oh, and there's a bit of puzzling towards the end. |
Notes | A true test of questing dedication here. While these are known as the Hallifax and Gaudiguch quests, the bulk of the work is done in the Skarch Desert. These quests tend to be undertaken by Dracnari, Lucidian, and Trill players as something of a rite of passage, or by masochists of any race. Leave when it gets to motes. |
Reward | A full power node is created at the site of Hallifax or Gaudiguch which can be linked to or coned like an astral node, though without the monsters. |
Kryden Valik
Honours | She summoned a shadow of the Soulless God Crazen to possess the priestess Kiska.
She has freed the maiden Feyahi from the prison of the Kryden Valik. |
Start Level | 65+ |
Difficulty | Difficult. Though straightforward in execution, these quests are mixtures of mid to high level hunting and influencing, coupled with some puzzles and require very fine timing in places. |
Notes | The two quests in this area can both be completed, despite the clear "good" and "bad" alignments. Assisting Feyahi requires visiting a different, high-traffic area so some patience may be required if the denizens you need to speak with have been killed. The Kiska side results in an encounter with a very strong, aggressive denizen. |
Reward | Gold, exploration. |
Mucklemarsh
Honour | She procured new hosts for the slivven parasites. |
Start Level | 80+ |
Difficulty | Medium-Hard. Doing this one with a friend is a good idea. The quest is more arduous than brain-wracking, with high-level bashing and a lot of aetherflying. Unfortunately, a certain combination of artifacts can bring the difficulty level way down. |
Notes | Straightforward, if high-level, fetch and deliver quest. Bring an empath (or a pilot, if you're an empath) who can double as someone to hit the marshworm while you're off-balance. Need to be able to fly and dig. |
Reward | The nigh-irresistable urge to watch the movie "Alien", gold. |
Honour | She restored the might of the fink military. |
Start Level | 70+ |
Difficulty | Medium. There is one high level, aggressive creature around, though the quest does not require that you kill it. A fair mix of hunting and influencing as well as finding hidden places and things. |
Notes | The finks, particularly the attendants, are just plain adorable. There can be a bit of frustration when training the would-be champions. Keep in mind that the tracking is cumulative, so you do not have to train all three in one sitting - you can return to the bubble any time to resume working on this, though you will have to do the preliminary part over again. Being able to fly is helpful. Must be able to dig. |
Reward | Gold. |
Newton Caverns
Honours | She has earned the title of Savior to the Gnomes.
She has earned the title of Hero to the Finks. |
Start Level | 1-21 |
Difficulty | Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go. |
Notes | Once you reach level 21, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited PORTALS, make use of them. |
Reward | Gold. |
Snow Valley
Honours | She did help summon the Great Cat Spirit to aid the Igasho Tribe of Hhuhur.
She has aided the Kyrian tribe in curing their children. |
Start Level | 60+ |
Difficulty | Medium. With straightforward starting points, these quests each consist of mid to high level hunting paired with a nominal amount of information acquiring. |
Notes | Either or both of these quests can be completed in this area. There is a fair degree of overlap in terms of the tasks which must be done. Requires the ability to fly and suggested use of a levitation enchantment. Scaling may also be used in part. Yodeleh HE hoo. |
Reward | Gold. |
Tainted Broadcasting Centre
Honour | She aided Norchatine in the repair of the Tainted Broadcasting Centre. |
Start Level | 80+ |
Difficulty | Medium-Hard. Though fairly straightforward once you get started, this quest is a good mix of high-level bashing, influencing, and puzzling. If you can get into the TBC, you can probably handle the denizens you must kill during the quest. |
Notes | Serenwilde and Celest do not permit their members to do this quest. Upon completion, all nexii but your own org's will be subject to what some consider a very annoying level of extra spam, and on top of that, everyone will know that you caused it. Despite having no counter, this is considered a conflict quest, and it is not unheard of for fighting to break out if anyone finds out you're attempting it. |
Reward | Gold, and access to bards, scholars, and pilgrims by anyone in your org. Members of other organizations will not be able to lead these wanderers. |
Toronada Tidal Flats
Honour | She did aide the dragon turtles, saving a lost kin in the Toronada tidepools. |
Start Level | 22-30+ |
Difficulty | Medium-Easy. A clear starting point, with some hunting throughout. The steps are mostly straightforward, and the quest is largely in figuring out how to complete these tasks. A good introduction to learning how to get information from denizens, both sentient and non. |
Notes | There are multiple quests in this area, though only one gives an honor. There are some aggressive creatures encountered during the quest, though they do not break shields. Be able to cure deafness, broken limbs, and paralysis when fighting the denizens in this area. Despite having to do with dragon turtles, this quest has no tangible impact on any organization. |
Reward | Gold. |
Tosha Monastery
Honour | She passed the challenges of the Tosha Monastery. |
Start Level | 70+ |
Difficulty | Easy-Medium. Very straightforward hunting/hand in quest. The medium designation is only in the difficulty of some of the creatures you encounter in the latter part. |
Notes | A very popular quest with a useful reward. You are able to do a lot of the preparation work ahead of time that you may complete it when you wish. While the first stage hunting is easy, do not underestimate the second stage. Bring a friend if you like, though make sure you are the one who gets the killing blows. |
Reward | Health, mana, and ego blessing. |
Verasavir Valley
Honours | She assisted Kravch to bring vengeance upon the taurians of Verasavir Valley.
She helped the shaman Rynak vanquish the ghost-wolves of Verasavir Valley. |
Start Level | 30+ |
Difficulty | Easiest. Very simple quests which might offer an introduction to denizens which team up against you. Mostly hunting with some hidden things and hidden locations. |
Notes | There are two honors quests in this area, and doing either side will get you enemied to the opposing faction. For the ghost wolves, this means little, but for the taurians, it will inhibit you from doing other quests. A good time to learn about amnesty. |
Reward | Gold, and the temporary disappearance of denizens from the opposing faction. |
Village of Acknor
Honour | In Acknor, she helped the orcs raise a new chieftain. |
Start Level | 40+ |
Difficulty | Difficult. This quest was once so easy that it had to be changed. It earns this rating because it requires killing loyal denizens in player-org territory. Otherwise, it is a mix of commodities quests, hidden things, and acquiring information on the order of 'easy'. |
Notes | Depending on who controls it, Acknor may or may not practice slaving. This state of affairs can be altered when the controlling city or commune leader speaks to the new chieftain on the day this quest is completed. Failed attempts will result in an angry orc. |
Reward | Gold, opportunity to change slaving status in the village. |
Village of Angkrag
Honour | She is a Slave Master of Angkrag. |
Start Level | 1+ |
Difficulty | Easy. A fun little puzzle requiring no hunting or influencing. |
Notes | Like other villages, Angkrag can be under the political influence of a player-run organization which may or may not welcome you in its borders. CONFIG MAPVIEW ON is quite useful. Similar to Dairuchi, you'll complete the task several times before gaining the honour with your progress saved indefinitely. The very proud will wish to ensure the village is empty before attempting, as the fail messages are rather unkind! |
Reward | Gold, increased steel production in the village. |
Village of Dairuchi
Honour | She is an Honourary Shepherd of the Rocks. |
Start Level | 1+ |
Difficulty | Easy. Solving a simple maze in a world without the game map. An enjoyable puzzle in itself, you may wish to get out a paper and pencil. |
Notes | Dairuchi is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Dairuchi. To earn the honour, you'll be completing the small puzzle several times. Your progress is remembered indefinitely. |
Reward | Gold, increased marble production for the village. |
Village of Delport
Honour | She is the Matchmaker, having brought lovers together at the Chateau d'Amour. |
Start Level | 30+ |
Difficulty | Easy. Very straightforward with a clear start point. Requires a bit of hiking around doing village commodities quests as well as some hidden things. |
Notes | Delport is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Delport. |
Reward | Gold. |
Village of Estelbar
Honour | She is an honoured Caregiver to the tae'dae cubs in Estelbar. |
Start Level | 30+ |
Difficulty | Easy-Medium. Your choice of influence or doing commodities quests to acquire some things you need. Another mix of hidden things coupled with deductive reasoning, and perhaps a smidgen of guess work. |
Notes | Like other villages, Estelbar can be under the political influence of a player-run organization which may or may not welcome you in its borders, though the cause of helping these adorable sick cubs has been known to melt hard hearts. |
Reward | Gold. |
Village of Paavik
Honour | She did put the spirits of Paavik manor to rest. |
Start Level | 1+ |
Difficulty | Easy-Medium. A good exercise in both hidden things and acquiring information. Timing is important. The particulars are literally written down for you. |
Notes | Like other villages, Paavik can be under the political influence of a player-run organization which may or may not welcome you in its borders. The story which unfolds as you work to complete this quest is macabre at its most delightful. Another quester recommends: if you find the cane, be sure to THWAP someone while holding it! |
Reward | Gold. |
Village of Shanthmark
Honour | She brought harmony of mind to the Shanthmark Lodge. |
Start Level | 30+ |
Difficulty | Medium. Hidden things, commodities quests and deductive reasoning, this one can take a bit of time to complete. |
Notes | Like other villages, Shanthmark can be under the political influence of a player-run organization which may or may not welcome you in its borders. Search for crystals last, so they don't start respawning on you. |
Reward | Gold, notable karma. |
Village of Stewartsville
Honour | She solved the mysterious murder at Stewart Mansion. |
Start Level | 50+ |
Difficulty | Easy. The hardest part of this quest is often considered to be getting the opportunity to begin, given its popularity. A good exercise in both finding hidden things and deductive reasoning. |
Notes | Like other villages, Stewartsville can be under the political influence of a player-run organization which may or may not welcome you in its borders. Though no hunting is required, the level requirement is noted a bit higher, as it is possible to encounter an aggressive denizen should your sleuthing falter. You can fight this perpetrator off, or simply run away and wait for it to leave before having another go. |
Reward | Gold. |
Villages of Rockholm and Southgard
Honour | She is known to the dwarves as Kingmaker |
Start Level | 40+ |
Difficulty | Difficult. This is an organization-level quest. Low to higher level hunting is required throughout, coupled with wide knowledge of the prime material plane. |
Notes | Though low level people can certainly help with this quest, they will not be able to kill all of the various types of creatures which may be required. While the hunting parts are generally in non-enemy prime territory, it is common enough for pvp to occur during the quest. |
Reward | The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own. |
Workshop of Xion
Honour | She has restored the ancient workshop of Xion to functionality. |
Start Level | 80+ |
Difficulty | Difficult. Higher level hunting coupled with multiple instances of three types of puzzle. |
Notes | Generally regarded as one of the most difficult quests, given the puzzles, though largely straightforward. Frequent complaints revolve around timing issues, as the puzzles can take a while to solve. Xion is sometimes a conflict area. It is fairly difficult to travel here, though transplanar contrivances have mitigated that a bit. |
Reward | Temporary access to one of the elemental planes from a location of your choice on prime. |
Hifarae Foothills
- Difficulty: Easyish - Bring plenty of health if you are lower leveled, and have patience.
Pretty easy, just have to do some mild bashing, as well as gathering small parts at the beginning. Make sure to talk to Huyina before you try to move on with it though. Also contains a small Blackout puzzle. Small gold reward (~2500), decent experience and karma for lower circles.
Arysian Isles (gorgogs and merians)
- Difficulty: Medium - Not hard to figure out, but the crowdedness, political dangers, and high-midbie bashing poses a challenge.
The two quests are exact copies of each other and both require some bashing. You need patience as well since it takes this one guy like five minutes to move like seven rooms. >_< Also, this place is one of the heaviest bashed out places ever. Expect major delays in your quest as people will inadvertently (and sometimes advertently) sabotage it. Be warned, if Celest finds you killing merians or discovers that you released the gorgogs, they will enemy you.