Difference between revisions of "Transmology"

1,774 bytes added ,  01:16, 15 December 2021
Started out updating Link but I found lots of other things that needed updating too.
(updated Link)
(Started out updating Link but I found lots of other things that needed updating too.)
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{{SkillTableRow|Sludgeworm|Expert|80|Your most disgusting beast. And yet strangely beautiful...}}
{{SkillTableRow|Sludgeworm|Expert|80|Your most disgusting beast. And yet strangely beautiful...}}
{{SkillTableRow|FleshCloak|Virtuoso|0|Hide creatures from the prying eyes of others.}}
{{SkillTableRow|FleshCloak|Virtuoso|0|Hide creatures from the prying eyes of others.}}
{{SkillTableRow|Channels|Unknown|?|Open aetheric channels to other planar entities.}}
{{SkillTableRow|Channels|Virtuoso|0|Open aetheric channels to other planar entities.}}
{{SkillTableRow|Torso|Virtuoso|25|The torso can be the base for powerful transformations.}}
{{SkillTableRow|Torso|Virtuoso|20|The torso can be the base for powerful transformations.}}
{{SkillTableRow|Morrible|Virtuoso|50|Create a creature that can alter thoughts and perceptions.}}
{{SkillTableRow|Morrible|Virtuoso|40|Create a creature that can alter thoughts and perceptions.}}
{{SkillTableRow|Pathways|Virtuoso|75|Choose the illuminated pathway on which you will walk.}}
{{SkillTableRow|Pathways|Virtuoso|60|Choose the illuminated pathway on which you will walk.}}
{{SkillTableRow|FluidFlesh|Unknown|?|Briefly melt your flesh, allowing instant transformation.}}
{{SkillTableRow|FluidFlesh|Virtuoso|80|Briefly melt your flesh, allowing instant transformation.}}
{{SkillTableRow|Hands|Fabled|0|Transform your hands into powerful weapons.}}
{{SkillTableRow|Hands|Fabled|0|Transform your hands into powerful weapons.}}
{{SkillTableRow|Throat|Fabled|25|Oh, what beautiful sounds you can now make.}}
{{SkillTableRow|Throat|Fabled|20|Oh, what beautiful sounds you can now make.}}
{{SkillTableRow|Hekoskeri|Fabled|50|No one's quite sure what it is, but be careful walking by.}}
{{SkillTableRow|Hekoskeri|Fabled|40|No one's quite sure what it is, but be careful walking by.}}
{{SkillTableRow|Gauntlets|Fabled|75|Enhance your hands with gauntlets of flesh.}}
{{SkillTableRow|Gauntlets|Fabled|60|Enhance your hands with gauntlets of flesh.}}
{{SkillTableRow|Mindmeld|Fabled|80|Meld your mind with your entourage.}}
{{SkillTableRow|Mouth|Mythical|0|Your mouth offers a myriad possibilities for manipulation.}}
{{SkillTableRow|Mouth|Mythical|0|Your mouth offers a myriad possibilities for manipulation.}}
{{SkillTableRow|Madfly|Mythical|25|Send a madfly to bite and goad one's mind to insanity.}}
{{SkillTableRow|Madfly|Mythical|20|Send a madfly to bite and goad one's mind to insanity.}}
{{SkillTableRow|Aura|Mythical|50|Even your spirit surpasses the mundane norm.}}
{{SkillTableRow|Aura|Mythical|40|Even your spirit surpasses the mundane norm.}}
{{SkillTableRow|Homunculus|Mythical|75|Form a creature from your own vital essence.}}
{{SkillTableRow|Homunculus|Mythical|60|Form a creature from your own vital essence.}}
{{SkillTableRow|Tumour|Mythical|80|Form a giant tumour to sprout your creations.}}
{{SkillTableRow|Fleshmound|Transcendent|0|Establish your hold on the flesh of the Vortex.}}
{{SkillTableRow|Fleshmound|Transcendent|0|Establish your hold on the flesh of the Vortex.}}
|}
|}
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|syntax = FLESHCALL FLESHWORK <br>
|syntax = FLESHCALL FLESHWORK <br>
FLESHFORM [LIST] <br>
FLESHFORM [LIST] <br>
LESHCLOAK <br>
FLESHCLOAK <br>
|cost = Flesh: Lovashi
FLESHCLOAK NATURAL
|cost = Flesh: Lovashi
|description = By merging the flesh of lovashi into your own flesh, you prepare your body for greater transmological transformations. Fleshwork also provides some resistance to skin diseases. To list all your transformations, you can review using <tt>FLESHFORM LIST</tt>. As you gain abilities through transformations, <tt>FLESHFORM</tt> will show you the syntax for more commands.
|description = By merging the flesh of lovashi into your own flesh, you prepare your body for greater transmological transformations. Fleshwork also provides some resistance to skin diseases. To list all your transformations, you can review using <tt>FLESHFORM LIST</tt>. As you gain abilities through transformations, <tt>FLESHFORM</tt> will show you the syntax for more commands.
<br><br>
Using FLESHCALL NATURAL will return your body transformations to their original state.
}}
}}


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|skillname = Link
|skillname = Link
|syntax = FLESHCALL LINK NODE
|syntax = FLESHCALL LINK NODE
|cost = Flesh: Any
|cost = Flesh: Any
|description = Travel to the Astral Plane and link to a wild energy node. This will automatically channel its latent powers directly into the Eternal Flame. You can use any charged type of flesh to make the link (and it will not be consumed). You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
|description = Travel to the Astral Plane and link to a wild energy node. This will automatically channel its latent powers directly into the Eternal Flame. You can use any charged type of flesh to make the link (and it will not be consumed). You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.


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{{AB
{{AB
|skillname = Skin
|skillname = Skin
|syntax = FLESHCALL SKIN <thicken{{!}}marble{{!}}fur{{!}}bubble>
|syntax = FLESHCALL SKIN <thicken{{!}}marble{{!}}fur{{!}}bubble{{!}}natural>
|cost = Flesh:  Lovashi, Yig
|cost = Flesh:  Lovashi, Yig
Damage Modifier: 1/8 variable resistance  
Damage Modifier: 1/8 variable resistance  
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{{AB
{{AB
|skillname = Eyes
|skillname = Eyes
|syntax = FLESHCALL EYES <whirl{{!}}darken{{!}}silver> <br>
|syntax = FLESHCALL EYES <whirl{{!}}darken{{!}}silver{{!}}natural>  
:Darkened <br>
|cost = Flesh: Lovashi, Olormi
::FLESHFORM SCAN <target> <br>
:Silvery <br>
::FLESHFORM HYPNOTISE <target> <br>
::ORDER <target> <action> <br>
|cost = Flesh: Lovashi, Olormi
|description = From the Fleshpot of Olormi, you can use the protoplasm to transform your eyes by (1) chromatically whirling them (helps illusion protection), (2) darkening the eyes (scan weaknesses of others), or (3) turning your eyes silver (the ability to hypnotise). Your eyes can only hold one of these transformations.
|description = From the Fleshpot of Olormi, you can use the protoplasm to transform your eyes by (1) chromatically whirling them (helps illusion protection), (2) darkening the eyes (scan weaknesses of others), or (3) turning your eyes silver (the ability to hypnotise). Your eyes can only hold one of these transformations.
<br><br>
{{sub|syntax = FLESHFORM HYPNOTISE <target><br>ORDER <target> <action>}}
If you have silvery eyes, you can hypnotise another. Once hypnotised, you have roughly 30 seconds to issue an order. Once ordered, you cannot hypnotise that person for 10 seconds.
If you have silvery eyes, you can hypnotise another. Once hypnotised, you have roughly 30 seconds to issue an order. Once ordered, you cannot hypnotise that person for 10 seconds.
<br><br>
{{sub|syntax = FLESHFORM SCAN <target>}}
If you have darkened eyes, you can scan another person's body for signs of illness.
If you have darkened eyes, you can scan another person's body for signs of illness.
}}
}}
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|skillname = Spix
|skillname = Spix
|syntax = FLESHCALL SPIX
|syntax = FLESHCALL SPIX
|cost = Power: 2 (Eternal Flame) <br>
|cost = Power: 2 (Eternal Flame) <br>
Flesh: Olormi  
Flesh: Olormi  
|description = The spix can transfix enemies who aren't blind or unblind enemies who are blind. It is a slow attacker and can be ordered like other loyal denizens. See HELP DENIZENS.
|description = The spix can transfix enemies who aren't blind or unblind enemies who are blind. It is a slow attacker and can be ordered like other loyal denizens. See HELP DENIZENS.
}}
}}
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{{AB
{{AB
|skillname = Legs
|skillname = Legs
|syntax = FLESHCALL LEGS [fatten{{!}}lengthen{{!}}doublejoint]
|syntax = FLESHCALL LEGS <fatten{{!}}lengthen{{!}}doublejoint{{!}}natural>
:Double Jointed
|cost = Flesh: Lovashi, Flahti
:: FLESHFORM LEAP <direction>
|cost = Flesh: Lovashi, Flahti
|description = From the Fleshpot of Flahti, you can use the protoplasm to transform your legs to either (1) fatten them (helps protect against summons), (2) lengthen them (improves movement), or (3) making them doublejoint (ability to leap). Your legs can only hold one of these transformations.
|description = From the Fleshpot of Flahti, you can use the protoplasm to transform your legs to either (1) fatten them (helps protect against summons), (2) lengthen them (improves movement), or (3) making them doublejoint (ability to leap). Your legs can only hold one of these transformations.
<br><br>
{{sub|syntax = FLESHFORM LEAP <direction>}}
If your legs are doublejointed, you can leap over obstacles.
If your legs are doublejointed, you can leap over obstacles.
}}
}}
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{{AB
{{AB
|skillname = Ears
|skillname = Ears
|syntax = FLESHCALL EARS [sharpen{{!}}lengthen{{!}}scales] <br>
|syntax = FLESHCALL EARS <sharpen{{!}}lengthen{{!}}scales{{!}}natural>
:Sharpened <br>
|cost = Flesh: Lovashi, Augorum <br>
::FLESHFORM EAVESDROP <direction><br>
:Lengthened <br>
::FLESHFORM PING <direction>
|cost = Flesh: Lovashi, Augorum <br>
Damage Modifier: 1/5 resistance (scaled ears)
Damage Modifier: 1/5 resistance (scaled ears)
|description = From the Fleshpot of Augorum, you can use the protoplasm to transform your ears to either (1) sharpen them (allows eavesdropping two rooms away), (2) lengthen them (grants sonar), or (3) cover them in scales (reduces sound damage). Your ears can only hold one of these transformations.
|description = From the Fleshpot of Augorum, you can use the protoplasm to transform your ears to either (1) sharpen them (allows eavesdropping two rooms away), (2) lengthen them (grants sonar), or (3) cover them in scales (reduces sound damage). Your ears can only hold one of these transformations.
<br><br>  
{{sub|syntax = FLESHFORM EAVESDROP <direction>}}
If you have sharpened your ears, you can eavesdrop up to two rooms away. However, you cannot listen through doors.
If you have sharpened your ears, you can eavesdrop up to two rooms away. However, you cannot listen through doors.
<br><br>
{{sub|syntax = FLESHFORM PING <direction>}}
If you have lengthened your ears, you can 'ping' in a direction, gathering vital statistics of everyone in that adjacent room.
If you have lengthened your ears, you can 'ping' in a direction, gathering vital statistics of everyone in that adjacent room.
}}
}}
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ORDER RIBBACHI GIVE [number] <item> TO <person> <br>  
ORDER RIBBACHI GIVE [number] <item> TO <person> <br>  
ORDER RIBBACHI DROP [number] <item> <br>  
ORDER RIBBACHI DROP [number] <item> <br>  
|cost = Power: 2 (Eternal Flame) <br>
|cost = Power: 2 (Eternal Flame) <br>
Flesh: Augorum, Flahti
Flesh: Augorum, Flahti
|description = This albino blind frog can be remotely controlled through the ORDER command to move silently. You will hear whatever is said in the room the frog is in, making it the perfect spy.
|description = This albino blind frog can be remotely controlled through the ORDER command to move silently. You will hear whatever is said in the room the frog is in, making it the perfect spy.
}}
}}
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|skillname = Belly
|skillname = Belly
|syntax = FLESHCALL BELLY [harden{{!}}temper{{!}}fatten]
|syntax = FLESHCALL BELLY [harden{{!}}temper{{!}}fatten]
|cost = Flesh: Lovashi, Bahlik
|cost = Flesh: Lovashi, Bahlik
|description = From the Fleshpot of Bahlik, you can use the protoplasm to transform your belly to either (1) harden it (some protection from vomiting, cramps, and worms), (2) temper it (some resistance to alcohol), or (3) fatten it (adds resistance to summoning). Your belly can only hold one of these transformations.
|description = From the Fleshpot of Bahlik, you can use the protoplasm to transform your belly to either (1) harden it (some protection from vomiting, cramps, and worms), (2) temper it (some resistance to alcohol), or (3) fatten it (adds resistance to summoning). Your belly can only hold one of these transformations.
}}
}}
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{{AB
{{AB
|skillname = Nose
|skillname = Nose
|syntax = FLESHCALL NOSE [lengthen{{!}}bulbous{{!}}harden]
|syntax = FLESHCALL NOSE <lengthen{{!}}bulbous{{!}}harden{{!}}natural>
:Lengthened <br>
::FLESHFORM SCENT <br>
:Bulbous<br>
::FLESHFORM SLIME <target> <br>
:Hardened <br>
::FLESHFORM PECK <target> <br>
|cost = Flesh:  Lovashi, Phlo <br>
|cost = Flesh:  Lovashi, Phlo <br>
(Peck) Damage Type: 100% Cutting
(Peck) Damage Type: 100% Cutting
|description = From the Fleshpot of Phlo, you can use the protoplasm to transform your nose to either (1) lengthen (scent others), (2) become bulbous (slime attack), or (3) harden into a beak (beak). Your nose can only hold one of these transformations.
|description = From the Fleshpot of Phlo, you can use the protoplasm to transform your nose to either (1) lengthen (scent others), (2) become bulbous (slime attack), or (3) harden into a beak (beak). Your nose can only hold one of these transformations.
<br><br>
{{sub|syntax = FLESHFORM SCENT}}
If your nose is lengthened, you can use scent to find others in the area.
If your nose is lengthened, you can use scent to find others in the area.
<br><br>
{{sub|syntax = FLESHFORM SLIME <target>}}
If your nose is bulbous, you can cover another in ectoplasmic slime.
If your nose is bulbous, you can cover another in slime and afflict with a random masked [[:Category:Mental Afflictions|mental affliction]]
<br><br>
{{sub|syntax = FLESHFORM PECK <target>}}
If your nose has been hardened into a beak, you can use it to peck others as an attack (which has its own head balance).
If your nose has been hardened into a beak, you can use it to peck others as an attack (which has its own head balance).
}}
}}
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|skillname = Channels
|skillname = Channels
|syntax = OPEN CHANNELS
|syntax = OPEN CHANNELS
|cost = Power: 10
|cost = Power: 10
|description = This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when summoning (though you must have equilibrium).
|description = This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when summoning (though you must have equilibrium).
<br><br>
<br><br>
Opening your channels while on the Vortex Plane will only require half the normal power cost.
Opening your channels while on the [[Vortex|Vortex Plane]] will only require half the normal power cost.
}}
}}


{{AB
{{AB
|skillname = Torso
|skillname = Torso
|syntax = FLESHCALL TORSO [fatten{{!}}sprout wings{{!}}sprout tentacles] <br>
|syntax = FLESHCALL TORSO <fatten{{!}}sprout wings{{!}}sprout tentacles{{!}}natural>
:Wings <br>
::FLESHFORM GUST [<target> <direction>] <br>
:Tentacles <br>
::FLESHFORM BLOCK <direction> <br>
::UNBLOCK
|cost = Flesh: Lovashi, Hakii
|cost = Flesh: Lovashi, Hakii
|description = From the Fleshpot of Hakii, use the protoplasm to transform your torso to either: (1) increase weight (adds to summons resistance), (2) grow wings (flight and gust), (3) grow tentacles (special exit blocking). Your torso can only hold one of these transformations.
|description = From the Fleshpot of Hakii, use the protoplasm to transform your torso to either: (1) increase weight (adds to summons resistance), (2) grow wings (flight and gust), (3) grow tentacles (special exit blocking). Your torso can only hold one of these transformations.
<br><br>
{{sub|syntax = FLESHFORM GUST [<target> <direction]}}
If you have transformed wings, you can use them to create a [[Elementalism#Gust|gust of wind]] like the [[elementalism]] spell. You can either blow clouds or fogs out of the room or blow someone away from you.
If you have transformed wings, you can use them to create a [[Elementalism#Gust|gust of wind]] like the [[elementalism]] spell. You can either blow clouds or fogs out of the room or blow someone away from you.
<br><br>
{{sub|syntax = FLESHFORM BLOCK <direction><br>UNBLOCK}}
If you have tentacles, you can use them to block an exit. Anyone who tries to use that exit will find themselves webbed in your tentacles. Note that this will rip the tentacles out of your torso which can be a bit painful!
If you have tentacles, you can use them to block an exit. Anyone who tries to use that exit will find themselves webbed in your tentacles. Note that this will rip the tentacles out of your torso which can be a bit painful!
}}
}}
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|cost = Flesh:  Bahlik, Hakii, Flahti <br>
|cost = Flesh:  Bahlik, Hakii, Flahti <br>
Power:  2 (Eternal Flame)
Power:  2 (Eternal Flame)
|description = The morrible can stick its suckered fingers onto the head of others, causing mind ailments and chance of 1-2 [[Temporary Insanity|temporary madness]].
|description = The morrible can stick its suckered fingers onto the head of others, causing [[:Category:Mental Afflictions|mind ailments]] and chance of 1-2 [[Temporary Insanity|temporary madness]].
}}
}}


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|skillname = FluidFlesh
|skillname = FluidFlesh
|syntax = FLESHCALL FLUIDFLESH
|syntax = FLESHCALL FLUIDFLESH
|cost = Power: 5 (Eternal Flame)
|cost = Power: 5 (Eternal Flame)
|description = Briefly turn your flesh to liquid, allowing for instantaneous mutations.
|description = Briefly turn your flesh to liquid, allowing for instantaneous mutations.
}}
}}
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{{AB
{{AB
|skillname = Hands
|skillname = Hands
|syntax = FLESHCALL HANDS [claws{{!}}giant{{!}}ethereal] <br>
|syntax = FLESHCALL HANDS <claws{{!}}giant{{!}}ethereal{{!}}natural>
:Claws <br>
::FLESHFORM CLAW <target> <br>
:Giant<br>
::FLESHFORM CRUSH <target><br>
:Ethereal <br>
::FLESHFORM FLAY <target> <br>
::FLESHFORM FLAY SEVER <target>
|cost = Flesh: Lovashi, Cluuvia <br>
|cost = Flesh: Lovashi, Cluuvia <br>
(Claws) Damage Type: 100% Cutting <br>
(Claws) Damage Type: 100% Cutting <br>
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(Ethereal) Damage Type: 100% Psychic<br>
(Ethereal) Damage Type: 100% Psychic<br>
|description = From the Fleshpot of Cluuvia, use the protoplasm to transform your hands into powerful weapons. They can be either: (1) claws (poisonous but light damage), (2) gigantic (blunt heavy damage), or (3) ethereal (strong attack against dream bodies or incorporeals). Your hands can only hold one of these transformations.
|description = From the Fleshpot of Cluuvia, use the protoplasm to transform your hands into powerful weapons. They can be either: (1) claws (poisonous but light damage), (2) gigantic (blunt heavy damage), or (3) ethereal (strong attack against dream bodies or incorporeals). Your hands can only hold one of these transformations.
<br><br>
{{sub|syntax = FLESHFORM CLAW <target>}}
With clawed hands, you will exude a random poison with your attacks.
With clawed hands, you will exude a random poison with your attacks.
<br><br>
{{sub
|syntax = FLESHFORM CRUSH <target>
|cost = Damage Type: 100% Blunt<br>
Damage Source: Brute (Magical)<br>
Can Taret Denizens
}}
With gigantic hands, you will do heavy blunt damage.
With gigantic hands, you will do heavy blunt damage.
<br><br>
{{sub
Transparent hands can attack those in dreambodies or other incorporeal entities. Optionally, you can flay the aura around an individual in an attempt to weaken and sever the link created by the abominable use of charged harmonic gems.
|syntax = FLESHFORM FLAY <target><br>
FLESHFORM FLAY SEVER <target><br>
FLESHFORM FLAY SEVER <target> <gem><br>
FLESHFORM FLAY SEVER <target> <astrosphere><br>
FLESHFORM FLAY SEVER <dreamtower{{!}}dreambeast{{!}}haunt{{!}}dreamblade>
|cost = Damage Type: 100% Magical (incorporeal), 100% Psychic (corporeal)<br>
Damage Source: Magical<br>
Can Target Denizens
}}
Transparent hands can attack those in [[Dreamweaving|dreambodies]] or other incorporeal entities, and also corporeal bodies. Alternatively, you can flay the aura around an individual in an attempt to weaken and sever the link created by the abominable use of [[Harmonics|charged harmonic gems]]. Your spell can target a specific gem or dilute the damage across a random selection of gems.
}}
}}


{{AB
{{AB
|skillname = Throat
|skillname = Throat
|syntax = FLESHCALL THROAT [scales{{!}}frog{{!}}feathers]
|syntax = FLESHCALL THROAT <scales{{!}}frog{{!}}feathers{{!}}natural>
:Scaled
::Syntax: FLESHFORM SCREAM <target> <text>
:Frog
::FLESHFORM CROAK <direction>
:Feathered
::FLESHFORM SING <target>
|cost = Flesh: Lovashi, Mhogaki
|cost = Flesh: Lovashi, Mhogaki
|description = From the Fleshpot of Mhogaki, use the protoplasm to transform your throat to either: (1) scaled (piercing scream that stuns), (2) frog-like (croak attack that can damage those in adjacent rooms), or (3) feathered (sing to summon others). Your throat can only hold one of these transformations.
|description = From the Fleshpot of Mhogaki, use the protoplasm to transform your throat to either: (1) scaled (piercing scream that stuns), (2) frog-like (croak attack that can damage those in adjacent rooms), or (3) feathered (sing to summon others). Your throat can only hold one of these transformations.
<br><br>
{{sub|syntax = FLESHFORM SCREAM <target> <text>}}
If you have a scaled throat, your screams at others can stun.
If you have a scaled throat, your screams at others can [[stun]].
<br><br>
{{sub
|syntax = FLESHFORM CROAK <direction>
|cost = Damage Type: 100% Magic
}}
If you have a frog-like throat, you can croak towards adjacent rooms, causing damage to those of your enemies unfortunate enough to be there.
If you have a frog-like throat, you can croak towards adjacent rooms, causing damage to those of your enemies unfortunate enough to be there.
<br><br>
{{sub|syntax = FLESHFORM SING <target>}}
If you have a feathered throat, you can sing a melody that will lure an individual from an adjacent room to you.
If you have a feathered throat, you can sing a melody that will lure an individual from an adjacent room to you. The time it takes to call them will depend on their level of [[Temporary Insanity|insanity]] (high insanity will decrease the
summoning time).
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br />
*Singing will no longer be stopped by rooting and will act more like beckon. '''(#1414 on 06-05-2018)'''
*FLESHFORM SING will no longer be stopped by rooting and will act more like beckon. '''(#1414 on 06-05-2018)'''
*Singing now lures an individual from an adjacent room instantly. '''(#1265 on 1-31-2018)'''
*Transmology Sing will now enthrall the target instantly. '''(#1265 on 1-31-2018)'''
 
{{AB
{{AB
|skillname = Hekoskeri
|skillname = Hekoskeri
|syntax = FLESHCALL HEKOSKERI
|syntax = FLESHCALL HEKOSKERI
|cost = Flesh: Cluuvia, Mhogaki, Olormi <br>
|cost = Flesh: Cluuvia, Mhogaki, Olormi <br>
Power: 2 (Eternal Flame)
Power: 2 (Eternal Flame)
|description = This mass of arms and eyes will inject your opponents with a fluid that will give a -10/-10 penalty to balance and equilibrium recovery for 5 seconds.
|description = This mass of arms and eyes will inject your opponents with a fluid that will give a -10/-10 penalty to balance and equilibrium recovery for 5 seconds.
}}
}}
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|skillname = Gauntlets
|skillname = Gauntlets
|syntax = FLESHCALL GAUNTLETS
|syntax = FLESHCALL GAUNTLETS
|cost = Flesh: Yig, Olormi, Flahti, Augorum, Bahlik, Phlo, Hakii, Cluuvia, Mhogaki <br>
|cost = Flesh: Yig, Olormi, Flahti, Augorum, Bahlik, Phlo, Hakii, Cluuvia, Mhogaki <br>
Power: 10 (Eternal Flame)
Power: 10 (Eternal Flame)
|description = The gauntlets will fit over your wrists and enhance the damage of hand attacks (claw, crush, and flay). However, if you are walking on a pathway, the gauntlets you summon will be specialized for that pathway with an additional bonus:
|description = The gauntlets will fit over your wrists and enhance the damage of hand attacks (claw, crush, and flay). However, if you are walking on a pathway, the gauntlets you summon will be specialized for that pathway with an additional bonus (magical damage source):
<br><br>
<br><br>
Gauntlets of Gnosis - additional magic damage. <br>
Gauntlets of Gnosis - additional magic damage. <br>
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<br><br>
<br><br>
Note: For the extra specialized damage, you must be on the same path as the gauntlets.
Note: For the extra specialized damage, you must be on the same path as the gauntlets.
<br><br>
One gauntlet is made of squishy flesh and the other of hard flesh. The hard flesh gauntlet does not allow much mobility of the hand and fingers, so it consumes a wielding slot.
}}
{{AB
|skillname = Mindmeld
|syntax = FLESHMELD
|cost = Power: 1 (Eternal Flame)
|description = By melding your mind with your entourage, you can strategically attack together.
}}
}}


{{AB
{{AB
|skillname = Mouth
|skillname = Mouth
|syntax = FLESHCALL MOUTH [fangs{{!}}silver{{!}}scales]
|syntax = FLESHCALL MOUTH <fangs{{!}}silver{{!}}scales{{!}}natural>
:Fangs
::FLESHFORM BITE <target>
|cost = Flesh: Lovashi, Slaavi
|cost = Flesh: Lovashi, Slaavi
(Fangs) Damage Type: 100% Unblockable
(Fangs) Damage Type: 100% Unblockable
|description = From the Fleshpot of Slaavi, use the protoplasm to transform your mouth to either have: (1) fangs (leach health, mana and ego), (2) a silver tongue (improve influence battles), or (3) scaled lips (health/mana/bromide potion enhancer). Your mouth can only hold one of these transformations.
|description = From the Fleshpot of Slaavi, use the protoplasm to transform your mouth to either have: (1) fangs (leach health, mana and ego), (2) a silver tongue (improve influence battles), or (3) scaled lips (health/mana/bromide potion enhancer). Your mouth can only hold one of these transformations.
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{{sub|syntax = FLESHFORM BITE <target>}}
If you have fangs, you can bite your target, draining him or her of health, mana and ego into yourself.
If you have fangs, you can bite your target, draining him or her of health, mana and ego into yourself.
}}
}}
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|skillname = Madfly
|skillname = Madfly
|syntax = FLESHCALL MADFLY <target>
|syntax = FLESHCALL MADFLY <target>
|cost = Flesh: Hakii, Mhogaki, Slaavi <br>
|cost = Flesh: Hakii, Mhogaki, Slaavi <br>
Power: 3 (Eternal Flame)
Power: 3 (Eternal Flame)
|description = This small fly will enter a target's ear and whisper terrible secrets that drive the target insane. Once the madfly is on its target, you will have no control over it. Madflies do not live long.
|description = This small fly will enter a target's ear and whisper terrible secrets that drive the target [[Temporary Insanity|insane]]. Once the madfly is on its target, you will have no control over it. Madflies do not live long.


'''Changelog:'''
'''Changelog:'''
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{{AB
{{AB
|skillname = Aura
|skillname = Aura
|syntax = FLESHCALL AURA [psychedelic{{!}}electric{{!}}stable]
|syntax = FLESHCALL AURA <psychedelic{{!}}electric{{!}}stable{{!}}natural>
|cost = Flesh: Lovashi, Uurulu
|cost = Flesh: Lovashi, Uurulu
(Electric) Damage Type: 100% Electric
(Electric Aura) Damage Type: 100% Electric<br>
(Electric Aura) Damage Source: Magical
|description = From the Fleshpot of Uurulu, use the protoplasm to transform your aura to either be: (1) psychedelic (if an enemy attacks, aura has a chance of randomly afflicting), (2) electrical (randomly strikes enemies with electrical strikes), or (3) stable (regenerates health/mana/ego). Your aura can only hold one of these transformations.
|description = From the Fleshpot of Uurulu, use the protoplasm to transform your aura to either be: (1) psychedelic (if an enemy attacks, aura has a chance of randomly afflicting), (2) electrical (randomly strikes enemies with electrical strikes), or (3) stable (regenerates health/mana/ego). Your aura can only hold one of these transformations.
}}
}}
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{{AB
{{AB
|skillname = Homunculus
|skillname = Homunculus
|syntax = FLESHCALL HOMUNCULUS <br>  
|syntax = FLESHCALL HOMUNCULUS
 
|cost = Flesh: Uurulu, Slaavi, Mhogaki, Cluuvia, Hakii, Phlo, Bahlik, Augorum, Flahti, Olormi, Yig, Lovashi <br>
ORDER <homunculus> MOVE (direction) <br>
Power: 10 (Eternal Flame)
|description = The homunculus represents the pinnacle of transmology, creating a creature using yourself as a template. The homunculus is under the complete mental and physical domination of its caster. The caster will receive increased health, mana and ego so long as the homunculus lives. However, if the homunculus dies, the caster will experience its physical pain. On the other hand, if the caster dies, the caster will send his or her essence completely into the homunculus and be reborn. More formidably, the homunculus uses its own balance and can even cast some paradigmatic spells. Also, the bite of a homunculus causes [[Temporary Insanity|insanity]]. The commands available are:
{sub
|syntax = ORDER <homunculus> MOVE (direction) <br>
ORDER <homunculus> SAY (text) <br>
ORDER <homunculus> SAY (text) <br>
ORDER <homunculus> EMOTE (emote) <br>
ORDER <homunculus> EMOTE (emote) <br>
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ORDER <homunculus> CAST BADLUCK AT (target) <br>
ORDER <homunculus> CAST BADLUCK AT (target) <br>
ORDER <homunculus> CAST GREYWHISPERS AT (target) <br>
ORDER <homunculus> CAST GREYWHISPERS AT (target) <br>
ORDER <homunculus> RETURN <br>
ORDER <homunculus> RETURN
|cost = Flesh:  Uurulu, Slaavi, Mhogaki, Cluuvia, Hakii, Phlo, Bahlik, Augorum, Flahti, Olormi, Yig, Lovashi <br>
}}
Power:  10 (Eternal Flame)
|description = The homunculus represents the pinnacle of transmology, creating a creature using yourself as a template. The homunculus is under the complete mental and physical domination of its caster. The caster will receive increased health, mana and ego so long as the homunculus lives. However, if the homunculus dies, the caster will experience its physical pain. On the other hand, if the caster dies, the caster will send his or her essence completely into the homunculus and be reborn. More formidably, the homunculus uses its own balance and can even cast some paradigmatic spells. Also, the bite of a homunculus causes insanity.


{{AB
|skillname = Tumour
|syntax = FLESHCALL TUMOUR
|cost = Power: 10 (Eternal Flame), 5 on Vortex<br>
Flesh: 2 of each
|description = By combining flesh from each Fleshpot, you can grow a tumor that will burst into each of your loyal flesh creatures.
}}
}}


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FLESHMOUND STORE <amount> <br>
FLESHMOUND STORE <amount> <br>
FLESHMOUND REANIMATE <corpse> <br>
FLESHMOUND REANIMATE <corpse> <br>
|cost = Power: 10 (Eternal Flame) (to raise mound and to reanimate) <br>
|cost = Power: 10 (Eternal Flame) (to raise mound and to reanimate) <br>
Flesh: 10 <fleshpot type>
Flesh: 10 <fleshpot type>
|description = You can raise a flesh mound at the base of any fleshpot on the Vortex plane. That mound will slowly regenerate flesh of that type (up to 100). The mound will last indefinitely so long as the caster uses it at least once a year. The more flesh is in the mound, the faster it will regenerate. You can STORE flesh in the mound or HARVEST flesh for your own use. The mound has several other benefits:
|description = You can raise a flesh mound at the base of any fleshpot on the Vortex plane. That mound will slowly regenerate flesh of that type (up to 100). The mound will last indefinitely so long as the caster uses it at least once a year. The more flesh is in the mound, the faster it will regenerate. You can STORE flesh in the mound or HARVEST flesh for your own use. The mound has several other benefits:
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