Difference between revisions of "Geomancy"

14 bytes added ,  04:58, 24 January 2022
added a bunch of links and changed the particulates links now that there's a redirect
(updated Meld in accord with changelog #2573)
(added a bunch of links and changed the particulates links now that there's a redirect)
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|description = You may temporarily taint almost any environment.
|description = You may temporarily taint almost any environment.
<br>
<br>
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
If a location is currently the demesne of any [[druid]] or [[mage]], you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
}}
}}


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|cost = Power:  3 (Megalith of Doom) (Current Room)
|cost = Power:  3 (Megalith of Doom) (Current Room)
::5 (Megalith of Doom) (All Nodes)
::5 (Megalith of Doom) (All Nodes)
|description = Create a rumbling aftershocks that push your enemies out of your location or if you are located at one of your nodes, away from all nodes in the demesne.
|description = Create rumbling aftershocks that push your enemies out of your location or if you are located at one of your nodes, away from all nodes in the demesne.
}}
}}


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|cost = Damage Type: 100% Excorable
|cost = Damage Type: 100% Excorable
|description = Tremors of Earth will reverberate through your demesnes, damaging and [[sprawled|knocking over]] your enemies. If they are already knocked over, they'll be knocked off balance.
|description = Tremors of Earth will reverberate through your demesnes, damaging and [[sprawled|knocking over]] your enemies. If they are already knocked over, they'll be knocked off balance.
|notes = Meld Effect, this will be cast throughout your demesne. Append DAMPEN to lower this effect.}}
|notes = Meld Effect, this will be cast throughout your demesne. Append DAMPEN to lower this effect.
}}


{{AB
{{AB
|skillname = StoneWalls
|skillname = StoneWalls
|syntax = GEOCAST STONEWALLS [DAMPEN]
|syntax = GEOCAST STONEWALLS [DAMPEN]
|description = Walls of stone will have a chance of blocking your enemies and keeping them in the room if they attempt to leave, afflicting them with [[particulates|particulate]].
|description = Walls of stone will have a chance of blocking your enemies and keeping them in the room if they attempt to leave, afflicting them with [[particulate]].
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. }}
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{{AB
{{AB
|skillname = Dissolve
|skillname = Dissolve
|syntax = DISSOLVE [<target><nowiki>|</nowiki>NODES<nowiki>|</nowiki>MELD]
|syntax = DISSOLVE [<target>{{!}}NODES{{!}}MELD]
|cost = Power: 5 (Matrix) (Nodes)
|cost = Power: 5 (Matrix) (Nodes)
::10 (Matrix) (Meld)
::10 (Matrix) (Meld)
|description = You can dissolve the aura of [[Bookbinding#Protection|protection]] defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
|description = You can dissolve the aura of [[Bookbinding#Protection|protection]] defense around those who are using it to escape some of the powers of your [[#Meld|demesne]]. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
}}
}}


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|skillname = Rockslide
|skillname = Rockslide
|syntax = GEOCAST ROCKSLIDE [DAMPEN]
|syntax = GEOCAST ROCKSLIDE [DAMPEN]
|description = Giant rocks will slide across your demesne causing random internal afflictions and building [[particulates|particulate]] on your enemies.
|description = Giant rocks will slide across your demesne causing random [[Category: Internal Afflictions|internal afflictions]] and building [[particulate]] on your enemies.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}
}}
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{{AB
{{AB
|skillname = Travel
|skillname = Travel
|syntax = GEOCAST TRAVEL [<player>{{!}}Node number]
|syntax = GEOCAST TRAVEL [<player>{{!}}Node number]
|cost = Power: 3 (Megalith of Doom)
|cost = Power: 3 (Megalith of Doom)
|description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. (The node number appears in DEMESNE NODES).
|description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. (The node number appears in DEMESNE NODES).
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|skillname = DustStorm
|skillname = DustStorm
|syntax = GEOCAST DUSTSTORM [DAMPEN]
|syntax = GEOCAST DUSTSTORM [DAMPEN]
|description = You can raise a storm of dust that will obfuscate locations and afflict your enemies with [[particulates|particulate]].
|description = You can raise a storm of dust that will obfuscate locations and afflict your enemies with [[particulate]].
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}
}}
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|skillname = Groundslam
|skillname = Groundslam
|syntax = GEOCAST GROUNDSLAM [DAMPEN]
|syntax = GEOCAST GROUNDSLAM [DAMPEN]
|description = The ground will occasionally lurch and slam your enemies into the ground, [[stun]]ning them and building [[particulates|particulate]].
|description = The ground will occasionally lurch and slam your enemies into the ground, [[stun]]ning them and building [[particulate]].
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}
}}
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|cost = Beast Mana: 500
|cost = Beast Mana: 500
}}
}}
Like the [[Beastmastery#MinorBreath|Beastmastery skill]], your beast can breathe gas. The wyrm will also build [[particulates|particulate]] on its target.
Like the [[Beastmastery#MinorBreath|Beastmastery skill]], your beast can breathe gas. The wyrm will also build [[particulate]] on its target.
{{sub
{{sub
|syntax = BEAST ORDER DIGUP
|syntax = BEAST ORDER DIGUP
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|syntax = GEOCAST STONERAIN [DAMPEN]
|syntax = GEOCAST STONERAIN [DAMPEN]
|description = You can summon a storm of stones to rain down on your demesne. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves stuck on the ground. It will also build
|description = You can summon a storm of stones to rain down on your demesne. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves stuck on the ground. It will also build
[[particulates|particulate]] on your enemies.
[[particulate]] on your enemies.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. }}
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. }}


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|skillname = Lodestone
|skillname = Lodestone
|syntax = GEOCAST LODESTONE [DAMPEN]
|syntax = GEOCAST LODESTONE [DAMPEN]
|description = The Lodestone will find your allies curing [[particulates|particulate]] better and your
|description = The Lodestone will find your allies curing [[particulate]] better and your enemies' [[particulate]] curing slowing down.
enemies' [[particulates|particulate]] curing slowing down.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}
}}
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|skillname = Sickening
|skillname = Sickening
|syntax = GEOCAST SICKENING [DAMPEN]
|syntax = GEOCAST SICKENING [DAMPEN]
|description = A cloud of gas will sicken your enemies and corrode them, building [[deathmark]] dependent on how much [[particulates|particulate]] buildup they have.
|description = A cloud of gas will sicken your enemies and corrode them, building [[deathmark]] dependent on how much [[particulate]] buildup they have.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}
}}
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|skillname = Missile
|skillname = Missile
|syntax = GEOCAST MISSILE <target>
|syntax = GEOCAST MISSILE <target>
|cost = Power: 2 (Megalith of Doom)<br>
|cost = Power: 2 (Megalith of Doom)<br>
Damage Type: 100% Excorable
Damage Type: 100% Excorable
|description = You may summon a missile of stone to attack anyone within your demesne. It will damage and build [[particulates|particulate]] on them.
|description = You may summon a missile of stone to attack anyone within your demesne. It will damage and build [[particulate]] on them.
}}
}}


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|skillname = Grounding
|skillname = Grounding
|synftax = GEOCAST GROUNDING [DAMPEN]
|synftax = GEOCAST GROUNDING [DAMPEN]
|description = Allow your allies to ground with the earth, occasionally healing them and building [[particulates|particulate]] on your enemies.
|description = Allow your allies to ground with the earth, occasionally healing them and building [[particulate]] on your enemies.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}


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Damage Type: 50% Poison, 25% Cutting, 25% Asphyxiation (point staff)<br>
Damage Type: 50% Poison, 25% Cutting, 25% Asphyxiation (point staff)<br>
Can Target Denizens (in room only)
Can Target Denizens (in room only)
|description = The ultimate weapon of the geomancer is a staff created from the tainted earth and the mage's own blood. By wielding the staff you may POINT STAFF at a target to shoot a boulder at them. With WHIRL STAFF, you can reveal anyone hiding in your location. The power cost will be significantly less if cast on the [[Elemental Plane of Earth]].
|description = The ultimate weapon of the geomancer is a staff created from the tainted earth and the mage's own blood. By wielding the staff, you may POINT STAFF at a target to shoot a boulder at them. With WHIRL STAFF, you can reveal anyone hiding in your location. The power cost will be significantly less if cast on the [[Elemental Plane of Earth]].
<br>
<br>
{{sub
{{sub
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|syntax = GEOCAST EARTHQUAKE
|syntax = GEOCAST EARTHQUAKE
|cost = Power: 5 (Megalith of Doom)
|cost = Power: 5 (Megalith of Doom)
|description = Your demesne will surge with elemental winds, and become imbued with tremors, stonewalls, rockslide, duststorm, groundslam, stonerain, lodestone, sickening and grounding.
|description = Your demesne will surge with elemental winds, and become imbued with [[#Tremors|tremors]], [[#StoneWalls|stonewalls]], [[#Rockslide|rockslide]], [[#Duststorm|duststorm]], [[#GroundSlam|groundslam]], [[#StoneRain|stonerain]], [[#Lodestone|lodestone]], [[#Sickening|sickening]] and [[#Grounding|grounding]].
}}
}}


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|syntax = GEOCAST FLESHSTONE <target>
|syntax = GEOCAST FLESHSTONE <target>
|cost = Power:  5 (Megalith of Doom)
|cost = Power:  5 (Megalith of Doom)
|description = If your target is massively covered in [[particulates|particulate]], you can fuse the particulate to their flesh, preserving them in stone.<br><br>
|description = If your target is massively covered in [[particulate]], you can fuse the particulate to their flesh, preserving them in stone.<br><br>
If they are not, it will [[stun]] and build [[particulates|particulate]].
If they are not, it will [[stun]] and build [[particulate]].
}}
}}


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|cost = Power: 10 (Megalith of Doom)<br>
|cost = Power: 10 (Megalith of Doom)<br>
Damage Type: 100% Excorable
Damage Type: 100% Excorable
|description = By polluting the area with taint, you demonstrate the most intense and potent powers of the Elemental Plane of Earth. Destruction will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt will depend on how much particulate your enemies have, though it will entirely dissipate all their particulate when it hits.<br><br>
|description = By polluting the area with [[taint]], you demonstrate the most intense and potent powers of the [[Elemental Plane of Earth]]. Destruction will roll throughout your demesne, intent on destroying your personal enemies. You must wield your [[#Staff|staff]] and be at full mana to invoke such a spectacle. The damage dealt will depend on how much [[particulate]] your enemies have, though it will entirely dissipate all their particulate when it hits.<br><br>
Bonded melders will reduce how long this takes to cast.
Bonded melders will reduce how long this takes to cast.
}}
}}


[[Category:Class Skills]]
[[Category: Class Skills]]
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