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(Updated stuff on stances. Fixed formatting of WeaponProbe. Added links to Poisons and Knighthood) |
(Updated formatting; updated links; updated category) |
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| style="background:lightyellow"|The art of | | style="background:lightyellow"|The art of '''Combat''' involves learning a variety of fighting stances and maneuvers. The stances generally focus upon protecting certain parts of your body when facing [[warrior|knights]] who have been trained to inflict [[Deepwounds|critical wounds]]. While being in a stance that protects your head, for example, a sword or mace blow to the head could be lessened or even completely avoided. As your skill increases in combat, the number and effectiveness of your stances will increase. | ||
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{{AB | {{AB | ||
|skillname = Weaponprobe | |skillname = Weaponprobe | ||
|syntax = WEAPONPROBE or WPROBE or WP | |syntax = WEAPONPROBE or WPROBE or WP<br /> | ||
|description = This will show the statistics upon weapons or armour (including enchanted robes). It will also list any | ARMOUR/ARMOR | ||
|description = This will show the statistics upon weapons or armour (including enchanted robes). It will also list any poisons on a weapon. | |||
The second command lets you discern the state of your physical protection, effectively probing your worn armour, hide, or tattoos for | |||
The second command lets you discern the state of your physical protection, effectively probing your worn armour, hide, or tattoos for the defence they provide. | the defence they provide. | ||
|notes = You can use this skill on items in shops | |notes = You can use this skill on items in shops. | ||
}} | }} | ||
{{AB | {{AB | ||
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|syntax = ENVENOM <weapon> WITH <venom> | |syntax = ENVENOM <weapon> WITH <venom> | ||
|description = [[Poisons#Identification|Poisoning]] your opponent is a sure way to get the upper hand in battle. One method is to simply coat your weapon with poison, allowing the poison a chance to enter your victim's bloodstream on attack. You can see what poisons are on a weapon by <tt>WEAPONPROBE</tt>. | |description = [[Poisons#Identification|Poisoning]] your opponent is a sure way to get the upper hand in battle. One method is to simply coat your weapon with poison, allowing the poison a chance to enter your victim's bloodstream on attack. You can see what poisons are on a weapon by <tt>WEAPONPROBE</tt>. | ||
|notes = Weapons can be envenomed multiple times with additional doses of the same poison or other poisons.<br><br>WIPE <weapon> will clear all poisons from the weapon. (As of Changelog #1353, WIPE <weapon> will no longer show a third person message to everybody in the room.) | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Stancing | |skillname = Stancing | ||
|syntax = STANCE LEGS (protects legs)<br | |syntax = STANCE LEGS (protects legs)<br> | ||
STANCE ARMS (protects arms)<br | STANCE ARMS (protects arms)<br> | ||
STANCE GUT | STANCE GUT (protects gut)<br> | ||
STANCE CHEST (protects chest)<br | STANCE CHEST (protects chest)<br> | ||
STANCE HEAD | STANCE HEAD (protects head)<br> | ||
STANCE LEFT | STANCE LEFT (protects left arm and left leg)<br> | ||
STANCE RIGHT (protects right arm and right leg)<br | STANCE RIGHT (protects right arm and right leg)<br> | ||
STANCE LOWER (protects gut and legs)<br | STANCE LOWER (protects gut and legs)<br> | ||
STANCE MIDDLE (protects chest, gut and arms)<br | STANCE MIDDLE (protects chest, gut and arms)<br> | ||
STANCE UPPER | STANCE UPPER (protects head, chest and arms)<br> | ||
STANCE VITALS | STANCE VITALS (protects head, chest and gut) | ||
|description = Stancing is a defense against monk attacks to prevent them from landing. | |description = Stancing is a defense against monk attacks to prevent them from landing. | ||
Your effectiveness with stances increases with learning Combat and Kata. | Your effectiveness with stances increases with learning Combat and [[Kata]]. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Stratagem | |skillname = Stratagem | ||
|syntax = STRATAGEM LIST<br | |syntax = STRATAGEM LIST<br> | ||
STRATAGEM CLEAR<br | STRATAGEM CLEAR<br> | ||
STRATAGEM NOW<br | STRATAGEM NOW<br> | ||
STRATAGEM PAUSE<br | STRATAGEM PAUSE<br> | ||
STRATAGEM ECHO [ON{{!}}OFF]<br | STRATAGEM ECHO [ON{{!}}OFF]<br> | ||
STRATAGEM ADD [<mods>]<br | STRATAGEM ADD [<mods>]<br> | ||
STRATAGEM INSERT [<position>] [<mods>]<br | STRATAGEM INSERT [<position>] [<mods>]<br> | ||
STRATAGEM REPLACE [<position>] [<mods>]<br | STRATAGEM REPLACE [<position>] [<mods>]<br> | ||
STRATAGEM REMOVE <action/position> | STRATAGEM REMOVE <action/position> | ||
|description = Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, '{{!}}'). If your stratagem stops, you may attempt to start it again with <tt>STRATAGEM NOW</tt>. Inserting points into your stratagem will add the new action BEFORE the position you supply. You may substitute <tt>SM</tt> for <tt>STRATAGEM</tt> for brevity. | |description = Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, '{{!}}'). If your stratagem stops, you may attempt to start it again with <tt>STRATAGEM NOW</tt>. Inserting points into your stratagem will add the new action BEFORE the position you supply. You may substitute <tt>SM</tt> for <tt>STRATAGEM</tt> for brevity. | ||
Modifiers can be applied to individual actions. The following modifiers are available: | Modifiers can be applied to individual actions. The following modifiers are available: | ||
* ARM - Requires only one arm on balance. | * <tt>ARM</tt> - Requires only one arm on balance. | ||
* SUB - Requires the Sub Psionic Channel. | * <tt>SUB</tt> - Requires the Sub [[Psionics|Psionic]] Channel. | ||
* SUPER - Requires the Super Psionic Channel. | * <tt>SUPER</tt> - Requires the Super Psionic Channel. | ||
* ID - Requires the Id Psionic Channel. | * <tt>ID</tt> - Requires the Id Psionic Channel. | ||
* FREE - Does not consume equilibrium or balance. | * <tt>FREE</tt> - Does not consume equilibrium or balance. | ||
* REPEAT - Will remain in the stratagem after triggering. | * <tt>REPEAT</tt> - Will remain in the stratagem after triggering. | ||
You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with <tt>STRATAGEM NOW</tt>), or pause a currently executing stratagem mid-flow. | You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with <tt>STRATAGEM NOW</tt>), or pause a currently executing stratagem mid-flow. | ||
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{{AB | {{AB | ||
|skillname = ShieldParry | |skillname = ShieldParry | ||
|syntax = PARRY <body part> <numeric weight><br | |syntax = PARRY <body part> <numeric weight><br> | ||
PARRY<br | PARRY<br> | ||
PARRY ALL<br | PARRY ALL<br> | ||
PARRY RESET <bodypart/weight list><br | PARRY RESET <bodypart/weight list><br> | ||
UNPARRY | UNPARRY | ||
|description = Possessing shield parry in both [[Knighthood#ShieldParry|Knighthood]] and Combat will improve your parry accuracy with shields. | |description = Possessing shield parry in both [[Knighthood#ShieldParry|Knighthood]] and Combat will improve your parry accuracy with shields. | ||
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|skillname = Distribution | |skillname = Distribution | ||
|syntax = SQUAD DISTRIBUTION ON{{!}}OFF | |syntax = SQUAD DISTRIBUTION ON{{!}}OFF | ||
|description = Only available to the commandant of a squad. With distribution turned on, you will immediately grab all gold dropped by any creature slain by your squad and distribute it evenly to all your recruits. If it cannot be split evenly, the commandant will pocket the difference. | |description = Only available to the commandant of a [[#Squad|squad]]. With distribution turned on, you will immediately grab all gold dropped by any creature slain by your squad and distribute it evenly to all your recruits. If it cannot be split evenly, the commandant will pocket the difference. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = WeaponParry | |skillname = WeaponParry | ||
|syntax = PARRY <body part> <numeric weight><br | |syntax = PARRY <body part> <numeric weight><br> | ||
PARRY<br | PARRY<br> | ||
PARRY ALL<br | PARRY ALL<br> | ||
PARRY RESET <bodypart/weight list><br | PARRY RESET <bodypart/weight list><br> | ||
UNPARRY | UNPARRY | ||
|description = Possessing shield parry in both [[Knighthood#Weaponparry|Knighthood]] and Combat will improve your parry accuracy with shields. | |description = Possessing shield parry in both [[Knighthood#Weaponparry|Knighthood]] and Combat will improve your parry accuracy with shields. | ||
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|skillname = Unity | |skillname = Unity | ||
|syntax = SQUAD UNITY ON{{!}}OFF | |syntax = SQUAD UNITY ON{{!}}OFF | ||
|description = Available to the commandant of a squad. If the commandant tries to move, he will announce the move. If any recruits shout that they are unable to follow then the commandant will cancel the order. This should assist in moving the whole squad as a group, leaving nobody behind. | |description = Available to the commandant of a [[#Squads|squad]]. If the commandant tries to move, he will announce the move. If any recruits shout that they are unable to follow then the commandant will cancel the order. This should assist in moving the whole squad as a group, leaving nobody behind. | ||
}} | }} | ||
{{AB | {{AB | ||
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|description = You will make an automatic shield stun against a parry if your shield succeeds in fully blocking an attack. | |description = You will make an automatic shield stun against a parry if your shield succeeds in fully blocking an attack. | ||
}} | }} | ||
[[Category: | [[Category: Core Skills]] | ||
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