Difference between revisions of "Enchantment"

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|description = To begin, you must place the [[Jewellry#Rings|ring]] on a mystic pentagram, and then enchant a spell onto it (one charge per enchant). Each such enchantment will drain your power reserves, unless you are lucky enough to be wielding a [[powerstone]], in which case the power for the enchantment will be drained from the powerstone instead. If you want to change the spell that a ring is already charged with, you must <tt>DISENCHANT</tt> the ring first. Rings can hold up to 10 charges.
|description = To begin, you must place the [[Jewellry#Rings|ring]] on a mystic pentagram, and then enchant a spell onto it (one charge per enchant). Each such enchantment will drain your power reserves, unless you are lucky enough to be wielding a [[powerstone]], in which case the power for the enchantment will be drained from the powerstone instead. If you want to change the spell that a ring is already charged with, you must <tt>DISENCHANT</tt> the ring first. Rings can hold up to 10 charges.


As your skill in enchantment progresses, you will be able to enchant rings with certain spells that you have already learned. To use an enchanted ring, you must first be wearing it. Also, it will need to be accessible (for instance, wearing gloves may prevent you from using a ring on your finger). As a general rule, depending on the spell, you must RUB the ring if you are targetting yourself or no target is required. Otherwise, <tt>POINT</tt> the ring at your target.
As your skill in enchantment progresses, you will be able to enchant rings with certain spells that you have already learned. To use an enchanted ring, you must first be wearing it. Also, it will need to be accessible (for instance, wearing gloves may prevent you from using a ring on your finger). As a general rule, depending on the spell, you must <tt>RUB</tt> the ring if you are targetting yourself or no target is required. Otherwise, <tt>POINT</tt> the ring at your target.
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