Difference between revisions of "Druidry (Crow)"

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''This page is about the druidry skill practiced by [[Blacktalon]] [[druid]]s. If you are looking for the [[Hartstone]] version, see [[Druidry (Stag)]].''
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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|Druids are often considered "mages of the forest" for, like mages, they create demesnes over which they have almost complete control. However, instead of using elemental magic, druids use nature magic and, thus, their demesne are great tracts of forests.
| style="background:lightyellow"|[[Druid]]s are often considered "[[mage]]s of the forest" for, like mages, they create [[#Meld|demesne]]s over which they have almost complete control. However, instead of using [[Elementalism|elemental magic]], druids use nature magic and, thus, their demesne are great tracts of forests.
|-
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|}
|}
[[Image:Druidry.jpg|thumb|Mystic Cudgel (by Incabulos)]]


{{SkillTableHeader}}
{{SkillTableHeader}}
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|syntax = FORESTCAST SAPLING [DEMESNE]
|syntax = FORESTCAST SAPLING [DEMESNE]
|cost = Power: 10 (Any) (For Demesne)
|cost = Power: 10 (Any) (For Demesne)
|description = By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been changed into a forest), it will die in one Lusternian day. However, if the sapling is born into a true forest location it will permanently thrive there, growing larger and larger.
|description = By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been [[#Forest|changed into a forest]]), it will die in one Lusternian day. However, if the sapling is born into a true forest location it will permanently thrive there, growing larger and larger.
If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location.
If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location.
<br>
<br>
Casting for the demesne will create saplings in each room for ten power.
Casting for the [[#Meld|demesne]] will create saplings in each room for ten power.
}}
}}


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{{AB
{{AB
|skillname = Treebourne
|skillname = Treebourne
|description = So used are you to being in the canopy, you can now cling tightly to the trees without using any balance whatsoever. If you specialise in Crow and have the Perch ability, you can also use this with no balance cost.
|description = So used are you to being in the canopy, you can now cling tightly to the trees without using any balance whatsoever. If you specialise in [[Crow]] and have the [[Crow#Perch|Perch ability]], you can also use this with no balance cost.


Furthermore, you will be able to glance at the ground with no balance cost.}}
Furthermore, you will be able to glance at the ground with no balance cost.}}
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|skillname = Infestation
|skillname = Infestation
|syntax = FORESTCAST INFESTATION [target{{!}}NODES]
|syntax = FORESTCAST INFESTATION [target{{!}}NODES]
|cost = Power: 3 (Ravenwood) (Nodes only)<br>
|cost = Power: 3 (Ravenwood) (Nodes only)<br>
Damage Type: Poison
Damage Type: Poison
|description = Summon forth a swarm of blood-thirsty insects to attack and infest your enemies.
|description = Summon forth a swarm of blood-thirsty insects to attack and [[Infestation|infest]] your enemies.
<br>
<br>
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on.
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on.
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|description = You may temporarily transform almost any environment into a forest location.
|description = You may temporarily transform almost any environment into a forest location.
<br>
<br>
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.}}
If a location is currently the [[#Meld|demesne]] of any [[druid]] or [[mage]], you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
}}


{{AB
{{AB
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You may also BOND to a fellow druids demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.
You may also BOND to a fellow druids demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.


While in your demesne, you can SENSE who dares stand in your forest and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.}}
While in your demesne, you can SENSE who dares stand in your forest and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
}}


{{AB
{{AB
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|cost = Power:  3 (Commune Power) (Current Room)<br>
|cost = Power:  3 (Commune Power) (Current Room)<br>
5 (Commune Power) (All Nodes)
5 (Commune Power) (All Nodes)
|description = Command the trees to toss your enemies out of your location; or if you are located at one of your nodes, away from all nodes in the demesne.}}
|description = Command the trees to toss your enemies out of your location; or if you are located at one of your nodes, away from all nodes in the [[#Meld|demesne]].
}}


{{AB
{{AB
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|syntax = FORESTCAST MURDER [DAMPEN]
|syntax = FORESTCAST MURDER [DAMPEN]
|cost = Damage Type: 50% Cutting 50% Unblockable
|cost = Damage Type: 50% Cutting 50% Unblockable
|description = Murders of crows will swoop through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance.
|description = Murders of crows will swoop through your [[#Meld|demesne]], damaging and [[sprawled|knocking over]] your enemies. If they are already knocked over, they'll be knocked off balance.
|notes= Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|notes= Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{{AB
{{AB
|skillname = Briars
|skillname = Briars
|syntax = FORESTCAST BRIARS [DAMPEN]
|syntax = FORESTCAST BRIARS [DAMPEN]
|description = Walls of vines and thorns will have a chance of blocking your enemies, keeping them in the room if they attempt to leave and infesting them.
|description = Walls of vines and thorns will have a chance of blocking your enemies, keeping them in the room if they attempt to leave and [[Infestation|infesting]] them.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}
}}
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|cost = Power:  5 (Matrix) (Nodes)<br>
|cost = Power:  5 (Matrix) (Nodes)<br>
10 (Matrix) (Meld)
10 (Matrix) (Meld)
|description = You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.}}
|description = You can dissolve the [[Bookbinding#Protection|aura of protection]] defense around those who are using it to escape some of the powers of your [[#Meld|demesne]]. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
}}


{{AB
{{AB
|skillname = Spores
|skillname = Spores
|syntax = FORESTCAST SPORES [DAMPEN]
|syntax = FORESTCAST SPORES [DAMPEN]
|description = Spores will drift through your demesne, which will cause random afflictions and build upon your enemies.
|description = Spores will drift through your [[#Meld|demesne]], which will cause random afflictions and build upon your enemies.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}
}}
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|skillname = InsectCloud
|skillname = InsectCloud
|syntax = FORESTCAST INSECTCLOUD [DAMPEN]
|syntax = FORESTCAST INSECTCLOUD [DAMPEN]
|description = You can summon a swarm of insects that will obfuscate locations and infest your enemies.
|description = You can summon a swarm of insects that will obfuscate locations and [[Infestation|infest]] your enemies.
|notes= Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|notes= Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{{AB
{{AB
|skillname = Swarm
|skillname = Swarm
|syntax = FORESTCAST SWARM [DAMPEN]
|syntax = FORESTCAST SWARM [DAMPEN]
|description = Swarms of insects will patrol your demesne, stunning and infesting your
|description = Swarms of insects will patrol your [[#Meld|demesne]], [[stun]]ning and [[Infestation|infest]]ing your
enemies.
enemies.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{{AB
{{AB
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|syntax = FORESTCAST TOTEM
|syntax = FORESTCAST TOTEM
|cost = Power: 10 (Master Ravenwood)
|cost = Power: 10 (Master Ravenwood)
|description = Call on Great Crow to gift you with a crow's egg. The power cost will be significantly less if cast on the Ethereal Plane. The crow will be able to fly and have the unique inherent ability to give dysentery.
|description = Call on [[Crow (spirit)|Great Crow]] to gift you with a crow's egg. The power cost will be significantly less if cast on the [[Ethereal Plane]]. The crow will be able to fly and have the unique inherent ability to give [[dysentery]].
<br>
<br>
Every two years you may summon another crow egg.
Every two years you may summon another crow egg.
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{{sub
{{sub
|syntax = BEAST ORDER INFEST <target>
|syntax = BEAST ORDER INFEST <target>
|cost = Beast Mana: 250}}
|cost = Beast Mana: 250
}}
This is a unique attack that damage with poison and may give the dysentery disease.
This is a unique attack that damage with poison and may give the dysentery disease.
|notes = If you lose the druidry skill of totem or forget the Crow specialisation, your crow will not abandon you; however, it will lose its special beast abilities. You do not need the Beastmastery skill of flying in order to fly so long as you have the druidry skill of totem and the Crow specialisation.
|notes = If you lose the druidry skill of totem or forget the [[Crow]] specialisation, your crow will not abandon you; however, it will lose its special beast abilities. You do not need the Beastmastery skill of flying in order to fly so long as you have the druidry skill of totem and the Crow specialisation.
}}
}}


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'''Changelog:'''
'''Changelog:'''
* The ability was changed to bring players in the sky or tree elevations down to the ground. '''(#2110 on 6-13-2020)'''}}
* The ability was changed to bring players in the sky or tree elevations down to the ground. '''(#2110 on 6-13-2020)'''
}}




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|syntax = FORESTCAST THORNS [DAMPEN]
|syntax = FORESTCAST THORNS [DAMPEN]
|description = Thorns will dig into your enemies, causing them to bleed.
|description = Thorns will dig into your enemies, causing them to bleed.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}




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|skillname = Missile
|skillname = Missile
|syntax = FORESTCAST MISSILE <target>
|syntax = FORESTCAST MISSILE <target>
|cost = Power: 2 (Commune Power)<br>
|cost = Power: 2 (Commune Power)<br>
Damage Type: 100% Electric (Hartstone)<br>
Damage Type: 100% Electric (Hartstone)<br>
100% Poison   (Blacktalon)
100% Poison (Blacktalon)
|description = You may summon a missile to attack anyone within your demesne. It will damage and build allergies or infestation on them.}}
|description = You may summon a missile to attack anyone within your [[#Meld|demesne]]. It will damage and build [[allergies]] or [[infestation]] on them.
}}


{{AB
{{AB
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Can Target Denizens
Can Target Denizens
|description = The forests will grant you the ultimate weapon of a druid--the fearsome cudgel. By wielding the cudgel you may POINT CUDGEL at a target and release a burl burst attack, shooting thousands of tiny splinters at your target. You can RAISE CUDGEL in a location with trees and lift everyone in that location (including yourself) up into its branches.
|description = The forests will grant you the ultimate weapon of a druid--the fearsome cudgel. By wielding the cudgel you may POINT CUDGEL at a target and release a burl burst attack, shooting thousands of tiny splinters at your target. You can RAISE CUDGEL in a location with trees and lift everyone in that location (including yourself) up into its branches.
With WHIRL CUDGEL, you can reveal anyone hiding in your location. The power cost is significantly less if cast on the Ethereal Plane.}}
With WHIRL CUDGEL, you can reveal anyone hiding in your location. The power cost is significantly less if cast on the [[Ethereal Plane]].
}}


{{AB
{{AB
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|syntax = FORESTCAST REGROWTH
|syntax = FORESTCAST REGROWTH
|cost = Power:  5 (Commune Power)
|cost = Power:  5 (Commune Power)
|description= Your demesne will surge with natural forces and enable all your meld effects within your demesne. }}
|description= Your [[#Meld|demesne]] will surge with natural forces and enable all your meld effects within your demesne.
}}


{{AB
{{AB
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|cost = Power:  5 (Master Ravenwood)<br>
|cost = Power:  5 (Master Ravenwood)<br>
3 (Master Ravenwood) (In Trees)
3 (Master Ravenwood) (In Trees)
|description = If your target is massively infested you may call upon your swarm to cocoon them up, ready for feeding.
|description = If your target is massively [[Infestation|infest]]ed you may call upon your swarm to cocoon them up, ready for feeding.
<br>
<br>
If they are not masively infested, they will be stunned and build the infestation up some more.}}
If they are not masively infested, they will be [[stun]]ned and build the infestation up some more.
}}


{{AB
{{AB
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Damage Type: 100% Poison (Blacktalon)<br>
Damage Type: 100% Poison (Blacktalon)<br>
100% Electric (Hartstone)
100% Electric (Hartstone)
|description = Unleash the wrath of nature in her full and glorious fury. She shall seek out your personal enemies that still stand within your demesne and leave them battered and bloodied! You must wield your cudgel and be at full mana to invoke such a spectacle. The damage will depend on how infested or built up their allergies are. It will cure them upon its finish.
|description = Unleash the wrath of nature in her full and glorious fury. She shall seek out your personal enemies that still stand within your demesne and leave them battered and bloodied! You must wield your [[#Cudgel|cudgel]] and be at full mana to invoke such a spectacle. The damage will depend on how [[#Infestation|infested]] or built up their [[allergies]] are. It will cure them upon its finish.
<br>
<br>
Bonded melders will reduce the time until it damages.
Bonded melders will reduce the time until it damages.
}}
}}
[[Category: Class Skills]]

Latest revision as of 23:14, 10 July 2023

This page is about the druidry skill practiced by Blacktalon druids. If you are looking for the Hartstone version, see Druidry (Stag).

Druids are often considered "mages of the forest" for, like mages, they create demesnes over which they have almost complete control. However, instead of using elemental magic, druids use nature magic and, thus, their demesne are great tracts of forests.


Skill Learned At Description
Sapling Master+0% Populate the forests with thriving trees.
Treebourne Master+0% The canopy is as much your home as anywhere.
Infestation Master+25% Infest forests with the grace of the dark forest.
Forest Master+50% Sprout forests in nearly any environment.
Meld Master+75% Merge your magics with the forest.
Treebane Gifted+25% Throw your tree-climbing foes onto the ground.
Murder Gifted+75% Call down a murder of crows to descend upon your prey.
Briars Expert+0% Spring up walls of briars.
Dissolve Expert+20% Easily remove an aura of protection around another.
Spores Expert+40% Hallucinogenic mushroom spores affect the mind.
InsectCloud Expert+60% Call your minature allies to confuse your enemies.
Swarm Expert+80% Wasps and bees descend upon your enemies.
Totem Virtuoso+0% Summon your totem animal.
Treelife Virtuoso+33% Bring combat into the tree tops.
Spiders Virtuoso+66% Call up millions of poisonous spiders.
Thorns Fabled+0% Thorny vines attack your foes.
Missile Fabled+66% Seek out a target within your meld.
Storm Mythical+0% The storm refreshes and renews.
Cudgel Mythical+20% Summon the ultimate weapon of the druids.
Scarab Mythical+40% Plant an egg-laying beetle in the flesh of your victim.
Regrowth Mythical+60% Cast the powers of the forests in one spell.
Cocoon Mythical+80% Wrap your victim in a tight cocoon for your swarm to feast on.
Fury Transcendent+0% Unleash the god-like power of nature.
Mystic Cudgel (by Incabulos)


Sapling

Syntax
FORESTCAST SAPLING [DEMESNE]
Power: 10 (Any) (For Demesne)

By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been changed into a forest), it will die in one Lusternian day. However, if the sapling is born into a true forest location it will permanently thrive there, growing larger and larger. If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location.
Casting for the demesne will create saplings in each room for ten power.



Treebourne

So used are you to being in the canopy, you can now cling tightly to the trees without using any balance whatsoever. If you specialise in Crow and have the Perch ability, you can also use this with no balance cost.

Furthermore, you will be able to glance at the ground with no balance cost.



Infestation

Syntax
FORESTCAST INFESTATION [target|NODES]
Power: 3 (Ravenwood) (Nodes only)

Damage Type: Poison

Summon forth a swarm of blood-thirsty insects to attack and infest your enemies.
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on.


Forest

Syntax
FORESTCAST FOREST

FORESTCAST FORCEFOREST

Power: 1 (Commune Nexus)

You may temporarily transform almost any environment into a forest location.
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.


Meld

Syntax
FORESTCAST MELD

FORESTCAST CLEAR
FORESTCAST SENSE
FORESTCAST WATCH ON/OFF
FORESTCAST DISSOLVE
FORESTCAST BOND
FORESTCAST UNBOND
DEMESNE
DEMESNE [NODES|ROOMS|BONDS|EFFECTS]

The primary power of druidry is to build your own forested demesne. By using MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.

You may also BOND to a fellow druids demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.

While in your demesne, you can SENSE who dares stand in your forest and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.


Treebane

Syntax
FORESTCAST TREEBANE [MELD]
Power: 3 (Commune Power) (Current Room)

5 (Commune Power) (All Nodes)

Command the trees to toss your enemies out of your location; or if you are located at one of your nodes, away from all nodes in the demesne.


Murder

Syntax
FORESTCAST MURDER [DAMPEN]
Damage Type: 50% Cutting 50% Unblockable

Murders of crows will swoop through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance.

Additional Notes:
Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Briars

Syntax
FORESTCAST BRIARS [DAMPEN]

Walls of vines and thorns will have a chance of blocking your enemies, keeping them in the room if they attempt to leave and infesting them.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Dissolve

Syntax
DISSOLVE [<target>|NODES|MELD]
Power: 5 (Matrix) (Nodes)

10 (Matrix) (Meld)

You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.


Spores

Syntax
FORESTCAST SPORES [DAMPEN]

Spores will drift through your demesne, which will cause random afflictions and build upon your enemies.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


InsectCloud

Syntax
FORESTCAST INSECTCLOUD [DAMPEN]

You can summon a swarm of insects that will obfuscate locations and infest your enemies.

Additional Notes:
Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Swarm

Syntax
FORESTCAST SWARM [DAMPEN]

Swarms of insects will patrol your demesne, stunning and infesting your enemies.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Totem

Syntax
FORESTCAST TOTEM
Power: 10 (Master Ravenwood)

Call on Great Crow to gift you with a crow's egg. The power cost will be significantly less if cast on the Ethereal Plane. The crow will be able to fly and have the unique inherent ability to give dysentery.
Every two years you may summon another crow egg.

Syntax
BEAST ORDER INFEST <target>
Beast Mana: 250

This is a unique attack that damage with poison and may give the dysentery disease.

Additional Notes:
If you lose the druidry skill of totem or forget the Crow specialisation, your crow will not abandon you; however, it will lose its special beast abilities. You do not need the Beastmastery skill of flying in order to fly so long as you have the druidry skill of totem and the Crow specialisation.


Treelife

Syntax
FORESTCAST TREELIFE [DAMPEN]

Command the trees to knock those that dare to fly in your domain to the ground. Those on the ground will be pulled into the trees.
Furthermore, any who attempt to fly may find themselves caught in the branches.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.

Changelog:

  • The ability was changed to bring players in the sky or tree elevations down to the ground. (#2110 on 6-13-2020)


Spiders

Syntax
FORESTCAST SPIDERS [DAMPEN]

Your allies will better resist poisons while your enemies will succumb to them easier.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Thorns

Syntax
FORESTCAST THORNS [DAMPEN]

Thorns will dig into your enemies, causing them to bleed.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Missile

Syntax
FORESTCAST MISSILE <target>
Power: 2 (Commune Power)

Damage Type: 100% Electric (Hartstone)
100% Poison (Blacktalon)

You may summon a missile to attack anyone within your demesne. It will damage and build allergies or infestation on them.


Storm

Syntax
FORESTCAST STORM [DAMPEN]

Summon forth a storm, which will refresh you and your allies and damage your enemies.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Cudgel

Syntax
FORESTCAST CUDGEL
POINT CUDGEL <target> [direction]
WHIRL CUDGEL
RAISE CUDGEL
Hartstone Only
POINT CUDGEL <target> LIGHTNINGBUGS
POINT CUDGEL <target> <direction> LIGHTNINGBUGS
Blacktalon Only
POINT CUDGEL <target> WASPS
POINT CUDGEL <target> <direction> WASPS
Power: 10 (Commune Nexus)

Damage Type: 50% Cutting, 50% Blunt
Damage Type: 100% Poison (Wasps)
Damage Type: 100% Electrical (Lightning Bugs)
Can Target Denizens

The forests will grant you the ultimate weapon of a druid--the fearsome cudgel. By wielding the cudgel you may POINT CUDGEL at a target and release a burl burst attack, shooting thousands of tiny splinters at your target. You can RAISE CUDGEL in a location with trees and lift everyone in that location (including yourself) up into its branches. With WHIRL CUDGEL, you can reveal anyone hiding in your location. The power cost is significantly less if cast on the Ethereal Plane.


Scarab

Syntax
FORESTCAST SCARAB [<target>|NODES|MELD]
Power: 2 (Master Ravenwood) (Single Target)

5 (Master Ravenwood) (Nodes)
8 (Master Ravenwood) (Meld)

Summon forth a wave of scarabs that makes it difficult for your enemies to drink lucidity slush.


Regrowth

Syntax
FORESTCAST REGROWTH
Power: 5 (Commune Power)

Your demesne will surge with natural forces and enable all your meld effects within your demesne.


Cocoon

Syntax
FORESTCAST COCOON <target>
Power: 5 (Master Ravenwood)

3 (Master Ravenwood) (In Trees)

If your target is massively infested you may call upon your swarm to cocoon them up, ready for feeding.
If they are not masively infested, they will be stunned and build the infestation up some more.


Fury

Syntax
UNLEASH CUDGEL
Power: 10 (Commune Nexus)

Damage Type: 100% Poison (Blacktalon)
100% Electric (Hartstone)

Unleash the wrath of nature in her full and glorious fury. She shall seek out your personal enemies that still stand within your demesne and leave them battered and bloodied! You must wield your cudgel and be at full mana to invoke such a spectacle. The damage will depend on how infested or built up their allergies are. It will cure them upon its finish.
Bonded melders will reduce the time until it damages.