Difference between revisions of "Crow"

348 bytes added ,  23:25, 21 August 2023
updating Trickster in light of Changelog 2851
(updating Trickster in light of Changelog 2851)
 
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__NOTOC__
__NOTOC__
:''This article is about the [[Totems]] specialization. For the article about the [[Great Spirit]], see [[Crow (spirit)]].''
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|The nature totem of Crow is available to some members of the Forest of Glomdoring, and is required for the Blacktalon druid guild. Crow grants its users the skills the Spirit is best known for, as well as granting them the ability to take on crowform itself at the highest level.
| style="background:lightyellow"|The nature totem of Crow is available to some members of the [[Glomdoring|Forest of Glomdoring]], and is required for the [[Blacktalon]] [[druid]] guild. Crow grants its users the skills the [[Great Spirit|Spirit]] is best known for, as well as granting them the ability to take on crowform itself at the highest level.
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Crowtongue|Master|0|Speak in the language of Crow.}}
{{SkillTableRow|CrowTongue|Master|0|Speak in the language of Crow.}}
{{SkillTableRow|TotemCarve|Master|0|Carve trees into totem poles.}}
{{SkillTableRow|TotemCarve|Master|0|Carve trees into totem poles.}}
{{SkillTableRow|Cloak|Master|25|Create a cloak of crow feathers.}}
{{SkillTableRow|Cloak|Master|25|Create a cloak of crow feathers.}}
{{SkillTableRow|Perch|Master|50|Perch upon the branches and be still as death.}}
{{SkillTableRow|Perch|Master|50|Perch upon the branches and be still as death.}}
{{SkillTableRow|Bonding|Master|75|Bond with the commune's totem poles.}}
{{SkillTableRow|Bonding|Master|75|Bond with the commune's totem poles.}}
{{SkillTableRow|Birdseye|Gifted|0|See those on the ground from above.}}
{{SkillTableRow|BirdsEye|Gifted|0|See those on the ground from above.}}
{{SkillTableRow|Crowsfeet|Gifted|25|A ceremony that lets you see what is not there.}}
{{SkillTableRow|CrowsFeet|Gifted|25|A ceremony that lets you see what is not there.}}
{{SkillTableRow|Squall|Gifted|50|Raise a squall upon the winds.}}
{{SkillTableRow|Squall|Gifted|50|Raise a squall upon the winds.}}
{{SkillTableRow|Crowsnest|Gifted|75|Build your nest at your bonded totem pole.}}
{{SkillTableRow|CrowsNest|Gifted|75|Build your nest at your bonded totem pole.}}
{{SkillTableRow|Spiderweb|Expert|0|A ceremony to bond with the spider spirit.}}
{{SkillTableRow|Spiderweb|Expert|0|A ceremony to bond with the spider spirit.}}
{{SkillTableRow|Decoy|Expert|25|Escape using Crow's clever trick of a decoy.}}
{{SkillTableRow|Decoy|Expert|25|Escape using Crow's clever trick of a decoy.}}
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{{SkillTableRow|Trickster|Expert|75|Crow is the trickster and now so are you.}}
{{SkillTableRow|Trickster|Expert|75|Crow is the trickster and now so are you.}}
{{SkillTableRow|Scavenger|Virtuoso|0|Track and hunt your dying prey.}}
{{SkillTableRow|Scavenger|Virtuoso|0|Track and hunt your dying prey.}}
{{SkillTableRow|Bonenose|Virtuoso|25|A ceremony to strengthen your bones.}}
{{SkillTableRow|BoneNose|Virtuoso|25|A ceremony to strengthen your bones.}}
{{SkillTableRow|Hibernate|Virtuoso|50|You can enter a mystic state to commune with your nest.}}
{{SkillTableRow|Hibernate|Virtuoso|50|You can enter a mystic state to commune with your nest.}}
{{SkillTableRow|NestReturn|Virtuoso|75|Return to the nest, my little darlings.}}
{{SkillTableRow|NestReturn|Virtuoso|75|Return to the nest, my little darlings.}}
{{SkillTableRow|Eyepeck|Fabled|0|Peck out the eyes of your foes.}}
{{SkillTableRow|Eyepeck|Fabled|0|Peck out the eyes of your foes.}}
{{SkillTableRow|Deathmask|Fabled|25|A ceremony to capture the energies of death.}}
{{SkillTableRow|DeathMask|Fabled|25|A ceremony to capture the energies of death.}}
{{SkillTableRow|Spew|Fabled|50|The rancid perfume of your carrion will be your boon.}}
{{SkillTableRow|Spew|Fabled|50|The rancid perfume of your carrion will be your boon.}}
{{SkillTableRow|DarkRebirth|Fabled|75|Bind yourself with a dark spirit in a ritual rebirth.}}
{{SkillTableRow|DarkRebirth|Fabled|75|Bind yourself with a dark spirit in a ritual rebirth.}}
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{{SkillTableRow|Disease|Mythical|50|Carry diseases within and spread them.}}
{{SkillTableRow|Disease|Mythical|50|Carry diseases within and spread them.}}
{{SkillTableRow|NestCall|Mythical|75|Temporarily summon your nest to new branches.}}
{{SkillTableRow|NestCall|Mythical|75|Temporarily summon your nest to new branches.}}
{{SkillTableRow|Crowform|Transcendent|0|From the black egg, you shall be made anew.}}
{{SkillTableRow|CrowForm|Transcendent|0|From the black egg, you shall be made anew.}}
{{SkillTableRow|FesteringBlade|Transcendent|0|Drench your blade in carrion to spread disease.}}
{{SkillTableRow|FesteringBlade|Transcendent|0|Drench your blade in carrion to spread disease.}}
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{{AB
{{AB
|skillname = Trickster
|skillname = Trickster
|syntax = CROW TRICKSTER <target> <food>
|syntax = CROW TRICKSTER <target> <action>
|description = Crow loves to play pranks and this is one of his favorites. While holding food, you can perform a simple now-you-see-it-now-you-don't trick, with the food ending up in someone else's mouth, forcing them to eat it.
|description = Crow loves to play pranks and this is one of his favorites. You can invade your target's mind with a clever stare and trick them into performing an action of your choice, maybe a subtle 'girn', or something much more sinister...
}}
}}


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|description = You can track those on the ground while flying, swooping over above them with your great wings. Also, you can hoist victims on the ground up into the skies with your mighty talons.
|description = You can track those on the ground while flying, swooping over above them with your great wings. Also, you can hoist victims on the ground up into the skies with your mighty talons.
}}
}}
'''Changelog'''
*Report 380: Crow scavenger track is now 2.5 seconds eq, instead of 4.5 '''(#2564 on 2021-Nov-25)'''


{{AB
{{AB
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|syntax = CROW HIBERNATE
|syntax = CROW HIBERNATE
|cost = Power:  2 (Master Ravenwood)
|cost = Power:  2 (Master Ravenwood)
|description = You can enter into a mystical state of hibernation, communing remotely with your nest. While in this state, you will slowly absorb carrion from your nest, though some carrion will be lost through this process. Most actions will pull you out of hibernation, as will filling up with carrion. You must be in crow form or wearing a crow cloak to hibernate. Note: You can never drain your nest to the point where it will be destroyed while hibernating.
|description = You can enter into a mystical state of hibernation, communing remotely with your nest. While in this state, you will slowly absorb carrion from your nest, though some carrion will be lost through this process. Most actions will pull you out of hibernation, as will filling up with carrion. You must be in crow form or wearing a crow cloak to hibernate. Note: You can never drain your nest to the point where it will be destroyed while hibernating.
}}
}}


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|cost = Power: 3 (to eyepeck) (Master Ravenwood) <br>
|cost = Power: 3 (to eyepeck) (Master Ravenwood) <br>
Carrion: 10 (to track)
Carrion: 10 (to track)
|description = While in the form of a crow, you can peck out the eyes of your enemies. Because of the physiognomy of krokani, they are immune to such attacks. Further, you can use eyeballs to track the movements of the eyeball's owner if the eyeball is on the floor of your nest, but be aware that doing this consumes carrion at a fast rate on top of the initial carrion cost.
|description = While in the form of a crow, you can peck out the eyes of your enemies. Because of the physiognomy of [[krokani]], they are immune to such attacks. Further, you can use eyeballs to track the movements of the eyeball's owner if the eyeball is on the floor of your nest, but be aware that doing this consumes carrion at a fast rate on top of the initial carrion cost.
}}
}}


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|cost = Carrion: 25
|cost = Carrion: 25
}}
}}
If the crows nest has enough carrion in it, you can lure a dark spirit that is hungry for life to form merge with the rotting flesh and form an egg. If you are killed anywhere on the prime material plane, the spirit
If the crows nest has enough carrion in it, you can lure a dark spirit that is hungry for life to form merge with the rotting flesh and form an egg. If you are killed anywhere on the prime material plane, the spirit will call you back to your nest and form a new body. At this point, the dark spirit will become a part of you. If you are attacked, there is a chance that the dark spirit will try to defend its new flesh. The more damaged you are, the greater the likelihood is that the dark spirit will come to the body's defense. Alternatively, you can release the spirit into your flesh early.
will call you back to your nest and form a new body. At this point, the dark spirit will become a part of you. If you are attacked, there is a chance that the dark spirit will try to defend its new flesh. The more
damaged you are, the greater the likelihood is that the dark spirit will come to the body's defense. Alternatively, you can release the spirit into your flesh early.


You may also aid others as well as yourself in another type of rebirth, able to fashion black eggs.
You may also aid others as well as yourself in another type of rebirth, able to fashion black eggs.
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Power:  3 (Master Ravenwood) (to call) <br>
Power:  3 (Master Ravenwood) (to call) <br>
Must have Crowform up
Must have Crowform up
|description = For the next 5 rounds*, you will deal two random afflictions per
|description = For the next 5 rounds*, you will deal two random afflictions per round.
round.


Possible Afflictions: Pox, Haemophilia, Dysentery, Scabies and Slickness
Possible Afflictions: [[Pox]], [[Haemophilia]], [[Dysentery]], [[Scabies]] and [[Slickness]]


This effect can only be maintained for 5 minutes without using it.
This effect can only be maintained for 5 minutes without using it.
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|notes = Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions.
|notes = Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions.
}}
}}
[[Category: Class Skills]]
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