Difference between revisions of "Bonecrusher"

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(updated skilltable, updated skills, added links)
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| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.
| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.
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{{SkillTableHeader}}
{{SkillTableHeader}}
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|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK BLACKEYE</tt>
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK BLACKEYE</tt>
}}
}}
'''Changelog:'''
* Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. '''#1140 on 2017-Nov-14'''


{{AB
{{AB
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|skillname = KnockDown
|skillname = KnockDown
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Prone]] affliction, balance loss
Effects: [[Prone]] affliction, balance loss
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
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|skillname = SlapKnuckle
|skillname = SlapKnuckle
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effect: Disarmament
Effect: Disarmament
|description = This modifier will attempt to knock any wielded items from your opponent's hands.
|description = This modifier will attempt to knock any wielded items from your opponent's hands.
|notes = Warriors and Monks have access to [[Knighthood#Gripping|gripping]] and will probably be using it.
|notes = [[Warrior]]s and [[Monk]]s have access to [[Knighthood#Gripping|gripping]] and will probably be using it.
}}
}}


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|skillname = BreakLeg
|skillname = BreakLeg
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction  
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction  
|description = This modifier will cause your strikes to damage your target's legs.
|description = This modifier will cause your strikes to damage your target's legs.
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|skillname = BreakArm
|skillname = BreakArm
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction  
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction  
|description = This modifier will cause your strikes to damage your target's arms.
|description = This modifier will cause your strikes to damage your target's arms.
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|skillname = Crush
|skillname = Crush
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry<br>
Power: 2 (any)
Power: 2 (any)
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
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|skillname = Wind
|skillname = Wind
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: Balance loss <br>
Effects: Balance loss<br>
Weaponstyle: Blunt
Weaponstyle: Blunt
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
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|skillname = VomitBlood
|skillname = VomitBlood
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Vomiting]] affliction  
Effects: [[Vomiting]] affliction  
|description = This modifier will afflict your target with vomiting.
|description = This modifier will afflict your target with vomiting.
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|skillname = SnapSpine
|skillname = SnapSpine
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Paralysis]] affliction  
Effects: [[Paralysis]] affliction  
|description = This modifier will shatter your opponent's spine, paralysing them.
|description = This modifier will shatter your opponent's spine, paralysing them.
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|skillname = Bludgeoner
|skillname = Bludgeoner
|syntax = COMBATSTYLE BLUDGEONER
|syntax = COMBATSTYLE BLUDGEONER
|description = Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the
|description = Choosing a bludgeoner fighting style will increase the [[bruising]] caused by your attacks at the expense of damage.
expense of damage.
}}
}}


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|skillname = CrushChest
|skillname = CrushChest
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Crushedchest]] affliction
Effects: [[Crushedchest]] affliction
|description = This modifier will crush your target's chest.
|description = This modifier will crush your target's chest.
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|skillname = GroundSlam
|skillname = GroundSlam
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM]
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM]
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM
|cost = Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them.
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them.


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|skillname = CrushWindpipe
|skillname = CrushWindpipe
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Damagedthroat]] affliction  
Effects: [[Damagedthroat]] affliction  
|description = This modifier will damage your target's throat.
|description = This modifier will damage your target's throat.
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{{AB
{{AB
|skillname = Tenderise
|skillname = Tenderise
|description = This passive ability will increase the damage dealt by your strikes as your target grows more bruised.
|description = This passive ability will increase the damage dealt by your strikes as your target grows more [[bruising|bruised]].
}}
}}


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|skillname = SmashChest
|skillname = SmashChest
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effect: [[Stun]] affliction  
Effect: [[Stun]] affliction  
|description = This modifier will stun your target for a duration that scales with their wounds.
|description = This modifier will stun your target for a duration that scales with their wounds.
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|skillname = SmashLeg
|skillname = SmashLeg
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effect: Increased bruising  
Effect: Increased [[bruising]]
|description = This modifier will increase the amount of bruising dealt to your target, increasing with their wounds.
|description = This modifier will increase the amount of [[bruising]] dealt to your target, increasing with their wounds.
}}
}}


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|skillname = Clash
|skillname = Clash
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: None <br>
Requirements: None<br>
Power: 3 (Any) <br>
Power: 3 (Any)<br>
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds.
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds.
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.
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|skillname = HerniateLung
|skillname = HerniateLung
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Critical wounds <br>
Requirements: Critical wounds<br>
Effects: [[Collapsedlung]] affliction  
Effects: [[Collapsedlung]] affliction  
|description = This strike will impact your target's chest with enough force to collapse their lung.
|description = This strike will impact your target's chest with enough force to collapse their lung.
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|synax = Modifier
|synax = Modifier
|cost = Targetable Body Parts: Right leg, left leg<br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Critical wounds <br>
Requirements: Critical wounds<br>
Effects: [[MutilatedLimb]] affliction
Effects: <del>MutilatedLimb affliction</del>
|description = This modifier will obliterate the leg of your opponent.
|description = This modifier will obliterate the leg of your opponent.
|notes = No such affliction as MutilatedLimb. The effect was probably intended to be [[mutilatedleftleg]] and [[mutilatedrightleg]].
}}
}}


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|skillname = SmashSkull
|skillname = SmashSkull
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: head <br>
|cost = Targetable Body Parts: head<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Blackout]] affliction  
Effects: [[Blackout]] affliction  
|description = This modifier will cause your target to black out, its duration scaling with their wounds.
|description = This modifier will cause your target to black out, its duration scaling with their wounds.
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|skillname = BashBrain
|skillname = BashBrain
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]] <br>
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]]<br>
Effects: Death <br>
Effects: Death<br>
Power: 3 (any)
Power: 3 (any)
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.
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Requirements: [[Prone]] <br>
Requirements: [[Prone]] <br>
Power: 3 (any)
Power: 3 (any)
|description = This modifier will cause extreme damage to a fallen and bruised opponent. The damage dealt will scale up with the level of bruising on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.
|description = This modifier will cause extreme damage to a fallen and [[bruising|bruised]] opponent. The damage dealt will scale up with the level of [[bruising]] on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.
}}
}}


[[Category:Class Skills]]
[[Category:Class Skills]]

Latest revision as of 15:12, 25 May 2024

This specialization of Knighthood concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.
Skill Learned At Description
Bonecrush Master+0% Mastery of the one-handed bludgeoning weapons.
BlackEye Master+33% Damage the skull with a strike to the eye.
KnockDown Master+66% Send a person tumbling to the ground.
SlapKnuckle Gifted+0% Knock loose someone's grip on items.
BreakLeg Gifted+25% Damage an opponent's legs.
BreakArm Gifted+50% Damage an opponent's arms.
Crush Gifted+75% A stronger strike.
Wind Expert+0% Knock the breath from a target.
VomitBlood Expert+25% A nausea-inducing strike to the gut.
Warcry Expert+50% Bellow a furious roar to attract attention.
SnapSpine Expert+75% Inflict paralysis by breaking the spine.
Bludgeoner Virtuoso+0% Tailor your attacks to leave more bruises.
CrushChest Virtuoso+25% Cave in an opponent's chest.
Riposte Virtuoso+50% Respond to a parry with a swift strike.
GroundSlam Virtuoso+75% Slam the ground to disrupt your enemies.
CrushWindpipe Fabled+0% A devastating strike to the throat.
Tenderize Fabled+25% Inflict extra damage by striking at bruises.
SmashChest Fabled+50% Stun with a blow to the chest.
SmashLeg Fabled+75% Cause additional bruising when hitting wounded legs.
Clash Fabled+90% Clash your weapons together to devastating effect.
HerniateLung Mythical+0% Cause an enemy's lungs to collapse.
DestroyLeg Mythical+25% Obliterate the leg of an enemy.
SmashSkull Mythical+50% Knock the senses from your target.
BashBrain Mythical+75% Shatter an opponent's skull.
Pulp Transcendent+0% Strike with overwhelming force.
A True Bonecrusher (by Sid)


Bonecrush

Syntax
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]]

As a Bonecrusher, your skill with one-handed bludgeons is such that you now attack even faster. Additionally, as you train in the Bonecrusher skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.

Additional Notes:
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK BLACKEYE

Changelog:

  • Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. #1140 on 2017-Nov-14


BlackEye

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Light wounds
Effects: Damagedskull affliction

This modifier will cause your strike to damage your opponent's skull.


KnockDown

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Prone affliction, balance loss

This modifier will knock your target to the ground, as well as causing a short balance loss.


SlapKnuckle

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effect: Disarmament

This modifier will attempt to knock any wielded items from your opponent's hands.

Additional Notes:
Warriors and Monks have access to gripping and will probably be using it.


BreakLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Damagedleftleg or damagedrightleg affliction

This modifier will cause your strikes to damage your target's legs.


BreakArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Damagedleftarm or damagedrightarm affliction

This modifier will cause your strikes to damage your target's arms.


Crush

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Double wounding, bypass parry
Power: 2 (any)

This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike.


Wind

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Balance loss
Weaponstyle: Blunt

This modifier will knock the wind from your target, causing balance loss that scales with their wounds.

Additional Notes:
The "Weaponstyle" info isn't important for Bonecrushers. Cavaliers have the same ability and have to select the proper weaponstyle to use this.


VomitBlood

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Vomiting affliction

This modifier will afflict your target with vomiting.


Warcry

Syntax
WARCRY

Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.


SnapSpine

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Heavy wounds
Effects: Paralysis affliction

This modifier will shatter your opponent's spine, paralysing them.


Bludgeoner

Syntax
COMBATSTYLE BLUDGEONER

Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the expense of damage.


CrushChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Crushedchest affliction

This modifier will crush your target's chest.


Riposte

You will make an automatic strike back against a parry that succeeds in blocking an attack.


GroundSlam

Syntax
SLAM [GROUND or GP|}GREATPENTAGRAM]
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM

Slaming the ground will dispel all your enemies' shields, as well as prone them.

Performing this against a GreatPentagram (either from inside or adjacent to it) will take more focus and time before it is successful. Your focus must be entirely on taking down the GreatPentagram or else you will fail to do so.


CrushWindpipe

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Heavy wounds
Effects: Damagedthroat affliction

This modifier will damage your target's throat.


Tenderise

This passive ability will increase the damage dealt by your strikes as your target grows more bruised.


SmashChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Light wounds
Effect: Stun affliction

This modifier will stun your target for a duration that scales with their wounds.


SmashLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effect: Increased bruising

This modifier will increase the amount of bruising dealt to your target, increasing with their wounds.


Clash

Syntax
Modifier
Targetable Body Parts: Head

Requirements: None
Power: 3 (Any)
Effects: Concussion, Deafness and the target will bruise twice as easily for the next 10 seconds.

Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.


HerniateLung

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Critical wounds
Effects: Collapsedlung affliction

This strike will impact your target's chest with enough force to collapse their lung.


DestroyLeg

Targetable Body Parts: Right leg, left leg

Requirements: Critical wounds
Effects: MutilatedLimb affliction

This modifier will obliterate the leg of your opponent.

Additional Notes:
No such affliction as MutilatedLimb. The effect was probably intended to be mutilatedleftleg and mutilatedrightleg.


SmashSkull

Syntax
Modifier
Targetable Body Parts: head

Requirements: Light wounds
Effects: Blackout affliction

This modifier will cause your target to black out, its duration scaling with their wounds.


BashBrain

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Critical wounds, blacked out, damagedskull
Effects: Death
Power: 3 (any)

If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.


Pulp

Syntax
Modifier
Targetable Body Parts: Any

Requirements: Prone
Power: 3 (any)

This modifier will cause extreme damage to a fallen and bruised opponent. The damage dealt will scale up with the level of bruising on the target. This modifier will bypass the Rune of Absorption and related effects.

Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.