Difference between revisions of "Bonecrusher"

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304 bytes added ,  15:12, 25 May 2024
Undo revision 7542 by Ferelith (talk) Unclear reason for removing information.
(updated skilltable, updated skills, added links)
(Undo revision 7542 by Ferelith (talk) Unclear reason for removing information.)
Tag: Undo
 
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| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.
| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.
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|}
|}
{{SkillTableHeader}}
{{SkillTableHeader}}
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|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK BLACKEYE</tt>
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK BLACKEYE</tt>
}}
}}
'''Changelog:'''
* Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. '''#1140 on 2017-Nov-14'''


{{AB
{{AB
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|skillname = KnockDown
|skillname = KnockDown
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Prone]] affliction, balance loss
Effects: [[Prone]] affliction, balance loss
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
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|skillname = SlapKnuckle
|skillname = SlapKnuckle
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effect: Disarmament
Effect: Disarmament
|description = This modifier will attempt to knock any wielded items from your opponent's hands.
|description = This modifier will attempt to knock any wielded items from your opponent's hands.
|notes = Warriors and Monks have access to [[Knighthood#Gripping|gripping]] and will probably be using it.
|notes = [[Warrior]]s and [[Monk]]s have access to [[Knighthood#Gripping|gripping]] and will probably be using it.
}}
}}


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|skillname = BreakLeg
|skillname = BreakLeg
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction  
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction  
|description = This modifier will cause your strikes to damage your target's legs.
|description = This modifier will cause your strikes to damage your target's legs.
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|skillname = BreakArm
|skillname = BreakArm
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction  
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction  
|description = This modifier will cause your strikes to damage your target's arms.
|description = This modifier will cause your strikes to damage your target's arms.
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|skillname = Crush
|skillname = Crush
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry<br>
Power: 2 (any)
Power: 2 (any)
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
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|skillname = Wind
|skillname = Wind
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: Balance loss <br>
Effects: Balance loss<br>
Weaponstyle: Blunt
Weaponstyle: Blunt
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
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|skillname = VomitBlood
|skillname = VomitBlood
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Vomiting]] affliction  
Effects: [[Vomiting]] affliction  
|description = This modifier will afflict your target with vomiting.
|description = This modifier will afflict your target with vomiting.
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|skillname = SnapSpine
|skillname = SnapSpine
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Paralysis]] affliction  
Effects: [[Paralysis]] affliction  
|description = This modifier will shatter your opponent's spine, paralysing them.
|description = This modifier will shatter your opponent's spine, paralysing them.
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|skillname = Bludgeoner
|skillname = Bludgeoner
|syntax = COMBATSTYLE BLUDGEONER
|syntax = COMBATSTYLE BLUDGEONER
|description = Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the
|description = Choosing a bludgeoner fighting style will increase the [[bruising]] caused by your attacks at the expense of damage.
expense of damage.
}}
}}


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|skillname = CrushChest
|skillname = CrushChest
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Crushedchest]] affliction
Effects: [[Crushedchest]] affliction
|description = This modifier will crush your target's chest.
|description = This modifier will crush your target's chest.
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|skillname = GroundSlam
|skillname = GroundSlam
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM]
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM]
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM
|cost = Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them.
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them.


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|skillname = CrushWindpipe
|skillname = CrushWindpipe
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Damagedthroat]] affliction  
Effects: [[Damagedthroat]] affliction  
|description = This modifier will damage your target's throat.
|description = This modifier will damage your target's throat.
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{{AB
{{AB
|skillname = Tenderise
|skillname = Tenderise
|description = This passive ability will increase the damage dealt by your strikes as your target grows more bruised.
|description = This passive ability will increase the damage dealt by your strikes as your target grows more [[bruising|bruised]].
}}
}}


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|skillname = SmashChest
|skillname = SmashChest
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effect: [[Stun]] affliction  
Effect: [[Stun]] affliction  
|description = This modifier will stun your target for a duration that scales with their wounds.
|description = This modifier will stun your target for a duration that scales with their wounds.
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|skillname = SmashLeg
|skillname = SmashLeg
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effect: Increased bruising  
Effect: Increased [[bruising]]
|description = This modifier will increase the amount of bruising dealt to your target, increasing with their wounds.
|description = This modifier will increase the amount of [[bruising]] dealt to your target, increasing with their wounds.
}}
}}


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|skillname = Clash
|skillname = Clash
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: None <br>
Requirements: None<br>
Power: 3 (Any) <br>
Power: 3 (Any)<br>
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds.
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds.
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.
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|skillname = HerniateLung
|skillname = HerniateLung
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Critical wounds <br>
Requirements: Critical wounds<br>
Effects: [[Collapsedlung]] affliction  
Effects: [[Collapsedlung]] affliction  
|description = This strike will impact your target's chest with enough force to collapse their lung.
|description = This strike will impact your target's chest with enough force to collapse their lung.
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|synax = Modifier
|synax = Modifier
|cost = Targetable Body Parts: Right leg, left leg<br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Critical wounds <br>
Requirements: Critical wounds<br>
Effects: [[MutilatedLimb]] affliction
Effects: <del>MutilatedLimb affliction</del>
|description = This modifier will obliterate the leg of your opponent.
|description = This modifier will obliterate the leg of your opponent.
|notes = No such affliction as MutilatedLimb. The effect was probably intended to be [[mutilatedleftleg]] and [[mutilatedrightleg]].
}}
}}


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|skillname = SmashSkull
|skillname = SmashSkull
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: head <br>
|cost = Targetable Body Parts: head<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Blackout]] affliction  
Effects: [[Blackout]] affliction  
|description = This modifier will cause your target to black out, its duration scaling with their wounds.
|description = This modifier will cause your target to black out, its duration scaling with their wounds.
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|skillname = BashBrain
|skillname = BashBrain
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]] <br>
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]]<br>
Effects: Death <br>
Effects: Death<br>
Power: 3 (any)
Power: 3 (any)
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.
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Requirements: [[Prone]] <br>
Requirements: [[Prone]] <br>
Power: 3 (any)
Power: 3 (any)
|description = This modifier will cause extreme damage to a fallen and bruised opponent. The damage dealt will scale up with the level of bruising on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.
|description = This modifier will cause extreme damage to a fallen and [[bruising|bruised]] opponent. The damage dealt will scale up with the level of [[bruising]] on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.
}}
}}


[[Category:Class Skills]]
[[Category:Class Skills]]
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