Difference between revisions of "Minstrelry"

From Archives of Lusternian Lore
Jump to navigation Jump to search
(Updating)
(added links to the alcohol page)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
|-
| style="background:lightyellow"|The songs of Minstrelry are whimsical and inspiring, evocative of both drunken midnight revelries and the pursuit of freedom. Tetra, with the assistance of the Dead Voice of the [[Elder God]] [[Gullagumbah]], returned the music to [[Gaudiguch]] and founded the [[GuildMinstrels|Minstrels guild]].
|-
|}
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Composition|Master|0|You may compose songs expressing your own creativity.}}
{{SkillTableRow|Composition|Master|0|You may compose songs expressing your own creativity.}}
{{SkillTableRow|Sustain|Master|0|The ability to maintain a song.}}
{{SkillTableRow|Sustain|Master|0|The ability to maintain a song.}}
{{SkillTableRow|DrinkingSong|Master|0|Share a merry drink with your friends.}}
{{SkillTableRow|DrinkingSong|Master|0|Share a merry drink with your friends.}}
{{SkillTableRow|FireForte|Master|33|Guard yourself against fire.}}
{{SkillTableRow|DiscordantChord|Master|66|This painful chord shall crush the disharmonic soul.}}
{{SkillTableRow|DiscordantChord|Master|66|This painful chord shall crush the disharmonic soul.}}
{{SkillTableRow|Stumbling|Gifted|0|Uh oh! Someone should take some dancing lessons.}}
{{SkillTableRow|Stumbling|Gifted|0|Uh oh! Someone should take some dancing lessons.}}
{{SkillTableRow|AlcoholFumes|Gifted|25|You're such a boozer, people get drunk just being near you!}}
{{SkillTableRow|Refrain|Gifted|50|A musical structure that allows repetition of a stanza.}}
{{SkillTableRow|Reprise|Gifted|75|A musical structure that allows reversal of a stanza.}}
{{SkillTableRow|Reprise|Gifted|75|A musical structure that allows reversal of a stanza.}}
{{SkillTableRow|ChaosChord|Expert|0|This chaotic chord embodies the spirit of Gaudiguch.}}
{{SkillTableRow|ChaosChord|Expert|0|This chaotic chord embodies the spirit of Gaudiguch.}}
{{SkillTableRow|YaikoYaiko|Expert|66|Pink elephants and giant ducks are not good omens.}}
{{SkillTableRow|YaikoYaiko|Expert|50|Pink elephants and giant ducks are not good omens.}}
{{SkillTableRow|MidnightMinuet|Expert|75|Your listeners shall have to dance, albeit badly.}}
{{SkillTableRow|CaptiveAudience|Virtuoso|0|Both friends and enemies hear nothing but your songs.}}
{{SkillTableRow|CaptiveAudience|Virtuoso|0|Both friends and enemies hear nothing but your songs.}}
{{SkillTableRow|PurpleHaze|Virtuoso|25|The purple haze will bring with it hallucinations.}}
{{SkillTableRow|PurpleHaze|Virtuoso|25|The purple haze will bring with it hallucinations.}}
{{SkillTableRow|Cabaret|Virtuoso|50| A lively uptempto tune to raise the spirits.}}
{{SkillTableRow|Cabaret|Virtuoso|50| A lively uptempto tune to raise the spirits.}}
{{SkillTableRow|MorningStar|Virtuoso|75|A rousing composition by Tetra Alin'dor.}}
{{SkillTableRow|MorningStar|Virtuoso|75|A rousing composition by Tetra Alin'dor.}}
{{SkillTableRow|ShotNote|Fabled|0|Get someone seriously intoxicated!}}
{{SkillTableRow|FireFugue|Fabled|25|A passionate tune to make their blood boil.}}
{{SkillTableRow|FireFugue|Fabled|25|A passionate tune to make their blood boil.}}
{{SkillTableRow|Jamboree|Fabled|50|Refresh the mind with a boisterous celebration.}}
{{SkillTableRow|Jamboree|Fabled|50|Refresh the mind with a boisterous celebration.}}
{{SkillTableRow|BurningPower|Fabled|75|Draw energy from your burning environment.}}
{{SkillTableRow|BurningPower|Fabled|75|Draw energy from your burning environment.}}
{{SkillTableRow|Encore|Mythical|0|Play a rousing encore performance.}}
{{SkillTableRow|Encore|Mythical|0|Play a rousing encore performance.}}
{{SkillTableRow|CanCan|Mythical|25| Watch where you kick!}}
{{SkillTableRow|DrunkenFool|Mythical|50|Dare someone to do something they might regret.}}
{{SkillTableRow|DrunkenFool|Mythical|50|Dare someone to do something they might regret.}}
{{SkillTableRow|Jitterbug|Mythical|75|Let the jitterbug into your brain.}}
{{SkillTableRow|Rave|Transcendent|0|This energetic tune will make someone dance til they drop.}}
{{SkillTableRow|Rave|Transcendent|0|This energetic tune will make someone dance til they drop.}}
|}
|}
{{AB
|skillname = Composition
|syntax = COMPOSE NEW <song> <br>
COMPOSE LIST <br>
COMPOSE <song> STANZA <number> LYRIC <text> <br>
COMPOSE <song> STANZA <number> IMBUE [<power>{{!}}NONE] <br>
COMPOSE <song> STANZA <number> DELETE <br>
COMPOSE <song> DELETE <br>
COMPOSE <song> [INFO] <br>
PERFORM SONG <song> [<target>] <br>
SONGSTAT, SONGSTATUS <br>
|description = As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and set it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types: Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.<br/><br/>
When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.
}}
{{AB
|skillname = Sustain
|syntax = SUSTAIN
|description = This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.
}}
{{AB
|skillname = DrinkingSong
|cost = Stanza: Low (1-3) <br>
Targetable: No
|description = While the song plays, you and your allies will have an increased [[alcohol]] tolerance. Also, as the focus of attention, you will find yourself in a state of increased fitness, mental fortitude, and charisma depending on just how drunk you are.
}}
'''Changelog'''
*Report 399: Minstrelry - Drinking song is now a 1/8 vitals buff and ignores drunk. '''(#2564 on 2021-Nov-25)'''


==Composition==
{{AB
{|
|skillname = FireForte
|-
|cost = Stanza: Low (1-3) <br>
| style="background:darkblue; color:white"|'''Syntax:'''
Targetable: No <br>
|-
Damage Modifier: 1/8 fire and pyschic damage buff <br>
| style="background:lightblue"|<tt>COMPOSE NEW <song>
<br\>COMPOSE LIST<br\>COMPOSE <song> STANZA <number> LYRIC <text><br\>COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]
<br\>COMPOSE <song> STANZA <number> DELETE<br\>COMPOSE <song> DELETE<br\>COMPOSE <song> [INFO]
<br\>PERFORM SONG <song> [<target>]
<br\>SONGSTAT, SONGSTATUS</tt>
1/8 fire, cutting and blunt resistance
|-
|description = Protection against both physical and fire damage will befall you and your allies. Furthermore, any fire or psychic damage caused by you or your allies will be increased.
|}
}}
 
{{AB

As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and sets it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and High in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
 
|skillname = DiscordantChord
 
|syntax = PLAY DISCORDANTCHORD <target>

When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.
|cost = Power: Variable (Any) <br>
 
Damage Type: 100% Magic  
==Sustain==
|description = The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: [[manabarbs]], [[egovice]], and an [[Achromaticaura|achromatic aura]]. If the hapless victim suffers all three of these tonal disorders, and [[powerspikes]], their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
{|
<br/>
|-
If you have an [[Music#Octave|octave]] active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
| style="background:lightblue"|<tt>SUSTAIN
</tt>
|-
|}
 
This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.
 
==DrinkingSong==
{|
|-
| style="background:lightblue"|Stanza:    Low (1-3)<br\>Targetable: No
|-
|}

While the song plays, you and your allies will have an increased alcohol tolerance. Also, as the focus of attention, you will find yourself in a state of increased fitness, mental fortitude, and charisma depending on just how drunk you are.
 
==FireForte==
{|
|-
| style="background:lightblue"|Stanza:         Low (1-3)
<br\>Targetable:      No
|-
| style="background:pink"|
Damage Modifier: 10

|-
|}
Protection against both physical and fire damage will befall you and your allies. Furthermore, any fire damage caused by you or your allies will be increased.
 
==DiscordantChord==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY DISCORDANTCHORD <target></tt>
|-
| style="background:pink"|Power: Variable (Any)<br\>Damage Type: 100% Magic<br\>Damage Source: Magical (Charisma)
|-
|}
The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, powerspikes, egovice, and an achromatic aura. If the hapless victim suffers all four of these tonal disorders, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
 
 

If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.
 
==Stumbling==
{|
|-
| style="background:lightblue"|Stanza:    Low (1-3)
<br\>Targetable: No
|-
|}

Enemies who hear this song may find themselves stumbling over their own two feet.


==AlcoholFumes==
{{AB
{|
|skillname = Stumbling
|-
|cost = Stanza: Low (1-3) <br>
| style="background:lightblue"|Stanza:    Low (1-3)<br\>Targetable: No

Targetable: No
|-
|description = Enemies who hear this song may find themselves stumbling over their own two feet.
|}
}}
Enemies will slowly get inebriated just by hearing this song, up to a point.


==Refrain==
{{AB
{|
|skillname = AlcoholFumes
|-
|cost = Stanza: Low (1-3) <br>
| style="background:darkblue; color:white"|'''Syntax:'''
Targetable: No
|-
|description = Enemies will slowly get [[alcohol|inebriated]] just by hearing this song, causing a loss of ego.
| style="background:lightblue"|<tt>PERFORM REFRAIN <song> [<target>]
</tt>
}}
|-
'''Changelog'''
|}
*Minstrels AlcoholFumes will now deal ego loss that scales with [[temporary insanity]] (150 + (30*point of temp insanity). This should be ~1650 ego loss at massive insanity.
Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.
 
==Reprise==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PERFORM REPRISE
</tt>
|-
| style="background:pink"|Power:  1 (Any)
|-
|}
By reprising your melodies and harmonies, you can take your song back one stanza.
 
==ChaosChord==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY CHAOSCHORD <target>
|-
| style"background:pink"|
Damage Type:   50% Fire, 50% Psychic<br\>
Damage Source: Magical (Charisma)

|-
|}
This chord is similar in nature to the minor second, except that it is tuned to the power of the Fire Plane and will slowly boil your target's blood.


==StrangeTrip==
{{AB
{|
|skillname = Refrain
|-
|syntax = PERFORM REFRAIN <song> [<target>]
| style="background:lightblue"|Stanza:    Low (1-3)
<br\>Targetable: No

|description = Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.
|-
}}
|}
Enemies who hear this song will eventually begin to suffer from the effects of cactus weed.


==YaikoYaiko==
{{AB
{|
|skillname = Reprise
|-
|syntax = PLAY REPRISE
| style="background:lightblue"|Stanza:    Mid (4-6)
<br\>Targetable: No

|cost = Power: 1 (any)
|-
|description = By reprising your melodies and harmonies, you can take your song back one stanza.
|}
}}
This only effects enemies who are insane, causing their mana and ego to drain, the amount of which depends on just how detached they are from their perception of reality.


==CaptiveAudience==
{{AB
{|
|skillname = ChaosChord
|-
|syntax = PLAY CHAOSCHORD <target>
| style="background:darkblue; color:white"|Syntax:
|cost = Damage Type: 50% Fire 50% Psychic <br>
|-
Can Target Denizens
| style="background:lightblue"|CAPTIVATE AUDIENCE
|description = This chord is similar in nature to the minor second, except that it is tuned to the power of the [[Fire (plane)|Fire Plane]] and will slowly boil your target's blood.
|-
}}
|}
This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.


==PurpleHaze==
{{AB
{|
|skillname = YaikoYaiko
|-
|cost = Stanza: Mid (4-6) <br>
| style="background:lightblue"|Stanza:    Mid (4-6)<br\>Targetable: No

Targetable: No
|-
|description = This effect drains the mana and ego of any enemies who hear it. The amount drained will increase if your enemy is particularly [[Temporary Insanity|insane]].
|}
}}
Those enemies who hear this song and are suffering from the effects of cactus weed will slowly begin to accrue a number of hallucinatory ailments including hallucinations, paranoia, vertigo, dementia and confusion.


==Cabaret==
{{AB
{|
|skillname = CaptiveAudience
|-
|syntax = CAPTIVATE AUDIENCE
| style="background:lightblue"|Stanza:    Mid (4-6)
<br\>Targetable: No

|description = This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. [[Music#BlankNote|Blanknote]] or [[Music#BlankChord|Blankchord]] will break the captivation.
|-
}}
|}
You and your allies will enjoy regeneration of your ego and mana.


==MorningStar==
{{AB
{|
|skillname = PurpleHaze
|-
|cost = Stanza: Mid (4-6) <br>
| style="background:lightblue"|Stanza:    Mid (4-6)<br\>Targetable: No
Targetable: No
|-
|description = Those enemies who hear this song and are suffering from the effects of cactus weed, will slowly begin to accrue a number of hallucinatory ailments ([[hallucinations]], [[paranoia]], [[clumsiness]], [[confusion]]).
|}
}}

This rousing music will inspire the citizens of Gaudiguch to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Morning Star" by Tetra Alin'dor, the first guildmistress and founder of the guild.


==ShotNote==
{{AB
{|
|skillname = Cabaret
|-
|cost = Stanza: Mid (4-6) <br>
| style="background:lightblue"|Stanza:    High (7-9)<br\>
Targetable: Yes
Targetable: No
|-
|description = You and your allies will enjoy regeneration of your ego and mana.
| style="background:pink"|
Power:      5 (Eternal Flame)

}}
|-
|}
This revealing note can be sustained and directed at a target, causing his or her state of inebriation to dramatically increase.


==FireFugue==
{{AB
|skillname = MorningStar
|cost = Stanza: Mid (4-6) <br>
Targetable: No <br>
Damage Modifier: 1/8 universal buff
|description = This rousing music will inspire the citizens of Gaudiguch to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Morning Star" by Tetra Alin'dor, the first guildmaster and founder of the guild.
}}


{|
{{AB
|-
|skillname = ShotNote
| style="background:lightblue"|Stanza:       High (7-9)<br\>Targetable:    No

|cost = Stanza: High (7-9) <br>
|-
Targetable: Yes <br>
| style="backgrond:pink"|Damage Type:   100% Fire
<br\>Damage Source: Magical (Charisma)
Power: 3 (Eternal Flame)  
|-
|description = This revealing note can be sustained and directed at a target, causing ego loss, [[stun]], and two of the following afflictions: [[addiction]], [[recklessness]], [[stupidity]], [[paranoia]], [[hallucinations]].
|}
}}
This music, when heard by enemies, will cause them to combust, the amount of damage depending on their burn level.


==Jamboree==
{{AB
{|
|skillname = FireFugue
|-
|cost = Stanza: High (7-9) <br>
| style="background:lightblue"|Stanza:    High (7-9)<br\>Targetable: No

Targetable: No <br>
|-
Damage Type: 100% Fire
|}
|description = This music when heard by enemies will cause them to combust, the amount of damage depending on their [[burns|burn]] level.
This rousing protective music will soothe the stresses of your existence, occasionally healing afflictions of the mind.
}}


==BurningPower==
{{AB
{|
|skillname = Jamboree
|-
|cost = Stanza: High (7-9) <br>
| style="background:lightblue"|Stanza:    High (7-9)<br\>Targetable: Yes

Targetable: No
|-

|description = This rousing protective music will soothe the stresses of your existence, occasionally healing [[:Category:Mental Afflictions|afflictions of the mind]].
| style="background:pink"|Power:      3 (Eternal Flame)

}}
|-
|}
This fiery note will imbue your target with the ability to draw power from the latent heat of the desert. The next five power-consuming feats he or she performs in a pyrocast desert shall require one less power.


==Encore==
{{AB
{|
|skillname = BurningPower
|-
|cost = Stanza: High (7-9) <br>
| style="background:darkblue; color:white"|'''Syntax:'''
Targetable: Yes <br>
|-
Power: 3 (Eternal Flame)  
| style="background:lightblue"|<tt>ENCORE PERFORMANCE</tt>
|description = This fiery note will imbue your target with the ability to draw power from the latent heat of the desert. The next five power-consuming feats he performs in a pyrocast desert shall require one less power.
|-
}}
| style="background:pink"|
Power:  3 (Any)
|-
|}

By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.


==CanCan==
{{AB
{|
|skillname = Encore
|-
|syntax = ENCORE PERFORMANCE
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: No

|cost = Power: 3 (Any)
|-
|description = By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.
|}
}}

An amusing number that will cause enemies to kick each other. Obviously, this has no effect if there are not at least two enemies in the room.


==DrunkenFool==
{{AB
{|
|skillname = CanCan
|-
|cost = Stanza: High (7-9) <br>
| style="background:lightblue"|Stanza:    High (7-9)<br\>Targetable: Yes
Targetable: No
|-
|description = An amusing number that will cause enemies to kick each other. Obviously this has no effect if there are not at least two enemies in the room.
| style="background:pink"|Power:      10 (Eternal Flame)

}}
|-
|}
This little ditty must be directed at a drunken target. It will cause that person to dance like a fool, resulting in a balance loss, the length of which depends on how inebriated the target is. Afterwards, however, the sober reality of what they did reduces the target's drunken state significantly.


==Jitterbug==
{{AB
{|
|skillname = DrunkenFool
|-
|cost = Stanza: High (7-9) <br>
| style="background:lightblue"|Stanza:    High (7-9)<br\>Targetable: No
Targetable: Yes <br>
|-

Power: 5 (Eternal Flame)
|}
|description = This little ditty must be directed at a target. It will cause that person to dance like a fool, causing extreme embarrassment. If their ego is under half, they will die from this embarrassment. Otherwise, they will suffer ego loss and a short [[blackout]].
A lively tune that will cause your enemies to jitter, which makes their attempt to heal themselves occasionally not take effect.
}}


==Rave==
{{AB
|skillname = JitterBug
|cost = Stanza: High (7-9) <br>
Targetable: No
|description = A lively tune that will cause your enemies to jitter, which makes their attempt to heal themselves occasionally not take effect as well as making them a little bit more [[Temporary Insanity|insane]].
}}


{|
{{AB
|-
|skillname = Rave
| style="background:lightblue"|Stanza:    High (7-9)<br\>Targetable: Yes

|cost = Stanza: High (7-9) <br>
|-
Targetable: Yes <br>
|-
Power: 3 (Eternal Flame)  
| style="background:pink"|
Power:      3 (Eternal Flame)
|description = Put on a killer performance by playing music that it is impossible not to rave to. Such vigorous, ongoing exercise will eventually lead to fatal exhaustion. Once you start the killing note, you can do nothing that will disrupt the song.
|-
}}
|}
[[Category: Class Skills]]
Put on a killer performance by playing music that is impossible not to rave to. Such vigorous, ongoing exercise will eventually lead to fatal exhaustion. Once you start the killing note, you can do nothing that will disrupt the song.

Latest revision as of 05:27, 23 March 2023

The songs of Minstrelry are whimsical and inspiring, evocative of both drunken midnight revelries and the pursuit of freedom. Tetra, with the assistance of the Dead Voice of the Elder God Gullagumbah, returned the music to Gaudiguch and founded the Minstrels guild.
Skill Learned At Description
Composition Master+0% You may compose songs expressing your own creativity.
Sustain Master+0% The ability to maintain a song.
DrinkingSong Master+0% Share a merry drink with your friends.
FireForte Master+33% Guard yourself against fire.
DiscordantChord Master+66% This painful chord shall crush the disharmonic soul.
Stumbling Gifted+0% Uh oh! Someone should take some dancing lessons.
AlcoholFumes Gifted+25% You're such a boozer, people get drunk just being near you!
Refrain Gifted+50% A musical structure that allows repetition of a stanza.
Reprise Gifted+75% A musical structure that allows reversal of a stanza.
ChaosChord Expert+0% This chaotic chord embodies the spirit of Gaudiguch.
YaikoYaiko Expert+50% Pink elephants and giant ducks are not good omens.
CaptiveAudience Virtuoso+0% Both friends and enemies hear nothing but your songs.
PurpleHaze Virtuoso+25% The purple haze will bring with it hallucinations.
Cabaret Virtuoso+50% A lively uptempto tune to raise the spirits.
MorningStar Virtuoso+75% A rousing composition by Tetra Alin'dor.
ShotNote Fabled+0% Get someone seriously intoxicated!
FireFugue Fabled+25% A passionate tune to make their blood boil.
Jamboree Fabled+50% Refresh the mind with a boisterous celebration.
BurningPower Fabled+75% Draw energy from your burning environment.
Encore Mythical+0% Play a rousing encore performance.
CanCan Mythical+25% Watch where you kick!
DrunkenFool Mythical+50% Dare someone to do something they might regret.
Jitterbug Mythical+75% Let the jitterbug into your brain.
Rave Transcendent+0% This energetic tune will make someone dance til they drop.

Composition

Syntax
COMPOSE NEW <song>

COMPOSE LIST
COMPOSE <song> STANZA <number> LYRIC <text>
COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]
COMPOSE <song> STANZA <number> DELETE
COMPOSE <song> DELETE
COMPOSE <song> [INFO]
PERFORM SONG <song> [<target>]
SONGSTAT, SONGSTATUS

As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and set it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types: Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.

When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.


Sustain

Syntax
SUSTAIN

This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.


DrinkingSong

Stanza: Low (1-3)

Targetable: No

While the song plays, you and your allies will have an increased alcohol tolerance. Also, as the focus of attention, you will find yourself in a state of increased fitness, mental fortitude, and charisma depending on just how drunk you are.

Changelog

  • Report 399: Minstrelry - Drinking song is now a 1/8 vitals buff and ignores drunk. (#2564 on 2021-Nov-25)


FireForte

Stanza: Low (1-3)

Targetable: No
Damage Modifier: 1/8 fire and pyschic damage buff
1/8 fire, cutting and blunt resistance

Protection against both physical and fire damage will befall you and your allies. Furthermore, any fire or psychic damage caused by you or your allies will be increased.


DiscordantChord

Syntax
PLAY DISCORDANTCHORD <target>
Power: Variable (Any)

Damage Type: 100% Magic

The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, egovice, and an achromatic aura. If the hapless victim suffers all three of these tonal disorders, and powerspikes, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.


Stumbling

Stanza: Low (1-3)

Targetable: No

Enemies who hear this song may find themselves stumbling over their own two feet.


AlcoholFumes

Stanza: Low (1-3)

Targetable: No

Enemies will slowly get inebriated just by hearing this song, causing a loss of ego.

Changelog

  • Minstrels AlcoholFumes will now deal ego loss that scales with temporary insanity (150 + (30*point of temp insanity). This should be ~1650 ego loss at massive insanity.


Refrain

Syntax
PERFORM REFRAIN <song> [<target>]

Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.


Reprise

Syntax
PLAY REPRISE
Power: 1 (any)

By reprising your melodies and harmonies, you can take your song back one stanza.


ChaosChord

Syntax
PLAY CHAOSCHORD <target>
Damage Type: 50% Fire 50% Psychic

Can Target Denizens

This chord is similar in nature to the minor second, except that it is tuned to the power of the Fire Plane and will slowly boil your target's blood.


YaikoYaiko

Stanza: Mid (4-6)

Targetable: No

This effect drains the mana and ego of any enemies who hear it. The amount drained will increase if your enemy is particularly insane.


CaptiveAudience

Syntax
CAPTIVATE AUDIENCE

This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.


PurpleHaze

Stanza: Mid (4-6)

Targetable: No

Those enemies who hear this song and are suffering from the effects of cactus weed, will slowly begin to accrue a number of hallucinatory ailments (hallucinations, paranoia, clumsiness, confusion).


Cabaret

Stanza: Mid (4-6)

Targetable: No

You and your allies will enjoy regeneration of your ego and mana.


MorningStar

Stanza: Mid (4-6)

Targetable: No
Damage Modifier: 1/8 universal buff

This rousing music will inspire the citizens of Gaudiguch to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Morning Star" by Tetra Alin'dor, the first guildmaster and founder of the guild.


ShotNote

Stanza: High (7-9)

Targetable: Yes
Power: 3 (Eternal Flame)

This revealing note can be sustained and directed at a target, causing ego loss, stun, and two of the following afflictions: addiction, recklessness, stupidity, paranoia, hallucinations.


FireFugue

Stanza: High (7-9)

Targetable: No
Damage Type: 100% Fire

This music when heard by enemies will cause them to combust, the amount of damage depending on their burn level.


Jamboree

Stanza: High (7-9)

Targetable: No

This rousing protective music will soothe the stresses of your existence, occasionally healing afflictions of the mind.


BurningPower

Stanza: High (7-9)

Targetable: Yes
Power: 3 (Eternal Flame)

This fiery note will imbue your target with the ability to draw power from the latent heat of the desert. The next five power-consuming feats he performs in a pyrocast desert shall require one less power.


Encore

Syntax
ENCORE PERFORMANCE
Power: 3 (Any)

By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.


CanCan

Stanza: High (7-9)

Targetable: No

An amusing number that will cause enemies to kick each other. Obviously this has no effect if there are not at least two enemies in the room.


DrunkenFool

Stanza: High (7-9)

Targetable: Yes
Power: 5 (Eternal Flame)

This little ditty must be directed at a target. It will cause that person to dance like a fool, causing extreme embarrassment. If their ego is under half, they will die from this embarrassment. Otherwise, they will suffer ego loss and a short blackout.


JitterBug

Stanza: High (7-9)

Targetable: No

A lively tune that will cause your enemies to jitter, which makes their attempt to heal themselves occasionally not take effect as well as making them a little bit more insane.


Rave

Stanza: High (7-9)

Targetable: Yes
Power: 3 (Eternal Flame)

Put on a killer performance by playing music that it is impossible not to rave to. Such vigorous, ongoing exercise will eventually lead to fatal exhaustion. Once you start the killing note, you can do nothing that will disrupt the song.