Difference between revisions of "Discipline"
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| style="background:lightyellow"|The training and honing of your willpower falls under the skill of Discipline. The primary benefit is increasing your rate of power renewal. There are also a handful of useful skills that are acquired that flow from the mastery of your will. Also, your willpower will regenerate faster the greater your skill in Discipline. | | style="background:lightyellow"|The training and honing of your willpower falls under the skill of [[Discipline]]. The primary benefit is increasing your rate of power renewal. There are also a handful of useful skills that are acquired that flow from the mastery of your will. Also, your willpower will regenerate faster the greater your skill in Discipline. | ||
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|} | |} | ||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow| | {{SkillTableRow|Clotting|Inept|0|Reduce the level of your bleeding.}} | ||
{{SkillTableRow|Insomnia|Inept|42|Cause yourself to be unable to fall asleep.}} | |||
{{SkillTableRow|Insomnia| | {{SkillTableRow|Truehearing|Inept|61|Even the deaf may hear the wonders of the world.}} | ||
{{SkillTableRow|Obliviousness| | {{SkillTableRow|Obliviousness|Inept|80|Willfully ignore actions that don't affect you.}} | ||
{{SkillTableRow|Curing| | {{SkillTableRow|Curing|Novice|0|Allow your instincts to maintain your vitals.}} | ||
{{SkillTableRow|FocusConstruct| | {{SkillTableRow|FocusConstruct|Novice|50|Manipulate the aether to assist a construct or colossus!}} | ||
{{SkillTableRow|Masochism|Capable| | {{SkillTableRow|Masochism|Capable|0|Take your aggression out on yourself.}} | ||
{{SkillTableRow|Satiation| | {{SkillTableRow|Satiation|Capable|19|Enhance the value of what you eat.}} | ||
{{SkillTableRow|Focus|Capable|38|Target specific ailments with your cures.}} | |||
{{SkillTableRow|Restoration|Master|0|Healing damaged limbs by force of will.}} | {{SkillTableRow|Restoration|Master|0|Healing damaged limbs by force of will.}} | ||
{{SkillTableRow|Metawake|Master| | {{SkillTableRow|Metawake|Master|45|Cause yourself to quickly wake up automatically.}} | ||
{{SkillTableRow|HeartStop| | {{SkillTableRow|HeartStop|Master|72|Slay yourself by stopping your heart.}} | ||
{{SkillTableRow|Breathing| | {{SkillTableRow|Breathing|Gifted|0|Controlling your breathing to avoid asphyxiation.}} | ||
{{SkillTableRow|Selfishness| | {{SkillTableRow|Suppression|Gifted|18|Suppress your defenses.}} | ||
{{SkillTableRow| | {{SkillTableRow|Selfishness|Gifted|36|Become too selfish to throw or give anything away.}} | ||
{{SkillTableRow|DamageShift| | {{SkillTableRow|Endurance|Gifted|36|Push through the pain by force of will.}} | ||
{{SkillTableRow|EnergyLink| | {{SkillTableRow|DamageShift|Expert|47|Shift wasted damage to fortify your next attack.}} | ||
{{SkillTableRow| | {{SkillTableRow|EnergyLink|Expert|73|Drain your energy reserves to another.}} | ||
{{SkillTableRow|PowerFocus|Fabled|0|Draw on your aetheric power to focus away afflictions.}} | |||
|} | |} | ||
[[Image:Discipline.jpg|thumb|Meditation in the moonlight (by Cappen)]] | [[Image:Discipline.jpg|thumb|Meditation in the moonlight (by Cappen)]] | ||
{{AB | |||
{ | |skillname = Clotting | ||
|syntax = CLOT | |||
|description = This will permit you to partially clot your bleeding. | |||
|notes = Each clot will stop 20 bleeding at a cost of 40-60 mana. | |||
}} | |||
{ | |||
| | |||
| | |||
| | |||
This will permit you to partially clot your bleeding. | |||
== | {{AB | ||
|skillname = Insomnia | |||
|syntax = INSOMNIA | |||
|description = This ability will allow you to give yourself insomnia - a useful defence against being put to sleep involuntarily. | |||
|notes = You can also get insomnia without spending mana by eating merbloom. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Truehearing | ||
| | |syntax = TRUEHEARING | ||
| | |description = Provides the truehearing defense, allowing you to hear even through deafness. If you are already deaf, cures this. | ||
<br> | |||
Uses the Soothing Steam balance. | |||
}} | |||
{| | {{AB | ||
| | |skillname = Obliviousness | ||
| | |syntax = OBLIVIOUSNESS [ON/OFF] | ||
OBLIVIOUSNESS TARGET <target> | |||
|description = Though it takes a moderate mana drain, you can will yourself to be oblivious to many actions that don't affect you. The exception to this is if you target someone through obliviousness, which would allow you to see any actions that your target performs. You will also see any actions that occur to your target. | |||
}} | |||
'''Changelog''' | |||
*Report 326: Obliviousness no longer has an eq cost or drain associated with using it or target.'''(#2564 on 2021-Nov-25)''' | |||
{{AB | |||
|skillname = Curing | |||
{ | |syntax = CURING<br/>CURING AUTOHEAL | ||
|description = Autohealing will allow you to subconsciously maintain your vitals statistics (health, mana, and ego) without focusing on the task yourself. | |||
| | |||
| | |||
| | |||
Autohealing will allow you to subconsciously maintain your vitals statistics (health, mana, and ego) without focusing on the task yourself. | |||
Special: | Special: | ||
If you have the FirstAid ability in Discernment, you can enable CURING AUTOAID. This is currently in a trial phase and will only work within one of Lusternia's Arenas. It will automatically try to cure any afflictions you receive. | If you have the FirstAid ability in Discernment, you can enable CURING AUTOAID. This is currently in a trial phase and will only work within one of Lusternia's Arenas. It will automatically try to cure any afflictions you receive. | ||
}} | |||
{{AB | |||
|skillname = FocusConstruct | |||
|syntax = FOCUS <construct/colossus> [POSITIVE{{!}}NEGATIVE] | |||
{ | FOCUS CLEAR | ||
| | |description = This skill allows you to support a construct positively or negatively, affecting how much damage they take, both from other constructs/colossi and from aethership bombardment. Only a limited number of people can support constructs. While you are supporting the construct or colossus, you will continuously gain experience while you retain that support. | ||
| | |||
| | |||
This skill allows you to support a construct positively or negatively, affecting how much damage they take, both from other constructs/colossi and from aethership bombardment. Only a limited number of people can support constructs. While you are supporting the construct or colossus, you will continuously gain experience while you retain that support. | |||
Note as well that focusing negatively on a construct or colossus will slow its ability to move. | Note as well that focusing negatively on a construct or colossus will slow its ability to move. | ||
}} | |||
{{AB | |||
|skillname = Masochism | |||
|syntax = CONFIG MASOCHISM [ON{{!}}OFF] | |||
{ | |description = You may now decide whether or not you are able to target yourself with aggressive abilities. The default is off, and this command cannot be forced. | ||
| | |||
| | |||
| | |||
You may now decide whether or not you are able to target yourself with aggressive abilities. The default is off, and this command cannot be forced. | |||
NOTE: You should not rely on attacks against yourself functioning exactly as they do against other players. If something does not seem to be working correctly, please test against another player before assuming something is broken. | NOTE: You should not rely on attacks against yourself functioning exactly as they do against other players. If something does not seem to be working correctly, please test against another player before assuming something is broken. | ||
}} | |||
{{AB | |||
|skillname = Satiation | |||
|syntax = SATIATION | |||
|description = By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Focus | ||
| | |syntax = SIP SLUSH [FOCUS <affliction>] <br> | ||
EAT DUST [FOCUS <affliction>] <br> | |||
SMOKE STEAM [FOCUS <affliction>] | |||
|description = Focusing will allow you to cure a specific ailment when using the slush, dust, and steam cures. There are several different focus types, granted by various abilities. This ability grants the basic FOCUS focus type, which will cause the cure to use a 50% longer balance time. | |||
| | }} | ||
== | {{AB | ||
|skillname = Restoration | |||
|syntax = RESTORE | |||
|description = By channeling mental power into healing, you can heal any broken limbs you may have at one time. | |||
|notes = The length of the equilibrium loss depends on how many broken limbs you have. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Metawake | ||
| | |syntax = METAWAKE [ON{{!}}OFF] | ||
|description = Though it will quickly drain your mana, turning metawake on will ensure that you will quickly wake up if [[asleep|put to sleep]]. | |||
| | }} | ||
{ | {{AB | ||
|skillname = HeartStop | |||
|syntax = HEARTSTOP | |||
|description = This lethal ability will cause your heart to immediately stop, killing yourself in an instant. Use it with caution, for it will cost you more experience than a standard death. | |||
}} | |||
{ | |||
| | |||
| | |||
| | |||
This lethal ability will cause your heart to immediately stop, killing yourself in an instant. Use it with caution, for it will cost you more experience than a standard death. | |||
{ | {{AB | ||
| | |skillname = Breathing | ||
| | |syntax = HOLD BREATH | ||
| | |cost = Damage Resistance: 13/13 Asphyxiation, maximum | ||
|description = You can begin to hold your breath, granting yourself a massive resistance to most forms of asphyxiation damage. This defence will gradually wear down over time until you can hold your breath no longer, at which point you will hyperventilate for a minute. <br><br> | |||
| | The resistance begins at 13/13 and scales down with time. | ||
}} | |||
== | {{AB | ||
|skillname = Suppression | |||
|syntax = SUPPRESS <BUFFS{{!}}RESISTANCES{{!}}AGILITY{{!}}REGENERATION><br> | |||
SUPPRESS OFF (to cancel suppression) | |||
|description = In the arena you can suppress anything within the [[Discernment#BodyScan|bodyscan]] system so that your added bonus or malus is at 0. | |||
}} | |||
{{AB | |||
|skillname = Selfishness | |||
|syntax = SELFISHNESS | |||
GENEROSITY | |||
|description = With this ability, you may cause yourself to become so selfish that you can't give away a thing. | |||
|notes = This is an effective counter to most forms of theft. | |||
}} | |||
{| | {{AB | ||
| | |skillname = Endurance | ||
| | |syntax = FOCUS MIND | ||
|cost = Vitals Bonus: 1/4 Health | |||
| | |description = Your many hours of endurance training grant you a 1/4 bonus to health. | ||
}} | |||
== | {{AB | ||
|skillname = DamageShift | |||
|description = Your mastery of discipline allows you to reserve the energy of critical strikes and fortify your next attack with the remaining strength. Waste not, want not. | |||
|notes = A passive effect. When hunting, whenever your killing blow includes a critical and does more damage than was needed for the kill, the next blow you make on your next target will be increased. | |||
}} | |||
{ | {{AB | ||
|skillname = EnergyLink | |||
| | |syntax = ENERGYLINK <player> <percent> ENERGY | ||
| | |description = This will drain your energy reserves and transfer it to another player, though some of the energy is lost in the transfer process. | ||
|notes = Only half of the energy you give up will be received. | |||
| | }} | ||
This will drain your energy reserves and transfer it to another player, though some of the energy is lost in the transfer process. | |||
{ | {{AB | ||
|skillname = PowerFocus | |||
| | |syntax = SIP SLUSH [POWERFOCUS <affliction>] <br> | ||
EAT DUST [POWERFOCUS <affliction>] <br> | |||
| | SMOKE STEAM [POWERFOCUS <affliction>] | ||
|cost = Power: 1 (Any) | |||
|description = Focusing will allow you to cure a specific ailment when using the slush, dust, and steam cures. There are several different focus types, granted by various abilities. This ability grants the POWERFOCUS focus type, which will requires and consumes power to fuel the focus. | |||
}} | |||
[[Category: Core Skills]] | |||
| | |||
| | |||
Latest revision as of 20:05, 24 July 2022
The training and honing of your willpower falls under the skill of Discipline. The primary benefit is increasing your rate of power renewal. There are also a handful of useful skills that are acquired that flow from the mastery of your will. Also, your willpower will regenerate faster the greater your skill in Discipline. |
Skill | Learned At | Description |
---|---|---|
Clotting | Inept+0% | Reduce the level of your bleeding. |
Insomnia | Inept+42% | Cause yourself to be unable to fall asleep. |
Truehearing | Inept+61% | Even the deaf may hear the wonders of the world. |
Obliviousness | Inept+80% | Willfully ignore actions that don't affect you. |
Curing | Novice+0% | Allow your instincts to maintain your vitals. |
FocusConstruct | Novice+50% | Manipulate the aether to assist a construct or colossus! |
Masochism | Capable+0% | Take your aggression out on yourself. |
Satiation | Capable+19% | Enhance the value of what you eat. |
Focus | Capable+38% | Target specific ailments with your cures. |
Restoration | Master+0% | Healing damaged limbs by force of will. |
Metawake | Master+45% | Cause yourself to quickly wake up automatically. |
HeartStop | Master+72% | Slay yourself by stopping your heart. |
Breathing | Gifted+0% | Controlling your breathing to avoid asphyxiation. |
Suppression | Gifted+18% | Suppress your defenses. |
Selfishness | Gifted+36% | Become too selfish to throw or give anything away. |
Endurance | Gifted+36% | Push through the pain by force of will. |
DamageShift | Expert+47% | Shift wasted damage to fortify your next attack. |
EnergyLink | Expert+73% | Drain your energy reserves to another. |
PowerFocus | Fabled+0% | Draw on your aetheric power to focus away afflictions. |
Clotting
Syntax |
CLOT |
This will permit you to partially clot your bleeding.
Additional Notes: |
Each clot will stop 20 bleeding at a cost of 40-60 mana. |
Insomnia
Syntax |
INSOMNIA |
This ability will allow you to give yourself insomnia - a useful defence against being put to sleep involuntarily.
Additional Notes: |
You can also get insomnia without spending mana by eating merbloom. |
Truehearing
Syntax |
TRUEHEARING |
Provides the truehearing defense, allowing you to hear even through deafness. If you are already deaf, cures this.
Uses the Soothing Steam balance.
Obliviousness
Syntax |
OBLIVIOUSNESS [ON/OFF]
OBLIVIOUSNESS TARGET <target> |
Though it takes a moderate mana drain, you can will yourself to be oblivious to many actions that don't affect you. The exception to this is if you target someone through obliviousness, which would allow you to see any actions that your target performs. You will also see any actions that occur to your target.
Changelog
- Report 326: Obliviousness no longer has an eq cost or drain associated with using it or target.(#2564 on 2021-Nov-25)
Curing
Syntax |
CURING CURING AUTOHEAL |
Autohealing will allow you to subconsciously maintain your vitals statistics (health, mana, and ego) without focusing on the task yourself.
Special: If you have the FirstAid ability in Discernment, you can enable CURING AUTOAID. This is currently in a trial phase and will only work within one of Lusternia's Arenas. It will automatically try to cure any afflictions you receive.
FocusConstruct
Syntax |
FOCUS <construct/colossus> [POSITIVE|NEGATIVE]
FOCUS CLEAR |
This skill allows you to support a construct positively or negatively, affecting how much damage they take, both from other constructs/colossi and from aethership bombardment. Only a limited number of people can support constructs. While you are supporting the construct or colossus, you will continuously gain experience while you retain that support.
Note as well that focusing negatively on a construct or colossus will slow its ability to move.
Masochism
Syntax |
CONFIG MASOCHISM [ON|OFF] |
You may now decide whether or not you are able to target yourself with aggressive abilities. The default is off, and this command cannot be forced.
NOTE: You should not rely on attacks against yourself functioning exactly as they do against other players. If something does not seem to be working correctly, please test against another player before assuming something is broken.
Satiation
Syntax |
SATIATION |
By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.
Focus
Syntax |
SIP SLUSH [FOCUS <affliction>] EAT DUST [FOCUS <affliction>] |
Focusing will allow you to cure a specific ailment when using the slush, dust, and steam cures. There are several different focus types, granted by various abilities. This ability grants the basic FOCUS focus type, which will cause the cure to use a 50% longer balance time.
Restoration
Syntax |
RESTORE |
By channeling mental power into healing, you can heal any broken limbs you may have at one time.
Additional Notes: |
The length of the equilibrium loss depends on how many broken limbs you have. |
Metawake
Syntax |
METAWAKE [ON|OFF] |
Though it will quickly drain your mana, turning metawake on will ensure that you will quickly wake up if put to sleep.
HeartStop
Syntax |
HEARTSTOP |
This lethal ability will cause your heart to immediately stop, killing yourself in an instant. Use it with caution, for it will cost you more experience than a standard death.
Breathing
Syntax |
HOLD BREATH |
Damage Resistance: 13/13 Asphyxiation, maximum |
You can begin to hold your breath, granting yourself a massive resistance to most forms of asphyxiation damage. This defence will gradually wear down over time until you can hold your breath no longer, at which point you will hyperventilate for a minute.
The resistance begins at 13/13 and scales down with time.
Suppression
Syntax |
SUPPRESS <BUFFS|RESISTANCES|AGILITY|REGENERATION> SUPPRESS OFF (to cancel suppression) |
In the arena you can suppress anything within the bodyscan system so that your added bonus or malus is at 0.
Selfishness
Syntax |
SELFISHNESS
GENEROSITY |
With this ability, you may cause yourself to become so selfish that you can't give away a thing.
Additional Notes: |
This is an effective counter to most forms of theft. |
Endurance
Syntax |
FOCUS MIND |
Vitals Bonus: 1/4 Health |
Your many hours of endurance training grant you a 1/4 bonus to health.
DamageShift
Your mastery of discipline allows you to reserve the energy of critical strikes and fortify your next attack with the remaining strength. Waste not, want not.
Additional Notes: |
A passive effect. When hunting, whenever your killing blow includes a critical and does more damage than was needed for the kill, the next blow you make on your next target will be increased. |
EnergyLink
Syntax |
ENERGYLINK <player> <percent> ENERGY |
This will drain your energy reserves and transfer it to another player, though some of the energy is lost in the transfer process.
Additional Notes: |
Only half of the energy you give up will be received. |
PowerFocus
Syntax |
SIP SLUSH [POWERFOCUS <affliction>] EAT DUST [POWERFOCUS <affliction>] |
Power: 1 (Any) |
Focusing will allow you to cure a specific ailment when using the slush, dust, and steam cures. There are several different focus types, granted by various abilities. This ability grants the POWERFOCUS focus type, which will requires and consumes power to fuel the focus.