Difference between revisions of "Bonecrusher"
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| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects. | | style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects. | ||
|} | |} | ||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
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|skillname = KnockDown | |skillname = KnockDown | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right leg, left leg <br> | |cost = Targetable Body Parts: Right leg, left leg<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: [[Prone]] affliction, balance loss | Effects: [[Prone]] affliction, balance loss | ||
|description = This modifier will knock your target to the ground, as well as causing a short balance loss. | |description = This modifier will knock your target to the ground, as well as causing a short balance loss. | ||
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|skillname = SlapKnuckle | |skillname = SlapKnuckle | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right arm, left arm <br> | |cost = Targetable Body Parts: Right arm, left arm<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effect: Disarmament | Effect: Disarmament | ||
|description = This modifier will attempt to knock any wielded items from your opponent's hands. | |description = This modifier will attempt to knock any wielded items from your opponent's hands. | ||
|notes = | |notes = [[Warrior]]s and [[Monk]]s have access to [[Knighthood#Gripping|gripping]] and will probably be using it. | ||
}} | }} | ||
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|skillname = BreakLeg | |skillname = BreakLeg | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right leg, left leg <br> | |cost = Targetable Body Parts: Right leg, left leg<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction | Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction | ||
|description = This modifier will cause your strikes to damage your target's legs. | |description = This modifier will cause your strikes to damage your target's legs. | ||
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|skillname = BreakArm | |skillname = BreakArm | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right arm, left arm <br> | |cost = Targetable Body Parts: Right arm, left arm<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction | Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction | ||
|description = This modifier will cause your strikes to damage your target's arms. | |description = This modifier will cause your strikes to damage your target's arms. | ||
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|skillname = Crush | |skillname = Crush | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Any <br> | |cost = Targetable Body Parts: Any<br> | ||
Requirements: None <br> | Requirements: None<br> | ||
Effects: Double wounding, bypass parry <br> | Effects: Double wounding, bypass parry<br> | ||
Power: 2 (any) | Power: 2 (any) | ||
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike. | |description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike. | ||
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|skillname = Wind | |skillname = Wind | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |cost = Targetable Body Parts: Gut<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: Balance loss <br> | Effects: Balance loss<br> | ||
Weaponstyle: Blunt | Weaponstyle: Blunt | ||
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds. | |description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds. | ||
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|skillname = VomitBlood | |skillname = VomitBlood | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |cost = Targetable Body Parts: Gut<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: [[Vomiting]] affliction | Effects: [[Vomiting]] affliction | ||
|description = This modifier will afflict your target with vomiting. | |description = This modifier will afflict your target with vomiting. | ||
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|skillname = SnapSpine | |skillname = SnapSpine | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |cost = Targetable Body Parts: Gut<br> | ||
Requirements: Heavy wounds <br> | Requirements: Heavy wounds<br> | ||
Effects: [[Paralysis]] affliction | Effects: [[Paralysis]] affliction | ||
|description = This modifier will shatter your opponent's spine, paralysing them. | |description = This modifier will shatter your opponent's spine, paralysing them. | ||
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|skillname = Bludgeoner | |skillname = Bludgeoner | ||
|syntax = COMBATSTYLE BLUDGEONER | |syntax = COMBATSTYLE BLUDGEONER | ||
|description = Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the | |description = Choosing a bludgeoner fighting style will increase the [[bruising]] caused by your attacks at the expense of damage. | ||
expense of damage. | |||
}} | }} | ||
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|skillname = CrushChest | |skillname = CrushChest | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Chest <br> | |cost = Targetable Body Parts: Chest<br> | ||
Requirements: Heavy wounds <br> | Requirements: Heavy wounds<br> | ||
Effects: [[Crushedchest]] affliction | Effects: [[Crushedchest]] affliction | ||
|description = This modifier will crush your target's chest. | |description = This modifier will crush your target's chest. | ||
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|skillname = GroundSlam | |skillname = GroundSlam | ||
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM] | |syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM] | ||
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM | |cost = Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM | ||
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them. | |description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them. | ||
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|skillname = CrushWindpipe | |skillname = CrushWindpipe | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Head <br> | |cost = Targetable Body Parts: Head<br> | ||
Requirements: Heavy wounds <br> | Requirements: Heavy wounds<br> | ||
Effects: [[Damagedthroat]] affliction | Effects: [[Damagedthroat]] affliction | ||
|description = This modifier will damage your target's throat. | |description = This modifier will damage your target's throat. | ||
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{{AB | {{AB | ||
|skillname = Tenderise | |skillname = Tenderise | ||
|description = This passive ability will increase the damage dealt by your strikes as your target grows more bruised. | |description = This passive ability will increase the damage dealt by your strikes as your target grows more [[bruising|bruised]]. | ||
}} | }} | ||
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|skillname = SmashChest | |skillname = SmashChest | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Chest <br> | |cost = Targetable Body Parts: Chest<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effect: [[Stun]] affliction | Effect: [[Stun]] affliction | ||
|description = This modifier will stun your target for a duration that scales with their wounds. | |description = This modifier will stun your target for a duration that scales with their wounds. | ||
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|skillname = SmashLeg | |skillname = SmashLeg | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right leg, left leg <br> | |cost = Targetable Body Parts: Right leg, left leg<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effect: Increased bruising | Effect: Increased [[bruising]] | ||
|description = This modifier will increase the amount of bruising dealt to your target, increasing with their wounds. | |description = This modifier will increase the amount of [[bruising]] dealt to your target, increasing with their wounds. | ||
}} | }} | ||
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|skillname = Clash | |skillname = Clash | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Head <br> | |cost = Targetable Body Parts: Head<br> | ||
Requirements: None <br> | Requirements: None<br> | ||
Power: 3 (Any) <br> | Power: 3 (Any)<br> | ||
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds. | Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds. | ||
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries. | |description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries. | ||
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|skillname = HerniateLung | |skillname = HerniateLung | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Chest <br> | |cost = Targetable Body Parts: Chest<br> | ||
Requirements: Critical wounds <br> | Requirements: Critical wounds<br> | ||
Effects: [[Collapsedlung]] affliction | Effects: [[Collapsedlung]] affliction | ||
|description = This strike will impact your target's chest with enough force to collapse their lung. | |description = This strike will impact your target's chest with enough force to collapse their lung. | ||
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|synax = Modifier | |synax = Modifier | ||
|cost = Targetable Body Parts: Right leg, left leg<br> | |cost = Targetable Body Parts: Right leg, left leg<br> | ||
Requirements: Critical wounds <br> | Requirements: Critical wounds<br> | ||
Effects: <del>MutilatedLimb affliction</del> | Effects: <del>MutilatedLimb affliction</del> | ||
|description = This modifier will obliterate the leg of your opponent. | |description = This modifier will obliterate the leg of your opponent. | ||
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|skillname = SmashSkull | |skillname = SmashSkull | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: head <br> | |cost = Targetable Body Parts: head<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: [[Blackout]] affliction | Effects: [[Blackout]] affliction | ||
|description = This modifier will cause your target to black out, its duration scaling with their wounds. | |description = This modifier will cause your target to black out, its duration scaling with their wounds. | ||
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|skillname = BashBrain | |skillname = BashBrain | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Head <br> | |cost = Targetable Body Parts: Head<br> | ||
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]] <br> | Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]]<br> | ||
Effects: Death <br> | Effects: Death<br> | ||
Power: 3 (any) | Power: 3 (any) | ||
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull. | |description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull. | ||
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Requirements: [[Prone]] <br> | Requirements: [[Prone]] <br> | ||
Power: 3 (any) | Power: 3 (any) | ||
|description = This modifier will cause extreme damage to a fallen and bruised opponent. The damage dealt will scale up with the level of bruising on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them. | |description = This modifier will cause extreme damage to a fallen and [[bruising|bruised]] opponent. The damage dealt will scale up with the level of [[bruising]] on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them. | ||
}} | }} | ||
[[Category:Class Skills]] | [[Category:Class Skills]] |
Latest revision as of 15:12, 25 May 2024
This specialization of Knighthood concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects. |
Skill | Learned At | Description |
---|---|---|
Bonecrush | Master+0% | Mastery of the one-handed bludgeoning weapons. |
BlackEye | Master+33% | Damage the skull with a strike to the eye. |
KnockDown | Master+66% | Send a person tumbling to the ground. |
SlapKnuckle | Gifted+0% | Knock loose someone's grip on items. |
BreakLeg | Gifted+25% | Damage an opponent's legs. |
BreakArm | Gifted+50% | Damage an opponent's arms. |
Crush | Gifted+75% | A stronger strike. |
Wind | Expert+0% | Knock the breath from a target. |
VomitBlood | Expert+25% | A nausea-inducing strike to the gut. |
Warcry | Expert+50% | Bellow a furious roar to attract attention. |
SnapSpine | Expert+75% | Inflict paralysis by breaking the spine. |
Bludgeoner | Virtuoso+0% | Tailor your attacks to leave more bruises. |
CrushChest | Virtuoso+25% | Cave in an opponent's chest. |
Riposte | Virtuoso+50% | Respond to a parry with a swift strike. |
GroundSlam | Virtuoso+75% | Slam the ground to disrupt your enemies. |
CrushWindpipe | Fabled+0% | A devastating strike to the throat. |
Tenderize | Fabled+25% | Inflict extra damage by striking at bruises. |
SmashChest | Fabled+50% | Stun with a blow to the chest. |
SmashLeg | Fabled+75% | Cause additional bruising when hitting wounded legs. |
Clash | Fabled+90% | Clash your weapons together to devastating effect. |
HerniateLung | Mythical+0% | Cause an enemy's lungs to collapse. |
DestroyLeg | Mythical+25% | Obliterate the leg of an enemy. |
SmashSkull | Mythical+50% | Knock the senses from your target. |
BashBrain | Mythical+75% | Shatter an opponent's skull. |
Pulp | Transcendent+0% | Strike with overwhelming force. |
Bonecrush
Syntax |
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]] |
As a Bonecrusher, your skill with one-handed bludgeons is such that you now attack even faster. Additionally, as you train in the Bonecrusher skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
Additional Notes: |
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK BLACKEYE |
Changelog:
- Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. #1140 on 2017-Nov-14
BlackEye
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: Light wounds |
This modifier will cause your strike to damage your opponent's skull.
KnockDown
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Light wounds |
This modifier will knock your target to the ground, as well as causing a short balance loss.
SlapKnuckle
Syntax |
Modifier |
Targetable Body Parts: Right arm, left arm Requirements: Light wounds |
This modifier will attempt to knock any wielded items from your opponent's hands.
Additional Notes: |
Warriors and Monks have access to gripping and will probably be using it. |
BreakLeg
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Light wounds |
This modifier will cause your strikes to damage your target's legs.
BreakArm
Syntax |
Modifier |
Targetable Body Parts: Right arm, left arm Requirements: Light wounds |
This modifier will cause your strikes to damage your target's arms.
Crush
Syntax |
Modifier |
Targetable Body Parts: Any Requirements: None |
This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike.
Wind
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Light wounds |
This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
Additional Notes: |
The "Weaponstyle" info isn't important for Bonecrushers. Cavaliers have the same ability and have to select the proper weaponstyle to use this. |
VomitBlood
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Light wounds |
This modifier will afflict your target with vomiting.
Warcry
Syntax |
WARCRY |
Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
SnapSpine
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Heavy wounds |
This modifier will shatter your opponent's spine, paralysing them.
Bludgeoner
Syntax |
COMBATSTYLE BLUDGEONER |
Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the expense of damage.
CrushChest
Syntax |
Modifier |
Targetable Body Parts: Chest Requirements: Heavy wounds |
This modifier will crush your target's chest.
Riposte
You will make an automatic strike back against a parry that succeeds in blocking an attack.
GroundSlam
Syntax |
SLAM [GROUND or GP|}GREATPENTAGRAM] |
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM |
Slaming the ground will dispel all your enemies' shields, as well as prone them.
Performing this against a GreatPentagram (either from inside or adjacent to it) will take more focus and time before it is successful. Your focus must be entirely on taking down the GreatPentagram or else you will fail to do so.
CrushWindpipe
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: Heavy wounds |
This modifier will damage your target's throat.
Tenderise
This passive ability will increase the damage dealt by your strikes as your target grows more bruised.
SmashChest
Syntax |
Modifier |
Targetable Body Parts: Chest Requirements: Light wounds |
This modifier will stun your target for a duration that scales with their wounds.
SmashLeg
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Light wounds |
This modifier will increase the amount of bruising dealt to your target, increasing with their wounds.
Clash
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: None |
Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.
HerniateLung
Syntax |
Modifier |
Targetable Body Parts: Chest Requirements: Critical wounds |
This strike will impact your target's chest with enough force to collapse their lung.
DestroyLeg
Targetable Body Parts: Right leg, left leg Requirements: Critical wounds |
This modifier will obliterate the leg of your opponent.
Additional Notes: |
No such affliction as MutilatedLimb. The effect was probably intended to be mutilatedleftleg and mutilatedrightleg. |
SmashSkull
Syntax |
Modifier |
Targetable Body Parts: head Requirements: Light wounds |
This modifier will cause your target to black out, its duration scaling with their wounds.
BashBrain
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: Critical wounds, blacked out, damagedskull |
If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.
Pulp
Syntax |
Modifier |
Targetable Body Parts: Any Requirements: Prone |
This modifier will cause extreme damage to a fallen and bruised opponent. The damage dealt will scale up with the level of bruising on the target. This modifier will bypass the Rune of Absorption and related effects.
Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.