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{{Template:Guild | guildName=Geomancers | currLeader=Tanin| currAdmin=Ventidius | currChampion=Vladimere| currPatron=[[Drocilla]] | currEnvoy=Tanin| Archetype=[[Mage]] | Organization=[[Magnagora]]}} | <!--{{Template:Guild | guildName=Geomancers | currLeader=Tanin| currAdmin=Ventidius | currChampion=Vladimere| currPatron=[[Drocilla]] | currEnvoy=Tanin| Archetype=[[Mage]] | Organization=[[Magnagora]]}}--> | ||
<onlyinclude> | |||
The '''Geomancers''' are [[mage]]s who devote themselves to the element of earth, a [[Taint]]ed plane that has been become associated with disease and destruction. Even their allies consider Geomancers to be somewhat insane, as the twisted element they work with often twists their minds as well. Their magics are honed to be aggressive and deadly.</onlyinclude> | |||
Geomancers are a [[class]] within the [[mage]] [[archetype]]. Thus, they are required to take [[HighMagic]] as a common skill before being able to study the [[Elementalism|Elemental magic]]. Once having mastered Elemental magic, the Geomancer then specializes in | |||
earth | [[Geomancy]], allowing them to travel to the elemental plane of earth. The main secondary skill of a mage is [[Illusions]]. Geomancers also at some point decide to be a runic mage by taking the skill of [[Runes]], or a dream mage by taking the skill of [[Dreamweaving]], or a psionic mage by taking [[Psionics]] (with the choice of specialization between [[Telepathy]] and [[Telekinesis]]). | ||
[[Category: Classes]] | |||
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