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| style="background:lightyellow"|The Ninjakari skill is learned by [[GuildNinjakari|the monk guild of the same name]] in the City of Magnagora. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen. | | style="background:lightyellow"|The Ninjakari skill is learned by [[GuildNinjakari|the monk guild of the same name]] in the City of [[Magnagora]]. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen. | ||
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You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions. | You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions. | ||
Afflictions: InternalBleeding, Disloyalty, Pox, Confusion | Afflictions: [[InternalBleeding]], [[Disloyalty]], [[Pox]], [[Confusion]] | ||
You can build up to 850 hemorrhaging on a target | You can build up to 850 hemorrhaging on a target | ||
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If you burst a target with greater than 750 hemorrhaging, it will put | If you burst a target with greater than 750 hemorrhaging, it will put | ||
them into a weakened state temporarily. During that time, using | them into a weakened state temporarily. During that time, using | ||
Ughathalogg will instantly kill them. | [[#Ughathalogg|Ughathalogg]] will instantly kill them. | ||
}} | }} | ||
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Effect: Hides poisons and will add bruising or bleed depending on what you have less of. | Effect: Hides poisons and will add bruising or bleed depending on what you have less of. | ||
If you have less bleeding, yank will deal 15% + 15% * number of affs (Internalbleeding, DamagedOrgans, Dysentery or Vomiting) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding. | If you have less bleeding, yank will deal 15% + 15% * number of affs ([[Internalbleeding]], [[DamagedOrgans]], [[Dysentery]] or [[Vomiting]]) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding. | ||
This requires a barbed chain, otherwise it just increases bruising. | This requires a barbed chain, otherwise it just increases bruising. | ||
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|description = Twist High Stance | |description = Twist High Stance | ||
Bonus Effect: DamagedOrgans | Bonus Effect: [[DamagedOrgans]] | ||
}} | }} | ||
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|description = Bursting your target causes all of their hemorrhaging to be converted to bruising and if your jakari is barbed, bleeding as well. Additionally if your target has more than 750 hemorrhaging, their body will weaken for a time a few seconds after they are bursted. | |description = Bursting your target causes all of their hemorrhaging to be converted to bruising and if your jakari is barbed, bleeding as well. Additionally if your target has more than 750 hemorrhaging, their body will weaken for a time a few seconds after they are bursted. | ||
This weakened state will allow you to use Ughathalogg to its full effect. | This weakened state will allow you to use [[#Ughathalogg|Ughathalogg]] to its full effect. | ||
}} | }} | ||
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Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: Surge | Stance: Surge | ||
|description = Head: Blind <br> | |description = Head: [[Blind]] <br> | ||
Chest: 50 bruising and converts to asphyxiation damage <br> | Chest: 50 bruising and converts to asphyxiation damage <br> | ||
Gut: 1s balance loss <br> | Gut: 1s balance loss <br> | ||
Arms: Clumsiness<br> | Arms: [[Clumsiness]]<br> | ||
Legs: Prone | Legs: [[#sprawled|Prone]] | ||
Akogh can only be used in the 3rd action of a kata form. | Akogh can only be used in the 3rd action of a kata form. | ||
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Bodyparts: Head, Chest, Gut<br> | Bodyparts: Head, Chest, Gut<br> | ||
Stance: Base | Stance: Base | ||
|description = Head: Blind/Stupidity/DamagedSkull* <br> | |description = Head: [[Blind]]/[[Stupidity]]/[[DamagedSkull]]* <br> | ||
Chest: 1s bal loss <br> | Chest: 1s bal loss <br> | ||
Gut: Vomiting | Gut: [[Vomiting]] | ||
If your target has all 3 head afflictions, you will do an additional 50 bruising. | If your target has all 3 head afflictions, you will do an additional 50 bruising. | ||
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Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: Surge | Stance: Surge | ||
|description = Head: DamagedSkull<br> | |description = Head: [[DamagedSkull]]<br> | ||
Chest: CrushedChest<br> | Chest: [[CrushedChest]]<br> | ||
Gut: InternalBleeding<br> | Gut: [[InternalBleeding]]<br> | ||
Limbs: take or extend ice bal by 1s | Limbs: take or extend ice bal by 1s | ||
}} | }} | ||
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Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: Twist (Surge for mutilates) | Stance: Twist (Surge for mutilates) | ||
|description = Head: DamagedThroat<br> | |description = Head: [[DamagedThroat]]<br> | ||
Chest: CollapsedLung<br> | Chest: [[CollapsedLung]]<br> | ||
Gut: Dysentery<br> | Gut: [[Dysentery]]<br> | ||
Limbs DamagedLimbs -> MutilatedLimbs | Limbs DamagedLimbs -> MutilatedLimbs | ||
}} | }} | ||
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|description = Killer Stance | |description = Killer Stance | ||
Effect: 2s Blackout | Effect: 2s [[Blackout]] | ||
}} | }} | ||
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Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: Surge | Stance: Surge | ||
|description = Head: Anorexia <br> | |description = Head: [[Anorexia]] <br> | ||
Chest: 2s stun <br> | Chest: 2s stun <br> | ||
Gut: DamagedOrgans <br> | Gut: [[DamagedOrgans]] <br> | ||
Arms: DamagedArm -> Parry removal (won't be able to parry for 5s) <br> | Arms: [[DamagedArm]] -> Parry removal (won't be able to parry for 5s) <br> | ||
Legs: DamagedLeg -> Ice delay by next wound level | Legs: [[DamagedLeg]] -> Ice delay by next wound level | ||
}} | }} | ||
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