Difference between revisions of "Questing"

885 bytes added ,  14:33, 25 September 2009
no edit summary
Line 1: Line 1:
Questing in Lusternia goes well beyond the simple fetch or kill tasks that are common in many games, though naturally, we have these as well. There are dozens of more intricate quests to be completed here, for those who enjoy doing so. Some can be accomplished on your own in an hour or two, while others may take your entire organization days to complete.
Questing in Lusternia goes well beyond the simple fetch or kill tasks that are common in many games, though naturally, we have these as well. There are dozens of more intricate quests to be completed here, for those who enjoy doing so. Some can be accomplished on your own in an hour or two, while others may take your entire organization days to complete.
=General Hints=
While many of these larger quests contain unique mechanics, there are a couple of features common enough to merit pointing out as general hints. Speaking of hints, <tt>HINTS ON</tt> is a good default for questers of all levels of experience. Sometimes, you'll know what you wish to do, but get it wrong on syntax. This is where hints come in handy.
   
   
While many of these larger quests contain unique mechanics, there are a couple of features common enough to merit pointing out as general hints. Speaking of hints, HINTS ON is a good default for questers of all levels of experience. Sometimes, you'll know what you wish to do, but get it wrong on syntax. This is where hints come in handy.
===Hidden Things===
Just because something does not appear in a location when you glance, does not mean it isn't there. Using VERBOSE, that you see a room's entire description will allow you to note objects which don't simply appear as ''A desk is standing here, waiting to be more closely examined.'' doesn't mean it's not there! These items can be probed, and often manipulated with one or more of the following commands: ,<tt>USE, TURN, PRESS, PUSH, PULL, OPEN, TOUCH</tt>.


'''Hidden Things'''
===Puzzles===
Logic puzzles appear fairly commonly in quests with varying degrees of simplicity. Variations of Sudoku, Mastermind, Einstein's Puzzle, the Tower of Hanoi, and various square puzzles can all be found. Recognizing these familiar puzzles for what they are when you encounter them can be a big help to solving them.


Just because something does not appear in a location when you glance, does not mean it isn't there. Using VERBOSE, that you see a room's entire description will allow you to note objects which don't simply appear as ''A desk is standing here, waiting to be more closely examined.'' doesn't mean it's not there! These items can be probed, and often manipulated with one or more of the following commands: USE, TURN, PRESS, PUSH, PULL, OPEN, TOUCH.
===Influence===
 
The influencing skill plays a prominent role in many quests, though it's generally left up to the quester to follow the hints. If a denizen suggests that someone be chided for their wrong-doing, try using weakening type influence. If you're told to embolden or bolster their courage, try empowering them.
'''Puzzles'''
 
Logic puzzles appear fairly commonly in quests with varying degrees of simplicity. Variations of Sudoku, Mastermind, Einstein's Puzzle, the Tower of Hanoi, and various square puzzles can all be found. Recognizing these familiar puzzles for what they are when you encounter them can be a big help to solving them.  


'''Influence'''
===Talking to Denizens===
In Lusternia, we do not just walk up to denizens and say quest quest quest quest until they tell us that their son has been trapped down a well. Greeting denizens is a great way to get started, as is asking, "Can I help you?" Listen to the replies you get. Though you're dealing with computer-controlled characters, part of immersion is treating them like people! Many quests require a certain phrase which can only be sussed out by conversing with the denizen.


The influencing skill plays a prominent role in many quests, though it's generally left up to the quester to follow the hints. If a denizen suggests that someone be chided for their wrong-doing, try using weakening type influence. If you're told to embolden or bolster their courage, try empowering them.
===When all else fails...===
Sometimes, even when you know you're terribly close, you get flat out stuck. It's okay to ask for advice [http://forums.lusternia.com/index.php?showtopic=13127 on our forums]. Chances are, someone else has been through the same thing. While we don't give solutions, players are great about giving others a nudge in the right direction.




189

edits