Difference between revisions of "Mage"
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(Created page with 'Also only found in cities, mages study elemental magics and consider themselves to be the purist form of spell casters. Each city's nexus of power is connected to a specific el…') |
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Also only found in cities, mages study elemental magics and consider | Also only found in cities, mages study elemental magics and consider themselves to be the purist form of spell casters. Each city's [[nexus of power]] is connected to a specific elemental plane, and offers a unique path for the elemental mage to take. Once they take their specialization, their powers can extend over vast tracts of land, making them extraordinarily powerful. Those who study [[Elementalism|Elemental magic]] must take the [[Highmagic|High Magic]] specialization in the common magic skill. One secondary skill must be [[illusions]], and the other secondary skill is usually a choice determined by the guild. | ||
themselves to be the purist form of spell casters. Each city's nexus of power | |||
is connected to a specific elemental plane, and offers a unique path for | |||
the elemental mage to take. Once they take their specialization, their | |||
powers can extend over vast tracts of land, making them extraordinarily | |||
powerful. Those who study Elemental magic must take the High Magic | |||
specialization in the common magic skill. One secondary skill must be | |||
illusions, and the other secondary skill is usually a choice determined by | |||
the guild. | |||
[[Category:Archetype]] | [[Category:Archetype]] | ||
{{HelpCopy}} | {{HelpCopy}} |
Revision as of 08:50, 1 December 2021
Also only found in cities, mages study elemental magics and consider themselves to be the purist form of spell casters. Each city's nexus of power is connected to a specific elemental plane, and offers a unique path for the elemental mage to take. Once they take their specialization, their powers can extend over vast tracts of land, making them extraordinarily powerful. Those who study Elemental magic must take the High Magic specialization in the common magic skill. One secondary skill must be illusions, and the other secondary skill is usually a choice determined by the guild.
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