Difference between revisions of "Disloyalty"
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==Interactions== | ==Interactions== | ||
'''Caused By (not an exhaustive list):''' [[Poisons#Hadrudin]], [[Blademaster#SliceEar]], [[Wicca#Slaugh]], [[Runes#Manna]], [[Night#Curse]] | '''Caused By (not an exhaustive list):''' [[Poisons#Hadrudin]], [[Blademaster#SliceEar]], [[Wicca#Slaugh]], [[Runes#Manna]], [[Night (skill)#Curse]] | ||
*[[Tessenchi#ShardSlice]] causes additional hemorrhaging if the target has disloyalty. | *[[Tessenchi (skill)#ShardSlice]] causes additional hemorrhaging if the target has disloyalty. | ||
==Changelog== | ==Changelog== |
Latest revision as of 00:58, 13 August 2022
Disloyalty will cause your loyal entities to attack you instead of your enemies. Further, while afflicted with disloyalty, you will be unable to command your entities.
Cured By: Soothing steam blend.
Afflicted Line: You feel the trust placed in you by others slip away.
Diagnose Line: emanating an aura of repugnance.
Cured Line: You no longer will inspire disloyalty among friends.
Interactions
Caused By (not an exhaustive list): Poisons#Hadrudin, Blademaster#SliceEar, Wicca#Slaugh, Runes#Manna, Night (skill)#Curse
- Tessenchi (skill)#ShardSlice causes additional hemorrhaging if the target has disloyalty.
Changelog
- 12-10-2014: Disloyalty was changed in the Combat Overhaul to be cured by soothing steam blend. (Overhaul #23)