Difference between revisions of "Planar"

1,382 bytes added ,  14:51, 2 January 2017
Adding LiquidRift, oops!
(Adding LiquidRift, oops!)
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{{SkillTableRow|Rift|Novice|50|Use interdimensional rifts to store inventory.}}
{{SkillTableRow|Rift|Novice|50|Use interdimensional rifts to store inventory.}}
{{SkillTableRow|EtherGate|Apprentice|0|See and enter any gateway to the ethereal plane.}}
{{SkillTableRow|EtherGate|Apprentice|0|See and enter any gateway to the ethereal plane.}}
{{SkillTableRow|ElemGate|Apprentice|33|See and enter any gateway to the elemental planes.}}
{{SkillTableRow|ElemGate|Apprentice|25|See and enter any gateway to the elemental planes.}}
{{SkillTableRow|PlanarSight|Apprentice|66|See anyone on your plane regardless of continent.}}
{{SkillTableRow|PlanarSight|Apprentice|50|See anyone on your plane regardless of continent.}}
{{SkillTableRow|LiquidRift|Apprentice|75|Store fluids in your rift.}}
{{SkillTableRow|Cosmic|Capable|0|Survive on the cosmic planes.}}
{{SkillTableRow|Cosmic|Capable|0|Survive on the cosmic planes.}}
{{SkillTableRow|Farwave|Capable|50|Attune to communication channels from three planes away.}}
{{SkillTableRow|Farwave|Capable|50|Attune to communication channels from three planes away.}}
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|description = If you have the ability to locate others, you will be able to locate them anywhere on your plane, even if they are on another continent.
|description = If you have the ability to locate others, you will be able to locate them anywhere on your plane, even if they are on another continent.
|notes = This affects abilities like scrying, but not <tt>WHO</tt> or <tt>QW</tt>.  Examples of other contintents include the two areas in each elemental plane, and the Undervault compared to the rest of the Prime Material Plane.
|notes = This affects abilities like scrying, but not <tt>WHO</tt> or <tt>QW</tt>.  Examples of other contintents include the two areas in each elemental plane, and the Undervault compared to the rest of the Prime Material Plane.
}}
{{AB
|skillname = LiquidRift
|syntax = RIFT DRAIN <sips> <type> TO <keg/vial> <br>
RIFT DRAIN <type> TO <keg/vial> <br>
RIFT DRAIN <type> TO NOTHING <br>
RIFT FILL <sips> FROM <keg/vial> <br>
RIFT FILL FROM <keg/vial> <br>
RIFT LINK <vial> TO <liquid> <br>
RIFT UNLINK <liquid> <br>
<br>
ILR -or- INFO [LR{{!}}LIQUIDRIFT] (to view contents)
|description = The liquid rift is a powerful extension to normal rift functionality. It allows you to store fluids in the ether itself and drastically reduce your need to carry vials and bottles. You can drain fluid from the rift into a container, or fill the rift from a container. Finally, you can link a vial to a specific liquid and bypass the need to ever refill the container directly. In order to link a container to a liquid, you will need a teardrop sigil, a fesix bandolier, or an artifact vial.
<br>
A teardrop sigil allows linking a vial to one liquid, a fesix bandolier allows you to link to two liquids, and an artifact vial allows you to link a single vial to five different liquids. An artifact vial in a fesix bandolier can link to seven fluids!
<br>
You can store 25 different fluids in the liquid rift. If you try to store a specialised liquid in the rift, it will become standard (for example, Estarra's Amazing Whiskey would become plain whiskey).
}}
}}


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|description = You can survive on the cosmic planes.
|description = You can survive on the cosmic planes.
}}
}}
{{AB
{{AB
|skillname = Farwave
|skillname = Farwave
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|notes = This controls how far away your voice carries, not from how far away you can hear.
|notes = This controls how far away your voice carries, not from how far away you can hear.
}}
}}
{{AB
{{AB
|skillname = CosmicGate
|skillname = CosmicGate
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