Difference between revisions of "Music"

3,621 bytes removed ,  22:06, 28 January 2016
Updated.
(Updating to templated skilltable.)
(Updated.)
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|BlankNote|Inept|25|Only the deaf can hear the blank note.}}
{{SkillTableRow|Practice|Inept|0|To master your instrument: practice, practice, practice!}}
{{SkillTableRow|MinorSecond|Inept|50|Serious disharmony that can damage the body.}}
{{SkillTableRow|MinorSecond|Inept|25|Serious disharmony that can damage the body.}}
{{SkillTableRow|BlankNote|Inept|50|Only the deaf can hear the blank note.}}
{{SkillTableRow|BardicPresence|Inept|75|Enjoy increased ego and performance ability.}}
{{SkillTableRow|BardicPresence|Inept|75|Enjoy increased ego and performance ability.}}
{{SkillTableRow|MajorSecond|Novice|0|Subtle disharmony that squeezes the ego.}}
{{SkillTableRow|MajorSecond|Novice|0|Subtle disharmony that squeezes the ego.}}
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{{SkillTableRow|Roulade|Capable|75|A succession of tones to rouse your ego.}}
{{SkillTableRow|Roulade|Capable|75|A succession of tones to rouse your ego.}}
{{SkillTableRow|BlankChord|Adept|0|Similar to a blank note, but much stronger.}}
{{SkillTableRow|BlankChord|Adept|0|Similar to a blank note, but much stronger.}}
{{SkillTableRow|Emoting|Unknown|?|Increase your charisma through truly emotional music.}}
{{SkillTableRow|MajorSeventh|Adept|25|Strong disharmony that is attuned to flows of power.}}
{{SkillTableRow|MajorSeventh|Adept|25|Strong disharmony that is attuned to flows of power.}}
{{SkillTableRow|Fugue|Adept|50|Change another musician's composition by joining in.}}
{{SkillTableRow|Fugue|Adept|50|Change another musician's composition by joining in.}}
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[[Image:Music.jpg|thumb|A Simple Songbird (by Anieli)]]
[[Image:Music.jpg|thumb|A Simple Songbird (by Anieli)]]


==Practice==
{{AB
|skillname = Practice
|description = Practicing is done simply by playing an instrument. The more you play an instrument, the more adept you will be with that instrument. However, in order to establish a bond with an instrument, you must first purchase a "virgin" instrument (one never before played by another musician). As soon as you begin playing, that instrument will then bear your mark and practicing it will increase its bond to you. The greater your affinity to an instrument, the better you can play it (increasing the strength of some musical spells and decreasing the equilibrium it takes to play that instrument). Once an instrument reaches maestro level, practicing will not increase its strength. You may practice with any number of instruments.
}}


Practicing is done simply by playing an instrument. The more you play an instrument, the more adept you will be with that instrument. However, in order to establish a bond with an instrument, you must first purchase a "virgin" instrument (one never before played by another musician). As soon as you begin playing, that instrument will then bear your mark and practicing it will increase its bond to you. The greater your affinity to an instrument, the better you can play it (increasing the strength of some musical spells and decreasing the equilibrium it takes to play that instrument). Once an instrument reaches maestro level, practicing will not increase its strength. You may practice with any number of instruments.
{{AB
|skillname = MinorSecond
|syntax = PLAY MINORSECOND <target>
|cost = Damage Type: 100% Magic <br>
Can Target Denizens
|description = This interval creates an extremely disharmonic sound, which can be sent offensively against opponents. Note that if it cannot be heard, it will do no damage.
}}


{|
{{AB
|-
|skillname = BlankNote
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = PLAY BLANKNOTE <target>
|-
|cost = Can Target Denizens
| style="background:lightgreen"|Any Music skill that uses the <tt>PLAY</tt> or <tt>PERFORM</tt> command generally counts as practice.  You can only gain a certain amount of aptitude (usually 1%) in a single game day, so it takes a while.
|description = One of the most closely guarded secrets amongst musicians is the existence of a "blank note" which can only be heard by those who are deaf. Miraculously, any who hears the sound of this note will be cured of their deafness, though they will suffer the effects of an earache for a short time after hearing it. This also has the effect of dissolving the magical shields that protect your target.
|-
}}
| style="background:lightgreen"|Available instrument types are: lute, lyre, mandolin, viola, and violin.  They are created by artisans.
|-
|}
 
==BlankNote==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY BLANKNOTE <target></tt>
|-
|}
One of the most closely guarded secrets amongst musicians is the existence of a "blank note" which can only be heard by those who are deaf. Miraculously, any who hears the sound of this note will be cured of their deafness, though they will suffer the effects of an earache for a short time after hearing it. This also has the effect of dissolving the magical shields that protect your target.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Can also break shields on denizens.
|-
|}
 
==MinorSecond==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY MINORSECOND <target></tt>
|-
|style="background:pink"|Damage Type: 100% Magic<br/>
Damage Source: Magical
|-
|}
This interval creates an extremely disharmonic sound, which can be sent offensively against opponents. Note that if it cannot be heard, it will do no damage.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This is the only Music attack that's used against denizens.  Its strength depends on your intelligence and charisma, and its speed depends on your aptitude with the instrument you're using.
|-
|}
 
==BardicPresence==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BARDICPRESENCE</tt>
|-
|}
All bards have a special presence which when called upon increases the charisma.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Offers a weighted +2 to charisma.
|-
|}
 
==MajorSecond==


{|
{{AB
|-
|skillname = BardicPresence
| style="background:darkblue; color:white"|'''Syntax:'''
|description = All bards have a special presence which when called upon increases the charisma, granting a 2/4 bonus to maximum ego.
|-
}}
| style="background:lightblue"|<tt>PLAY MAJORSECOND <target></tt>
|-
|}
This interval creates a disharmonic vibration that creates a vice that squeezes the ego whenever it is used.


{|
{{AB
|-
|skillname = MajorSecond
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = PLAY MAJORSECOND <target>
|-
|description = This interval creates a disharmonic vibration that creates a vice that squeezes the ego whenever it is used.
| style="background:lightgreen"|Whenever the victim uses or loses ego, they take health damage too.
}}
|-
|}


==MinorThird==
{{AB
|skillname = MinorThird
|syntax = PLAY MINORTHIRD <target>
|description = This interval can only be played on denizens (not players). If they are hostile to you, there is a chance that the sound will soothe them. Note that some denizens are immune to this effect and you have to wait a short period of time before they will listen to it again.
}}


{|
{{AB
|-
|skillname = MajorThird
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PLAY MAJORTHIRD <target>
|-
|description = This interval produces a harmonious vibration which can heal. You can play it on yourself or on others.
| style="background:lightblue"|<tt>PLAY MINORTHIRD <target></tt>
}}
|-
|}
This interval can only be played on denizens (not players). If they are hostile to you, there is a chance that the sound will soothe them. Note that some denizens are immune to this effect and you have to wait a short period of time before they will listen to it again.


==MajorThird==
{{AB
|skillname = PerfectFourth
|syntax = PLAY PERFECTFOURTH
|description = If the location you play this interval is home to rats, weevils, pigeons, or lizards, more will come in answer to the lively sound.
}}


{|
{{AB
|-
|skillname = Tritone
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PLAY TRITONE <target>
|-
|description = This interval unleashes a harmful vibration that causes the affliction known as manabarbs. Any who have this affliction will suffer a loss of health whenever they use mana.
| style="background:lightblue"|<tt>PLAY MAJORTHIRD <target></tt>
}}
|-
|}
This interval produces a harmonious vibration which can heal. You can play it on yourself or on others.


==PerfectFourth==
{{AB
|skillname = PerfectFifth
|syntax = PLAY PERFECTFIFTH <target>
|cost = Power:  3 (any)
|description = This interval creates a beautiful sound such that the person it is directed to literally cannot move away from the musician who played it. When played, it will briefly cause an earache in the listener, making them unable to eat earwort. If the person who hears this note is already under the effect of an earache it will extend its duration further.
}}


{|
{{AB
|-
|skillname = MinorSixth
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PLAY MINORSIXTH <target>
|-
|description = This interval has a strangely creepy sound which can drain both the mana and ego of the person to whom it is directed.
| style="background:lightblue"|<tt>PLAY PERFECTFOURTH</tt>
}}
|-
|}
If the location you play this interval is home to rats or weevils, more will come in answer to the lively sound.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Increases the number of vermin that will appear in a single room, from three to five.
|-
|}
 
==Tritone==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY TRITONE <target></tt>
|-
|}
This interval unleashes a harmful vibration that causes the affliction known as manabarbs. Any who have this affliction will suffer a loss of health whenever they use mana.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Whenever the victim uses or loses mana, they take health damage too.
|-
|}
 
==PerfectFifth==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY PERFECTFIFTH <target></tt>
|-
|style="background:pink"|Power:  3 (any)
|-
|}
This interval creates a beautiful sound such that the person it is directed to literally cannot move away from the musician who played it. When played, it will briefly cause an earache in the listener, making them unable to eat earwort. If the person who hears this note is already under the effect of an earache it will extend its duration further.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Stops voluntary means of leaving, like walking or tumbling away, but doesn't stop involuntary means, like being summoned or yanked away.
|-
|}
 
==MinorSixth==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY MINORSIXTH <target></tt>
|-
|}
This interval has a strangely creepy sound which can drain both the mana and ego of the person to whom it is directed.
 
==InstrumentBond==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INSTRUMENTBOND <instrument></tt><br/>
<tt>INSTRUMENTBOND <instrument> BREAK</tt><br/>
<tt>CALL INSTRUMENT</tt>
|-
|style="background:pink"|Power:  10 (any) (to bond or break)
|-
|}
You can bond with one instrument that you can use at maestro level. You can never have more than one bonded instrument, and that instrument will have a greater strength than any other of your instruments. Further, you can call this instrument from anywhere in the realm.


{{AB
|skillname = InstrumentBond
|syntax = INSTRUMENTBOND <instrument> <br>
INSTRUMENTBOND <instrument> BREAK <br>
CALL INSTRUMENT
|cost = Power:  10 (any) (to bond or break)
|description = You can bond with one instrument that you can use at maestro level. You can never have more than one bonded instrument, and that instrument will have a greater strength than any other of your instruments. Further, you can call this instrument from anywhere in the realm.
<br>
So long as a bonded instrument is played on a regular basis, it will always be kept in pristine condition so that it will not be ravished by decay. Indeed, you will find your bonded instrument will actually slowly turn back time as you play it.
So long as a bonded instrument is played on a regular basis, it will always be kept in pristine condition so that it will not be ravished by decay. Indeed, you will find your bonded instrument will actually slowly turn back time as you play it.
 
<br>
You may break the bond you have with your instrument.  This will reduce your aptitude with that instrument to 50% (unless it has an artifact rune attached).
You may break the bond you have with your instrument.  This will reduce your aptitude with that instrument to 50% (unless it has an artifact rune attached).
}}


{|
{{AB
|-
|skillname = MajorSixth
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = PLAY MAJORSIXTH <target> <br>
|-
PLAY MAJORSIXTH IMBUE <br>
| style="background:lightgreen"|A bonded instrument will still decay, but will gain months when played, up to a maximum of 100 months. Bonded instruments are also significantly faster even than maestro.
MILESTONES
|-
|cost = Power: 1 (any) (to travel)
|}
|description = This interval creates a sound that is attuned to the various milestones found throughout the land, affording musicians and bards a unique means of travel. Also, you may imbue a location with a personal milestone to which only you may travel - though you may only have one such milestone at any time. Milestones will last for approximately two months.
}}


==MajorSixth==
{{AB
|skillname = MinorSeventh
|syntax = PLAY MINORSEVENTH <target>
|description = This interval creates a disharmony that can surround an opponent with an achromatic aura. This debilitating aura enhances all charisma-sourced damage against the opponent.
}}


{|
{{AB
|-
|skillname = Roulade
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PLAY ROULADE
|-
|description = The roulade is a rapid succession of tones played to a single syllable - certain to raise your ego to new heights with its bold, confident tones.
| style="background:lightblue"|<tt>PLAY MAJORSIXTH <target></tt><br/>
}}
<tt>PLAY MAJORSIXTH IMBUE</tt><br/>
<tt>MILESTONES</tt>
|-
|style="background:pink"|Power:  1 (any)
|-
|}
This interval creates a sound that is attuned to the various milestones found throughout the land, affording musicians and bards a unique means of travel. Also, you may imbue a location with a personal milestone to which only you may travel - though you may only have one such milestone at any time.


==MinorSeventh==
{{AB
|skillname = BlankChord
|syntax = PLAY BLANKCHORD
|cost = Power:  2 (any)
|description = This powerful chord will affect all your enemies in the location, acting as though each has been played a blank note. However, if the enemy is captivated by another bard, it will be difficult to break their captivation if that bard is in their location.
}}


{|
{{AB
|-
|skillname = Emoting
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Your tonal talents grant you a passive 5/10 bonus to your ego.
|-
}}
| style="background:lightblue"|<tt>PLAY MINORSEVENTH <target></tt>
|-
|}
This interval creates a disharmony that can surround an opponent with an achromatic aura. This debilitating aura enhances all magical damage done against the target.


==Roulade==
{{AB
|skillname = MajorSeventh
|syntax = PLAY MAJORSEVENTH <target>
|cost = Power:  2 (any)
|description = This interval creates an intense disharmony that can attach itself to the power flows of an enemy. Whenever that person uses power, painful spikes will be driven into his or her aura. This ailment will always cure after the other three aurics.
}}


{|
{{AB
|-
|skillname = Fugue
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PLAY FUGUE <target> ADAGIO <br>
|-
PLAY FUGUE <target> ALLEGRO
| style="background:lightblue"|<tt>PLAY ROULADE</tt>
|cost = Power:  1 (any)
|-
|description = You can create harmonic fugues by weaving in your own music with that of another bard who is performing a song (i.e., songs composed through song specializations). Adagio will set the song back one stanza while Allegro will skip to the next stanza. If the song goes back too far or forward too far, the song will end prematurely.
|}
}}
The roulade is a rapid succession of tones played to a single syllable - certain to raise your ego to new heights with its bold, confident tones.


{|
{{AB
|-
|skillname = Octave
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = PLAY OCTAVE SEMPRE (to build a maestoso) <br>
|-
PLAY OCTAVE TACET (to remove a maestoso)
| style="background:lightgreen"|Heals your ego, but can't be used on others.
|cost = Power:  3 (any) (for Sempre)
|-
|description = This is an extremely powerful use of music, whereby a maestoso or a single perfect note is created that holds all spiritual and some magical vibrations in place. This is quite dangerous because it affects everyone in the room, including the musician and his allies. If the musician leaves the room, the note will die out or, alternatively, a rival musician can silence the sound by playing a counterpoint. Those who can hear will not be able to heal auric ailments of any type nor be able to focus spirit.
|}
}}
 
==BlankChord==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY BLANKCHORD</tt>
|-
|style="background:pink"|Power:  2 (Any)
|-
|}
This powerful chord will affect all your enemies in the location, acting as though each has been played a blank note. However, if the enemy is captivated by another bard, it will be difficult to break their captivation if that bard is in their location.
 
==MajorSeventh==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY MAJORSEVENTH <target></tt>
|-
|style="background:pink"|Power:  2 (any)
|-
|}
This interval creates an intense disharmony that can attach itself to the power flows of an enemy. Whenever that person uses power, painful spikes will be driven into his or her aura.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Whenever the victim uses or loses power, they take health damage too.
|-
|}
 
==Fugue==


{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY FUGUE <target> ADAGIO</tt><br/>
<tt>PLAY FUGUE <target> ALLEGRO</tt>
|-
|style="background:pink"|Power:  1 (any)
|-
|}
You can create harmonic fugues by weaving in your own music with that of another bard who is performing a song (i.e., songs composed through song specializations). Adagio will set the song back one stanza while Allegro will skip to the next stanza. If the song goes back too far or forward too far, the song will end prematurely.
==Octave==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY OCTAVE SEMPRE (to build a maestoso)</tt><br/>
<tt>PLAY OCTAVE TACET (to remove a maestoso)</tt>
|-
|style="background:pink"|Power:  3 (Any)
|-
|}
This is an extremely powerful use of music, whereby a maestoso or a single perfect note is created that holds all spiritual and some magical vibrations in place. This is quite dangerous because it affects everyone in the room, including the musician and his allies. If the musician leaves the room, the note will die out or, alternatively, a rival musician can silence the sound by playing a counterpoint. Those who can hear will not be able to heal auric ailments of any type nor be able to focus spirit.


==Master==
{{AB
At this point in your training of Music, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|skillname = Master
|description = At this point in your training of Music, you have progressed where you must specialize in an aspect of this skill to continue learning.  
}}
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