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[[Image:Harmonics.jpg|thumb|Sketch of the Primary Generator (by Shyshaeia)]] | [[Image:Harmonics.jpg|thumb|Sketch of the Primary Generator (by Shyshaeia)]] | ||
{{AB | |||
|skillname = Harvest | |||
|syntax = HARVEST [<number>] <gem> | |||
|description = With permission from a guild leader, you are able to harvest charged gemstones upon the Continuum Plane so long as you know the corresponding gem skill. For example, if you know the skill of Turquoise, you can harvest charged turquoise from the Turquoise Sphere of Flux Transmutation. | |||
}} | |||
{{AB | |||
|skillname = Turquoise | |||
| | |syntax = CRYSTALSPIN TURQUOISE | ||
| | |cost = Gem: Turquoise <br> | ||
Damage Resistance: 1/7 from all sources, 1/8 with a turquoise harmonic weapon | |||
| | |description = You can spin a charged turquoise gem around your head, which will create a field of protection which absorbs some damage. This gem can only target the caster. | ||
{{sub | |||
|syntax = CRYSTALPLEX<br> | |||
CRYSTALPLEX ACTIVATE [<gem>{{!}}ALL]<br> | |||
CRYSTALPLEX DEACTIVATE [<gem>{{!}}ALL]<br> | |||
CRYSTALPLEX DESTROY [<gem>{{!}}ALL]<br> | |||
CRYSTALPLEX TARGET [gem] [target]<br> | |||
CRYSTALPLEX MASK [ON{{!}}OFF] | |||
}} | |||
The <tt>CRYSTALPLEX</tt> command will show you all gems that are currently spinning around you. Some gems can be activated or deactivated. Most gems require to be targeted after they are spun. While active, gems will slowly lose their charge until they are entirely consumed. | |||
The <tt>CRYSTALPLEX</tt> command will show you all gems that are currently spinning around you. Some gems can be activated or deactivated. While active, gems will slowly lose their charge until they are entirely consumed. | |||
Note you can optionally activate or deactivate ALL gems at once, if you have more than one gem in play. | Note you can optionally activate or deactivate ALL gems at once, if you have more than one gem in play. | ||
You can mask the gems around you to prevent other people from casually seeing them around you. | |||
WARNING: If you are afflicted by paranoia, your gems will turn against you. | WARNING: If you are afflicted by paranoia, your gems will turn against you. | ||
}} | |||
{{AB | |||
{ | |skillname = Link | ||
| | |syntax = CRYSTALSPIN LINK NODE [num] | ||
|cost = Gem: Any | |||
| | |description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking. | ||
}} | |||
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Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. | |||
{{AB | |||
{ | |skillname = GemAffinity | ||
|syntax = INGEMRIFT (INGR) [<amount>{{!}}ALL] <item> | |||
| | OUTGEMRIFT (OGR) [<amount>{{!}}ALL] <item> | ||
INVGEMRIFT -or- IGR | |||
| | |description = Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane. | ||
OUTGEMRIFT (OGR) [ | |||
INVGEMRIFT -or- IGR | |||
| | |||
Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane. | |||
<tt>INGEMRIFT | <tt>INGEMRIFT (INGR)</tt> puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item). | ||
<tt>OUTGEMRIFT | <tt>OUTGEMRIFT (OGR)</tt> takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem. | ||
<tt>INVGEMRIFT | <tt>INVGEMRIFT (or IGR)</tt> peeks into the GemRift to take a quick inventory of what is stored there. | ||
}} | |||
{{AB | |||
{ | |skillname = Jade | ||
| | |syntax = CRYSTALSPIN JADE | ||
|cost = Gem: Jade | |||
|description = Spinning this crystal will create a harmonic field which regenerates the mana of whomever it targets. | |||
| | }} | ||
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{{AB | |||
{ | |skillname = Resonance | ||
|syntax = CRYSTALSPIN RESONANCE <target> | |||
| | |cost = Power: 5 (Matrix)<br> | ||
Gems: Turquoise and Jade | |||
| | |description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target. | ||
| | }} | ||
| | |||
{{AB | |||
{ | |skillname = Garnet | ||
|syntax = CRYSTALSPIN GARNET | |||
| | |cost = Gem: Garnet | ||
| | |description = Spinning this crystal will create a harmonic field which drains the mana of whoever it targets. | ||
}} | |||
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{{AB | |||
{ | |skillname = MendingStone | ||
| | |syntax = CRYSTALSPIN MENDINGSTONE | ||
| | |cost = Power: 3 (Matrix)<br> | ||
| | Gems: Garnet and Jade | ||
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure | |||
yourself and all your allies. | |||
| | }} | ||
{{AB | |||
{ | |skillname = Beryl | ||
| | |syntax = CRYSTALSPIN BERYL | ||
|cost = Gem: Beryl | |||
| | |description = Spinning this crystal will create a harmonic field that regenerates the ego of whoever it targets. | ||
}} | |||
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{{AB | |||
{ | |skillname = Balestone | ||
| | |syntax = CRYSTALSPIN BALESTONE | ||
| | |cost = Power: 2 (Matrix) <br> | ||
| | Gems: Garnet, Beryl <br> | ||
Damage Type: Magic | |||
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them. | |||
| | }} | ||
{{AB | |||
{ | |skillname = Opal | ||
| | |syntax = CRYSTALSPIN OPAL | ||
|cost = Gem: Opal | |||
| | |description = Spinning this crystal will create a harmonic field which drains the ego of whoever it targets. | ||
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}} | |||
{{AB | |||
{ | |skillname = Glorygem | ||
|syntax = CRYSTALSPIN GLORYGEM [<target>] | |||
| | |cost = Gems: Opal and Jade | ||
| | |description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves. | ||
}} | |||
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{{AB | |||
{ | |skillname = Onyx | ||
| | |syntax = CRYSTALSPIN ONYX | ||
|cost = Gem: Onyx | |||
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. | |||
| | }} | ||
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{{AB | |||
{ | |skillname = Convoke | ||
| | |syntax = CRYSTALSPIN CONVOKE | ||
| | |cost = Power: 3 (Matrix)<br> | ||
| | Gems: Onyx, Beryl, Garnet | ||
|description = Manifest a powerful vibration that will attempt to summon the person that you resonate with to you. The time it takes to summon that person depends on how warped they are (the more warped, the faster the summons). | |||
}} | |||
| | |||
{{AB | |||
{ | |skillname = Bloodstone | ||
| | |syntax = CRYSTALSPIN BLOODSTONE | ||
|cost = Gem: Bloodstone | |||
| | |description = Not surprisingly, spinning this crystal will open up wounds on whoever it targets, causing them to bleed. | ||
}} | |||
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{{AB | |||
{ | |skillname = Amethyst | ||
|syntax = CRYSTALSPIN AMETHYST | |||
| | |cost = Gem: Amethyst | ||
|description = This royal vibration will heal the physical body of whoever it targets. | |||
| | }} | ||
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| | |||
== | {{AB | ||
|skillname = Emerald | |||
|syntax = CRYSTALSPIN EMERALD | |||
|cost = Gem: Emerald | |||
|description = Invoking this strong healing vibration will cure ailments from whomever it targets. | |||
}} | |||
The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on | {{AB | ||
|skillname = Malefactgem | |||
|syntax = CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>] | |||
|cost = Gems: Onyx, Amethyst, Bloodstone <br> | |||
Ailments: Paralysis, Clumsiness, Asthma, Timewarp | |||
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety f ailments or direct it towards one individual by picking a specific ailment. | |||
}} | |||
{{AB | |||
|skillname = CrystalWeapon | |||
|syntax = CRYSTALSPIN CRYSTALWEAPON <type> <crystal> | |||
|cost = Power: 10 (Matrix)<br> | |||
Gems: Special | |||
|description = The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today. | |||
These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals. | |||
At this point in the study of harmonics, the researcher chooses to specialize in the utilization and manipulation of one of these primal energies: arcane, aetheric, temporal, dimensional, or domotheon. The doctoral thesis culminates in the creation of a tool within the confines of the appropriate department. | At this point in the study of harmonics, the researcher chooses to specialize in the utilization and manipulation of one of these primal energies: arcane, aetheric, temporal, dimensional, or domotheon. The doctoral thesis culminates in the creation of a tool within the confines of the appropriate department. | ||
You can create a crystal weapon (or tool) from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the tool is in your inventory, any crystal of the same type will have increased charges and improved effects when spun. These tools must be created in the appropriate laboratory. | You can create a crystal weapon (or tool) from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the tool is in your inventory, any crystal of the same type will have increased charges and improved effects when spun. These tools must be created in the appropriate laboratory. | ||
{ | {{sub | ||
|syntax = POINT <weapon> <person> | |||
|cost = Damage Type: 100% Magic* | |||
Can Target Denizens | |||
| | }} | ||
| | |||
This will release a harmonic attack upon the target. Each attack charges your weapon. Once a weapon is fully charged, the charge may be discharged for a unique effect (as discussed below). | This will release a harmonic attack upon the target. Each attack charges your weapon. Once a weapon is fully charged, the charge may be discharged for a unique effect (as discussed below). | ||
LABORATORY OF ARCANE METAPHYSICS | |||
Weapon/Tool: wand | |||
This department is devoted to the study of arcane or magical energies. Most Arcana Researchers posit that magical energies arise through the willpower of an individual made manifest or perhaps sometimes the energies arise from subverting the will of others. Arcane energy is the energy that is most frequently used by mortals. Wands that harness these energies may be created in this laboratory. | This department is devoted to the study of arcane or magical energies. Most Arcana Researchers posit that magical energies arise through the willpower of an individual made manifest or perhaps sometimes the energies arise from subverting the will of others. Arcane energy is the energy that is most frequently used by mortals. Wands that harness these energies may be created in this laboratory. | ||
{{sub | |||
|syntax = DISCHARGE <wand> | |||
}} | |||
Discharging the wand will create a magical shield that will last 60 seconds and provide 6/10 magical resistance. | |||
OBSERVATORY OF AETHEREAL ASTROPHYSICS | |||
Weapon/Tool: amplifier | |||
Energies of the deep aether energies also include the astrological energies. Historically, in the early days of the Holy Celestine Empire, this section of the Institute was focused mainly on the astrological energies. However, it was Emperor Ladantine's interest in the hypothetical (at that time) aethereal space that the study of Aethereal Astrophysics was borne and the the Institute was then considered the leading experts in the field. Aethereal energy is the canvas on which reality is painted. In its purest form, it forms what is best known as the aetherways. Aetheric amplifiers can be created in the Observatory. | Energies of the deep aether energies also include the astrological energies. Historically, in the early days of the Holy Celestine Empire, this section of the Institute was focused mainly on the astrological energies. However, it was Emperor Ladantine's interest in the hypothetical (at that time) aethereal space that the study of Aethereal Astrophysics was borne and the the Institute was then considered the leading experts in the field. Aethereal energy is the canvas on which reality is painted. In its purest form, it forms what is best known as the aetherways. Aetheric amplifiers can be created in the Observatory. | ||
{{sub | |||
{ | |syntax = DISCHARGE <amplifier> | ||
}} | |||
| | |||
Discharging the amplifier will create an aetheric shield that will last 60 seconds and increase equilibrium speed somewhat. | Discharging the amplifier will create an aetheric shield that will last 60 seconds and increase equilibrium speed somewhat. | ||
LABORATORY OF THE TEMPORAL CONTINUUM | |||
Weapon/Tool: resonator | |||
Perhaps the most notable field within the Institute, this department studies time in its multivarious manifestations. The temporal energy is the movement of time, the designator of passing that creates the flow that allows action and reaction to take place. Without temporal energy, all would be in permanent stasis. Resonators can be built in this laboratory. | Perhaps the most notable field within the Institute, this department studies time in its multivarious manifestations. The temporal energy is the movement of time, the designator of passing that creates the flow that allows action and reaction to take place. Without temporal energy, all would be in permanent stasis. Resonators can be built in this laboratory. | ||
{ | {{sub | ||
| | |syntax = DISCHARGE <resonator> <target> | ||
}} | |||
Discharging the resonator will cause a major timewarp on the target. | Discharging the resonator will cause a major timewarp on the target. | ||
LABORATORY OF METAPLANAR AND TRANSDIMENSIONAL PHYSICS | |||
Weapon/Tool: modulator | |||
This department is devoted to the study of planar energies and dimensional shifts. Planar energy is the energy that makes up what most mortals perceive as reality. This energy tends to consolidate and create solid locations. Modulators can be built in this laboratory. | This department is devoted to the study of planar energies and dimensional shifts. Planar energy is the energy that makes up what most mortals perceive as reality. This energy tends to consolidate and create solid locations. Modulators can be built in this laboratory. | ||
{{sub | |||
{ | |syntax = DISCHARGE <modulator> | ||
}} | |||
| | |||
Discharging the modulator charge will speed up next teleport and decrease power cost. | Discharging the modulator charge will speed up next teleport and decrease power cost. | ||
LABORATORY OF THE NATURAL SCIENCES AND HIGHER ENERGIES | |||
Weapon/Tool: scalpel | |||
*Damage Type: 100% Divinus | |||
This was historically the smallest department of the Institute, being that the life sciences were overshadowed by considerable advances made in the field by the Illuminati, and Hallifax in general considered this the least reputable study for researchers at the Institute (indeed, the small department attracted only a few who were focused only on medical research). However, in modern times, the field was expanded to include the higher, domotheon energies (sometimes called divine or spiritual energies) which could not only be used for healing purposes but also could be availed upon for a wide range of purposes. Scalpels can be made here. | This was historically the smallest department of the Institute, being that the life sciences were overshadowed by considerable advances made in the field by the Illuminati, and Hallifax in general considered this the least reputable study for researchers at the Institute (indeed, the small department attracted only a few who were focused only on medical research). However, in modern times, the field was expanded to include the higher, domotheon energies (sometimes called divine or spiritual energies) which could not only be used for healing purposes but also could be availed upon for a wide range of purposes. Scalpels can be made here. | ||
{ | {{sub | ||
| | |syntax = DISCHARGE <scalpel> <target> | ||
}} | |||
Discharging the scalpel will heal an individual in superior energies. | Discharging the scalpel will heal an individual in superior energies. | ||
LABORATORY OF THE VOID | |||
Weapon/Tool: blaster | |||
*Damage Type: 100% Excorable | |||
There is rumoured to be a highly secret military/weaponry research arm of the Institute that studies void energy, which is the null energy of reality. It is sometimes referred to as the silent vibration. The void is everywhere and nowhere at once, and in its pure vibration is incredibly unstable and destructive. Blasters can be made here. | There is rumoured to be a highly secret military/weaponry research arm of the Institute that studies void energy, which is the null energy of reality. It is sometimes referred to as the silent vibration. The void is everywhere and nowhere at once, and in its pure vibration is incredibly unstable and destructive. Blasters can be made here. | ||
{{sub | |||
|syntax = DISCHARGE <blaster> <target> | |||
}} | |||
Discharging will release an incredible blast of damaging excorable energy at the target. | |||
}} | |||
{ | {{AB | ||
| | |skillname = Sapphire | ||
| | |syntax = CRYSTALSPIN SAPPHIRE | ||
| | |cost = Gem: Sapphire | ||
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. | |||
| | }} | ||
{{AB | |||
{ | |skillname = Shockstone | ||
|syntax = CRYSTALSPIN SHOCKSTONE <target> | |||
|cost = Power: 3 (Matrix)<br> | |||
{ | |||
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Gems: Jade, Beryl, Onyx and Sapphire | Gems: Jade, Beryl, Onyx and Sapphire | ||
| | |description = Create a shockstone which will release a mental blast at a victim that will knock that person off his or her mental equilibrium. | ||
Create a shockstone which will release a mental blast at a victim that will knock that person off his or her mental equilibrium. | |||
Note that the time it takes to concentrate and recover from this loss of mental equilibrium increases with the amount of timewarp afflicts the individual. | Note that the time it takes to concentrate and recover from this loss of mental equilibrium increases with the amount of timewarp afflicts the individual. | ||
}} | |||
{{AB | |||
{ | |skillname = Ruby | ||
| | |syntax = CRYSTALSPIN RUBY <target> | ||
|cost = Gem: Ruby <br> | |||
| | Damage Type: Magic | ||
|description = You can spin a charged ruby crystal, which will attack with balls of balefire that causes damage and a slight timewarp. Unlike other gems, this gem spins around the target and follows him or her. However, there is a 50% chance the gem will explode (and do the standard ruby damage to the target one last time) whenever the target moves (unless target is resonating with caster in which case there is only a 20% chance). You can have multiple rubies (up to 7) around a target. | |||
| | }} | ||
| | |||
{{AB | |||
{ | |skillname = Diamond | ||
| | |syntax = CRYSTALSPIN DIAMOND | ||
|cost = Gem: Diamond<br> | |||
| | Resistance: 10 | ||
|description = The strong natural crystalline structure of diamonds will bind your body to the ground, increasing your resistance to forcible movement. This gem can only target the caster. | |||
| | }} | ||
| | |||
{| | {{AB | ||
| | |skillname = Heartstone | ||
| | |syntax = CRYSTALSPIN HEARTSTONE <target> | ||
|cost = Power: 5 (Matrix)<br> | |||
| | Gems: Diamond, Ruby, Sapphire | ||
HEARTSTONE RESURRECT<br | |description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF. | ||
HEARTSTONE BREAK < | {{Sub | ||
|syntax = HEARTSTONE LIST<br> | |||
HEARTSTONE RESURRECT <target><br> | |||
HEARTSTONE BREAK <target> | |||
}} | |||
Once a heartstone has been placed within another, you can use it to resurrect that person. Though you can resurrect remotely and do not need a body to do so, note that you will be transported to your target's ghost. Alternatively, you can break the heartstone, killing that person immediately (thus, there needs to be a high amount of trust to allow another to hold one's heart in your hand). | Once a heartstone has been placed within another, you can use it to resurrect that person. Though you can resurrect remotely and do not need a body to do so, note that you will be transported to your target's ghost. Alternatively, you can break the heartstone, killing that person immediately (thus, there needs to be a high amount of trust to allow another to hold one's heart in your hand). | ||
}} | |||
{{AB | |||
|skillname = Shatterplex | |||
|syntax = CRYSTALSPIN SHATTERPLEX <target> | |||
|cost = Damage Type: 100% Magic | |||
|description = If 7 rubies surround the victim (only 5 rubies if the target resonates with caster), you can detonate them for a powerful balefire explosion that causes extreme timewarp. | |||
}} | |||
{{AB | |||
{ | |skillname = AcceleratorGem | ||
|syntax = CRYSTALSPIN ACCELERATORGEM | |||
| | |cost = Power: 10 (Matrix) (5 if on the Continuum)<br> | ||
Gems: All except Ruby | |||
| | |description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex, barring a charged ruby. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed. | ||
}} | |||
| | |||
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{{AB | |||
{ | |skillname = Spire | ||
| | |syntax = CRYSTALSPIN SPIRE | ||
| | |cost = Power: 10 (Matrix) <br> | ||
Gems: 10 turquoise, 10 jade, 10 garnet, 10 beryl, 10 opal, 10 onyx | |||
| | 10 bloodstone, 10 amethyst, 10 emerald, 10 sapphire, 10 ruby, 10 diamond | ||
|description = You can create a crystal spire in a location in the Continuum. If you are about to die on the Continuum, the spire will automatically drain itself of 25 power and protect you from death (if and only if you have enable crystalspire protection). The spire can hold up to 100 power and will last indefinitely so long as the creator uses it at least once in a | |||
Lusternian year. Also, if you are physically in an adjacent room to the spire, your health, mana and ego will be doubled (note this benefit is ONLY in adjacent rooms, not the same room as the spire). | |||
| | |||
You can create a crystal spire in a location in the Continuum. If you are about to die on the Continuum, the spire will automatically drain itself of 25 power and protect you from death. The spire can hold up to 100 power and will last indefinitely so long as the creator uses it at least once in a Lusternian year. Also, if you are physically in an adjacent room to the spire, your health, mana and ego will be doubled (note this benefit is ONLY in adjacent rooms, not the same room as the spire). | |||
{ | {{Sub | ||
|syntax = CRYSTALSPIRE STATUS<br> | |||
| | CRYSTALSPIRE PROTECTION [ON{{!}}OFF]<br> | ||
CRYSTALSPIRE DRAIN <amount><br> | |||
CRYSTALSPIRE CHANNEL <amount><br> | |||
CRYSTALSPIRE DRAIN<br | }} | ||
CRYSTALSPIRE CHANNEL< | |||
To use the spire, the creator can check the status which will show how much power is in the spire. The creator can drain power from the spire into his or her personal power reserves or channel power from his or her personal reserves into the spire. The spire will generate power on its own, though it generates faster, the fuller it is and vice versa (much like the astral nodes). | To use the spire, the creator can check the status which will show how much power is in the spire. The creator can drain power from the spire into his or her personal power reserves or channel power from his or her personal reserves into the spire. The spire will generate power on its own, though it generates faster, the fuller it is and vice versa (much like the astral nodes). | ||
}} |
edits