Difference between revisions of "Athletics"

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(Updating to templated skilltable.)
(Updated to template/new data. Not sure about the details of Puissance, will return.)
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{{SkillTableRow|Regeneration|Capable|50|Regain health through strength of mind.}}
{{SkillTableRow|Regeneration|Capable|50|Regain health through strength of mind.}}
{{SkillTableRow|Resistance|Adept|0|Affords your puissant body extra magical resistance.}}
{{SkillTableRow|Resistance|Adept|0|Affords your puissant body extra magical resistance.}}
{{SkillTableRow|Tackle|Adept|50|Roughly tackle an opponent into an adjacent room.}}
{{SkillTableRow|Workout|Adept|33|Maintain peak physical condition.}}
{{SkillTableRow|Tackle|Adept|66|Roughly tackle an opponent into an adjacent room.}}
{{SkillTableRow|Sprinting|Master|0|To sprint rapidly in a given direction.}}
{{SkillTableRow|Sprinting|Master|0|To sprint rapidly in a given direction.}}
{{SkillTableRow|Barging|Master|33|Barging your opponents.}}
{{SkillTableRow|Barging|Master|33|Barging your opponents.}}
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[[Image:Athletics.jpg|thumb|Surge (by Folken)]]
[[Image:Athletics.jpg|thumb|Surge (by Folken)]]


==Weathering==
{{AB
|skillname = Weathering
|syntax = WEATHERING <br>
WEATHERING RELAX
|cost = Vitals Bonus: 1/2 Health
|description = Your budding control over your body will assist you in weathering the storm of life by warming your blood and granting a 1/2 maximum health buff.
}}


{|
{{AB
|-
|skillname = Vitality
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = VITALITY
|-
|description = You may only activate this ability when on full health and mana. Once active, when you drop to less than twenty-five percent of your maximum health without dying, you will get a sudden rush of adrenaline that will heal you significantly.
| style="background:lightblue"|<tt>WEATHERING</tt>
|notes = Once your vitality defense has triggered, you cannot reraise vitality for XXX seconds.
|-
}}
|}
Your budding control over your body will assist you in weathering the storm of life by increasing your constitution by one point.
 
==Vitality==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>VITALITY</tt>
|-
|}
You may only activate this ability when on full health and mana. Once active, when you drop to less than twenty-five percent of your maximum health without dying, you will get a sudden rush of adrenaline that will heal you significantly.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|When you lose your vitality, you can't reraise it for a while.
|-
|}
 
==Breathe==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BREATHE DEEP</tt>
|-
|}
With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Reduces endurance losses.
|-
|}
 
==Sturdiness==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STAND FIRM</tt>
|-
|}
By concentrating on increasing your mass, you are able to increase resistance to most attempts to move you against your will. It is lost when you next use balance or equilibrium.
 
==Fitness==
 
{|
|-
|style="background:pink"|Damage Modifier: 15
|-
|}
 
Your athletic fitness is such that you are better able to sweat out a fight at extremely hot temperatures, and will therefore take less damage from heat-based attacks. There is no command to activate it; you will always be protected from the heat so long as you possess this skill.
 
==Headslam==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEADSLAM <target></tt>
|-
|}
By slamming your thick skull against your opponent's head, you can briefly stun them. You may headslam even while tied up or with both arms broken, though you must be standing.
 
==Intimidation==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INTIMIDATE <target></tt>
|-
|}
Instill fear in your opponent by your impressive strength and bulk...assuming you are indeed bulkier and stronger.
 
==Blocking==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BLOCK <direction> [firm]</tt><br/>
<tt>UNBLOCK</tt>
|-
|style="background:pink"|Power: 1 (any) (Only when "firm")
|-
|}
This ability will allow you to block a particular direction, preventing normal movement in that direction. Note that it is more difficult to block those who are of a larger size than you. Firm, however, will make blocking guaranteed.
 
==Regeneration==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>REGENERATION ON/OFF</tt>
|-
|}
At an ongoing mental drain, you are able to channel your mental energy into healing yourself.
 
==Resistance==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>RESISTANCE</tt>
|-
|style="background:pink"|Damage Modifier: 10
|-
|}
Calling upon your inner physical reserves, you can exude an aura that will absorb some magical damage.
 
==Tackle==


{|
{{AB
|-
|skillname = Breathing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = BREATHE DEEP
|-
|cost = Damage Resistance: 1/3 Asphyxiation
| style="background:lightblue"|<tt>TACKLE <target> <direction></tt>
|description = With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath, allowing you to move faster and resist asphyxiation damage.
|-
|notes = Increases celerity
|}
}}
You can tackle your opponent and carry him or her to an adjacent location.


==Sprinting==
{{AB
|skillname = Sturdiness
|syntax = STAND FIRM
|description = By concentrating on increasing your mass, you are able to increase resistance to most attempts to move you against your will. It is lost when you next use balance or equilibrium.
|notes = Sturdiness also fails on movement.
}}


{|
{{AB
|-
|skillname = Fitness
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Damage Resistance: 1/8 Fire
|-
|description = Your athletic fitness is such that you are better able to sweat out a fight at extremely hot temperatures, and will therefore take less damage from heat-based attacks. There is no command to activate it; you will always be protected from the heat so long as you possess this skill.
| style="background:lightblue"|<tt>SPRINT <direction></tt>
}}
|-
|}
Sprint quickly in a particular direction.


==Barging==
{{AB
|skillname = Headslam
|syntax = HEADSLAM <target>
|description = By slamming your thick skull against your opponent's head, you can briefly stun them. You may  headslam even while tied up or with both arms broken, though you must be standing.
}}


{|
{{AB
|-
|skillname = Intimidation
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INTIMIDATE <target>
|-
|description = Instill fear in your opponent by your impressive strength and bulk...assuming you are indeed bulkier
| style="background:lightblue"|<tt>BARGE <player> <direction></tt>
and stronger.
|-
}}
|}
This ability will barge a player to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target player resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of me, and that this room has another exit to the ne. I would do <tt>BARGE BOB NE</tt>.


==Constitution==
{{AB
|skillname = Blocking
|syntax = BLOCK <direction> [firm] <br>
UNBLOCK
|cost = Power: 1 (any) (Only when "firm")
|description = This ability will allow you to block a particular direction, creating a chance to prevent normal movement in that direction. Firm, however, will make blocking guaranteed.
}}


{|
{{AB
|-
|skillname = Regeneration
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = REGENERATION ON/OFF
|-
|cost = Regeneration: 1/5 Health
| style="background:lightblue"|<tt>CONSTITUTION</tt>
|description = At an ongoing mental drain, you are able to channel your mental energy into healing yourself (1/5 health regen).
|-
}}
|}
This ability will gain you a stomach of steel.


{|
{{AB
|-
|skillname = Resistance
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = RESISTANCE
|-
|cost = Damage Resistance: 1/8 Magic
| style="background:lightgreen"|Reduces the incidence of the vomiting affliction.
|description = Calling upon your inner physical reserves, you can exude an aura that will absorb some magical damage.
|-
}}
|}


==Adrenaline==
{{AB
|skillname = Workout
|description = Your many hours of rigorous training grant you a 5/10 bonus to health.
}}


{|
{{AB
|-
|skillname = Tackle
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = TACKLE <target> <direction>
|-
|description = You can tackle your opponent and carry him or her to an adjacent location.
| style="background:lightblue"|<tt>ADRENALINE</tt>
}}
|-
|}
A surge of adrenaline will speed up your reflexes.


{|
{{AB
|-
|skillname = Sprinting
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SPRINT <direction>
|-
|description = Sprint quickly in a particular direction.
| style="background:lightgreen"|Provides the same defense as sipping quicksilver, or cures aeon.
}}
|-
|}


==Hunger==
{{AB
|skillname = Barging
|syntax = BARGE <player> <direction>
|description = This ability will barge a player to the direction you choose. To start the ability, you must be in a  room adjacent to the room where the target player resides, and you must choose to barge him in a  direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of you, and that his room has another exit to the northeast. You would do BARGE BOB NE to carry Bob into the room northeast of him.
}}


{|
{{AB
|-
|skillname = Constitution
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CONSTITUTION
|-
|description = This ability will gain you a stomach of steel.
| style="background:lightblue"|<tt>HUNGER</tt>
|notes = Creates a chance to avoid the Vomiting affliction
|-
}}
|}
Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that this will indeed make you hungrier than normal.


==Doors==
{{AB
|skillname = Adrenaline
|syntax = ADRENALINE
|description = A surge of adrenaline will speed up your reflexes.
|notes = Raises the speed defense if it is not present. Cures Aeon affliction on use.
}}


{|
{{AB
|-
|skillname = Hunger
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = HUNGER
|-
|description = Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that  this will indeed make you hungrier than normal.
| style="background:lightblue"|<tt>BARGE <direction></tt>
|notes = Cures the Anorexia affliction.
|-
}}
|}
If there is a door in the direction you barge, you will attempt to break it open using your superior strength and bulk.


==Strength==
{{AB
|skillname = Doors
|syntax = BARGE <direction>
|description = If there is a door in the direction you barge, you will attempt to break it open using your superior  strength and bulk.
|notes = Most doors will take several barge attempts. Steel reinforced doors may not be barged down.
}}


{|
{{AB
|-
|skillname = Strength
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLEX
|-
|cost = Damage Bonus: 1/3 Universal
| style="background:lightblue"|<tt>FLEX</tt>
|description = By flexing your muscles, you can enhance your damage to the tune of a 1/3 universal buff.
|-
}}
|}
By flexing your muscles, you can enhance your strength dramatically.


==Consciousness==
{{AB
|skillname = Consciousness
|syntax = CONSCIOUSNESS ON/OFF
|description = Your power of concentration is such that you will be able to maintain a grasp on consciousness where  you might normally lose it.
|notes = Prevents the unconsciousness affliction.
}}


{|
{{AB
|-
|skillname = Transmute
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = TRANSMUTE <0-1000>
|-
|description = This will instantly turn the specified amount of mana into health, minus a bit that is lost in the transfer.
| style="background:lightblue"|<tt>CONSCIOUSNESS ON/OFF</tt>
}}
|-
|}
Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.


==Transmute==
{{AB
|skillname = Boosting
|syntax = BOOST REGENERATION
|cost = Regeneration: 2/6 Health (with [Athletics#Regeneration] active)
|description = This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more  favourable mana-to-health ratio (2/6 health regen).
}}


{|
{{AB
|-
|skillname = Charge
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CHARGE <target> <direction>
|-
|cost = Damage Type: 100% Blunt
| style="background:lightblue"|<tt>TRANSMUTE <0-1000></tt>
|description = If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like sprint, only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage.
|-
}}
|}
This will instantly turn the specified amount of mana into health, minus a bit that is lost in the transfer.


==Boosting==
{{AB
|skillname = Numbness
|syntax = NUMB
|cost = Power: 5 (Any)
|description = With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. When the numbness wears off, all the damage you would have taken, minus 40%, will be received in one blow.
}}


{|
{{AB
|-
|skillname = Immunity
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = IMMUNITY
|-
|cost = Power: 4 (Any)
| style="background:lightblue"|<tt>BOOST REGENERATION</tt>
|description = Allows you to use your increased mastery over your body to burn off poisons.
|-
|notes = Dramatically increases poison shrugging. Each time it fires, it has a chance to remove the defense.
|}
}}
This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more favourable mana-to-health ratio.


==Charge==
{{AB
|skillname = Surge
|syntax = SURGE <br>
RELAX SURGE
|cost = Power: 8 (Any)
Vitals Malus: -5/-15 Mana
|description = By channeling your power into your body, you can increase the effectiveness of your transmutations, making them produce a surplus of health. However, this will come with a -5/-10 mana penalty.
}}


{|
{{AB
|-
|skillname = Puissance
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PUISSANCE
|-
|cost Power: 3 (Any) <br>
| style="background:lightblue"|<tt>CHARGE <target> <direction></tt>
Damage Modifier: 6/10 Universal
|-
|description = Your next physical attack will do puissant damage, granting an impressive bonus to damage. This is an exhaustive state to maintain so you must make your attack quickly.
|style="background:pink"|Damage Type: 100% Blunt<br/>
}}
Damage Source: Brute
|-
|}
If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like sprint, only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage. Your racial size stat increases damage.
 
==Numbness==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>NUMB</tt>
|-
|style="background:pink"|Power: 5 (Any)
|-
|}
With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. When the numbness wears off, all the damage you would have taken, minus 40%, will be received in one blow.
 
==Immunity==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>IMMUNITY</tt>
|-
|style="background:pink"|Power: 4 (Any)
|-
|}
Allows you to use your increased mastery over your body to burn off poisons.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Gives you a chance to resist poisons; if it fires, this strips the defense.
|-
|}
 
==Surge==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SURGE</tt><br/>
<tt>RELAX SURGE</tt>
|-
|style="background:pink"|Power: 8 (Any)
|-
|}
By channeling your power into your body, you can create a surge of bulk, which increases your potential maximum health, though at the cost of your mana.
 
==Puissance==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PUISSANCE</tt>
|-
|style="background:pink"|Power:  3 (Any)
|-
|}
Your next physical attack will do puissant damage. This means that both the damage you do to your enemy's health and their state of wounding are greater than with a normal strike. This is an exhaustive state to maintain so you must make your attack quickly.

Revision as of 19:26, 30 July 2016

Athletics is the skill of training the body for raw physical endurance. Weight training, some aerobics and a rigorous workout regime will eventually gain a variety of skills that involve either brute strength or feats of endurance.
Skill Learned At Description
Weathering Inept+0% Immunity to normal weather.
Vitality Inept+50% An adrenaline rush to heal your body.
Breathe Novice+0% Prepares your body to reduce fatigue loss.
Sturdiness Novice+33% Standing firm against attempts to move you.
Fitness Novice+66% Increased resistance to the elements.
Headslam Apprentice+0% Stun your opponent with your hard head.
Intimidation Apprentice+50% Intimidates weaker opponents with your bulk.
Blocking Capable+0% Allows you to block specific directions.
Regeneration Capable+50% Regain health through strength of mind.
Resistance Adept+0% Affords your puissant body extra magical resistance.
Workout Adept+33% Maintain peak physical condition.
Tackle Adept+66% Roughly tackle an opponent into an adjacent room.
Sprinting Master+0% To sprint rapidly in a given direction.
Barging Master+33% Barging your opponents.
Constitution Master+66% Maintaining your intestinal equilibrium.
Adrenaline Gifted+0% Pumping adrenaline through your veins.
Hunger Gifted+50% To force hunger and thirst upon yourself.
Doors Expert+0% You can now attempt to barge through doors.
Strength Expert+50% Increases the strength of your strikes.
Consciousness Virtuoso+0% The ability to stay conscious at all times.
Transmute Virtuoso+50% Instantly convert mana into health.
Boosting Fabled+0% Increasing your rate of regeneration.
Charge Fabled+33% Carry someone a great distance with a charge.
Numbness Fabled+66% Delaying the effects of damage.
Immunity Mythical+0% Immunity from most poisons.
Surge Mythical+50% Increase your health at the cost of your mana.
Puissance Transcendent+0% Your next physical attack will be of great strength.
Surge (by Folken)


Weathering

Syntax
WEATHERING

WEATHERING RELAX

Vitals Bonus: 1/2 Health

Your budding control over your body will assist you in weathering the storm of life by warming your blood and granting a 1/2 maximum health buff.


Vitality

Syntax
VITALITY

You may only activate this ability when on full health and mana. Once active, when you drop to less than twenty-five percent of your maximum health without dying, you will get a sudden rush of adrenaline that will heal you significantly.

Additional Notes:
Once your vitality defense has triggered, you cannot reraise vitality for XXX seconds.


Breathing

Syntax
BREATHE DEEP
Damage Resistance: 1/3 Asphyxiation

With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath, allowing you to move faster and resist asphyxiation damage.

Additional Notes:
Increases celerity


Sturdiness

Syntax
STAND FIRM

By concentrating on increasing your mass, you are able to increase resistance to most attempts to move you against your will. It is lost when you next use balance or equilibrium.

Additional Notes:
Sturdiness also fails on movement.


Fitness

Damage Resistance: 1/8 Fire

Your athletic fitness is such that you are better able to sweat out a fight at extremely hot temperatures, and will therefore take less damage from heat-based attacks. There is no command to activate it; you will always be protected from the heat so long as you possess this skill.


Headslam

Syntax
HEADSLAM <target>

By slamming your thick skull against your opponent's head, you can briefly stun them. You may headslam even while tied up or with both arms broken, though you must be standing.


Intimidation

Syntax
INTIMIDATE <target>

Instill fear in your opponent by your impressive strength and bulk...assuming you are indeed bulkier and stronger.


Blocking

Syntax
BLOCK <direction> [firm]

UNBLOCK

Power: 1 (any) (Only when "firm")

This ability will allow you to block a particular direction, creating a chance to prevent normal movement in that direction. Firm, however, will make blocking guaranteed.


Regeneration

Syntax
REGENERATION ON/OFF
Regeneration: 1/5 Health

At an ongoing mental drain, you are able to channel your mental energy into healing yourself (1/5 health regen).


Resistance

Syntax
RESISTANCE
Damage Resistance: 1/8 Magic

Calling upon your inner physical reserves, you can exude an aura that will absorb some magical damage.


Workout

Your many hours of rigorous training grant you a 5/10 bonus to health.


Tackle

Syntax
TACKLE <target> <direction>

You can tackle your opponent and carry him or her to an adjacent location.


Sprinting

Syntax
SPRINT <direction>

Sprint quickly in a particular direction.


Barging

Syntax
BARGE <player> <direction>

This ability will barge a player to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target player resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of you, and that his room has another exit to the northeast. You would do BARGE BOB NE to carry Bob into the room northeast of him.


Constitution

Syntax
CONSTITUTION

This ability will gain you a stomach of steel.

Additional Notes:
Creates a chance to avoid the Vomiting affliction


Adrenaline

Syntax
ADRENALINE

A surge of adrenaline will speed up your reflexes.

Additional Notes:
Raises the speed defense if it is not present. Cures Aeon affliction on use.


Hunger

Syntax
HUNGER

Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that this will indeed make you hungrier than normal.

Additional Notes:
Cures the Anorexia affliction.


Doors

Syntax
BARGE <direction>

If there is a door in the direction you barge, you will attempt to break it open using your superior strength and bulk.

Additional Notes:
Most doors will take several barge attempts. Steel reinforced doors may not be barged down.


Strength

Syntax
FLEX
Damage Bonus: 1/3 Universal

By flexing your muscles, you can enhance your damage to the tune of a 1/3 universal buff.


Consciousness

Syntax
CONSCIOUSNESS ON/OFF

Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.

Additional Notes:
Prevents the unconsciousness affliction.


Transmute

Syntax
TRANSMUTE <0-1000>

This will instantly turn the specified amount of mana into health, minus a bit that is lost in the transfer.


Boosting

Syntax
BOOST REGENERATION
Regeneration: 2/6 Health (with [Athletics#Regeneration] active)

This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more favourable mana-to-health ratio (2/6 health regen).


Charge

Syntax
CHARGE <target> <direction>
Damage Type: 100% Blunt

If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like sprint, only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage.


Numbness

Syntax
NUMB
Power: 5 (Any)

With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. When the numbness wears off, all the damage you would have taken, minus 40%, will be received in one blow.


Immunity

Syntax
IMMUNITY
Power: 4 (Any)

Allows you to use your increased mastery over your body to burn off poisons.

Additional Notes:
Dramatically increases poison shrugging. Each time it fires, it has a chance to remove the defense.


Surge

Syntax
SURGE

RELAX SURGE

Power: 8 (Any)

Vitals Malus: -5/-15 Mana

By channeling your power into your body, you can increase the effectiveness of your transmutations, making them produce a surplus of health. However, this will come with a -5/-10 mana penalty.


Puissance

Syntax
PUISSANCE

Your next physical attack will do puissant damage, granting an impressive bonus to damage. This is an exhaustive state to maintain so you must make your attack quickly.