Ninjakari (skill)

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The Ninjakari skill is learned by the monk guild of the same name in the City of Magnagora. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen.
Skill Learned At Description
Jakari Master+0% The basic jakari chain attack.
Jakati Master+25% Attack the defences that would keep your jakari out.
Boost Master+25% Spend power for superior kata moves.
Ochai Master+50% Cause bleeding with your jakari chain.
Ninchu Master+75% Whirl your chain faster.
Gripping Gifted+0% Grip your wielded items in a deathlock.
Ninshi Gifted+25% Wrap your chain around others.
Dhatogh Gifted+50% Knock down an opponent with an entangling chain.
Bhaddogho Gifted+75% Smack the ears to spread confusion.
Ninoaghi Expert+0% Modify ninshi to toss people around.
Burst Expert+25%
Akogh Expert+33% A blinding kick to the face.
Barbs Expert+66% Shred flesh by attaching barbs to a chain.
Ninughi Virtuoso+0% A chance to crack limbs.
Ninukhi Virtuoso+33% Drag others to you with your jakari chains.
Umubah Virtuoso+66%
Ninaali Fabled+0% Inducing muscle trembling weakness the body.
Illgathoru Fabled+20% Tear the flesh when you release your jakari binds.
Ninini Fabled+40% Wrap your jakari for defense or unarmed combat.
Ninthugi Fabled+60% Do greater injuries to a body part.
Ninombhi Fabled+80%
Jakarikoghu Mythical+0% Wave your jakari chain at multiple targets.
Oolibah Mythical+20% Numbing the nerves of the body slows one down.
Constrict Mythical+40% Tighten your chain as you yank it off.
Ashlamkh Mythical+60% Do the greatest injuries to a body part.
Byahkari Mythical+80% Strike back only in self-defense.
Ughathalogg Transcendent+0% A blow to make vital organs fail.
Ninjakari (by Daermon)


Jakari

Syntax
KA JAKARI <target> <bodypart> RIGHT
Kata: Arm Action

Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Can Target Denizens
Stance: Base

The basic attack with a tahto weapon will do bruising as well as blunt damage. Note that while a tahto is wielded, the trained monk can still perform punches and other moves. Tahto attacks will do a higher base damage than other attacks.


Jakati

Syntax
KATA PERFORM <target> <form> JAKATI

KATA PERFORM <target> =<form>

Kata: Raze

Power: 3 (Megalith of Doom)

When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage and wounds.

As an alternative, you can also add this to any form by prepending "=" to the name of the form. For example, if you have a form SMITE that you wish to use againt Roark then you would do KATA PERFORM ROARK SMITE. If you do KATA PERFORM ROARK =SMITE then it will automatically use this modifier with the SMITE form.


Boost

Syntax
KATA PERFORM <target> <form> BOOST

KATA PERFORM <target> <form>+

Power: 2 (Megalith of Doom)

Boosting a form will give you a temporary 13/13 balance buff for that form only. You can add boost either by using the BOOST argument at the end of the form or appending '+' to the end for the form name.


Ochai

Syntax
KATA PERFORM <target> <form> BURST
Power: 2 (Megalith of Doom)

Base Stance

The brutal impact of a chain can break the flesh, causing a good amount of bleeding.

Bonus Effect: Adds extra 10% of damage as bruising.

Changing stances now deals hemorrhaging. Hemorrhaging is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.

Certain afflictions will give you bonus hemorrhaging if your target has them when you start your form. Boosting will also double your hemorrhaging.

You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions.

Afflictions: InternalBleeding, Disloyalty, Pox, Confusion

You can build up to 850 hemorrhaging on a target

If you burst a target with greater than 750 hemorrhaging, it will put them into a weakened state temporarily. During that time, using Ughathalogg will instantly kill them.


Ninchu

Syntax
KA PERFORM <target> <bodypart> NINCHU
Power: 2 (Megalith of Doom)

This stance is the advanced version of the urchin stance which allows you to move backwards through your stance at the expense of power instead of balance.


Gripping

Syntax
GRIP

RELAX GRIP

While using this ability, you will prevent wielded items from being knocked out of your grip. Relax when you want to unwield.



Ninshi

Syntax
KA NINSHI <target> <bodypart>

KA YANK <target>

Kata: Grapple (Ninshi)

Grapple Ender (Yank) Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Base

Ninshi:

This is a two handed attack using your chain to strike at the victim, causing it to coil around the part of the body struck. While caught in your chain, attempts to heal that body part with regenerative ice may occasionally be foiled.

Note that you may not engage in the Ninshi and yank from it all in the same kata.

Effect: 50% chance for ice application to fail.

Yank:

Yanking will hide any poison afflictions received from poisons on your jakari.

Effect: Hides poisons and will add bruising or bleed depending on what you have less of.

If you have less bleeding, yank will deal 15% + 15% * number of affs (Internalbleeding, DamagedOrgans, Dysentery or Vomiting) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding.

This requires a barbed chain, otherwise it just increases bruising.


Dhatogh

Twist High Stance

Bonus Effect: DamagedOrgans


Bhaddogho

Twist Low Stance

Bonus Effect: Add 25 bleed and 12 bruising


Ninoaghi

Syntax
KA NINOAGHI
Kata: Grapple Ender

Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Twist

Effect: Prone + 1sec Stun