User:Elryn/WorldSkills
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ACTIVE WORLD EXPLORATION SKILLS
This is my attempt to catalogue the available skills which are not entirely intended for PvP-duels.
Rules
- [PvE] Must be able to be used without a player opponent
- [Active] Must be something that you might decide to use while adventuring, not a set-once or always-on defence.
- [Tangible] Must be something that causes a consequential change in your state or the world around you, more so than cosmetic (not changing only how you or your surroundings look)
Primary Skills
Cosmic
- CosmicFire - a 50% magic, 50% fire attack by engulfing a target in coruscating cosmic energy.
- Quickening [3p] - for about 10 seconds, recover equilibrium much faster than normal with a 25/25 bonus.
Elementalism
- Blast - a 100% fire attack by firing a blast of magical energy at a target.
- Cleanse - remove any odours from yourself or another player.
- Dig - unearth anything buried in natural ground.
- Doorblast - force open a locked door with a gust of wind (some doors are immune).
- Magelock - prevent a door from being opened.
- Freeze - use icy air to douse any wildfire.
- Icewall - create a wall of ice that blocks an exit.
Kata
- Punch - a 100% blunt attack where you use one or both of your arms to punch a target.
- Kick - a 100% blunt attack where you use one of your legs to kick a target.
Knighthood
- Striking - a 100% cutting/blunt attack that swings your weapon at the target.
- Raze - remove the protection shield around a denizen.
Music
- MinorSecond - a 100% magic attack. Play a disharmonic chord on your instrument which causes pain in the target.
- MinorThird - pacify a hostile attacker by playing a soothing note on your instrument.
- MajorThird - restore health to yourself or another player by playing a harmonious note on your instrument.
- PerfectFourth - call out additional vermin by playing a lively note on your instrument.
- MajorSixth - plant a milestone and play a note on your instrument to return to that location.
- Roulade - restore ego to yourself by playing a confident note on your instrument.
Nature
- Talisman - a 100% magic attack where you curse your target with nature's wrath.
- Nut - you can plant a seed in your commune to grow a new protective tree.
- Growth - you can increase herb growth in your current location for a short time.
- Flow - you can travel instantly to another player as long as you are both in forest of the same type.
- Guard - protect herbs in the location from dying out for a period of time.
- Rain - call down a shower that removes stink and puts out any wildfires.
Primary Specialisations
Axelord (Warrior)
- Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
- Chop - attempt to bring down the great trees in a forest commune.
Cavalier (Warrior)
- Tender - restore the health, mana and ego of your mount.
- Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
- Muster - summon your steed back to your side.
Blademaster (Warrior)
- Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
Bonecrusher (Warrior)
- Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
Pureblade (Warrior)
- Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
Loralaria (Bard)
- JadeGrazioso - when sung, this stanza regenerates health of yourself and player allies.
- CrimsonCourante - when sung, this stanza gives 2/4 balance bonus to yourself and player allies.
- LoralChord - a 50% cold, 50% asphyxiation attack that turns the target's flesh to crystal.
- ChromaConcerto - when sung, gives 1-2/8 cold, fire and electricity resistance to yourself and player allies.
- Crescendo - when sung, gives 1/8 damage buff to anyone from your nation.
- EmeraldGrazioso - when sung, cures you and player allies of afflictions.
- StratusSerenade - when sung in cloudy terrain, gives you and player allies a chance to dodge attacks.
- ClearCapriccio [8p] - when sung, cures you and player allies of afflictions and gives alacrity.
Minstrelry (Bard)
- DrinkingSong - when sung, gives you increased maximum vitals based on drunkenness, and player allies increased alcohol tolerance.
- FireForte - when sung, gives you and player allies a 1/8 fire/psychic damage buff and a 1/8 fire/cutting/blunt resist bonus.
- ChaosChord - a 50% fire, 50% psychic attack that boils the target's blood.
- Cabaret - when sung, restores mana and ego to yourself and player allies.
- MorningStar - when sung, gives 1/8 damage buff to anyone from your nation.
- Jamboree - when sung, cures you and player allies of mental afflictions.
- BurningPower [3p] - gives yourself or an ally a bonus that causes the next five power-consuming feats in a pyrocast desert to cost 1 less power.
Necroscream (Bard)
- VileBlood - when sung, cures you and player allies of afflictions, and gives a viscanti-only ego bonus.
- UndeadBlues - when sung, makes you and player allies count as undead for influence, and gives 1/8 blunt, cold and cutting resistance.
- IronChord - a 50% excorable, 50% cutting attack that is attuned to tainted energies.
- NecroBallad - when sung, restores health, mana, ego and willpower to any undead.
- EngineWords - when sung, gives 1/8 damage buff to anyone from your nation.
- TaintedLove - when sung, gives 2/4 bonus to equilibrium and balance recovery for player allies.
Shadowbeat (Bard)
- ShadowLight - when sung, gives you and player allies cutting and blunt damage resistance and shroud.
- SpiderLegs - when sung, gives you and player allies faster writhe balance.
- ShadowChord - a 75% poison, 25% excorable attack that plagues a target with shadows.
- DarkHeart - when sung, gives 1/8 damage buff to anyone from your nation.
- WyrdSong - when sung, periodically raises magical shields around you and player allies if you stand in wyrden forest.
Starhymn (Bard)
- Processional - when sung, restores health, mana and willpower to yourself and player allies.
- HopesCarol - when sung, gives you and player allies 1/8 resistance to cold, fire, poison and electricity.
- StarChord - a 50% divinus, 50% fire attack that engulfs a target in celestial fire.
- CelestOde - when sung, gives 1/8 damage buff to anyone from your nation.
- GuardianAngel [2p] - gives 3/10 damage resistance for a short time, if the right songs are being sung.
- AngelicHost [10p] - resurrects another player, if the right songs are being sung.
Wildarrane (Bard)
- AncestralCall - when sung, summons spirits that give you a 1/3 universal resistance bonus.
- PaleBeauty - when sung, restores ego to yourself and player allies.
- LunaMelody - when sung, decreases herb balance recovery for yourself and player allies.
- WildeChord - a 75% cold, 25% divinus attack that vibrates with the cold winter.
- Celebrate - when sung, gives 1/8 damage buff to anyone from your nation.
- NatureRhythm - when sung, restores health, ego or mana based on season for yourself and player allies.
- EternalTree - when sung, improves vital elixir effect for yourself and player allies.
- AncestralFealty - when sung, gives you and player allies a 1/4-10 damage buff.
Celestialism (Guardian)
- Wings - fly into the sky or land
- Link - channel energy from an astral node into your nexus.
- Symbol - a 100% divinus attack that strikes a target with the energy of a chosen Supernal.
Harmonics (Guardian)
- Harvest - retrieve charged gemstones from the Continuum plane.
- Link - channel energy from an astral node into your nexus.
- MendingStone [3p] - restore health and cure afflictions for yourself and allied players.
- Glorygem - restore mana and ego to yourself or another player.
- Convoke [3p] - summon another player to you.
- CrystalWeapon - a 100% magic attack that releases harmonic energies at a target. Also allows discharging periodically to give a short bonus for 1 minute.
- Heartstone [5p] - resurrects another player that you have previously linked with.
Nihilism (Guardian)
- Wings - fly into the sky or land
- Link - channel energy from an astral node into your nexus.
- Syphon - ask your demonic companion to cure yourself of an affliction.
- Symbol [10p] - a 100% excorable attack that strikes a target with the energy of a chosen Demon Lord.
Transmology (Guardian)
- Harvest - retrieve flesh from the Vortex plane.
- Link - channel energy from an astral node into your nexus.
- Legs - allows you to leap over obstacles into an adjacent location.
- Ribbachi [2p] - a flesh-formed spy creature that you can order to move around and deliver items.
- Torso - grants wings which you can use to fly/land.
- Hands - provides one of three types of attacks, either 100% cutting, 100% blunt or 100% psychic.
Wicca (Wiccan)
- Broom - fly into the sky and land.
- Maiden [1p] - summon a fae for a short time that gives random blessings to yourself or another player.
- Dryad [1p] - summon a dryad into your location, providing a tree canopy.
- Mushrooms [1p] - summon a mushroom circle in forest, then snort the spores to teleport back there from the same plane.
Druidry (Druid)
- Sapling - sprout a new tree in forest that will eventually grow to a size where it can be harvested for lumber.
- Forest [1p] - change the environment of the location to forest.
- Totem - hatch a unique beast companion for Beastmastery skills.
- Storm - periodically heal yourself and your allies (forested terrain only).
- Cudgel - a 50% cutting, 50% blunt attack with splinters, or a 100% poison (Crow) or 100% lightning (Stag) attack.
Wildewood (Druid)
- Wildewood - a 100% magic attack that turns a target's skin to bark.
- AutumnalSurge - allows a tree to die, leaving behind sap resources.
- Garland - a 50% blunt, 50% magic attack that involves holding a garland of flowers while squirrels throw nuts.
- Treehug - a 50% blunt, 50% asphyxiation attack where you embrace your target at the cost of one faeblossom resource.
- Wildecall [5p] - summons random animals for the next hour, providing minor boosts such as damage resistance or mana restoration.
Wyrdenwood (Druid)
- Wyrdenwood - a 100% magic attack that turns a target's skin to bark.
- WyrdenBlaze - allows a tree to die, leaving behind sap resources.
- Flailing - a 50% poison, 50% cutting attack that involves whipping a thorned vine item to flay a target.
- Noose - a 50% cutting, 50% asphyxiation attack where you garrote your target with your vine.
- CrimsonMoss [5p] - reduce bleeding for an hour, and if others in the room bleed you will restore some health.
Aeromancy (Mage)
- Windwalk - Can fly into the sky and land.
- Condensate [1p] - change the environment in the location to clouds.
- Thunderbird - hatch a unique beast companion for Beastmastery skills.
- SwiftWind - give a 10/10 balance or equilibrium recovery bonus to the next skill used by yourself or an ally (cloudy terrain only).
- WestWind - periodically heal yourself and your allies (cloudy terrain only).
- Staff - a variable percentage electrical/cold attack using elemental air.
Aerochemantics (Mage)
- Windwalk - Can fly into the sky and land.
- BeamGenerator - a 50% electric, 50% asphyxiation attack
- FocalTip - changes the BeamGenerator attack to be 100% electric at a cost of 1 altostratus resource per attack.
Aquamancy (Mage)
- Turtle - hatch a unique beast companion for Beastmastery skills.
- Flood [1p] - change the environment in the location to flooded.
- Dilute - give a vital elixir bonus to yourself and allied players (flooded terrain only).
- Healspring - periodically heal yourself and allied players (flooded terrain only).
- Staff - a variable percentage cold/blunt/asphyxiation attack using elemental water.
Aquachemantics (Mage)
- Chalice - a 50% asphyxiation, 25% cold, 25% blunt attack using celestial waters.
- Gild - changes the Chalice attack to be 100% divinus at a cost of 1 luminated resource per attack.
- Novamist [5p] - will prevent death from damage once by restoring a large amount of health, with the effect lasting one hour.
Geomancy (Mage)
- Burrow - dig down underground.
- Taint [1p] - change the environment in the location to taint.
- Wyrm - hatch a unique beast companion for Beastmastery skills.
- Lodestone - give a particulate curing bonus to yourself and allied players (tainted terrain only).
- Grounding - periodically heal yourself and allied players (tainted terrain only).
- Staff - a variable percentage poison/cutting/asphyxiation attack using elemental earth.
Geochemantics (Mage)
- Magnum - a 50% asphyxiation, 50% cutting attack using explosive iron.
- Nozzle - changes the Magnum attack to be 100% excorable at a cost of 1 taint resource per attack.
Pyromancy (Mage)
- Combust [1p] - change the environment in the location to burning.
- Phoenix - hatch a unique beast companion for Beastmastery skills.
- Mirage - give an ice curing bonus to yourself and allied players (burning terrain only).
- Flashfire - periodically heal yourself and allied players (burning terrain only).
- Staff - a variable percentage fire/asphyxiation attack using elemental fire.
Pyrochemantics (Mage)
- Pyrocannon - a 50% fire, 50% asphyxiation attack using a blast of fire.
- Muzzle - changes the Pyrocannon attack to be 100% fire at a cost of 1 pyrrhic resource per attack.
Nekotai (Monk)
- Nekai - a 100% cutting damage attack using an arm to slice with a nekai blade weapon.
Ninjakari (Monk)
- Jakari - a 100% blunt damage attack using an arm to swing a jakari chain weapon.
Nunchaku (Monk)
- Nunchaku - a 100% blunt damage attack using an arm to swing a nunchaku weapon.
- Neihuo - cure any chill afflictions and gain fire defense.
Shofangi (Monk)
- Shofa - a 100% cutting damage attack using an arm to swing a shofa blade weapon.
- Ram - destroy a wall blocking an exit.
Tahtetso (Monk)
- Tahto - a 100% blunt damage attack using an arm to swing a tahto staff weapon.
- Polevault - leap over any obstacle to an adjacent location.
Tessenchi (Monk)
- Tessenku - a 100% cutting damage attack using an arm to swing a tessen weapon.
- CalmingWind [5p] - restores 20% of health, mana and ego for allied players present.
Secondary Skills
Acrobatics
- Balancing - ignore a certain number of attempts to knock you prone.
- Sprint - travel in a straight line as far as you can until you encounter a barrier.
- Handspring - leap over walls or obstructions into an adjacent location.
- Avoid - as long as you do nothing else, prevent the next attack.
- Barrelroll [2p] - using a jump and roll technique, teleport two steps in the same direction.
- Tripleflash [10p] - for a short period of time, gain an extra 50% chance to have an extra 1/8 resistance when receiving a damaging attack.
- Airpike [1/3p] - using a jump and twist technique, teleport two steps in different directions.
Astrology
- Volcano [?p] - raise or lower summon resistance of yourself or another player, effect depending on current celestial alignment.
- Antlers [?p] - raise or lower balance recovery time of yourself or another player, effect depending on current celestial alignment.
- Twin Crystals [?p] - raise or lower magic, psychic, divinus and excorable resistance of yourself or another player, effect depending on current celestial alignment.
- Astroglide [5p] - transverse to or from your nation's nexus on the astral plane.
- Dolphin [?p] - raise or lower equilibrium recovery time of yourself or another player, effect depending on current celestial alignment.
- Lion [?p] - raise or lower maximum ego of yourself or another player, effect depending on current celestial alignment.
- Crocodile [?p] - raise or lower regeneration of health, mana and ego of yourself or another player, effect depending on current celestial alignment.
- Burning Censer [?p] - raise or lower fire, poison and asphyxiation resistance of yourself or another player, effect depending on current celestial alignment.
- Spider [?p] - raise or lower writhe speed of yourself or another player, effect depending on current celestial alignment.
- Dragon [?p] - raise or lower maximum mana of yourself or another player, effect depending on current celestial alignment.
- Skull [?p] - raise or lower maximum health of yourself or another player, effect depending on current celestial alignment.
- Bumblebee [?p] - raise or lower movement speed of yourself or another player, effect depending on current celestial alignment.
- Glacier [?p] - raise or lower cold, electric and physical resistance of yourself or another player, effect depending on current celestial alignment.
Athletics
- Sprinting - travel in a straight line as far as you can until you encounter a barrier.
- Transmute - convert mana into health instantly.
- Numbness [5p] - for 15s, gain significant universal damage resistance of 25/25.
- Bulwurk - for a short time you will guard another player, such that you take damage instead of them.
Dramaturgy
- Inspiration - restore ego to yourself by taking a moment of inspiration.
Dreamweaving
- Dreambody - separate from your physical body and explore without being physically harmed.
- Bodysnap [3p] - instantly return to your physical body while in dreamform from anywhere.
- Envelop - pick up items while in dreamform.
- Tether [1p] - form a link to another player, then teleport to them while in dreamform.
- Link - follow another player while in dreamform.
- Coalesce [5p] - emerge from dreamform at your current location.
- Dreamdrift [3p] - teleport to another player on the same plane while in dreamform.
Ecology
- Empathy - engage in empowerment or weaking influence battles with land-based animals
- Rebirth [5p] - awaken an animal companion, one of which you can order to move around.
- HerbRenewal [5p] - restore one type of herb to a barren room.
- AnimalGrowth [5p] - temporarily increase the size and strength of an animal.
- Unite [2p] - teleport to the location of your animal familiar.
- ForgePath [10p] - with the help of another player, create a mystic pathway between your locations.
Glamours
- Manse [10p] - create an illusory room that you and allies can enter, restoring willpower (may not do anything any more?).
- IllusorySelf [5p] - summon an illusory doppleganger that occasionally absorbs an attack, lasting until about twice your health has been absorbed.
Harmony
- Akhkrak [3p] - boil away afflictions if you are currently chanting three fire mantras.
- Akhlumangchu [1p] - call a prismatic shield that cannot be broken.
- Akhoosh [2p] - shift to an adjacent location regardless of afflictions if you are currently chanting three wind mantras.
Healing
- Heal - restore health to yourself or another player.
- Cure - relieve yourself or another player of a random affliction.
- Sensory - specifically relieve yourself or another player of a sensory affliction.
- Auras - radiate a healing aura that continually has a chance to relieve the target of an affliction.
- Fractures - specifically relieve yourself or another player of a fracture affliction.
- Anesthesia [2p] - for a short time give another player a 2/5 universal damage resistance.
- Neurosis - specifically relieve yourself or another player of a neurosis affliction.
- Bolster [2p] - for a short time give another player protection from losing more than 10% of their health from a single attack.
- Sanitise - cleanse yourself or another player from stink
- Choleric - specifically relieve yourself or another player of a choleric affliction.
- Farheal - restore health or cure another player within the local area.
- Aurashift - move one of your healing auras onto another player.
- Inspirit - add a small heal-over-time component to your next restoration of health.
- Sanguine - specifically relieve yourself or another player of a sanguine affliction.
- Phlegmatic - specifically relieve yourself or another player of a phlegmatic affliction.
- Quicken [2p] - for a short time, halve the equilibrium time from using healing abilities.
- Auric - specifically relieve yourself or another player of an auric affliction.
- Projection [2p] - relieve all allies in your location of some afflictions.
- Attend [2p] - link to another player in the same area so that 20% of healing you do to others is received by your patient, and there is a chance you receive afflictions instead of themselves.
- Sacrifice [2p] - transfer your health (or life) to another player or all allies in the local area.
- Mania - specifically relieve yourself or another player of a manic affliction.
- Insanity - siphon some astral insanity from another player into yourself.
- Draw [1-2p] - siphon up to three afflictions from another player to yourself.
Hexes
- Nothing
Hunting
- Fishcatch - attempt to catch a fish while standing in a river.
- Cluck - easily pick up chickens.
- Soothe - calm down an animal that is panicking, preventing it from running around.
- Rustle - lasso a cow or sheep to have it follow you.
- Mimic - attempt to summon an animal in the local area to yourself.
- Campfire - build a campfire in your location which restores health, mana and ego and can raise them above maximum.
- SnakeCharm - catch snakes in a specially constructed net.
- Tent - pitch or take down a portable tent in a natural environment, which provides benefits while sleeping inside.
- Pathfinding - travel through wormholes which are found throughout natural environments, linking one location to a distant one.
Illusions
- Reflection - a fragile glamour that absorbs one hostile attack before being destroyed. Dissipates if you take any hostile action.
Phantasms
- Nothing
Psionics
- Hyperhidrosis - sweat off certain afflictions, at the cost of possibly making your skin slick.
Psychometabolism
- Gliding - travel in a straight line as far as you can until you encounter a barrier.
- Shift - travel through walls and wooden doors by phasing your body.
- Bodyfuel - drain health to restore your own power reserves, up to 5 power at a time.
- Biodrive [10p] - for a short time you will periodically cure yourself of afflictions and gain 5/10 regeneration bonus to all vitals.
Rituals
- Laetitia - restore ego to yourself or another player via chanting.
- Puella - restore health to yourself or another player via chanting.
- Via - as long as both you and another player are on a Prime highway road, you can teleport to them with this ritual.
Runes
- BenignProphesy [5p] - for five minutes increases maximum health by 10% for you and allied players.
Shamanism
- Lightburst [1p] - magnify the sun to clear ice from your location or cure freezing and provide fire defence to yourself or another player.
- Trance - fall into a trance that gives you 1/7 regeneration to all vitals until you end it.
- Cloudburst - shower your location and any adjacent ones, putting out wildfires.
Stealth
- Evade - shift to an adjacent location ignoring afflictions or obstructions.
Tarot
- Healer - restore health to yourself or another player by throwing a card of Dionamus.
- Magician - restore mana to yourself or another player by throwing a card of the magician.
- Hermit - mark any number of cards with a particular location, then teleport back as long as no other players are there.
- Empress - summon an ally from within the local area, or someone who lusts after you from the same continent.
- Teacher - boost one skill at random for an hour, on yourself or another player.
- Starleaper - causes you to immediately flee to an adjacent location upon being attacked.
- Catacombs - enter the underground passages of Urlach, allowing teleport to many village locations.
- Princess [5p] - after throwing the card, you can later beseech Marilynth to cure some afflictions and restore your health, mana and ego.
Telekinesis
- None
Telepathy
- None
Totems
- Squirrel - forage in a forest location to alleviate some hunger.
- Groundhog - burrow underground in natural environments, or unearth something that is buried.
- Stag - travel in a straight line as far as you can until you encounter a barrier.
- Horse - leap over obstacles that block you moving into an adjacent location.
Tracking
- HuntingCompanion - summon a hound/wolf companion and order it to move around.
- Deliver - Send an item to another player on the same plane, via your hunting companion.
- Unite - teleport to the location of your animal companion.
Zarakido
- EnigmaticFlow - Increases your enigmatic flow up to a maximum of 100% by drinking beer or tea.
- AdaptiveFlux - Reduces damage taken through attacks at the cost of enigmatic flow resources per hit.
- Consumption [5p] - greatly restores a particular vital at the cost of enigmatic flow.
- AttitudeFlux - boost influence attacks at the cost of enigmatic flow resources per attack.
- EnigmaticBurst - heal allies for 20% of a vital at the cost of enigmatic flow resources.
- EsotericFlux - boost critical hit bonus chance at the cost of enigmatic flow per strike.
- AugmentedMemory [7p] - increase your enigmatic flow greatly at the cost of power.
- PositionFlux - move yourself and another player somewhere in the local area at the cost of enigmatic flow resources.
Secondary Specialisations
Aeonics (Hallifax)
- Alacrity [1p] - restores 20% health 5 times before fading.
- PastGlimpse - cures one affliction at random.
Necromancy (Magnagora)
- Mastery - allows influence of undead denizens
- Carrion - eat corpse to reduce hunger level
- Cannibalize [3p] - convert 50% of your health to mana, or vice versa
- Ghost [3p] - avoid many forms of attack while in ghost form
Paradigmatics (Gaudiguch)
- ChaoteSign [2p] - after receiving a certain number of attacks, activate the sign to completely absorb one damaging attack.
- Reimagination [3p] - increase a vital or damage bonus of yourself or another player for a short time
Moon (Serenwilde)
- Beam - teleport to another player in the local area
- Light - cause allies in the room to regenerate ego at 1/4
- Cone - channel energy from an astral node into your nexus
- Waxing - restore health over time, based on the phase of the moon
- Full [4p] - cure some afflictions of yourself and receive a prismatic barrier
- Moonburst - a 100% magic damage attack
- Resurgem [0/10p] - resurrect another player
- Conclave [5p] - summon other coven players to your current location
- Drawdown [10p] - a 50% fire, 50% divinus attack that channels moonfire
Stag (Serenwilde)
- TotemCarve [10p] - transform an elder commune tree into a living totem
- TotemReturn [0-8p] - teleport back to your bonded totem
- MedicineBag [8p] - touch to heal for more than a usual healing elixir
- Sacrifice [10p] - grant one or more allies regenerative and curative bonuses in exchange for weakening (or dying) yourself
- StagTotem [5p] - summons a healing totem for 5 minutes that restores vitals and cures afflictions for allies and yourself