Stealth

Revision as of 01:42, 13 September 2012 by Enyalida (talk | contribs) (Updating to templated skilltable.)
The Stealth skill is the clandestine practice of all things secretive. Its practitioners conceal themselves within the deepest shadows, biding their time until an opportunity to strike. They are masters of deception and subterfuge, and excel at concealment.


Skill Learned At Description
Sneak Inept+0% Quietly move unseen through the shadows.
Evade Inept+50% Escape without notice from unpleasant situations.
Sign Novice+0% Communicate through a subtle and silent means.
Eavesdrop Novice+50% Listen to conversations in adjacent locations.
Bracing Apprentice+0% Brace yourself against harm.
Rooftops Apprentice+33% Rule the urban jungle from the rooftops.
Mislead Apprentice+66% Give your attackers the slip.
Blowgun Capable+0% The silent blowgun will subdue your foes.
Stalk Capable+50% Follow a person without their knowledge.
Awareness Adept+0% Sense when foes draw near.
Agility Adept+50% Your movements are more agile and quick.
Whisper Master+0% Keep your secrets hidden from other sneaks.
Infiltrate Master+50% Gather reports by infiltrating the aethers.
Masquerade Gifted+0% Though a bit morbid, you can masquerade as the dead.
Truss Expert+0% Firmly bind your prone foe.
Waylay Expert+50% Corner your foe from your hiding place.
Rush Virtuoso+0% Surprise your opponent with a sudden attack.
Drag Virtuoso+33% Forcibly drag your prey away.
GhostWalk Virtuoso+66% Travel to your target unobtrusively and quickly.
Aim Fabled+0% Aim blowguns from a greater distance.
Screen Fabled+50% Conceal your belongings from prying eyes.
Obscure Mythical+0% Mask the origin of your darts.
Deepcover Mythical+50% Take on the status of the one you masquerade.
Veil Transcendent+0% Prying eyes will see you no more.
Illithoid Bust (by Balizar)

Sneak

Syntax:
SNEAK, EMERGE

Your training allows you to hide within the shadows and sneak around without others noticing. Emerging from the shadows will cause you to cease sneaking about.

Evade

Syntax:
EVADE <direction>

You can slip through defenses that prevent you from leaving a location through clever evasion techniques.

Sign

Syntax:
<emote> SIGN <message>

Each guild which teaches stealth develops a special sign language which is so subtle that it could involve facial twitches or small muscular movements. Generally, such sign language is hidden within simple smiles or frowns.

NOTE: You must sign using standard emotes, such as SMILE, NOD, etc. They cannot be used to target anyone. Example: SMILE SIGN Boy, what a jerk!

Eavesdrop

Syntax:
EAVESDROP <direction>

You can listen in on conversations in adjacent locations.

Bracing

Syntax:
STEALTH BRACING
Damage Modifier: 15

Attacks can come at any time, so those trained in stealth learn to brace themselves against the possibility of bodily harm.

Rooftops

Syntax:
SCALE ROOFTOPS / CLIMB DOWN

NOOSE <target>
SHOVE <target>

You can scale up to rooftops if they are accessible. From the rooftops, you can use a piece of rope to noose someone on the ground, and bring them up to the rooftops with you. Also, if another person is on the rooftops with you, you can shove them off and break their legs.

Mislead

Syntax:
STEALTH MISLEAD <direction>

The art of misdirection is one of the hallmarks of stealth, and you can prepare yourself to appear to move in the direction of your choice.

Blowgun

Syntax:
BLOWGUN SHOOT <target> <poison>

BLOWGUN CREATE DARTS
BLOWGUN CREATE BLOWGUN

Shooting darts at an enemy does no damage but will afflict with poison. You must have a vial of poison in your inventory as well as darts and a blowgun. You can carve a blowgun out of a wood commodity, and can create a full brace of darts out of 10 iron commodities.

Stalk

Syntax:
STALK <target>

If you are sneaking about, you can begin following someone in an adjacent location. You can only stalk someone on ground level and cannot stalk over water.

Awareness

Syntax:
STEALTH AWARENESS [ON/OFF]

By becoming hyperaware of your surroundings, you will know when an enemy enters or leaves your general area.

Agility

Syntax:
STEALTH AGILITY

By speeding up your body and reflexes, you will increase your general overall agility, as well as your movement speed.

Whisper

Syntax:
STEALTH WHISPER

By entering into whisper mode, you will not be easily eavesdropped or infiltrated by other stealth users.

Infiltrate

Syntax:
INFILTRATE <target>

In order to successfully infiltrate, your target must be in the same room as you though can be on any elevation. While infiltrating, you will hear the city and guild channels of that person.

Additional Notes:
Doesn't infiltrate clans, orders, etc.

Masquerade

Syntax:
MASQUERADE WEAR <mask>

MASQUERADE RELAX
MASQUERADE MAKEMASK <target>

In order to accomplish a successful masquerade, you must first make a gold mask from a corpse. You will need 5 gold tints and, of course, the undisturbed corpse or head of your target. Once you have created the delicate mask (which destroys the corpse or the head), you can use it to train the muscles of your face to take on the appearance of the mask's subject. The delicate mask will quickly decay the more you use it.

Performing any hostile action while under a masquerade will reveal who you are. No one will be able to target you using your masquerade name nor will your masquerade name be seen when you send tells to others.

NOTE: The algontherine entities known as aethercraft refuse to recognize those who are under a masquerade, and thus you cannot use PORTALs or MODULEs while masked.

Snoop

Syntax:
SNOOP <target> [<item>]

You can snoop around another person's inventory to see what they have. You may also examine a specific item within another's inventory.

Truss

Syntax:
TRUSS <target>
Commodity: rope 1

With a piece of rope, you can truss up a prone opponent with tight bindings.

Waylay

Syntax:
STEALTH WAYLAY <target>

You must first set up to waylay a target, who cannot be in the same room as you but must be on the same continent. If the target enters the room, you will immediately spring out and waylay him or her, throwing the target to the ground. Once waylaid, there is a chance that you can block the target's movement out of the room (chance increases with your skill in stealth).

Rush

Syntax:
STEALTH RUSH <target> <direction>
Power: 2 (Any)

Commodity: Rope (1)

Rush at an enemy in an adjacent room and quickly truss them up.

Drag

Syntax:
DRAG <target> <direction>

If your target is trussed up, you can drag him or her to adjacent locations.

GhostWalk

Syntax:
GHOSTWALK <target>
Power: 3 (any)

By sensing out and focusing on a target who is no more than 15 rooms away from you, you can slip towards them without being seen. However, the path must be clear and no closed doors may be between you.

Aim

Syntax:
BLOWGUN AIM <target> <poison>

You can now aim your blowgun at a target, which will allow you to hit that target if in adjacent rooms or at different elevations in the room you are in. Note that aiming takes a little more balance than simply shooting.

Screen

Syntax:
STEALTH SCREEN

You can cleverly hide the items you carry, so they cannot be seen by those trying to peek into your inventory.

Obscure

Syntax:
BLOWGUN AIM <target> <poison> [OBSCURE]

By obscuring your aimed shots, it will not be apparent from what direction or elevation the darts are coming from. This adds a small amount of balance recovery to the aimed shot.

Deepcover

Syntax:
STEALTH DEEPCOVER
Power: 10 (any)

While under a masquerade, you will be able to briefly assume that identity to such an extent that you will fool organizations. While under deep cover, organizations will truly think you are indeed that person when checking their enemy lists. However, this does NOT fool individuals who have you on their personal enemy list. This is very taxing and you will not be able to maintain deepcover for long so use that time wisely.

Veil

Syntax:
STEALTH VEIL
Power: 5 (any)

By veiling your aura, no one will be able to detect your whereabouts by almost any means. Do not underestimate this ability, it is extremely powerful! It will last 3 minutes before dissipating.