The training and honing of your willpower falls under the skill of Discipline. The primary benefit is increasing your rate of power renewal. There are also a handful of useful skills that are acquired that flow from the mastery of your will. Also, your willpower will regenerate faster the greater your skill in Discipline. |
Skill | Learned At | Description |
---|---|---|
FocusBody | Inept+0% | Regain your motor skills. |
Clotting | Novice+0% | Reduce the level of your bleeding. |
Insomnia | Novice+50% | Cause yourself to be unable to fall asleep. |
Obliviousness | Apprentice+0% | Willfully ignore actions that don't affect you. |
Curing | Apprentice+50% | Allow your instincts to maintain your vitals. |
FocusConstruct | Capable+0% | Manipulate the aether to assist a construct or colossus! |
Masochism | Capable+50% | Take your aggression out on yourself. |
Satiation | Adept+0% | Enhance the value of what you eat. |
Restoration | Master+0% | Healing damaged limbs by force of will. |
Metawake | Master+50% | Cause yourself to quickly wake up automatically. |
HeartStop | Gifted+0% | Slay yourself by stopping your heart. |
Breathing | Expert+0% | Controlling your breathing to avoid asphyxiation. |
Selfishness | Virtuoso+0% | Become too selfish to throw or give anything away. |
FocusMind | Fabled+0% | Curing mental afflictions by sheer will. |
DamageShift | Mythical+0% | Shift wasted damage to fortify your next attack. |
EnergyLink | Mythical+50% | Drain your energy reserves to another. |
FocusSpirit | Transcendent+0% | Focus your mind on cleansing your spirit. |
FocusBody
Syntax: |
FOCUS BODY |
Paralysis prevents you from doing anything, a nasty situation to be in. But all you need do is move your little toe before movement returns. By focusing your entire will upon your body, you can break out of paralysis, or the psionic ailments of leg lock or throat lock.
Additional Notes: |
In addition to gaining skills as you study more Discipline, you will reduce the amount of time it takes to recover focus balance. Discipline lessons also control how fast you regain power from your reserves. |
Clotting
Syntax: |
CLOT |
This will permit you to partially clot your bleeding.
Additional Notes: |
Each clot will stop 20 bleeding at a cost of 40-60 mana. |
Insomnia
Syntax: |
INSOMNIA |
This ability will allow you to give yourself insomnia - a useful defence against being put to sleep involuntarily.
Additional Notes: |
You can also get insomnia without spending mana by eating merbloom. |
Obliviousness
Syntax: |
OBLIVIOUSNESS [ON/OFF] OBLIVIOUSNESS TARGET <target> |
Though it takes a moderate mana drain, you can will yourself to be oblivious to many actions that don't affect you. The exception to this is if you target someone through obliviousness, which would allow you to see any actions that your target performs. You will also see any actions that occur to your target.
Curing
Syntax: |
CURING CURING AUTOHEAL |
Autohealing will allow you to subconsciously maintain your vitals statistics (health, mana, and ego) without focusing on the task yourself.
Special: If you have the FirstAid ability in Discernment, you can enable CURING AUTOAID. This is currently in a trial phase and will only work within one of Lusternia's Arenas. It will automatically try to cure any afflictions you receive.
FocusConstruct
Syntax: |
FOCUS <construct/colossus> [POSITIVE|NEGATIVE] FOCUS CLEAR |
This skill allows you to support a construct positively or negatively, affecting how much damage they take, both from other constructs/colossi and from aethership bombardment. Only a limited number of people can support constructs. While you are supporting the construct or colossus, you will continuously gain experience while you retain that support.
Note as well that focusing negatively on a construct or colossus will slow its ability to move.
Masochism
Syntax: |
CONFIG MASOCHISM [ON|OFF] |
You may now decide whether or not you are able to target yourself with aggressive abilities. The default is off, and this command cannot be forced.
NOTE: You should not rely on attacks against yourself functioning exactly as they do against other players. If something does not seem to be working correctly, please test against another player before assuming something is broken.
Satiation
Syntax: |
SATIATION |
By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.
Restoration
Syntax: |
RESTORE |
By channeling mental power into healing, you can heal any broken limbs you may have at one time.
Additional Notes: |
The length of the equilibrium loss depends on how many broken limbs you have. |
Metawake
Syntax: |
METAWAKE ON/OFF |
Though it will quickly drain your mana, turning metawake on will ensure that you will quickly wake up if put to sleep.
HeartStop
Syntax: |
HEARTSTOP |
This lethal ability will cause your heart to immediately stop, killing yourself in an instant. Use it with caution, for it will cost you more experience than a standard death.
Breathing
Syntax: |
HOLD BREATH |
You can begin to hold your breath, granting yourself a massive resistance to most forms of asphyxiation damage. This defence will gradually wear down over time until you can hold your breath no longer, at which point you will hyperventilate for a minutes.
The resistance given by this ability is calculated outside of DMP.
Selfishness
Syntax: |
SELFISHNESS GENEROSITY |
With this ability, you may cause yourself to become so selfish that you can't give away a thing.
Additional Notes: |
This is an effective counter to most forms of theft, and also protects against losing clothing to vestiphobia (you only take it off but hold it). |
FocusMind
Syntax: |
FOCUS MIND |
Your mental survival skills have adapted to the point where you can cure mental afflictions merely by focusing your mind. Be warned though that the mana cost for this is high.
DamageShift
Your mastery of discipline allows you to reserve the energy of critical strikes and fortify your next attack with the remaining strength. Waste not, want not.
Additional Notes: |
A passive effect. When hunting, whenever your killing blow includes a critical and does more damage than was needed for the kill, the next blow you make on your next target will be increased. |
EnergyLink
Syntax: |
ENERGYLINK <player> <percent> ENERGY |
This will drain your energy reserves and transfer it to another player, though some of the energy is lost in the transfer process.
Additional Notes: |
Only half of the energy you give up will be received. |
FocusSpirit
Syntax: |
FOCUS SPIRIT |
You can lift curses from your spirit, though the mana cost for this is extraordinary.
Additional Notes: |
Costs 25% of maximum mana, and doesn't always work against some afflictions. |